Board Thread:Off Topic/@comment-26877467-20180825051201/@comment-26877467-20180902031821

7 - Actions
Oiniteoderfla12 shows their Icelead Blade of Arousing to the mirror counterparts. Mirror Oiniteoderfla12 shows their Icelead Blade of Arousing to the team. Great, now everyone is aroused.

XSlayer300 tries to walk to the other side of the room, but Mirror XSlayer300 also tries to walk to the other side. The two get in each other's path, and they both sidestep to try to get around the other, but sidestep the same way. They do a little dance of back and forth sidestepping a few times, then they both stop. XSlayer300 walks forward anyway, and slams right into their mirror version. They bonk heads and fall over, saying "Ow," at the same time.

Type: Sparky spends 6 MP to create a rift on the other side of the room. Mirror Type: Sparky also creates one across the room. A rift opens directly in front of both Type: Sparkys. Looking into the portal shows the other Type: Sparky standing right in front of you and the door to the next room behind them. Both Type: Sparkys move to look at the back of the portal. Looking through the back of the rift shows the room from the perspective of the side you've been struggling to reach, with a Type: Sparky looking at you. Looking further through the room, you can see the back of yourself looking into the back of the rift.

Btd456Creeper leaves back through the door, but Mirror Btd456Creeper confusedly looks through their door. Mirror Btd456Creeper looks back and calls to the mirror team, "Guys, look at this." The mirror team look over at mirror Btd456Creeper, but the Mirror ThePlayer437 points to the not-mirror team and says, "LOOK! They're not mirroring our movements!" Type: Sparky says "Wait, so they're like clones of us?" but Mirror Type: Sparky says "Wait, so they're like, mirror copies of us?" starting at the Type: Sparky's "so."

Meanwhile, Btd456Creeper is in Room 2 serving Dulce de Leche Crunch Pancake Breakfeast to the Spaghetti Monster that they made using a pair of bones. "Well darn, this is delicious!" the Spaghetti Monster exclaims. "I'm sorry if I was a bit rude earlier. Although your friend did blast a meatball out of my head." The Spaghetti Monster reaches into themselves. Literally. It's really gross and it's freaking Btd456Creeper's empathy out. "Here, have this." The Spaghetti Monster hands Btd456Creeper a Blade of Poison. Btd456Creeper inspects it. Description of item under Room 2

ThePlayer437 throws their cards across the room. They make it across the room just fine, bouncing off the wall on the other side of the room.

Aggron... Just Aggron approaches the mirror plane. The Mirror Aggron... Just Aggron does not, since they're busy marveling at the room they thought they had come from. Aggron... Just Aggron puts their hand up to the mirror plane. They push it forwards. There is nothing.

Sonar553 puts their hands on the edge of the mirror plane. Again, nothing.

ThePlayer437 calls over to Mirror ThePlayer437. "How are you doing?"

"I'm doing pretty fine, other than the fact that I just realized that the way I remember coming in this room wasn't the way that I came in this room, and that I may not be the real person in this situation."

"That's good. So, nice weather we're having."

"Yeah. See the big game last night?"

"Yep. Yeah, it was good."

"Yep... Good ol'... croquet."

Both Jetpacks of Personality say, "Oh, shut up."

Aggron... just Aggron yells "It is my birthday!" in German. Happy Birthday!

Room 1

The first room has a spike pit with stretched spikes that you need to cross. It seems wide, but you be able to jump over it. On your side, there's what's left of the pile of bones in the corner to your right with their small item bag, and a cobwebby nook off to your left. Most of the cobwebs have been removed, disturbed, or dragged across the room. On the other side of the spike pit, there's a pillow-sized box in a corner, opened. Inside of it is nothing. The room has a smooth stone floor, stone brick walls, and a cracked stone ceiling supported by wooden boards across the tops of the walls.
 * A cobwebby ladder is laid across the spike pit

Room 2

The next room has a creature made entirely of spaghetti. He also appears to be floating. There's spaghetti and marinara sauce all over the floor. In the corner to right near the entrance is a wooden chair and a table. The door to the next room is on the other side of the room, and is wooden with horizontal iron bars for reinforcement. The room has a smooth stone floor, stone brick walls, and a stone ceiling with wooden boards across it for support.
 * Spaghetti Monster 25/25 HP
 * Resistant to sound
 * Blade of Poison
 * Deals 4 DMG of cut
 * A sword blade that inflicts poison upon those who touch it.
 * Does not come with a sword handle, it's literally just the blade.

