Board Thread:Off Topic/@comment-26073440-20180119191352/@comment-29191679-20180122210733

If you need it, here's what I know about Destroy the Godmodder.

List of DtG Mechanics (that I am aware of)
Everyone tries to attack the Godmodder. The Godmodder has 100 health and can block almost any attack in a number of ways, but he is weak to creative attacks.


 * The Godmodder also has incredibly high defense, so he takes small amounts of damage at once when he does take damage.


 * Don't expect the same attack to work twice. The Godmodder tries his best to make sure that no attack can hit him more than once.

Entities can be summoned by any side. Unlike players, they are not invulnerable, and they can be killed off (usually by their health bar dropping to 0).


 * Another DtG thread from long ago had a mechanic where the Godmodder could brainwash any entities with fewer than three charges. Up to you if you want to include it.

Some information about actions, including attacks and entities: Players can charge said actions before performing them to increase their power. Players can only charge once per turn, and multiple players can charge the same action.


 * It is impossible to charge an entity or attack that has already been summoned or performed.

Factions also exist. There are two main factions in DtG: Pro-Godmodder and Anti-Godmodder.


 * Most players will flock to the Anti-Godmodder side so that they can take down the Godmodder, since that is the point of the game. The Anti-Godmodders are the only possible winners of this game.


 * Some, however, will decide to go evil and join the Pro-Godmodder side. These people fight for the Godmodder, trying to prevent the Anti-Godmodders from beating the Godmodder.


 * There's also the Neutral faction. These players don't have a common goal, and can pretty much attack anyone.

That's pretty much all I know. Feel free to add more information to the list if you need to.

(Actually, should I just put in a link to the DtG Wiki pages?)