Thread:Mew Pur Pur/@comment-26822753-20171220185700

I see you've been talking with ChaotiC and saying some not-so-good things because I think a card should be nerfed.

I think the Hog deserves a speed nerf and a 2% health/damage nerf because of how annoying he is. Hog is easy to counter but Hog Spells gets ridiculous. Health which survives Sparky and Rocket, 280 damage on the tower, and a speed fast enough to cross a side of the Arena in about 5 seconds -- maybe less. When backed with spells, any unit that's not a tank can be rekt, and even then, he easily swerves past tanks. That's a bit much for 4 Elixir.

I know he was nerfed but honestly it's not the right kind of nerf. I have plenty of Hog counters -- the annoying thing is how he always gets a hit or two off on the Tower and how he forces a negative Elixir trade. Sometimes I can counter him without him getting a hit off on the Tower, but that either happens when I'm counterpushing or on what I like to call "hyperdefense". And sometimes what works normally fails to stop him before he hits the Tower which I find kind of weird but eh. Normally if I want to counter him it forces a negative Elixir trade.

Nerfing his Speed to Fast would give things more time to counter him so that there can be at least some form of reliable counter for any good deck (and make him manageable for building-less decks) and a 2% nerf in damage or health to make things a tad easier I wouldn't mind but isn't really needed. But you could still use him, because Trifecta. Or Hog Freeze. Or all of these strategies.

I just find it kind of ridiculous how a 4 Elixir card is so good compared to other 3, 4 or even 5 cost win conditions. Giant's super slow speed but high health for 5 Elixir is balanced, because he's not guaranteed damage off on a Tower. Princess does somewhat mediocre damage at a slow rate and has low health so it balances out. Battle Ram takes time to build its charge, leaving time to counter it, but can still be just as deadly as a Hog if used right. The old Battle Ram was a perfect example of why nerfing Hog to Fast wouldn't kill it -- despite its apparent slowness, damage, and health for 4 Elixir, and the low Barbarian spawn, once it got charging it could destroy. Lumberjack has very low health but the DPS and Rage boost can be useful, but only if you get him to the Tower with his low health and all the iTowers, PEKKAs, Knights and Minion Hordes running around right now. And Jack-Spells is less powerful because he targets everything and has less health.

But Hog? He has less health than a Giant. He has less DPS than a Lumberjack. The problem here is that for a 4 cost Very Fast unit, he has too much. Enough health to survive a Rocket and still get a swing off when paired with Zap, which is a neutral Elixir trade. 280 damage is a lot. And also the fact that he targets buildings means that he goes straight for the Tower, or a building, and often whatever building he goes for gets wrecked by the first Hog. Hog Cycle and Hog Freeze is painful with that kind of speed. And also the way he can get past everything is just ridiculous. Battle Ram is usable despite its slow speed after a Zap. If he gets nerfed to Fast, he'll still be faster overall than many 4 Elixir alternatives, and his superior health will mean that he will be able to survive many things. And if this change killed the Hog, Supercell could revert it.

So please, don't just get angry and call me a knowledgeless logicless imaginationless noob for wanting to nerf a card for this reason. That's a bit hurtful, and I wouldn't do the same to you if you wanted to nerf a card I liked. I'd give reasons for and against. I see your reasons for why he shouldn't be nerfed, and I perfectly get them. Punishing is a perfectly fine strategy that's not reserved to just the Hog, and forcing an investment is good, but right now he's a bit too strong for a 4-cost card. As a punish he's good and I get why he'd be played to force the enemy to invest, but often he ends up landing swings off on the enemy Tower and 280 damage isn't exactly something to ignore after he's hit your Tower many times (which will happen). Chip damage would still be possible, it just wouldn't require you to drop a Hog and a few spells. And maybe people would start doing new things with him. Also, I'll gladly take damage poorly defending a push, but taking 280 from one card is a bit much. Hog Zap will still be good. Hog Arrows would. And tbh I don't know why you and ChaotiC are making such a big deal out of it.

It's not just my deck. I've always had this problem with the Hog with every deck I've used, whether or not it had buildings. Hog's like my bane. I don't know why, it's just this particular card that I hate seeing. Not even RG or Mega Knight have ever caused me to be so annoyed.

Also on the point of of course because it's my deck, that's not it. I feel like things should be able to bodyblock Hog better because if they can't they won't do the necessary damage. And I really don't see the problem with a speed nerf and why he would become trash.

(Also read your guide on Zappies, glad that someone else knows the stun tech :D) 