Thread:CyanSkull/@comment-26955166-20161125154502/@comment-26249594-20161126060126

500+10=510 damage I took, and 500 is healed, so only 10 damage.

I have 1865/2000 health.

You attacked me, Cyan Cultist now has 1,200 health!

Willbreaker now has 3,500 attack power!

I craft the Cyan Crown: +10% danage reduction (90% total), give your minions +50% health and 70% damage reduction, and all friendly units (me and my minions) deal +50% damage.

Since I cannot attack anything, I craft another item instead!

Cyan Boots: All friendly units (me and my minions) can attack twice each turn!

4 new abilities:


 * Evolve: Each turn give yourself +250 max health OR give a minion +500 health and you get +50 (usable once every turn)


 * Windfury: This turn, a friendly unit can attack one more time.  Cooldown: 3 turns


 * Big and Bad: This turn, a minion deals extra damage, the extra damage being equal to his health. Cooldown: 3 turns.


 * Charge: Reduce the current cooldown of an ability by 1. Usable each turn.

I use charge on Shield, and use Shield. I will not take damage from your next attacks.

I evolve Cyan Cultist! 1,700 health.

(Note: While an ability is active it cannot charge)

Frenzy: CHARGED.

Shield: ACTIVE (2 turns remaining)

Recharge: 4

Mind Control: 3

Heal: 1