User:GMD Kaz

Hello, my name is Kaz, and I'm a proud member of the Geometry Dash Wiki. I'm usually on the chat and forums in my free time. I love to have fun, but I'm not afraid to enforce the rules when they're broken. I am here to make this community a better and overall happier place. Feel free to stop by my message wall and say hello. I'll make sure to respond quickly!

Fun Facts

 * I have never finished an original Geometry Dash level.
 * I got most of my stars through secret way levels.
 * My username used to be DeathMinigames4Life because I originally was on the Five Nights at Freddy's Wiki.
 * I changed my name because I had quit the FNAF Wiki and joined the Geometry Dash Wiki.
 * I beat every official level on Geometry Dash.
 * My first level was an automatic version of Cataclysm.
 * The level has 2 bugs that I haven't fixed to this day.
 * The first 2.0 level I worked on was a version 2 of Geometrical Dominator.
 * Unsurprisingly, it was never published.
 * My Geometry Dash username is GeometryKaz.
 * When I was new, I was thinking about 3 usernames to choose. In order, they were Foilination, Hobs, and then Kaz.
 * I have never rotated my screen on anti-gravity sections.

Official Level Reviews
Note: I have beaten every official level with all secret coins.

Stereo Madness
Oh Stereo Madness, the first level I ever played. This level was insanely tough, especially with the triple spikes. On the lite version, I first beat it with two out of three coins. After a while, I got the third coin. I feel like Stereo Madness could be switched with Polargeist, because the level is only easy once you get the hang of the game. A really easy level, but some things completely ruin the fun for me.

Back on Track
All jokes aside, Back on Track is the easiest official level in the game. No triple spikes, no difficult secret coins, nothing. Back on Track was mainly a breeze because of how hard Stereo Madness was. If Back on Track was the first level and Stereo Madness was the third, then people might have an easier time with Stereo Madness. This level is arguably the easiest official level to date.

Polargeist
Polargeist was one of my favorite Geometry Dash song back then, and the level was also a favorite of mine. The gameplay felt nice and the jump rings' introduction is great. The only problem was the third coin, which was almost entirely luck based. With some nerfing, this great level would be an amazing first level.

Dry Out
Dry Out was the level that formally introduced anti-gravity, and trust me, nobody liked the idea of it. But now, everyone knows that anti-gravity is awesome! An overall medium level with an awesome mechanic.

Base after Base
Base after Base was one of the worst Geometry Dash levels in history. The level just never stood out for me. Polargeist introduced jump rings, Can't Let Go was extremely difficult, but Base after Base didn't introduce anything nor did it serve a challenge. It was insanely easy with also insanely easy secret coins. It definitely should be rated normal along with some minor nerfing at the end.

Can't Let Go
Can't Let Go is probably one of the most memorable level in Geometry Dash history. The level itself was insanely hard at the time, but it was so satisfying when you finally beat it. After hundreds of attempts and tons of fails, you just want to get up and dance when you complete it. Also, Can't Let Go should be rated harder, possibly insane. Can't Let Go is pretty much impossible without serious practice, which isn't really a good thing.

Jumper
Back when Jumper was the last level in Geometry Dash Lite, I tried to beat it in practice mode because why not. It took me over 400 attempts. Once I had master every other level, I tried to beat Jumper. It was still a challenge, but I had an easier time beating it. Quite an easy level, although the second coin is still the death of me.

Time Machine
Time Machine, oh god. When it first came out on lite, it looked simple. But after practicing this level a ton, it wasn't so easy after all. After dying multiple times at the end, I finally beat Time Machine. I actually beat it over 4 times. Even though this level's gotten easier, it's still holds a huge challenge for me.

Cycles
Cycles was the first new level I played on the full version. The ball was easy, and I actually got the hang of it really quickly. That last coin still gets me to this day, though.

xStep
I actually don't remember much about xStep. The second coin was annoying to get, I remember that. I remember the level being quite easy, and the flying parts weren't too challenging. But the last ball part was pretty annoying, though. xStep isn't too hard, but isn't easy either.

Clutterfunk
Clutterfunk, the level everyone thinks is "so hard." It honestly isn't. Yes, it can be pretty cheap. But with some practice, it's not as bad. I seriously don't know why there's so much fuss about this level.

Theory of Everything
From here on, expect the quality of these posts to drop. I don't remember much about these specific levels. I do remember that when I was practicing this level, I tried to find the bug, but ended up finding the third coin. I never found the secret way, though. I guess it got patched.

Electroman Adventures
WIP

Clubstep
WIP

Electrodynamix
WIP

Hexagon Force
WIP

Blast Processing
I remember back when I was in my very nooby stages at the time. I was like "dude I am the best I just got 1% on Stereo Madness" or something so I tried playing this level since it was the last level that I could access. ... and I sucked at it. Of course.

Theory of Everything 2
WIP

Geometrical Dominator
WIP

Deadlocked
WIP