Board Thread:Off Topic/@comment-26877467-20180825051201/@comment-26877467-20180904062315

Sorry this update was delayed. It's a bit funny, really. I had most of the update done last night and I was scrolling around this page to look at your posts and I accidentally clicked on the "quote" button, completely erasing the entire update and clearing the undo buffer.

8 - Actions
Oiniteoderfla12 enters the rift. They're now on the other side of the room, near the mirror counterparts and the door to Room 4. The mirror team is having a discussion.

"That's not the Spaghetti room." says Mirror XXPhoenix888.

"But that's where we came in, right?" says Mirror XSlayer300.

Mirror 404 found starts to walk across the room towards the door to Room 2.

Meanwhile, Btd456Creeper says to the Spaghetti Monster, "Yeah, sorry. Our party members do stuff like that sometimes. Anyways," they pick up the Blade of Poison using their two bones as tweezer-chopsticks, "I gotta go do adventurestuffokaythankyouBYE!!!" Btd456Creeper hastily heads for the door, severely grossed out. Also, the Blade of Poison is really hard to carry like that.

Sonar553 calls to Mirror Sonar553 and does a weird gesture. Mirror Sonar553 interprets this as meaning the door to Room 2, and follows Mirror 404 found.

Mirror 404 found opens the door and calls back to the Mirror team, "Yep, this is the Spaghetti room."

Mirror Sonar553 says, "Then how did we get over there?"

Btd456Creeper enters the room, and a second Mirror Btd456Creeper opens the door on the other side of the room, and is immediately confused by the gathering of people around them. "I just went to talk to the Spaghetti Monster, I wasn't abandoning you or anything." Their eyes move over to the first Mirror Btd456Creeper, and they immediately become confused.

ThePlayer437 notices Btd456Creeper holding the Blade of Poison and asks them, "Btd, can I have one of your bones, please?"

"Sorry, I can't give up either of these or I'll get poisoned. Try asking Ointeoderfla12, he has sixteen. Or maybe try the other me."

Mirror ThePlayer437 stops the argument. They ask Mirror Btd456Creeper the Second, "Btd, can I have one of your bones, please?"

"Sorry, I can't give up either of these or I'll get poisoned. Try asking Ointeoderfla12, he has sixteen. Or maybe try the other me." They look further down the room. "Or the other other me. Can someone tell me what's going on?"

ThePlayer437 asks Oiniteoderfla12, "Oinite, can I have one of your bones, please? I want to make a handle for the Blade of Poison."

Mirror ThePlayer437 asks Mirror Oiniteoderfla12, "Oinite, can I have one of your bones, please? I want to make a handle for the Blade of Poison."

Oiniteoderfla12 and Mirror Oiniteoderfla12 give ThePlayer437 and Mirror ThePlayer437 a bone.

Aggron... Just Aggron leaves back into Room 2. They approach the Spaghetti Monster, who's enjoying a Dulce de Leche Crunch Pancake Breakfast. "Hey, Spaghetti Monster?" The Spaghetti Monster turns around with a pleased expression that immediately gets demolished into a firm frown upon looking at Aggron... Just Aggron.

"Aren't you the guy who blasted your horn right into my head?"

"Oh, um, yes. I'm sorry about that."

"What do you want?"

"Well, in the next room, there's this mirror, and I was wondering if you could tell me its properties." says Aggron... Just Aggron.

"Oh, yes, that. Wanna hear a secret?" The Spaghetti Monster leans closer. "There's not actually a mirror. Whenever you enter the room, a perfect copy of you gets created, only mirrored. If you were holding a meatball on your left, they will be holding a meatball on their right. Only they'll still call it their left, since their mind is flipped. Or something like that. They mirror your every move perfectly because they are you. Of course, you always become desynchronized whenever they try to leave the room, since they end up opening the wrong door. You can enter and leave the room either way just fine after that, but if a mirrored copy leaves the room, they vanish. But if you desync and then keep your copy in the room, then leave and come back, the room will create another copy. I once held a party in that room consisting only of myself. You'd be surprised how evenly matched you can be against yourself in some games."

Aggron... Just Aggron thanks the Spaghetti Monster and heads towards Room 3 again.

Mirror Btd456Creeper the First notices spiders on Mirror Btd456Creeper the Second, and points them out to them. Mirror Btd456Creeper the Second and Mirror Btd456Creeper the First then look for spiders on Mirror Btd456Creeper the First, and find two more.

Both ThePlayer437s break their bones. The ones they're holding, not the ones inside them.

The ThePlayer437s ask the Oiniteoderfla12s "Oinite, may I please have another bone? I'm using the first bone as a knife to help me make the sword handle."

