Board Thread:Off Topic/@comment-29191679-20161014182800/@comment-25181180-20161021045829

I'd rather create a sub-faction, a faction that is a part of a larger Faction.

Shadow Reapers

 * Dark Reapers (500HP). Decent attack and defense. Equipped with Tier 3-8 Scythes.


 * Scavengers (800HP). Deals very low damage to enemies and high damage to chests. Has a better chance to find epic, mythical, and set items from chests. Equipped with Tier 12 Chest Carvers.


 * Hellhounds (1.000HP). Partners every single member of the faction. Deals fire and dark attacks and takes double damage from water attacks.


 * Necromancers (1.500HP). Attack with magic. Small chance of dealing Wither status.


 * Shadow Reapers (1.500HP). Regular soldiers with comparable fighting skills. Random Tier 9-16 weapons.


 * Wraths. (2.000HP). Strong soldiers with high health and defense. Deals double damage at corrupted enemies. Random Tier 12-18 weapons.


 * Shadow Guardians. (3.000HP). Protects members with +90 trust. Can heal himself and team member. Equipped with the Dark Glaive (high damage medium range weapon).


 * Valkyries (3.000HP). Does triple damage to dark enemies and can purify a corrupted player. Weak to Wither enemies. Equipped with Tier 15-20 Lightbringers. Can only summoned once per battle.


 * Heartless Executors (10.000HP). Can only be summoned by the leader himself. Guaranteed critical hit and nullifies 50% of damage taken. Instantly summoned to execute members at -100 trust. Equipped with the Mythical Weapon, the Death Axe.

Residence We dwell the ravines, and has minor troops camping in the corruption.

Trust Everyone start with 10 trust, due to our neutral strance. Attempting to attack other members result in -10 trust points and attempting to attack the leader will decrease trust by -50. Supports gave trust ranging from 5 to 50 points. Lowering any member's health under 200 or having -100 trust means war/execution. Loyal to main faction