Polargeist

Polargeist is the first level of Geometry Dash and Geometry Dash Lite and is the first of two levels to be rated as normal.

Description
Polargeist begins to extend the degree of jumping challenges, mostly during the second cube sequence, while introducing yellow jump rings. The single ship sequence occurring at 34% through to 47% involves scattered blocks throughout the passage.

Secret Coins

 * The first secret coin is located at 44% and is collected as the ship. Fly close to the roof while avoiding suspended blocks as the coin must be approached from above, being shielded by a group of blocks below it. Descend upon collecting the coin to clear an oncoming block. The music gives an indication, as the coin is positioned exactly when a high note plays.
 * The second secret coin is located at 63% and is collected as the cube. After jumping onto a block with two spikes before it leading into spaced platforms with a spike in between every other one. Slide off the fourth narrow platform to land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad which will launch into the coin and back onto the main route from a jump ring.
 * The third secret coin is located at 77% and is collected as the cube. After passing below two hanging spiked blocks, a precise jump has to be made that clears a spike as early as possible to hit a concealed gravity pad beside the platform. This will launch into a gravity portal dropping onto a jump ring just before the coin. To avoid crashing, jump immediately onto another jump ring upon landing.

Trivia

 * Polargeist was originally rated as normal until Update 1.9.
 * Polargeist has the longest duration played as the cube constituting 89% of the level, and has the earliest change to the final form occurring at 47%.
 * Polargeist is the first level to introduce the trailing effect behind the cube which lasts from 21% to 34%.
 * Polargeist is one of two levels (the other being Stereo Madness) to provide text instructions, saying "Tap while touching a ring to jump mid air"" if colliding twice with the first spikes in the level.
 * The soundtrack was sped up slightly in addition to phrase omission.
 * The name 'Polargeist' is a pun on poltergeist, another term for a ghost.
 * Polargeist takes 1 minute and 33 seconds to complete and requires a minimum of 119 jumps.