Thread:Hackey5/@comment-33997310-20171223192939/@comment-5645428-20171225162624

I prefer well paced creative gameplay-focused levels that don't indulge in excess decoration nor pointless hazards. Dark Drop was full on and a solid challenge throughout as a result of the fast speed, but not being needlessly difficult, allowing for enjoyable practising to finally muster the required skills and memory.

It can't be denied that Lustre is gorgeous for what it is. How on earth such a level is created I will never know. But for me, for the first time a level's background visuals were so distracting that I actually opted for the low detail mode just so I could see what I was doing. Even then, things were harder than usual because of the fancy design, while gameplay personally wasn't that great for me. The worst part, though? The coins. It's just flat out stupid and ridiculously difficult.

Magmatic Sanctuary and Scarlet Surge are other levels I really like from the gauntlets.