Board Thread:Off Topic/@comment-25406802-20180428145815/@comment-25406802-20180428152247

Btd456Creeper opens the door. The room is still very dark, but since Btd is now holding the candle, he can see a part of it.

On the end of the storage room is a shelf that carries a series of spare items, including cards. However, the pathway to the end of the room had been destroyed and a large hole is formed underneath... If anyone were to simply walk there by foot without any equipment to help them, they'll fall down and can't get back up. To add, the hole stretches out wide enough, from left frame to right frame, that a person will not be able to go around the hole. They must cross through the hole to proceed to the other side.

The good thing is that the hole does not stretch out far from the top and bottom frames, meaning it won't take too much effort to cross. However, there is no way someone can simply jump their way to the next side.

Airtoum sees that there is a lever nearby the shelf as well as three pedestals which could hold something. It is connected to the ground.

Some backup power gets turned on.

Holographic energy appear. The lever is now barricaded. It must be opened by some other power source.

An updated version of room 2 has appeared, with its contents.

Room 2: - - - - - - - - - - - - - - - - -                   □        - -             □               - -                             - -                     □       - 1st                           - Room    CYLINDRICAL          - -         WALL               - -                            - -                             - -                             - -                             - -                             - - - - - - _x_ - - - - - - - - - -XXXXXXXXXXXXXXXXXXX- -XXXXXXXXXXXXXXXXXXX- -                 Δ- -                 Δ- ->   SHELF        Δ- Δ = Pedestal -XXXXX- = Holes □ = Steel Blocks - - - - - - - - - - - MAIN OBJECTIVE


 * Find the card that opens the other door in the first room