Board Thread:Wiki General Discussion/@comment-108.36.132.224-20151225111835/@comment-5645428-20160304033453

Buck Force is the only level I've played of his and I'll say I was not impressed.

The most infuriating things which make for poor level design:
 * Obscure timings that despite having been learned and memorised, are repeatedly failed at as a result of forced guesswork and minimal margin for error.
 * Awkward visibility, either due to excessive decorative clutter or poor contrast (usually dark on dark).
 * Misuse of the mirror portal as a distraction rather than an advanced decorative feature.