Board Thread:Geometry Dash Gameplay Discussion/@comment-25769875-20160102102106/@comment-33153459-20180102043344

Back on track over all much easier than sm because it has no triple spikes and is not as long.

Stereo Madness triple spikes.

Polargeist nothing to say

Base after base OK now just really easy and simple grab change

Dry out ...

Can't let go hard grav change

Jumper grab changes are relatively difficult

Cycles Not that hard.

Time machine not that hard either.

Blast processing dunno

Geometrical dominator moving obj annoying.

Xstep pretty tight ship spaces.

Toe very easy.

Electro man adventures kinda hard.

Fingerdash not that hard.

Electrodynamix overall here because I'm good at high speeds and ships aren't that tight.

Clutterfunk pretty much on par with electrodynamix in my opinion.

Hexagon force I'm really bad at the dual.

Clubstep tight ship spaces. Nothing else to make it harder.

Deadlocked I'm good at wave and UFO even if it has moving obj

Toe 2 the ship at 80% screws me up and the ball screws me up but this got past deadlocked by a nanometre.