Thread:Hackey5/@comment-5134901-20150502152625/@comment-5645428-20150503114838

Practice mode, disable checkpoints. Set one from when you're dropped off as a ship and have to make a flip approaching the UFO sequence. Play fro here over and over and over. And, do not settle for the lower route which skips the coin; why would you consider yourself any closer to beating the level if you're going to have to go do it again later? Of course, it will therefore require more attempts the first time around, but pays off with utter satisfaction afterwards.

Learning to expertly manoeuvre the mini-ship is the core of this level. After you exit the final UFO sequence, you'll need to literally press lightly ahead as the ship, exerting as little force as necessary to get yourself up over oncoming obstacles followed by nimble projection into those gravity portals (which this set for me I picked up almost naturally, so I'm assuming you would have already beaten Electrodynamix, otherwise, don't bother until you have beaten it).

Don't mess yourself with the cube; it's two taps on the gravity rings, then two jumps missing the third, leading into one more before moving into an upside-down mini-ship. This is the hardest sequence beyond doubt. Remember that these next portals are positioned so that you need to delay a moment before changing the direction you've been sent at, and then there are some columns you really have to figure out for yourself if you want to get past them. The last two sections I emphasise you have practiced enough times beforehand while also aiming for the coin route. You really don't want to crash here through fault of judgement heading to home base. Keep in mind, though, that gravity flips as the cube is not always predictable and you may occasionally miss if you've gained too little distance by tapping the rings too quickly or vice versa, so do expect random errors to occur outside of your ship handling, that, which must be flawless.