Thread:Hackey5/@comment-32363302-20170624143819/@comment-5645428-20170707155032

Once again, apologies for the delay.

I finally got some time to look at the images, process old revisions, tweak the category text and rename them to more conventional titles.

It's great to see intuition from you, Tchatow. Makes the process a whole lot easier and faster. You've worked through the first few very well. Indeed, it seems 4K is solid for gameplay captures. Keep doing what you're doing with the technical aspects. @Nusdan, I initially thought the same, but checked and increased vibrancy radically affected the contrast of certain backgrounds to an excessive extent.

When it comes to achieving an effective position, I'll offer some pointers:
 * For coin location images, try to line up the coin so it is fully visible, it is showing its whole face, and it is positioned three quarters from the left side of the screen.
 * When the ship or wave is being used, if they are not approaching a specific small passage, have them flying in the active movement direction (i.e. up normally, down with antigravity).
 * When the icon is performing movement (i.e. jumping, flying up), try to line it up so it is near (but not exactly at) a 45 degree angle. (Art theory dictates that symmetry can be distracting and should be avoided.)

Also:
 * If the coin is not visible and with its whole face visible until after it has been collected, please point this out to me. I will make such requests below just to confirm so.
 * When replacing/reverting an image, if prompted, do not use an edit summary.

Before proceeding to the next group of levels, here are some changes to make for the initial batch. If you find the requested change questionable or are somewhat unable to do so properly, you can link me to the image on GoogleDocs instead.
 * BackOnTrackSC1 - reposition with coin at 3/4 horizontal
 * Polargeist - position with cube jumping from the third jump ring
 * PolargeistSC1 - reposition with coin at 3/4 horizontal
 * PolargeistSC3 - reposition with coin at 3/4 horizontal
 * (3) DryOutSC All - reposition with coin at 3/4 horizontal

The next batch up to Time Machine should mirror what has already been uploaded unless otherwise specified below:
 * BaseAfterBase - new position at about 0:05 in the level when the cube has jumped up into the middle of the first corridor
 * BaseAfterBaseSC1 - slightly shift the cube backwards or forwards so it is more obvious it falls down an invisible-ish block
 * BaseAfterBaseSC2 - reposition with coin at 3/4 horizontal
 * Can'tLetGo - see the old revision by IceKane
 * Can'tLetGoSC1 - reposition with coin at 3/4 horizontal
 * Can'tLetGoSC3 - reposition with coin at 3/4 horizontal
 * Jumper - position at about 0:24 in the level with the ship approaching the first gravity portal
 * JumperSC1 - smoother ship angle approaching coin
 * JumperSC2 - reposition with coin at 3/4 horizontal
 * JumperSC3 - smoother ship angle approaching coin
 * TimeMachine - position at about :038 in the level with the ship having passed between the two spiky obstacles and approaching the next spiky corridor
 * (3) TimeMachineSC All - reposition with coin at 3/4 horizontal

I encourage you to ask as many questions as you need. Good luck!