Board Thread:Off Topic/@comment-27080660-20170823000831/@comment-29646689-20170830142630

I need a way to deal with any possible player clones that might come in and muck my plans.

---

Clone 1 attacts Felt 1 with his Binary saber, using the Force to hold him in place as Clone 1 executes an evisceration move.

the Terminator produces a grenade launcher and fires a couple at the Cyborg Rex, before dodging the laser beams.

If the Sphere of Destruction is homing, the Executor launches an Aureus Beam to counter it. If not, it uses its Stomp ability to jump onto the Titan, electrocuting it and cutting it open with the spinning edge.

Regius counters the Plasma Spheres with torpedos, if possible. If not, it maxes shields and prepares for impact.

All ships now gain shield regen and HP regen. due to Home Base ability, Executor and Regius can instantly regenerate a shield to full power unless it has been destroyed. If so, it will take 3 posts to repair the Shield Generator.

the Eclipse-class and AFS Independence attacks the energy clones head on, first with long range weapons then with shorter range kill squad fleets.

the Tarkin engages one of the Titans not mentioned.

all Star Destroyers spread out, following the large battleships and defending the various Strongholds.

on the Original Stronghold, a massive Boom Cannon rises out of the ground. It launches a superdense projectile at the PEKKAs at supersonic speed, which should damage them. It is supported by 2 Machine Guns which plaster the PEKKAs with armor piercing bullets.

Superweapons 40%

Long post indeed.