Oiniteoderfla12 and Mirror Oiniteoderfla12 give a bone to ThePlayer437 and Mirror ThePlayer437, respectively.

Type: Sparky enters their rift, and is now on the other side of the room, next to the mirror counterparts, the door to Room 4, and Oiniteoderfla12 and ThePlayer437. The argument among the mirror team has escalated.

"I'M NOT REAL!" one of them yells.

"No, you're just as real as the other [inaudible]" says another one.

MaLuckyDay walks over to Oiniteoderfla12 and demands for them to tell them what's happening.

"Oh, we're in this room where our mirror counterparts are on the other side. It looks like they're copying everything we're doing, but sometimes they don't."

Unnamedblockster661 prepares their Shockwave Grenade. For some reason. No one here is going to hurt you, you know?

Aggron... Just Aggron enters the room again, and a second Mirror Aggron... Just Aggron enters the room on the other side. Mirror Aggron... Just Aggron the Second look at all the people gathered around them and say, "...Oh. I'm the mirror copy, aren't I?"

ThePlayer437 and Mirror ThePlayer437 start whittling away at their bones with their bones. ROLL TO WHITTLE

ThePlayer437 rolled a 7! Mirror ThePlayer437 rolled a 6! The handles are really mediocre, but they might do the job. They hand the handles to Btd456Creeper and Mirror Btd456Creeper the Second.

Aggron... Just Aggron and Mirror Aggron... Just Aggron the Second explain to everyone what they've learned.

"Wait, so... if I leave this room... I'll die?!" says MaLuckyDay.

Btd456Creeper walks across the room, squeezes their way through everyone around the door to Room 4, and enters the door. As they're leaving, the two Mirror Btd456Creepers point out their spiders.

Room 1

The first room has a spike pit with stretched spikes that you need to cross. It seems wide, but you be able to jump over it. On your side, there's what's left of the pile of bones in the corner to your right with their small item bag, and a cobwebby nook off to your left. Most of the cobwebs have been removed, disturbed, or dragged across the room. On the other side of the spike pit, there's a pillow-sized box in a corner, opened. Inside of it is nothing. The room has a smooth stone floor, stone brick walls, and a cracked stone ceiling supported by wooden boards across the tops of the walls.
 * A cobwebby ladder is laid across the spike pit

Room 2

The next room has a creature made entirely of spaghetti. He also appears to be floating. There's spaghetti and marinara sauce all over the floor. In the corner to right near the entrance is a wooden chair and a table. The door to the next room is on the other side of the room, and is wooden with horizontal iron bars for reinforcement. The room has a smooth stone floor, stone brick walls, and a stone ceiling with wooden boards across it for support.
 * Spaghetti Monster 25/25 HP


 * Resistant to sound
 * High resistance (4 turns left)

Room 3

The third room contains copies of you, all really confused and all mirrored horizontally. They are all gathering around the door on the other side of the room. There's a pillar off to the left, about a little taller than the tallest of you, and it's mirrored counterpart, a couple of steps away from the the center of the room. You see a rat in the corner to your right, and upon inspection, a mirror rat on the other side of the room to the right.
 * Extra Btd456Creeper copy
 * Extra Aggron... Just Aggron copy
 * 2 Rifts (4 turns left) in the middle of the room-ish (like the foci of an ellipse that would touch all four walls)
 * Playing Cards
 * Can be thrown to do absolutely nothing

Room 4

In the next room, there's a staircase. At the top of the staircase is a platform with the door to the next room. However, the staircase is made of wood, really old-lookin, and has several missing stairs. Below the staircase is fallen rubble that would really hurt to fall onto. However, there's probably some stuff in the rubble. Off to the side is a pillow-sized metal box, and an old rope.

