Board Thread:Off Topic/@comment-26822753-20170923120131/@comment-26822753-20171005154421

@Alpha The Zap still does take effect.

IT'S AN IMMEDIATE EFFECT. So if I deploy it the MOMENT before the attack connects, it still works. Unlike Lightning which has a slight delay which is why I didn't use that.

@TimewornKaiju, The Death Egg Robot and Big Arms are both final (in this case super-) boss entities. Lord Brevon is also a superboss entity, but RFF has a thing with fleets so they're special.

@Sweg Dragon, you seriously should counter the Sharktronic Sub or else all your stuff will get oneshot. Also, the Zap has a very limited radius (could affect only about 2-3 entities at once) and considering the power of your entities, 3 or 4 attacks would take it out.

Just dodge everything, take out the annoying shark robot, and then you can stop worrying about dodging attacks.

Oh, and the Sharktronic Sub is a normal boss entity. (For an entity like this, I need to tell you how to defeat it to make it fair.)

And now my stuff.

Timeworn, you've just put me in the PERFECT position to do things.

I switch to Psychic-type and boost the power of the Mind Gem and the Space Gem to levels where they hurt enemies just by being used!

Wait a minute.

THAT NUKE IS A BOMB!

The nuclear explosion explodes. Because Mettaton.

THOSE GASTER BLASTERS ARE BOMBS!

After doing their work, the Blasters explode on their target.

I use an Amplifier on Timeworn!

The Wave Motion Guns become damaging.

The Plasma Blast explodes multiple times.

The Moon releases meteors out of its craters.

The Eldritch Miles now afflict their targets with something similar to SSC's Shadow Plague.

I fill the incoming Moon Lord with chips. Now it's Fat-lord From Space.

And now I proceed to shoot Rails at all the other entities, followed up by some Robotnik bombs from the DER.

(Yup simple attacks today)