User:Theaverageoffice

Wut am I?
I am Theaverageoffice, a GMD player who likes to meet more players of the game! Sadly I'm not so much of a hero when it comes to GMD, but I am making quite fair progress!

Want to see my level progress?
Well here it is! Note that because my stats are still bugged, they may not tally with what you see under my profile. And I accidentally reset my progress a few months back, so I don't have much to show now.

M8: Testing the dank new template

with three Sparky Coins each!


 * Stereo Madness

Well (obviously) everyone starts out with this when they get their first hand at the game. I didn't really find the game difficult, even the triple spikes didn't get to me that much and in no time I beat the level. (147 attempts with Practice mode) The secret coins? Well I got hold of the game starting with 1.81 Lite, so I managed the first two quite easily. But the third one was "OMG WHAT IS THIS I THOUGHT EVERYTHING WAS SUPPPOSED TO BE EASY HERE" and after that I just thought, "Nah, forget it". Update 1.9. THE COIN IS NERFED? Euphoria. "Impossible Demon- Kappa"
 * Back On Track

Ok, after I completed Stereo Madness this was still a(n) (Alex)pain*. I had to complete the level part by part, trying to find out what was with that complex series of jumps and "auto-jumps". This took 150 attempts. The secret coins were actually not that difficult, I collected all of them in no time. (I was watching the videos to secretly find out where the coins were, and at that time I was still puzzled by how you can actually go down to the spikes, get propelled by some strange blue thing and deflected by a big blue ring before hitting the coin...)

.*sorry for copyright, I find him admirable for uploading all the main levels "TAP WHILE TOUCHING A RING TO JUMP MID AIR"
 * Polargeist

Ok, what is this m8? A new game mode to annoy me further? Ok, at least I don't have to be confused by when to jump or not jump to some extent. This level was a breeze and even though there were troll jump orbs and such, I got through the level in a surprising 97 attempts! Collecting the first coin was straightforward, but the second one required practice to find the right platform to fall, and the third one, the right place on that block to jump! (Jump too late and end up going the normal way, jump too early and hit the spike!) And just when I finally hit that point and the blue pad propelled me up again, I actually died because I didn't see the incoming yellow orb...

At this juncture,

"GRAVITY CAT NOT AMUSED!"
 * Dry Out

After passing by the normal sequence of various blocks and spikes, I see a yellow portal similar to the blue one encountered earlier in the secret coin pathways.

Anti-gravity??!

It doesn't sound as difficult as it is, but I ended up continuously crashing on the second half of the sequence. I was in a dilemma because I wondered if every time I go into that mode, I should pause and turn my phone upside down. (Although I would later learn that would not work in later levels.) The ship part was quite difficult for me to maneuverer, and collecting the secret coin made it much harder! So when I finally collected it, I was literally praying hard that I would not crash near the end! Fortunately that didn't happen, so I could forget about one more dumb coin in my course of playing the game. 166 attempts. Personally, I feel that this level is definitely easier than the above because the secret coin passages skip quite a bit of the level itself, instead requiring you to do almost nothing to successfully get it. 81 attempts. (The triple spikes at the end bugs me, too.) "I NEARLY QUIT"
 * Base After Base
 * Can't Let Go

There are a few tight spike passages in this one, and thus it took me a while (>170 attempts) to compete it. Not to mention the jump orb mania! And the black coloured passages were really long requiring me to pay a lot of attention! Secret coins still easily managed though.

Now I know why I must resign to the fate of antigravity. But it's rather quick and you switch between both modes randomly. The whole of the level is relatively the same, having similar design throughout. The second and third secret coins were ok but the first one is like #%@#%*?@*^& it's just damn hard to get! (Even 3primetime3 agrees with me.) 160+ attempts.
 * Jumper

At this juncture,

"THE TRIPLES THE TRIPLES THE TRIPLES THE TRIPLE UPSIDE DOWN SH**S"
 * Time Machine

-DashieGames

Probably so annoying that I cannot comprehend RobTop's rating. The triple spikes (read above) are harder than ever, and I kept crashing when attempting to jump triple spikes in mirror mode! Speaking of that, everything in mirror mode just becomes harder to control. Second coin is @#^@#%#?@^$%#$?@%#$ like how do you perfectly maneuver the ship in between a perfectly sized opening guarded by spikes? And third coin requires careful timing! 200+ attempts!
 * Cycles

By then, most of my friends were jeering at me for still having the Lite version. So UPGRADE. Pay for good and keeping the GMD gameplay alive! Cube? More triple spikes and trolls everywhere! But I got the hang of it quickly. Ball? Well that was quite fun to play with, going up and down. Ship? At first it was a pain and I didn't know how to clear that section with a gravity portal every moment and you have to be careful not to hit the spikes around it! But soon I realized... What's with the "duns" in the music? Do I have to tap at every dun? I tried it and OMG, that worked! Last ball? A bit more tricky but I still got around it quickly. Third coin was a bit confusing though.

At this juncture,

(because of map packs and the secret)


 * xStep

To be frank, for a while I was stuck on the first ship part because it required some tricky manovering around spikes and hazards that I was not used to. Then when I cleared that, everything else became easy... except when I stumbled upon the second ball part. I had to do some rapid taps there because of the jump orbs. The secret coins were quite tough, I barely collected the first, spent some time figuring out how to get the second (you can't really get down there without careful flying) and ended up continuing along the normal path many times while attempting to get the third!


 * Clutterfunk

Another headache added for me! The first ship section got me stuck again, again and again! Then when I finally mastered getting through there, there are more sections which still get me stuck, stuck and stuck. Not to mention the "crazy" dubstep which puts me off. I nearly gave up on collecting the first secret coin!
 * Theory of Everything)

--UPDATE-- Yes, finally I managed to control my flying and snatch that second secret coin. Crashed three times after getting that. GG!

At this juncture,


 * Electroman Adventures

Nothing 3diffcult5me, but the first ship was precision flying taken to a new level. (YES IT'S ALWAYS TEH SHIP) I was going to think the second coin would be as simple as Back On Track's, but it was actually harder. It's very easy to crash, but sometimes I don't crash when I thought I would.


 * Clubdubstep

I've finally completed the first of the demons. It was quite tough though. I took 817 attempts. I just went for the coins as their difficulty was almost the same as without them.


 * Electrodynamixxz

(Are the templates getting annoying?)

Well I must have been really lucky on this one. :| I tried and tried on triple speed (not DashieGames' triples, sorry) because it sort of got a while to get used to. But honestly, overcome that and the rest is going to be EASY. Coins included. Trust me.

At this juncture,


 * 6agon Force

When I understood this level introduced the infamous dual mode, I was going to expect something that was more or less symmetrical between them. So I watched AleXPain's video, slowed the video down and tried to understand what exactly to do, especially at the cube and ball parts. The last dual ship, despite being in slow speed, was really difficult, and after a while I finally made it past. The coins I can admit are purely based on my luck.

At this juncture,


 * Blast Processing

Can I be any more grateful to RobTop for creating this? The stuff in this level is much easier compared to the previous few, and together with the AWESOME new designs, make this a game-changer.
 * TOE2

(okay... with 2 coins)

After lots of crazy crashing over and over again, it seems like I have finally won the battle! I skipped the second coin though, because the passage was narrower than I thought.