Inventories
404 found 10/10 HP 10/10 MP Room 3 Unnamedblockster661 5/10 HP 10/10 MP Room 3 Type: Sparky 10/10 HP 5/10 MP Room 3 MaLuckyDay 10/10 HP 10/10 MP Room 3 Oiniteoderfla12 10/10 HP 10/10 MP Room 3 ThePlayer437 10/10 HP 10/10 MP Room 3 XSlayer300 10/10 HP 10/10 MP Room 3 XXPhoenix888 10/10 HP 10/10 MP Room 3 '''Aggron... Just Aggron' 10/10 HP 10/10 MP Room 3'' Sonar553 10/10 HP 10/10 MP Room 3 Btd456Creeper 10/10 HP 10/10 MP Room 4
 * DX-17 of impressing
 * Shoots hot bolts of glowing gas dealing 3 DMG of blaster
 * Impressive. Can be used to attempt to distract monsters
 * You can force people to join your army after defeating them (if they are still alive)
 * Efficient Tear Gas Grenade launcher
 * Shoots grenade of tear gas at up to 3 targets. Deals 6 DMG and inflicts blindness
 * Cooldown of 4 turns
 * Efficient: Increased accuracy, +1 DMG, and -1 cooldown
 * Potion of Haste
 * Using this gives you an extra action.
 * Using this costs no actions.
 *  Force Lightning 
 * Costs 10 MP
 * Shoots lightning from your hands. Deals 9 DMG and inflicts paralyzation.
 * In the chair
 * Marinara Sauce on them
 * Rocket launcher
 * When shot, launches an explosive that deals 5 DMG to everything on the same space as the target and those around it.
 * This does not discriminate between monsters and players.
 * Canceled extra attribute since it was negative
 * Wonderful Shockwave Grenade
 * Inflicts high knockback
 * Has a chance to... *shudders*... stun
 * Gives everyone amusement and pleasure when used
 *  Thrust 
 * Proficiency in thrusting.
 * Missile launcher of noticing
 * Can fire slow, straight missiles.
 * Can fire slower, guided missiles. These will not miss, but will hit the target at the beginning of the next update.
 * Missiles deal 5 DMG of explosion to the space of the target and all adjacent spaces.
 * Cannot damage other players. Can damage user.
 * While the missile is being guided, it takes the user's attention and leaves them more vulnerable, with less focus.
 * Gives the user heightened senses.
 * Laser Rifle of popularity
 * Deals 2 DMG of bullet
 * Very accurate.
 * Doubly-improved critical hit chance
 * Teammates and enemies will think you're cool
 * Improves social skills
 * 6 bones
 * Deals 2 DMG of impact and pointy.
 *  Rift-to-go 
 * User can create spacial rifts. Maximum of two can exist at the same time.
 * If only one rift exists, it will teleport things that go into it a short distance in the direction it's facing.
 * If two rifts exist, they connect space such that if something enters the front of one rift, it exits the front of the other rift, and if something enters the back of one rift, it exits the back of the other.
 * Creating a rift at the user's location costs 2 MP.
 * Creating a rift at a short distance away costs 6 MP.
 * Rifts teleport anything.
 * Rifts last 5 turns before collapsing.
 * Splat roller of recognition
 * Rolling on enemies deals 2 DMG of crush and ink and inflicts slowness
 * Gives you better recognition, so better access to knowledge and context
 * You get extra fame and your teammates will show more gratitude
 * Scary Laser Cannon
 * Takes two actions to charge up, and will fire at the start of the next turn.
 * Deals 8 DMG of laser
 * Enemies on the same space or a space 1 space away may receive blindness
 * Enemies will attack you a little bit less due to fear, effects amplified when you are using this weapon
 *  Summon Boogie Bomb 
 * Summons a boogie bomb. When it explodes, everyone in the room will begin uncontrollably boogieing. While boogieing, they have reduced accuracy, less movement speed , and +1 DMG for melee.
 * Icelead blade of arousing
 * Deals 4 DMG of cut.
 * May freeze the target
 * :eyes:
 * Portable Crafting Table of worlds
 * Allows the creation of simple tools.
 * Tools cost ingredients.
 * Can survive in any environment
 * Ridiculously durable
 * Un-stealable
 * 14 bones
 * Deals 2 DMG of impact and pointy.
 * 6 cobwebs
 * Sticky
 *  Expert Craftsmanship 
 * You are very resourceful.
 * You can use most things to make stuff.
 * Attempts to make/assemble things have a much higher chance of success.
 * Charged Blaster of several (80% charge)
 * A charge-able weapon. Automatically charges 10% each turn it was not used.
 * At 100%, it deals 20 DMG of blaster . Lower percentages deal that percent of the full charge's DMG.
 * If percent is 50% or higher, it costs 5 MP to use.
 * Can split its damage across several targets.
 * Jetpack of personality (100% power)
 * Allows user to fly for up to 10 seconds, spending 10% of power per second.
 * Automatically recharges 10% power each turn not in use.
 * Sentient. If reaches 0% power, it will die.
 * 2 Snapped halves of bone
 * Deals 4 DMG of cut and pointy.
 *  Build 
 * You're better at building, pushing, and pulling things.
