Board Thread:Off Topic/@comment-26877467-20180825051201/@comment-26877467-20180826032957

@404 Sure

@Unnamedblockster661 Sorry, I should have specified this in the rules. You are initially a humanoid with no special abilities besides the one you pick.

@ThePlayer437 No, it's not too soon. Nowletsgo

Also, I forgot to mention, but moving around the dungeon when not in combat costs no actions.

Additionally, I expanded the random attributes from verbs to random verbs, adjectives, and nouns. Determining which of those three was done randomly, with verbs being given double weight.

1 - Room 1
Unnamedblockster661 uses their rocket launcher to blast themselves over the pit. They make it, but take 5 DMG from their explosion.

The first room has a spike pit that you need to cross. It seems wide, but you be able to jump over it. On your side, there's a pile of bones in the corner to your right, and a cobwebby nook off to your left. On the other side of the spike pit, there's a pillow-sized box in a corner. The room has a smooth stone floor, stone brick walls, and a cracked stone ceiling supported by wooden boards across the tops of the walls.

Inventories
404 found 10/10 HP 10/10 MP Unnamedblockster661 5/10 HP 10/10 MP Type: Sparky 10/10 HP 10/10 MP MaLuckyDay 10/10 HP 10/10 MP Oiniteoderfla12 10/10 HP 10/10 MP ThePlayer437 10/10 HP 10/10 MP
 * DX-17 of impressing
 * Shoots hot bolts of glowing gas dealing 3 DMG of blaster
 * Impressive. Can be used to attempt to distract monsters
 * You can force people to join your army after defeating them (if they are still alive)
 * Efficient Tear Gas Grenade launcher
 * Shoots grenade of tear gas at up to 3 targets. Deals 6 DMG and inflicts blindness
 * Cooldown of 4 turns
 * Efficient: Increased accuracy, +1 DMG, and -1 cooldown
 *  Force Lightning 
 * Costs 10 MP
 * Shoots lightning from your hands. Deals 9 DMG and inflicts paralyzation.
 * Rocket launcher
 * When shot, launches an explosive that deals 5 DMG to everything on the same space as the target and those around it.
 * This does not discriminate between monsters and players.
 * Canceled extra attribute since it was negative
 *  Wild Card  (with random modifier)
 *  Thrust 
 * Proficiency in thrusting.
 * Missile launcher of noticing
 * Can fire slow, straight missiles.
 * Can fire slower, guided missiles. These will not miss, but will hit the target at the beginning of the next update.
 * Missiles deal 5 DMG of explosion to the space of the target and all adjacent spaces.
 * Cannot damage other players. Can damage user.
 * While the missile is being guided, it takes the user's attention and leaves them more vulnerable, with less focus.
 * Gives the user heightened senses.
 * Laser Rifle of popularity
 * Deals 2 DMG of bullet
 * Very accurate.
 * Teammates and enemies will think you're cool
 * Improves social skills
 *  Rift-to-go 
 * User can create spacial rifts. Maximum of two can exist at the same time.
 * If only one rift exists, it will teleport things that go into it a short distance in the direction it's facing.
 * If two rifts exist, they connect space such that if something enters the front of one rift, it exits the front of the other rift, and if something enters the back of one rift, it exits the back of the other.
 * Creating a rift at the user's location costs 2 MP.
 * Creating a rift at a short distance away costs 4 MP.
 * Rifts teleport anything.
 * Rifts last 5 turns before collapsing.
 * Splat roller of recognition
 * Rolling on enemies deals 2 DMG of crush and ink and inflicts slowness
 * Gives you better recognition, so better access to knowledge and context
 * You get extra fame and your teammates will show more gratitude
 * Scary Laser Cannon
 * Takes two actions to charge up, and will fire at the start of the next turn.
 * Deals 8 DMG of laser
 * Enemies on the same space or a space 1 space away may receive blindness
 * Enemies will attack you a little bit less due to fear, effects amplified when you are using this weapon
 *  Summon Boogie Bomb 
 * Summons a boogie bomb. When it explodes, everyone in the room will begin uncontrollably boogieing. While boogieing, they have reduced accuracy, less movement speed , and +1 DMG for melee.
 * Icelead blade of arousing
 * Deals 4 DMG of cut.
 * May freeze the target
 * :eyes:
 * Portable Crafting Table of worlds
 * Allows the creation of simple tools.
 * Tools cost ingredients.
 * Can survive in any environment
 * Ridiculously durable
 * Un-stealable
 * ''' Expert Craftsmanship
 * You are very resourceful.
 * You can use most things to make stuff.
 * Attempts to make/assemble things have a much higher chance of success.
 * Charged Blaster of several (20% charge)
 * A charge-able weapon. Automatically charges 10% each turn it was not used.
 * At 100%, it deals 20 DMG of blaster . Lower percentages deal that percent of the full charge's DMG.
 * Can split its damage across several targets.
 * Jetpack of personality (100% power)
 * Allows user to fly for up to 10 seconds, spending 10% of power per second.
 * Automatically recharges 10% power each turn not in use.
 * Sentient. If reaches 0% power, it will die.
 * ''' Build
 * You're better at building, pushing, and pulling things.
 * Tool weapons have increased accuracy/effectiveness

@Unnamedblockster661 you still have a  Wild Card  to spend.