Board Thread:Off Topic/@comment-26877467-20180825051201/@comment-26822753-20180825124638

Shenron, this isn't how you play.

Also Airtoum, I suggest turning negative modifiers into no modifier for the starting gear so that we don't end up with purely detrimental loadouts.

/null

My two wild cards and one skill. Collapsible stuff is detailed information because list is quite long.

Wild Card 1: Missile Launcher. This thing can either fire somewhat slow missiles that travel straight or slower guided missiles. Does high damage to everything in its blast radius, but takes an incredible amount of time to reload.
 * This seems like it breaks the "can't kill everything in a room" rule, but unless you make a compact room full of enemies that die in one hit to this, it won't be able to kill everything in the room because of its small blast radius.
 * The Missile Launcher cannot damage the dungeon or damage teammates unless Airtoum allows it. It can damage me, however.
 * Missiles can be shot down before they explode anything harmful.
 * I'm open to any attack while guiding a missile. I can also stop guiding early.

Wild Card 2: Laser Rifle. Low damage but 100% accurate. For the ranges where the Missile Launcher isn't usable. Need I say more?

Skill: Rift-to-Go. I can open a single rift at my location that warps things a short distance in a specific direction. I can also open two rifts linked together in the room we're currently in which allows for longer distance transport.
 * A rift can be opened in an adjacent room if I'm like, about to enter to said room.
 * This takes mana.
 * If I've got a rift down and create another one, they automatically link.
 * Maximum rifts at a time is 2.
 * Rifts don't reach outside of the current room, be it the creation of one or the distance people can travel after entering one.
 * Anything can use rifts opened by me - even enemies and projectiles (so long as it makes sense - a grenade could but a smoke cloud can't for example).
 * Rifts collapse a set time after being opened, and they collapse even quicker after being used.
 * (This one can be removed should Airtoum wish it) Teammates don't take fall damage upon falling out of a rift/downwarp but enemies do.