Board Thread:Geometry Dash Gameplay Discussion/@comment-28046312-20160324142420/@comment-5645428-20160404124000

The more levels you play, the better you get at predicting recurring scenarios. Even with hazard pads and rings, you soon can make near immediate judgements to avoid them on first ever attempts at them. Similarly, the more levels you play, the more you become accustomed to handling the different forms. The ship takes more time than others, so it's honest to say that certain scenarios may very well be impossible for you to grasp without having completed levels involving more simplified versions. This is particularly applicable with the antigravity ship and especially rapid gravity transitions that Clubstep throws you head first into.

You may want to edge away at map packs like I did, and this spares you the effort of having to find appropriate levels to train up with. I completed the easy to harder levels before starting with any of the insane levels; there is a noticeable jump in difficulty. There's surprisingly a lot of easy demons in the map packs that you'll have to dig around for among others (and they can be disguised as looking incredibly confusing too), but again, there's a relative jump in difficulty. Clubstep is a medium demon, so personally, I would suggest setting your objectives to completing other demons before it. This will likely save you time and attempts in the long run, but if you really want to tick off one of the official levels, don't feel discouraged either. It's really just a great development process and you just have to pick what you find to be the most successful and fulfilling approach. Good luck!