Room 3

The third room contains copies of you, all really confused and all mirrored horizontally. They are all gathering around the door on the other side of the room. There's a pillar off to the left, about a little taller than the tallest of you, and it's mirrored counterpart, a couple of steps away from the the center of the room. You see a rat in the corner to your right, and upon inspection, a mirror rat on the other side of the room to the right.
 * 2 Rifts (5 turns left) in the middle of the room-ish (like the foci of an ellipse that would touch all four walls)
 * Playing Cards
 * Can be thrown to do absolutely nothing

Inventories
404 found 10/10 HP 10/10 MP Room 3 Unnamedblockster661 5/10 HP 10/10 MP Room 3 Type: Sparky 10/10 HP 4/10 MP Room 3 MaLuckyDay 10/10 HP 10/10 MP Room 3 Oiniteoderfla12 10/10 HP 10/10 MP Room 3 ThePlayer437 10/10 HP 10/10 MP Room 3 XSlayer300 10/10 HP 10/10 MP Room 3 XXPhoenix888 10/10 HP 10/10 MP Room 3 '''Aggron... Just Aggron' 10/10 HP 10/10 MP Room 3'' Sonar553 10/10 HP 10/10 MP Room 3 Btd456Creeper 10/10 HP 10/10 MP Room 3
 * DX-17 of impressing
 * Shoots hot bolts of glowing gas dealing 3 DMG of blaster
 * Impressive. Can be used to attempt to distract monsters
 * You can force people to join your army after defeating them (if they are still alive)
 * Efficient Tear Gas Grenade launcher
 * Shoots grenade of tear gas at up to 3 targets. Deals 6 DMG and inflicts blindness
 * Cooldown of 4 turns
 * Efficient: Increased accuracy, +1 DMG, and -1 cooldown
 * Potion of Haste
 * Using this gives you an extra action.
 * Using this costs no actions.
 *  Force Lightning 
 * Costs 10 MP
 * Shoots lightning from your hands. Deals 9 DMG and inflicts paralyzation.
 * In the chair
 * Marinara Sauce on them
 * Rocket launcher
 * When shot, launches an explosive that deals 5 DMG to everything on the same space as the target and those around it.
 * This does not discriminate between monsters and players.
 * Canceled extra attribute since it was negative
 *  Wild Card  (with random modifier)
 *  Thrust 
 * Proficiency in thrusting.
 * Missile launcher of noticing
 * Can fire slow, straight missiles.
 * Can fire slower, guided missiles. These will not miss, but will hit the target at the beginning of the next update.
 * Missiles deal 5 DMG of explosion to the space of the target and all adjacent spaces.
 * Cannot damage other players. Can damage user.
 * While the missile is being guided, it takes the user's attention and leaves them more vulnerable, with less focus.
 * Gives the user heightened senses.
 * Laser Rifle of popularity
 * Deals 2 DMG of bullet
 * Very accurate.
 * Doubly-improved critical hit chance
 * Teammates and enemies will think you're cool
 * Improves social skills
 * 6 bones
 * Deals 2 DMG of impact and pointy.
 *  Rift-to-go 
 * User can create spacial rifts. Maximum of two can exist at the same time.
 * If only one rift exists, it will teleport things that go into it a short distance in the direction it's facing.
 * If two rifts exist, they connect space such that if something enters the front of one rift, it exits the front of the other rift, and if something enters the back of one rift, it exits the back of the other.
 * Creating a rift at the user's location costs 2 MP.
 * Creating a rift at a short distance away costs 6 MP.
 * Rifts teleport anything.
 * Rifts last 5 turns before collapsing.
 * Splat roller of recognition
 * Rolling on enemies deals 2 DMG of crush and ink and inflicts slowness
 * Gives you better recognition, so better access to knowledge and context
 * You get extra fame and your teammates will show more gratitude
 * Scary Laser Cannon
 * Takes two actions to charge up, and will fire at the start of the next turn.
 * Deals 8 DMG of laser
 * Enemies on the same space or a space 1 space away may receive blindness
 * Enemies will attack you a little bit less due to fear, effects amplified when you are using this weapon
 *  Summon Boogie Bomb 
 * Summons a boogie bomb. When it explodes, everyone in the room will begin uncontrollably boogieing. While boogieing, they have reduced accuracy, less movement speed , and +1 DMG for melee.
 * Icelead blade of arousing
 * Deals 4 DMG of cut.
 * May freeze the target
 * :eyes:
 * Portable Crafting Table of worlds
 * Allows the creation of simple tools.
 * Tools cost ingredients.
 * Can survive in any environment
 * Ridiculously durable
 * Un-stealable
 * 16 bones
 * Deals 2 DMG of impact and pointy.
 * 6 cobwebs
 * Sticky
 *  Expert Craftsmanship 
 * You are very resourceful.
 * You can use most things to make stuff.
 * Attempts to make/assemble things have a much higher chance of success.
 * Charged Blaster of several (70% charge)
 * A charge-able weapon. Automatically charges 10% each turn it was not used.
 * At 100%, it deals 20 DMG of blaster . Lower percentages deal that percent of the full charge's DMG.
 * If percent is 50% or higher, it costs 5 MP to use.
