Board Thread:Geometry Dash Gameplay Discussion/@comment-28743333-20160327145950/@comment-27080660-20160330151050

The way I see it, each of the 3 demons uses a specific game mechanic to make it a really hard level.

Clubstep: Uses traps, trickery, and general confusion- however, once you have memorized where they are, the level's pretty straightforward except for some tricky ship parts.

Theory of Everything 2: Uses invisible blocks, fake blocks, and holographic items to make it hard to visualize where you are going. Muscle memory and coordination are key here.

Deadlocked: Uses pure skill, reflexes, and concentration. Muscle memory may be the only way you can beat it, especially on the moving blocks part right before the end.