Board Thread:Off Topic/@comment-26877467-20180825051201/@comment-26877467-20180901035313

@Unnamedblockster661 You only have 1 Wild Card of which to spend.

@Unnamedblockster661 Your teleport potion violates the rules. In fact, you would be hard pressed to make it violate the rules any more explicitly than it currently does.

5 - Actions
404 found takes their DX-17 of Impressing off the table and puts it back in their inventory. Then they leave.

Aggron... Just Aggron goes into the next room and tries to smash the apparent mirror with their OH NO THE PAW of Perspective. The mirrored version of Aggron... Just Aggron also charges with their Mirror OH NO THE PAW of Perspective. The two OH NO THE PAW of Perspectives collide and press up against each other, with no apparent effect on the mirror plane. Aggron... Just Aggron's weapon suddenly feels cold. They pull it away and touch the paw of it, where it hit the mirror. That part's even colder. Even though Aggron... Just Aggron has never used this weapon before, they know that the cold inflicted from it does not affect the weapon while it's being used at all.

Oiniteoderfla12 tries to craft a hammer from their bones and cobwebs and pulls out their Crafting Table of Worlds, but they realize their Crafting Table of Worlds has a hammer on it already.

XXPhoenix888 swings their Blade of Divinity of Insisting at the mirror plane. Mirror XXPhoenix888 also swings their Blade of Divinity of Insisting at the mirror plane at the same time, and the blades of the two swords perfectly line up and bounce backwards away from each other, each reverberating and making their XXPhoenix888's arm tremble holding it.

XSlayer300 yells to everyone, "WAIT! DON'T BREAK THE MIRRORS! THAT'LL GIVE US 7 YEARS OF BAD LUCK!" It sounds really cool since Mirror XSlayer300 said it at the exact same time, making the only delay difference in hearing what each of them say the different distances the two XSlayer300s are from each ear in the room. For some, it just sounded louder, but for others it sounded a bit somewhat like having two speakers playing the same thing.

Type: Sparky thanks the Spaghetti Monster for the hospitality it provided and it's lenience before leaving the room. The Spaghetti Monster still seems upset, but gives a look like it realizes that his opinion of Type: Sparky probably would have been much better if things had played out differently. Man, this Spaghetti Monster has a really expressive face.

Btd456Creeper breathes on the mirror plane. They feel some of their own breath go back on their face, but nothing condenses on the mirror. In fact, the breath of Btd456Creeper and Mirror Btd456Creeper slightly condenses into mist at the mirror plane and floats down.

404 found goes up to the mirror plane and takes a close look at it. They closely examine Mirror 404 found. Every feature of their being is perfectly mirrored. They then put their hand up to the mirror plane. The two hands touch each other. If it's a mirror, then it's ridiculously thin. But then 404 found realizes that their hand feels like it's pressing against another hand. Mirror 404 found apparently also realizes this and looks at 404 found with the same surprised expression 404 found is making. It's warm and it has the same squish and texture as a hand.

Oiniteoderfla12 takes their hammer and tries to smash the mirror with it. The hammer bounces off.

Type: Sparky pulls out their Laser Rifle of Popularity's laser sight at the mirror plane. Mirror Type: Sparky also uses their laser sight. Type: Sparky is careful to not make their mirrored counterpart move their laser sight in a way that will shine in anyone's face. The two laser sights cross perfectly, making an "X" with an intersection exactly at the mirror plane. They don't see any indication of the mirror plane itself other than the mirrored versions of everything on this side of the room.

Aggron... Just Aggron continues to swing their OH NO THE PAW of Perspective at the mirror plane. The mirror plane is unaffected. Aggron... Just Aggron eventually is forced to drop their OH NO THE PAW of Perspective because it gets so cold.

404 found presses both hands on the mirror plane and leans on it. The two hands rest perfectly on Mirror 404 found's hands, and 404 found doesn't fall, as if the two are supporting each other.

Room 1

The first room has a spike pit with stretched spikes that you need to cross. It seems wide, but you be able to jump over it. On your side, there's what's left of the pile of bones in the corner to your right with their small item bag, and a cobwebby nook off to your left. Most of the cobwebs have been removed, disturbed, or dragged across the room. On the other side of the spike pit, there's a pillow-sized box in a corner, opened. Inside of it is nothing. The room has a smooth stone floor, stone brick walls, and a cracked stone ceiling supported by wooden boards across the tops of the walls.
 * There is a pretty well made bone bridge in the middle of the spike pit
 * A cobwebby ladder is laid across the spike pit

Room 2

The next room has a creature made entirely of spaghetti. He also appears to be floating. There's spaghetti and marinara sauce all over the floor. In the corner to right near the entrance is a wooden chair and a table. The door to the next room is on the other side of the room, and is wooden with horizontal iron bars for reinforcement. The room has a smooth stone floor, stone brick walls, and a stone ceiling with wooden boards across it for support.
 * Spaghetti Monster 20/25 HP


 * Sassy
 * Resistant to sound
 * Pissed off

Room 3

The third room appears to have a mirror halfway through it. You see reflections of yourself, that mirror your every move. However, while the door you're entering from is open, you see a different room on the supposed reflection through the mirror door. You look behind you, and sure enough, it's still the spaghetti room. There's a pillar off to the left, about a little taller than the tallest of you, and it's mirrored counterpart, a couple of steps away from the the reflection plane. You see a rat in the corner to your right, and upon inspection, a mirror rat on the other side of the room to the right.