 * Can split its damage across several targets.
 * Jetpack of personality (100% power)
 * Allows user to fly for up to 10 seconds, spending 10% of power per second.
 * Automatically recharges 10% power each turn not in use.
 * Sentient. If reaches 0% power, it will die.
 *  Build 
 * You're better at building, pushing, and pulling things.
 * Tool weapons have increased accuracy/effectiveness
 * Bruised (4 turns left)
 * Enemies have a higher chance of getting a critical hit against you.
 * Riot Shield of Atmospheres
 * Protects you pretty well while in use, but it makes it harder for you to do things, making you less efficient.
 * Light
 * Provides immunity to suffocation.
 * Tranq Crossbow of stopping
 * Fires a dart that deals 1 DMG of pointy and sedative and stuns the enemy or something
 * You can stop running more easily
 * You can yell during chaos to temporarily lessen/stop it.
 *  Magic Heal 
 * You can spend 5 MP to heal 5 HP.
 * You can alternatively spend 3 MP to heal 2 HP.
 * Blade of Divinity of insisting
 * Big sword, so it's somewhat slow
 * Deals 5 DMG of cut
 * Provides a boost to jumping
 * Provides a boost to arguing
 * Nice Shield of Doom
 * Can be used to moderately block against attacks.
 * Can be thrown to deal 2 DMG of impact . Improved critical hit chance.
 * Makes the user better at sensitivity, sympathy , empathy , and kindness.
 *  Firey Hands 
 * Costs 3 MP
 * You can shoot fire out of your hands, dealing 4 DMG
 * Trumpet Gun
 * Launches music at all targets on a single space dealing 2 DMG of sound.
 * Deals 5 DMG instead if you are on the same space as the target.
 * Has a chance of temporarily giving those affected hearing loss
 * Canceled extra attribute since it was negative
 * OH NO THE PAW of perspective
 * A freezing cold paw that can be used to slap a target dealing 3 DMG of impact and cold
 * User gets a boost in sympathy and empathy
 * User can spend 3 MP to have all of their sensory inputs be temporarily replaced with those of another.
 *  Flash Fire 
 * You are immune to fire attacks
 * Fire attacks used on you heal you for 2 HP and give you strength
 * Responsible Worn Scythe
 * Deals (n + 2) DMG of cut, where n is the number of kills your team has.
 * For each 3 kills, the chances of inflicting critical hits and stagger increase, and knockback inflicted increases.
 * Increased accuracy
 * Others will place greater trust in you.
 * Demented Music Amplifier of judging
 * Plays "Mind Loss" and deals (5 - n) DMG of sound to everyone in the direction of attacking, where n is the number of spaces they are away.
 * Has a chance of temporarily giving those affected hearing loss
 * Has a very small chance of giving those affected insanity
 * User is impervious to the effects
 * Others will give your opinions on what to do a little more weight.
 *  Shadow Burst 
 * Costs 6 MP
 * Allows you to phase through objects for the turn it's used and the next 1 turn.
 * Cooldown of 3 turns
 * Immediate Aluminum Foil Rod
 * Somewhat rigid, but still easily bendable
 * Conducts electricity okay-ish
 * Smacking a target with this deals 1 DMG of impact
 * Using this item gets done at the top of the update, or at the soonest possible time
 * Things done with this item are done very quickly
 * Buzzy Beetle Shell of homework
 * Usable as a moderate shield or helmet
 * When used as a shield bash or during a headbutt, it deals 2 DMG of impact
 * Cannot be kicked
 * Grants a boost based off of any class the user is currently taking. The user must be in that class and that class must have, at some point, assigned homework. A boost must be declared before use.
 * 2 bones
 * Deals 2 DMG of impact and pointy
 * Small Mana Potion
 * User recovers 5 MP
 * Enchanted Restaurant Menu
 * Strawberry Citrus Pancake Breakfast
 * Cost: 1 shiny item
 * Heals 15 HP . Splittable across players.
 * Tres Leches Pancake Breakfast
 * Cost: 1 heavy item
 * Heals 10 HP and provides high resistance to everyone who eats it. Splittable across players.
 * Dulce de Leche Crunch Pancake Breakfast
 * Cost: Any 2 items
 * Heals 15 HP and provides high resistance to everyone who eats it. Splittable across players.
 * Diner Cheeseburger
 * Cost: 6 MP
 * Heals 8 HP
 * Horchata Milk Shake
 * Costs: 3 MP
 * Grants happiness for 4 turns
 * Limeades
 * Costs: Any 1 item
 * Grants +9 DMG if used with an attack
 * Bacon Avocado Cheeseburger
 * Costs: 6 MP
 * Gives any item on any player a random attribute (good or bad)
 * Spicy Sriracha Burger
 * Costs: 2 actions
 * When used, automatically makes any fire attacks a critical hit
 * Classic Burger
 * Costs: 1 HP
 * Grants strength
 * Cinnamon Sugar Pancake Puppies
 * Costs: A  Wild Card 
 * Each party member gets energized, a new random attribute to one of their items, and healed 3 HP
 * 2 spiders
 * Doesn't know of
 *  Savoring 
 * Effects of food consumed by the user become more potent or last longer.

@ThePlayer437 Your playing cards are still on the floor.