Board Thread:Off Topic/@comment-26877467-20181114040031

We're going to make a video game.

Each post is going to be a level, with the exception of the first post. The first post decides genre/theme (platformer, top-down, first-person, RPG, resource management, etc). Don't specify whether it's a puzzle game or a skill game if both of those could be applied to the genre/theme. (This is not the first post.)

The next post would include the first level. The first level should have very few mechanics in it. Describe what each new mechanic is and what the level is. The first level shouldn't be very hard.

Every post after that is another level, with a description of what the level is and what every new mechanic in the level does.

We're going to try to follow a game design structure, with a learning curve. You're only allowed to add 1 new mechanic (2 if you need a pair) in your level, but you can re-use all the mechanics created from previous posts. You don't need to add a new mechanic on each level; for instance, you could instead expand on unused interactions between previous mechanics.

Feel free to throw in an occassional boss fight if you want. 