Inventories
404 found 10/10 HP 10/10 MP Room 3 Unnamedblockster661 5/10 HP 10/10 MP Room 3 Type: Sparky 10/10 HP 10/10 MP Room 3 MaLuckyDay 10/10 HP 10/10 MP Room 3 Oiniteoderfla12 10/10 HP 10/10 MP Room 3 ThePlayer437 10/10 HP 10/10 MP Room 3 XSlayer300 10/10 HP 10/10 MP Room 3 XXPhoenix888 10/10 HP 10/10 MP Room 3 '''Aggron... Just Aggron' 10/10 HP 10/10 MP Room 3'' Sonar553 10/10 HP 10/10 MP Room 3 Btd456Creeper 10/10 HP 10/10 MP Room 3
 * DX-17 of impressing
 * Shoots hot bolts of glowing gas dealing 3 DMG of blaster
 * Impressive. Can be used to attempt to distract monsters
 * You can force people to join your army after defeating them (if they are still alive)
 * Efficient Tear Gas Grenade launcher
 * Shoots grenade of tear gas at up to 3 targets. Deals 6 DMG and inflicts blindness
 * Cooldown of 4 turns
 * Efficient: Increased accuracy, +1 DMG, and -1 cooldown
 * Potion of Haste
 * Using this gives you an extra action.
 * Using this costs no actions.
 *  Force Lightning 
 * Costs 10 MP
 * Shoots lightning from your hands. Deals 9 DMG and inflicts paralyzation.
 * In the chair
 * Marinara Sauce on them
 * Rocket launcher
 * When shot, launches an explosive that deals 5 DMG to everything on the same space as the target and those around it.
 * This does not discriminate between monsters and players.
 * Canceled extra attribute since it was negative
 *  Wild Card  (with random modifier)
 *  Thrust 
 * Proficiency in thrusting.
 * Missile launcher of noticing
 * Can fire slow, straight missiles.
 * Can fire slower, guided missiles. These will not miss, but will hit the target at the beginning of the next update.
 * Missiles deal 5 DMG of explosion to the space of the target and all adjacent spaces.
 * Cannot damage other players. Can damage user.
 * While the missile is being guided, it takes the user's attention and leaves them more vulnerable, with less focus.
 * Gives the user heightened senses.
 * Laser Rifle of popularity
 * Deals 2 DMG of bullet
 * Very accurate.
 * Doubly-improved critical hit chance
 * Teammates and enemies will think you're cool
 * Improves social skills
 * 6 bones
 * Deals 2 DMG of impact and pointy.
 *  Rift-to-go 
 * User can create spacial rifts. Maximum of two can exist at the same time.
 * If only one rift exists, it will teleport things that go into it a short distance in the direction it's facing.
 * If two rifts exist, they connect space such that if something enters the front of one rift, it exits the front of the other rift, and if something enters the back of one rift, it exits the back of the other.
 * Creating a rift at the user's location costs 2 MP.
 * Creating a rift at a short distance away costs 6 MP.
 * Rifts teleport anything.
 * Rifts last 5 turns before collapsing.
 * Splat roller of recognition
 * Rolling on enemies deals 2 DMG of crush and ink and inflicts slowness
 * Gives you better recognition, so better access to knowledge and context
 * You get extra fame and your teammates will show more gratitude
 * Scary Laser Cannon
 * Takes two actions to charge up, and will fire at the start of the next turn.
 * Deals 8 DMG of laser
 * Enemies on the same space or a space 1 space away may receive blindness
 * Enemies will attack you a little bit less due to fear, effects amplified when you are using this weapon
 *  Summon Boogie Bomb 
 * Summons a boogie bomb. When it explodes, everyone in the room will begin uncontrollably boogieing. While boogieing, they have reduced accuracy, less movement speed , and +1 DMG for melee.
 * Icelead blade of arousing
 * Deals 4 DMG of cut.
 * May freeze the target
 * :eyes:
 * Portable Crafting Table of worlds
 * Allows the creation of simple tools.
 * Tools cost ingredients.
 * Can survive in any environment
 * Ridiculously durable
 * Un-stealable
 * 16 bones
 * Deals 2 DMG of impact and pointy.
 * 6 cobwebs
 * Sticky
 *  Expert Craftsmanship 
 * You are very resourceful.
 * You can use most things to make stuff.
 * Attempts to make/assemble things have a much higher chance of success.
 * Charged Blaster of several (50% charge)
 * A charge-able weapon. Automatically charges 10% each turn it was not used.
 * At 100%, it deals 20 DMG of blaster . Lower percentages deal that percent of the full charge's DMG.
 * If percent is 50% or higher, it costs 5 MP to use.
 * Can split its damage across several targets.
 * Jetpack of personality (100% power)
 * Allows user to fly for up to 10 seconds, spending 10% of power per second.
 * Automatically recharges 10% power each turn not in use.
 * Sentient. If reaches 0% power, it will die.
 * Playing Cards
 * Can be thrown to do absolutely nothing
