Thread:Hackey5/@comment-11119749-20160708094324/@comment-11119749-20160711101355

OK, so I got some info about most levels, but I didn't record anything, needn't have done so I think.

Stereo Madness: 01:30 Back on Track: 01:25 Polargeist: 01:34 Dry Out: 01:25 Base After Base: 01:27 (01:28 on mobile) Can't Let Go: 01:24 (01:25 on mobile) Jumper: 01:30 Time Machine: 01:40 Cycles: 01:23 xStep: 01:25 (01:26 on mobile) Clutterfunk: 01:40 (only tested on PC) Theory of Everything: 01:27 (only tested on PC) Electroman Adventures: 01:29 (only tested on PC) Clubstep: No successful attempts Electrodynamix: No successful attempts Hexagon Force: 01:32 (01:33 on mobile) Blast Processing: 01:44 (01:45 on mobile) Theory of Everything 2: No successful attempts (-1 second with the bug) Geometrical Dominator: 01:41 (01:43 on mobile - 01:40 on PC with the bug) Deadlocked: 01:44 (only tested on PC)

OK, so this happens because of the difference between the screen resolution. On my phone the resolution is 800x480 (aspect ratio 5:3) and on my PC the resolution is 1280x1024 (aspect ratio 5:4). The wall at the end of the level will appear faster on screens with lower aspect ratio, therefore it's reasonable to have such results.

I suggest putting the lowest time that is required (aspect ratio 5:4) or mentioning all the screen resolutions that are available so that we cover much more trivia. And if we were to do so, we would need to expand the template, since data in an array are not easy to check when they are in plain text and not well organized.