Board Thread:Geometry Dash Gameplay Discussion/@comment-29488138-20161222134928

wrote this in 10 minutes feel free to tell me if i'm wrong

1) The levels are way too short. I like how GD's levels are shorter than the Impossible Game's (more playable), but 30 seconds average removes all the challenge and leaves you no time to savour the music either. This is amplified by the fact that the soundtrack is mostly by Dex Arson, who makes brilliant tracks and has a voice that makes me cream myself in delight. You can't just give me 30 seconds of him ;~;)/

2) Timed rewards. Oh boy. After all the praise Rub gets for not implementing IAPs, he goes and adds timed rewards. You know how GD doesn't use the cheap tactics that other mobile games use to keep you playing? Well, now it does. Excellent. I don't want to have to wait around to get enough diamonds to unlock a vault - I want to be able to go out there and get it, even if it's super difficult and takes me ages. Earning your rewards is one of the reasons people keep playing GD way after they've mastered it.

3) Orbs and the shop. On the subject of earning your rewards, one of the main challenges of GD is that levels are all-or-nothing - you beat them 100% or you don't beat them at all. Being rewarded for only getting halfway completely gets rid of the motivation to continue and beat the level fully, since everyone's only playing for orbs and quests. And a shop? You mean to tell me I can now unlock icons without actually beating levels? Wonderful.

4) It's broken as hell. Among other things, there's the launch-hour editor exploit, timer cooldowns not being synced to your account, the quest help screen reading "Quest help info", chest openings failing and restarting the cooldown, and of course many, many crashes. What is this, a public beta?

... I- is that what this is? 