 *  Build 
 * You're better at building, pushing, and pulling things.
 * Tool weapons have increased accuracy/effectiveness
 * Bruised (4 turns left)
 * Enemies have a higher chance of getting a critical hit against you.
 * Riot Shield of Atmospheres
 * Protects you pretty well while in use, but it makes it harder for you to do things, making you less efficient.
 * Light
 * Provides immunity to suffocation.
 * Tranq Crossbow of stopping
 * Fires a dart that deals 1 DMG of pointy and sedative and stuns the enemy or something
 * You can stop running more easily
 * You can yell during chaos to temporarily lessen/stop it.
 *  Magic Heal 
 * You can spend 5 MP to heal 5 HP.
 * You can alternatively spend 3 MP to heal 2 HP.
 * Blade of Divinity of insisting
 * Big sword, so it's somewhat slow
 * Deals 5 DMG of cut
 * Provides a boost to jumping
 * Provides a boost to arguing
 * Nice Shield of Doom
 * Can be used to moderately block against attacks.
 * Can be thrown to deal 2 DMG of impact . Improved critical hit chance.
 * Makes the user better at sensitivity, sympathy , empathy , and kindness.
 *  Firey Hands 
 * Costs 3 MP
 * You can shoot fire out of your hands, dealing 4 DMG
 * Trumpet Gun
 * Launches music at all targets on a single space dealing 2 DMG of sound.
 * Deals 5 DMG instead if you are on the same space as the target.
 * Has a chance of temporarily giving those affected hearing loss
 * Canceled extra attribute since it was negative
 * OH NO THE PAW of perspective
 * A freezing cold paw that can be used to slap a target dealing 3 DMG of impact and cold
 * User gets a boost in sympathy and empathy
 * User can spend 3 MP to have all of their sensory inputs be temporarily replaced with those of another.
 *  Flash Fire 
 * You are immune to fire attacks
 * Fire attacks used on you heal you for 2 HP and give you strength
 * Responsible Worn Scythe
 * Deals (n + 2) DMG of cut, where n is the number of kills your team has.
 * For each 3 kills, the chances of inflicting critical hits and stagger increase, and knockback inflicted increases.
 * Increased accuracy
 * Others will place greater trust in you.
 * Demented Music Amplifier of judging
 * Plays "Mind Loss" and deals (5 - n) DMG of sound to everyone in the direction of attacking, where n is the number of spaces they are away.
 * Has a chance of temporarily giving those affected hearing loss
 * Has a very small chance of giving those affected insanity
 * User is impervious to the effects
 * Others will give your opinions on what to do a little more weight.
 *  Shadow Burst 
 * Costs 6 MP
 * Allows you to phase through objects for the turn it's used and the next 1 turn.
 * Cooldown of 3 turns
 * Immediate Aluminum Foil Rod
 * Somewhat rigid, but still easily bendable
 * Conducts electricity okay-ish
 * Smacking a target with this deals 1 DMG of impact
 * Using this item gets done at the top of the update, or at the soonest possible time
 * Things done with this item are done very quickly
 * Buzzy Beetle Shell of homework
 * Usable as a moderate shield or helmet
 * When used as a shield bash or during a headbutt, it deals 2 DMG of impact
 * Cannot be kicked
 * Grants a boost based off of any class the user is currently taking. The user must be in that class and that class must have, at some point, assigned homework. A boost must be declared before use.
 * 4 bones
 * Deals 2 DMG of impact and pointy
 * Small Mana Potion
 * User recovers 5 MP
 * Enchanted Restaurant Menu
 * Strawberry Citrus Pancake Breakfast
 * Cost: 1 shiny item
 * Heals 15 HP . Splittable across players.
 * Tres Leches Pancake Breakfast
 * Cost: 1 heavy item
 * Heals 10 HP and provides high resistance to everyone who eats it. Splittable across players.
 * Dulce de Leche Crunch Pancake Breakfast
 * Cost: Any 2 items
 * Heals 15 HP and provides high resistance to everyone who eats it. Splittable across players.
 * Diner Cheeseburger
 * Cost: 6 MP
 * Heals 8 HP
 * Horchata Milk Shake
 * Costs: 3 MP
 * Grants happiness for 4 turns
 * Limeades
 * Costs: Any 1 item
 * Grants +9 DMG if used with an attack
 * Bacon Avocado Cheeseburger
 * Costs: 6 MP
 * Gives any item on any player a random attribute (good or bad)
 * Spicy Sriracha Burger
 * Costs: 2 actions
 * When used, automatically makes any fire attacks a critical hit
 * Classic Burger
 * Costs: 1 HP
 * Grants strength
 * Cinnamon Sugar Pancake Puppies
 * Costs: A  Wild Card 
 * Each party member gets energized, a new random attribute to one of their items, and healed 3 HP
 * 2 spiders
 * Doesn't know of
 *  Savoring 
 * Effects of food consumed by the user become more potent or last longer.