Board Thread:Off Topic/@comment-27080660-20170830152536/@comment-27080660-20170830211519

Nice, all of you working together. That's what I like to see.

The Imprisoned:Turn 1 


 * Sparky begins the assault on The Imprisoned  with a Dragon Boost + Inferno Cannon combination. The Imprisoned  swats Sparky's boosts away with its gargantuan arms. This slows it down by a tiny bit. As for the Inferno Cannon, The Imprisoned  counters it with its Shadow Breath,  a laser of pure darkness able to stop the Inferno Cannon before it gets too hot.
 * 404 found uses a Hyperspatial Tractor Beam to hold The Imprisoned  in place. It works, but only for a few seconds. They follow up by attempting to freeze The Imprisoned's  feet, which proves to be quite effective. It trips over, and it takes a few minutes for it to get back up.
 * 404 also summons a ring of Ice Wizards and Electro Wizards. The ice wizards slow The Imprisoned  down a little, but the Electro wizards' attacks bounce off like peashooters.
 * The Imprisoned  stomps its feet down with immense force, creating massive shockwaves that destroy all the wizards.
 * Sparky places a bunch of Hidden Teslas on the ground in front of The Imprisoned  in an attempt to stop it. However, The Imprisoned's  so big that simply walking creates shockwaves, which destroy all of the towers just like Godzilla. The beams do create a slight annoyance, however, which slows it down for a few seconds.
 * Yveltal fires an Oblivion Wing at The Imprisoned.  It counters with its Underworld Tendrils,  massive tentacles made out of shadows.
 * The Imprisoned  begins to speed up a bit, but still at a slow pace.
 * Distance to reactor: 93m