Board Thread:Off Topic/@comment-26073440-20180305170032/@comment-29646689-20180306023530

Head: 98.2%

Resistance: 32%

Tail:

Segment 1: 7% HP

Segment 2: 29% HP

Segment 3: TERMINATED

Segment 4: TERMINATED

Segment 5: TERMINATED

Tail tip: TERMINATED

Wormship weapons updated:


 * Black Hole Generator: fires a small purple projectile that turns into a black hole that pulls on players in range.


 * Singularity Cannon: Massive damage in a homing round. No AoE.


 * Heavy Tachyon Beam: Long range Death Star superlaser. Requires charging.


 * Vampiric Ray: damage is converted into health for the Wormship. Low-medium range.


 * Lightning Cannons: low range, very high hitspeed and damage.


 * Heavy Missile Launcher M2: nuclear cruise missile.


 * Heavy Anti-matter Bomb M2: AoE weapon based around the head. Requires charging.


 * M31 drones: the Wormship carries 20 of these small drones that latch onto players and attack them with Lightning Cannons.


 * Heavy Acid Missiles: causes cloud based AoE.


 * Ion Cannon: massive fire rate, but is slightly inaccurate.


 * Plasma Cannon: fires waves of superheated material. Short range.


 * Tractor Beam: Holds selected target in front of the Wormship.


 * Heavy EMP Torpedo: exactly what it says. stuns units.


 * Laser Cannon: continuous blast.

The Wormship fires its Heavy EMP Torpedos in a spread to hit everything, then attempts to snipe MM with a Singularity Cannon shot. It follows with Heavy Acid Missiles on Eevee.