Jumper

Jumper is the seventh level of Geometry Dash and Geometry Dash Lite and the first level with a Harder difficulty.

Description
Jumper increases the frequency of antigravity segments. A cube sequence takes place from 0% to 25%; a ship sequence from 25% to 37% with an introduction to antigravity from 28% to 31% and from 34% to 37%; a cube sequence from 37% to 62%; a ship sequence from 62% to 75%, and a cube sequence from 75% to 100%.

Secret coins

 * The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
 * The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
 * The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.

Trivia

 * Jumper originally held an Insane difficulty until Update 1.9.
 * Jumper contains small spikes, located below the first secret coin, which are not formally introduced until Clutterfunk.
 * The soundtrack Jumper was originally used in the game Castle Crashers.
 * Jumper takes 1 minute and 29 seconds to complete and requires a minimum of 107 jumps.