Board Thread:Off Topic/@comment-26735202-20160715202934/@comment-26735202-20160803062654

@ElectroBlaze: Your attack goes straight through Delta!

A new special effect, "Transparency," is discovered!

Delta attacks and deals a critical hit! 20 DMG!

@Alpha564: *cough cough* Transparency *cough cough*

Delta is tired from dealing a critical hit, so only 5 DMG is dealt!

@EndermanR169: Power surges through your veins!

You gain a Battle Effect!

"Teleport": Same as Transparency (see List of Known Battle Effects)

@Airtoum: You don't have any dungeon decor...

So nothing happens.

Also, you're right about the allying and the Cataclysm difficulty later on. >:)

STATS:

ENEMIES:

Delta the Wind Spirit:

HP: 500/500

DPA: 10

DEF : 10%

EFFECT: N/A



Omega the Fire Spirit:

HP: 500/750

DPA: 40

DEF: 0%

EFFECT: "Burn" at a 1/4 chance

NOTE: Almost fully hostile, requires certain conditions to be spared/allied.



Beta the Water Spirit:

HP: 450/450

DPA: 15

<p style="font-weight:normal;">DEF: 15%

<p style="font-weight:normal;">EFFECT: "Tsunami"

<p style="font-weight:normal;">NOTE: Hostile, must be attacked, allying is possible but unlikely.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Phi the Earth Spirit:

<p style="font-weight:normal;">HP: 1000/1000

<p style="font-weight:normal;">DPA: 10

<p style="font-weight:normal;">DEF: 0%

EFFECT: N/A

ALLIES:

Peril: 500 HP, ​can cause "Burn" effect to enemies at a 1/2 chance, complete resistance to "Burn" effect

EndermanR169: "Teleport"

<p style="font-weight:normal;">Players:

<p style="font-weight:normal;">II Finale II: 200/200 HP

<p style="font-weight:normal;">Airtoum: 200/200 HP

<p style="font-weight:normal;">Garfield88: 160/200 HP

<p style="font-weight:normal;">Alpha564: 195/200 HP

<p style="font-weight:normal;">ElectroBlaze: 200/200 HP

<p style="font-weight:normal;">Everyone Else: 200/200 HP

<p style="font-weight:normal;">

TIP: You probably have healing cookies, they can heal all effects.

List of Known Battle Effects:

Burn: Has a predetermined chance to prevent the affected entity(s) from attacking on their next turn, unless a healing item is used. (Discovered Room 4)

Tsunami: When the entity that has this effect is killed, the entity that dealt the final blow to it also dies. Healing items can be used to revive them. (Discovered Room 10)

Transparency: Any attack has a 1/2 chance to go straight through the entity with this effect, dealng no damage. (Discovered Room 10)

Teleport: Same as Transparency, but currently exclusive to EndermanR169 (Discovered Room 10)

POWERUPS LIST:

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">ElectroBlaze: 3x Healing Cookies, Dagger (One use, 250 dmg), Aurora Trophy (One Use, Permanently lights up a room)

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">Sweg Dragon: 3x Healing Cookies, Ice Blade (does 250 dmg, 4 uses left, may miss, sometimes has partial freeze effect), Obsidian Mirror (you know what this does kappa, 3 uses), Dagger (One use, 250 dmg)

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">A plant: 3x Healing Cookies, Dagger (One use, 250 dmg)

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">EndermanR169: 3x Healing Cookies, Ice Blade (does 250 dmg, 3 uses left, may miss, sometimes has partial freeze effect), Ice Enchantment Book (Spells: Freeze (freezes, 2 uses), Frost Walker (Allows user to walk on ice without slipping, 1 use)), Crown (Trophy: Queen Scarlet, Used Game 10), Star Key Trophy (One Use, Causes a random amount of meteors [from 10 - 40, doing 50 damage each] to fall from the sky.)

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">Rrobertus02: 3x Healing Cookies, Ice Blade (does 250 dmg, 4 uses left, may miss, sometimes has partial freeze effect), Dagger (One use, 250 dmg)

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">Airtoum: 3x Healing Cookies

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">Garfield88: 3x Healing Cookies

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">Everybody Else: 3x Healing Cookies, Dagger (One use, 250 dmg)

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">TIP: The "Trophy" weapons are the most powerful, and usually only have one use.

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">

<p style="font-weight:normal;font-size:14px;line-height:22px;font-family:TrebuchetMS,Helvetica,sans-serif;margin-bottom:0px!important;">NOTE: If you use a trophy fully, you keep it as a memory.