Board Thread:Geometry Dash Update Discussion/@comment-24727777-20150512000722/@comment-26761997-20150512004214

Prepare for extrememly long review: Wow, great to see this! Let me be a dick and critique this. I love the new decor, looks awesome! Also kinda suprising to see robtop doing quick gamemodes like that wave. I am looking forward to this so much, and even though it's all probably set in stone at this point, I feel like there are a few things I would've changed. The teleport portals are cool, but the transition between portal and portal is a bit clunky; I think a smoother or slower camera position movement would be nice for that. The dragons or invaders or whatever you want to call them seem a lot more effectively used in this level. I was thinking eye color is controled by OBJ maybe? Not sure. The icon looks weird to me because it looks a bit too high res for Geometry Dash, but I'm sure I'll get used to it. And lastly, those green rings. I didn't even notice them at first, but then I did, and I was too happy. I had that idea since 1.7 with the same color and mechanic! Not sure how the trampoline would work, if there even is one. Doubt it, though. That is my honest review!

And now, I have an idea. I was thinking about what crazy stuff would be in future updates like 2.1 or 2.2, and I thought about icons, ships, balls, waves, ufos, and robots, coming from the other side of the screen that you would have to avoid. In the level editor you would be able to set their course, even! Just to spice things up. Maybe there would be a warning signal a second or so before the icon comes onscreen? That would be neat. My other idea was that to keep the level select screen from being too crowded, after 20 levels or so, there would be a new volume. It would Work like this: Main Screen> Volume Select>Level Select. Each volume would have 20 levels, and at the beginning of each volume the difficulty would go back to easy at the start for players who aren't very skilled, and then escalate to demons and insanes again.