Board Thread:Off Topic/@comment-34601114-20180702081458/@comment-29646689-20180703114059

Distant explosions as the flamethrowers and solvent showers inside the railcar tunnel fails. sounds of heavy-caliber autocannon firing (Space Marine killing things).

Then the Space Marine runs back, and activates the deflector shield protecting the rail tunnel entrance. A mass of the creatures slam against it, causing it to flicker.

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[Space Marine] runs in They have almost broken through!

[ARC Commando] from off screen Everyone, follow me!

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The Super Tactical Droid gives the defending battle droids orders to hold out till the end, then activates the Containment's last failsafe: a 20 megaton nuclear warhead, buried deep within Containment and primed to detonate when the maximum amount of the creatures has entered.

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[Super Tactical] to defending battle droids Defend the area at all costs.

[B1 Officer] roger roger.

Meanwhile at the tunnel entrance, the battle droids have arranged themselves into an optimal defense. Directly beyond the deflector shields are a series of Tesla coils and a second railcar with a massive drill on one end facing the entrance. 10 meters behind that is the old railcar, loaded and filled with droids. All around are gun turrets, automated or manned, and droids behind cover.

Meanwhile, the team and NPCs are already heading down the hallways for the teleporter that would get them out of there.

(it will send the team to a transfer point, which is literally a large platform held up by an unreasonably skinny tube that expands at one end to form a conical shape that wraps around the bottom of the platform. There, part of the team go to the maze and the other goes to the Superweapons Firing Platform, which is the only link to the Creators holding cells.)