Board Thread:Off Topic/@comment-29646689-20180510205608/@comment-29646689-20180517230123

Battle of the Deep Core
I don't know if you read my post or not, but Scranton Reality Anchors and overpowered shields exist. just saying.

Defensive

When you say "the planet", that could either be Starkiller Base or Furnace, so please specify. Star Forge is not a planet, btw.

Supremacy is repaired, with help of the +100% repair boost.

Starkiller Base uses its shields. I mean, what else can it use? Shields to low power. It fires its second charge at the Halo fleet. Its defense warships prepare to make a jump.

Centerpoint Station is hiding in the middle of nowhere. And these tractor beams are like a slingshot. They accelerate the planet to lightspeed (which will put the planet to no more than 20 LYs from CS) and then turn off. Since you did not obtain its location..... Well then.

As I said in my earlier update, the Star Forge contains shields, weapons and production facilities. The bombing run gets countered by the various Category 2 and 3 miniguns, laser beam cannons, and missile launchers on the Eclipses, as well as TIE Interceptors and TIE Shadows. And I mean a lot of starfighters. Star Forge finishes completion of the 4 Praetor 3s and is now producing a dozen Resurgent battlecruisers.

Anti-aircraft gun weaponry deals very minor damage to Furnace. I mean, that thing isn't called a Superweapon for no reason. I order the newly summoned Torpedo Spheres to launch their full wave of proton torpedoes at the incoming supercarriers, as well as sending 2 Executor star dreadnoughts to counter them. They are supported by the remainder of the Imperial Fleet which has moved forward a bit, as well as some reinforcements incoming. They will be revealed soon.

The virus you sent to Furnace is slowly being countered by its inbuilt AIC, which is sealing off sections and wiping servers as needed.

OP beam of death. A lot of dreadnoughts die due to them being slow. As for the rest, teleportation after quick turning off the SRAs. (the SRAs turn back on when teleportation done.) This includes the Tyranus.

The set of Vengeance star dreadnoughts resist the slipspace bombs due to the fact that they possess SRAs which are active and prevents attempts to move them to other dimensions. And they also possess strong shields. I will say they lose nearly all shields defending themselves.

Once again. what planet do you refer to?

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Offensive

That lightspeed planet exists. And it is flying towards the Halo fleet. as well as a Starkiller Base superlaser blast.

(also, I thought the Halo version of the SW Superlaser is the Energy Projector.)

Sun Crusher, hidden, activates itself.

The debris and scrap left behind from all the explosions gets teleported to the Star Forge, since they are not affected by the SRAs of the Imperial Fleet.

Furnace facilities are in full production. Something is being made down on its surface.

I decide to play the camping game. All units of the Imperial Fleet contribute to make a giant shield to defend its ships. Meanwhile the capital ships wait. I need some time for something.

Meanwhile the X-70K has went full orbit around Furnace and is now preparing to slingshot around. It appears to be alone.

Supremacy, as stated before earlier (I think), is fully repaired.

Death Star: BOOMED

Death Star II: relatively untouched

Starkiller Base: shielded

Star Forge: active, rebuilding ships

Furnace : active, shielding Imperial Fleet

Centerpoint Station: hidden, but has used its attack. Charging.

Sun Crusher: hidden

Sun Razer: hidden

Mass Shadow Generator: repaired

Arc Hammer: active

Emperor's Eye: active

Galaxy Gun: hidden

Molecular Disintegrator: functional

Nova Bomb stolen from Halo: hidden

Ion Pulse Cannon: functional, on a ship

Wormship: in a different dimension

███████: [DATA EXPUNGED] in Deep Core

Post may be incomplete, it was rushed