Board Thread:Off Topic/@comment-32349266-20180826161441/@comment-29646689-20180826202126

I shall start this off. Needless to say I should not be required to explain the references.

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Name: The Emperor. What else did ya expect from a person who rules a galaxy for a living?

Battle Map: I planned it to be a multi-part battle.

Part 1 happens on an extremely overexposed observation tower on a super-dreadnought. There is a sunrise-ish to the left, causing the entire top of the super-dreadnought (which the observation tower overlooks) to be bathed in yellow light. And the ship is deep within a nebula, so the sky is awash with light. And the observation tower is pretty big.

Part 2 happens when the Emperor is reduced to 50% health. In which case, he attempts an escape via a conveniently placed starfighter above the observation tower (by smashing a window and jumping out and to his ship). The player must pursue in another starship and take down the Emperor's fighter before a certain time passes. The fighters fly over the hull of the super-dreadnought, then through an asteroid field and a cloud of battle debris.

Part 3 happens when the Emperor's starfighter loses all health. It crash lands on the edge of a small island. The player's ship lands, and cue final battle. The sky is awash with lights as usual.

Upon death: The player must enter their ship and escape the planet before the Emperor's ship explodes with the power of 100 megatons of TNT. Then escape the star system, passing enemy screens, and win the game.

Attacks:

CQC: various lightsaber moves from SW Canon and Legends. Can reach the player via super jump skills.

Short range: Force powers e.g. shooting lightning, draining life force, etc.

Medium to long range: Shoot with blaster rifle. High damage output compared to the other attacks, forcing the player to go up close. Can utilize cover.

during Part 1: can summon enemies to distract the player.

At all times: Gains boost while possessing higher elevation than the player. Not available in Part 2 due to space issues.

While in starfighter: Can command gun turrets, drone fighters and hidden spacemines to attack the player's ship. Can also drop behind his fighter various things e.g. missiles, torpedoes, warheads. Will turn to damage the player's ship with direct fire if close enough.

Quote:

Player enters Part 1: "Gentlemen? Shall we?"

Transition to Part 2: "Time to abandon ship."

Transition to Part 3: "Soon you will die. Flee now and perhaps you will live."

Upon death: "You will not leave this planet alive."

Music: I actually didn't think this part through. I would use a few instrumentals from Two Steps From Hell to fill in the parts, and something else for the outro.