 * Tool weapons have increased accuracy/effectiveness
 * Bruised (4 turns left)
 * Enemies have a higher chance of getting a critical hit against you.
 * Riot Shield of Atmospheres
 * Protects you pretty well while in use, but it makes it harder for you to do things, making you less efficient.
 * Light
 * Provides immunity to suffocation.
 * Tranq Crossbow of stopping
 * Fires a dart that deals 1 DMG of pointy and sedative and stuns the enemy or something
 * You can stop running more easily
 * You can yell during chaos to temporarily lessen/stop it.
 *  Magic Heal 
 * You can spend 5 MP to heal 5 HP.
 * You can alternatively spend 3 MP to heal 2 HP.
 * Blade of Divinity of insisting
 * Big sword, so it's somewhat slow
 * Deals 5 DMG of cut
 * Provides a boost to jumping
 * Provides a boost to arguing
 * Nice Shield of Doom
 * Can be used to moderately block against attacks.
 * Can be thrown to deal 2 DMG of impact . Improved critical hit chance.
 * Makes the user better at sensitivity, sympathy , empathy , and kindness.
 *  Firey Hands 
 * Costs 3 MP
 * You can shoot fire out of your hands, dealing 4 DMG
 * Trumpet Gun
 * Launches music at all targets on a single space dealing 2 DMG of sound.
 * Deals 5 DMG instead if you are on the same space as the target.
 * Has a chance of temporarily giving those affected hearing loss
 * Canceled extra attribute since it was negative
 * OH NO THE PAW of perspective
 * A freezing cold paw that can be used to slap a target dealing 3 DMG of impact and cold
 * User gets a boost in sympathy and empathy
 * User can spend 3 MP to have all of their sensory inputs be temporarily replaced with those of another.
 *  Flash Fire 
 * You are immune to fire attacks
 * Fire attacks used on you heal you for 2 HP and give you strength
 * Responsible Worn Scythe
 * Deals (n + 2) DMG of cut, where n is the number of kills your team has.
 * For each 3 kills, the chances of inflicting critical hits and stagger increase, and knockback inflicted increases.
 * Increased accuracy
 * Others will place greater trust in you.
 * Demented Music Amplifier of judging
 * Plays "Mind Loss" and deals (5 - n) DMG of sound to everyone in the direction of attacking, where n is the number of spaces they are away.
 * Has a chance of temporarily giving those affected hearing loss
 * Has a very small chance of giving those affected insanity
 * User is impervious to the effects
 * Others will give your opinions on what to do a little more weight.
 *  Shadow Burst 
 * Costs 6 MP
 * Allows you to phase through objects for the turn it's used and the next 1 turn.
 * Cooldown of 3 turns
 * Immediate Aluminum Foil Rod
 * Somewhat rigid, but still easily bendable
 * Conducts electricity okay-ish
 * Smacking a target with this deals 1 DMG of impact
 * Using this item gets done at the top of the update, or at the soonest possible time
 * Things done with this item are done very quickly
 * Buzzy Beetle Shell of homework
 * Usable as a moderate shield or helmet
 * When used as a shield bash or during a headbutt, it deals 2 DMG of impact
 * Cannot be kicked
 * Grants a boost based off of any class the user is currently taking. The user must be in that class and that class must have, at some point, assigned homework. A boost must be declared before use.
 * 2 bones
 * Deals 2 DMG of impact and pointy
 * Small Mana Potion
 * User recovers 5 MP
 * Enchanted Restaurant Menu
 * Strawberry Citrus Pancake Breakfast
 * Cost: 1 shiny item
 * Heals 15 HP . Splittable across players.
 * Tres Leches Pancake Breakfast
 * Cost: 1 heavy item
 * Heals 10 HP and provides high resistance to everyone who eats it. Splittable across players.
 * Dulce de Leche Crunch Pancake Breakfast
 * Cost: Any 2 items
 * Heals 15 HP and provides high resistance to everyone who eats it. Splittable across players.
 * Diner Cheeseburger
 * Cost: 6 MP
 * Heals 8 HP
 * Horchata Milk Shake
 * Costs: 3 MP
 * Grants happiness for 4 turns
 * Limeades
 * Costs: Any 1 item
 * Grants +9 DMG if used with an attack
 * Bacon Avocado Cheeseburger
 * Costs: 6 MP
 * Gives any item on any player a random attribute (good or bad)
 * Spicy Sriracha Burger
 * Costs: 2 actions
 * When used, automatically makes any fire attacks a critical hit
 * Classic Burger
 * Costs: 1 HP
 * Grants strength
 * Cinnamon Sugar Pancake Puppies
 * Costs: A  Wild Card 
 * Each party member gets energized, a new random attribute to one of their items, and healed 3 HP
 * 2 spiders
 * Blade of Poison (with handle)
 * Deals 4 DMG of cut
 * A sword blade that inflicts poison upon those who touch it.
 * The handle is mediocre, and will probably snap off after 1 to 6 swings.
 *  Savoring 
 * Effects of food consumed by the user become more potent or last longer.

@ThePlayer437 Hey! Your playing cards are still on the floor.