Board Thread:Off Topic/@comment-27080660-20170830152536/@comment-27080660-20170902212202

Alright, first off.


 * I use a Reality Warp to cancel out Sparky's cancelling of the Reality Warp canceller.
 * The ruby may be alive, but I can still scan its ability. I absorbed Celebi's time-travelling powers a few threads back.

The Imprisoned:Turn 4 


 * The Imprisoned  activates an Anti-Smash Shield  right after Sparky launches their next Dragon Boost. This shield prevents The Imprisoned  from being hit by any collateral attacks (Ramming it with your own body).
 * Now, your Dragon Boosts are useless against The Imprisoned. 
 * And referring to rule #6: Don't assume you can break through the shield with your dragon boosts just because you feel like it.
 * I know you have a brain. Use it to come up with something creative instead of spamming the same attack over and over again. You're better than this, I know you are. And if you continue to assume things, I'm just going to end up ignoring posts.
 * 404 fires another Hyperspatial Tractor Beam at The Imprisoned.  It succeeds in slowing it down by a little.
 * They also launch a massive Freeze Spell. The Imprisoned  blocks it with its second pair of arms, which are frozen instead of the main body! The extra weight slows it down by quite a bit, however.
 * The Covenant launches a massive grappling hoom at The Imprisoned.   As this isn't a direct melee attack, it works.
 * However, before it can hit, The Imprisoned  grabs it with one of its arms! It then uses the grappling hook to slam the ship that fired the hook into the ground!
 * 404 opens a portal to the core of a white-hot star. The unsurmountable amount of heat is enough to melt The Imprisoned's  adamantium claws!
 * The Imprisoned  begins to lose its balance, and starts to wobble!
 * The Imprisoned's  off-balance, and is wobbling mid-air. However it's still ascending slowly, and is getting dangerously close to the reactor.
 * Distance to Reactor: 37m