Board Thread:Level Sharing and Reviewing/@comment-7395353-20161113135008/@comment-5645428-20161208144522

I would like to revive this discussion. I'm looking at the Portals article and there's still those weird values for the speed multipliers. I have been unable to verify them or even find where we got them from.

Moreover, I ran some calculations using both the values from the article and yours Btd456Creeper.

The article states:
 * slow - 0.7
 * normal - 0.9
 * fast - 1.1
 * very fast - 1.3

They do not incorporate 1.0 as a base value for relative comparison, so unless some context to these numbers is discovered, such as being part of programming algorithm, they kind of don't make sense, particularly to the average viewer. I used the normal speed, and with a reassigned value of 1.0, the following are the relative values that can be calculated:
 * slow - 0.777
 * normal - 1.0
 * fast - 1.222
 * very fast - 1.444

While these seem values as multipliers seem probable in theory, we now have absolute approximations from Btd456Creeper. How accurate might they be? Using his 10.386 u/s as the base speed, we come to the following rates:
 * 8.078 (10.386 * 0.777)
 * 10.386 (10.386 * 1.0)
 * 12.694 (10.386 * 1.222)
 * 15.002 (10.386 * 1.444)

This would indicate that Btd456Creeper's values are slightly faster than what would be derived from the relative multipliers we've ended up with on the Portals article. So what does this prove? That they are relevant based on what Btd456Creeper has found, although we cannot conclude that they are truly representative.

I encourage anyone to share anything they might know about how the game's speed mechanics work. Any references of Topala describing this aspect would also be very helpful.