Board Thread:Off Topic/@comment-29191679-20161008143310/@comment-27121914-20161014045925

How about an idea thread? So that these threads won't get clogged up with ideas.

Until then, I'll just leave my idea here.

My idea: Factions
Later on the game, factions will spawn in some areas. There can be more than 2 factions in the same area. Factions might keep spawning until there are 3-5 factions in the same area, excluding merchants, maybe. Some factions might come from their own dimensions.

A faction is a group of entities that you can gain relations with. Its leader is a boss that you can kill to obtain materials or a legendary/mythical item.

A faction can be from another work (e.g. Bowser and his minions), or an original one that you, or someone else, designed, be it a robot that can construct other robots, a group of world-travelling merchants who will give you legendary/mythical items in exchange of a certain amount of specific materials, or even a legendary/mythical companion that's nowhere to be found in this world.

Relation points determine how they feel toward specific players, not all of them. The same goes with other factions.


 *  -100  relation points mean they hate you, and they'll attack you on sight. You must've done something really horrible to a faction in order to gain this relation, or that faction's seeking world conquest/destruction and they don't care about anyone but themselves. Almost every factions with this relation can't be reasoned with.
 *  -15  or  -30  relation points mean, "we distrust strangers." Some factions are paranoid, and they starts with this relation because various reasons, like they fear that you're gonna attack them, etc.
 *  0  relation points mean they're indifferent, meaning they're not interested in you. But they might request your help if their faction is in danger. Most factions starts with this relation.
 *  30  relation points mean, "we like new acquaintances." Merchants will start with this relation. However, some friendly factions are not that weak, and are able to defend themselves if they are threatened.
 *  100  relation points mean they're allies with you. This is probably the relation most of you guys are aiming for. World-travelling merchants may visit this world unusually often like the players are their best customers.

To destroy a faction, kill its leader, obviously.

 Allying with  a faction will reward you powerful allies that players can't command them but they won't count towards the companion limit. They'll tag you around and help you fend off hostile factions or bosses.

 Destroying  a faction will reward you powerful items/weapons/etc. that may be unobtainable through chests.

Of course, you can change how factions work if there's something that's imbalanced, or there's something that you don't like.

What do you guys think?