Board Thread:Off Topic/@comment-27121914-20180724111548/@comment-32329928-20180727012034

Defense:

Every single Imperial Fleet ship drops off all their TIEs for defense, while firing flak cannons at full velocity. (Flak cannon is defined as any anti-starfighter weapon, such as the rotary cannons or missile launchers or laser beam cannons.)

I send out a message from the X-70K to an unknown location, and a second one to Kuat Drive Yards which have produced some reinforcements to assist. Said reinforcements are coming. KDY is being defended by an increasing amount of units.

Well, I don't expect 20,000 TIEs to fight 100 times their number. Even if they are well built. But you need to remember that an average TIE is 10 meters long, so all of them smashed into a ball is no larger than an Imperial Star Destroyer. Said ball gets teleported away (since any SRAs within are broken).

I re-activate the OP shields, and those giant cannon shots gets absorbed at the loss of the ships' shields that got hit. (Unless your giant cannons are sprayguns, which you did not state so, then they must be single target and so only 4 ships got hit.)

Those Megalodons are attacked. But only 3 of them die (because you didn't say your attacks pierce). The rest spam every single nuclear missile at the incoming enemies. (These missiles have an average payload of 500 megatons, capable of causing massive seismic shocks to a planet hit by one of these.)

Once again, the space battle is in a different dimension. Your orbital attack won't hit unless you opened a way through.

Offense

[Collapse] The Doomstars are done charging. The 12 of them simultaneously fire their Superlasers™ at those giant cannons of the Harbinger. At this charge, these beams can explode a planet. The Death Star II also contributes with its Superlaser™.

The Imperial Fleet is still bombarding away with all weapons firing.

ISS Emperor's Eye repaired the Ion Pulse Cannon. In a single massive blast of EMP, every non-Empire ship on the map is stunned. Smaller fighters are basically destroyed. Your numbers advantage has been weakened.

And for the last time, the X-70K is cloaked against nearly every scanning wavelength. There is no you can find its location instantly. The X-70K proceeds to teleport to a very far point (but still on the map), and turns around. It uncloaks, before firing its fully charged ElectroCannon and a wave of every single missile and torpedo type it carries. At the same time, it deploys all of its droid supports. These droids cloak and go somewhere. Clone 3 within the X-70K considers some options to execute.

The reinforcements arrive, in the forms of a bunch (between 10 and 20 each) of Megalodon missile platforms, Oracle superlaser™ platforms, and Doomstar battle stations. At the same time, an entire naval station arrives behind the Furnace. there, damaged ships are repaired. The Mass Shadow Generator is also being fixed there. Said naval station is guarded by no less than 5 Eclipse IIs and their escorts.

A wave of cloaked Galleon transports and GR-75 Star Freighters reach the various Imperial Fleet capital ships and resupply them. Furnace extends its defensive deflector shield range to protect some nearer Imperial Fleet units.

ISS Tyranus is charged. It fires its Molecular Disintegrator at the Harbinger. The other Imperial Fleet ships spread out to avoid any chain events. The Molecular Disintegrator fires a beam of energy that creates a field upon impact with a sufficiently sized object. Said field will convert all matter within into energy which will fuel its expansion. The field dissipates when there is not enough matter to sustain itself.

Furnace begins charging its weapon.

Kuat Drive Yards and the Star Forge, both with locations unknown to anyone else, continues producing new ships. The Empire prepares to free up some ships.

Clone 2 send a message into another dimension, and is greeted with a weird sound.

Clone 1 exits the ISS Supremacy on a shuttle towards the surface of Furnace. --- 3 groups of 20 CSO Supercarriers ambushes the TIE Fighters and Bombers and presumably shots them down. Harbinger casts a shield dome, presumably trapping the imperial fleet and the furnace into the dome (Dome is invincible unless Harbinger is destroyed)

A group of CSO Supercarriers become blown up because of the megatons of nuclear missiles. By using my Eeveelution Gauntlet, I open a gateway into the pocket dimension so that only 4 blue coloured supercarriers boost inside and enter the field.

The cannons on Harbinger are destroyed, Resulting in the harbinger becoming angry as it fires a thick white starlight beam towards the Doomstars resulting in a massive destruction chain reaction.

Waves of supercarriers become destroyed due to the imperial fleet bombardment as 3 cloaked fighters launch off the harbinger and does a 80% successful bombing run.

Before Covenant Fleet Carrier Numbers: 4,291,383

After Covenant Fleet Carrier Numbers: 2,348,347

The Predator X17 uses deployable flying flares to distract and destroy the missiles and part of Predator X17 become destroyed from the electrocannon. Repair Drones are deployed and starts to repair the damaged part.

Harbinger deploys a massive EMP to attempt to destroy the retaining field that the furnace is firing to the furnace. - Harbinger: 87%

Falco Maxime: Centcom: 100% (undiscovered and hidden)

Covenant Remaining: 61%

Predator X17: 76%

Predator X18: 100% (undiscovered and hidden)

AEGIS Battlestation: 100% (undiscovered and hidden)