Board Thread:Wiki General Discussion/@comment-25651575-20160822122942

So occasionally some very nice creators set aside their free time to organise a chance for all the wiki to show off their level creating prowess in a way that's more co-operative than competitions. Thesee events are dubbed "megacollabs", and everyone wants to get involved, since they only occur once in a blue-

(can we also talk about how to get these images to work because I can't)

Right.

OVERSATURATION
There are way too many megacollabs on this wiki. It's not up to debate - this wiki is overloaded.

Some may argue that choice is good, and I agree that we shouldn't have just one running at a time - at least have a few to choose from. However, that ends when it's getting to the point that most collabs get very few creators because there simply aren't enough people on the wiki to fill all these spaces. Too many people seem to think that instead of joining someone else's collab, they should start their own, and all this does is drag people away from collabs that may have come to fruition towards one that's doomed to fail from the start.

Fixing this isn't hard. Before you start a megacollab, look through all the other active collabs first, and try to find one that you like. If you're not interested in any of them, wait until a few of them have either been completed or have died off before starting a new collab.

LACK OF EFFORT
Organising things takes time; it's a fact of life. Creating decent levels also takes time, and when you have to swap the level around lots of different people, there's bound to be a few delays here and there. Unfortunately, lots of wikians here don't seem to realise that they may have to put some amount of effort into creating their section of a level. The careless nature of people signing up for megacollabs quickly dooms the level to death.

This is amplified by collab hosts putting little effort into their organisation. Ideally, a collab should have the times and lengths of each section planned out in advance, and usually the form/speed too. These should make sense in the level context and should feel natural to play through alongside the song, but all too often they don't because forms, speeds and section lengths are thrown into the collab plan with little thought.

Fixing this takes a little time, but it's worth it. Listen to the song you want to use. Work out which sections you want to move fast and slow, and find appropriate forms for the sections. Make section lengths fit the song too - the level needs flow and rhythm.

FLOODING THE BOARD
This kind of fits under oversaturation, but I think it needs to be addressed differently.

Megacollabs etc. can usually be found under the Level Sharing and Reviewing board. Fun fact: the Level Sharing and Reviewing board is used for sharing and reviewing levels. Another fun fact: "hey guise build levels for me" does not count as sharing or reviewing anything. Yes, I am aware that the description for the boards says you can "form collaborative groups to make levels", but given how many of these threads are made, they quickly flush out any actual level discussion threads.

My suggestion, then, is just to have a collab board. These threads are very active, so it wouldn't exactly be empty. It's convenient for collabers since it filters out all the other threads in the Level Sharing and Reviewing board, leaving only collab threads for them to join. It's also convenient for people who want to discuss levels (as the title of the boards suggest), because their threads don't get quickly pushed down by hundreds of "ill take part 4 my ign is xxdemonmaster34xx" posts.

IN CONCLUSION
>we have too many collab threads

>consider making your own collab as a last resort

>devote time and effort to your collabs

>can we have a collab board please

>also why won't images work someone help me I've looked everywhere for answers 