Thread:SirHadoken/@comment-25406802-20180619152820/@comment-26046912-20180706155159

Hello, it's nice to hear from you again! No worries about the late response, although I'm glad I didn't subsequently overlook the message. Hopefully it works in sending this time; this is attempt two for me. -- Anyways, it's an interesting way that you put that, in saying that we're all just regular users with tougher roles of responsibility, and I may be using that description more often if you don't mind. In positions such as either of ours, valuing regular users any less than fellow administrators or ourselves makes it much harder for anything productive to be done.

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To answer your question in brevity, there are a few ways to go about it. The best things I can say to do building-wise is build for the fun of the challenge and not for the CP alone, and to try to replicate what other people have built without copying it if you still need to get used to the editor. In building to challenge yourself, you're forcing yourself to improve, and the fun of building the level doesn't really go away as easily as the value of CP diminishes over time. MasterGame, for example, awarded Serponge the same amount of CP as any epic level would, but he greatly challenged himself and the boundaries of GD itself, and subsequently produced one of the most noteworthy and recognizable demons of 2.1 and even jumpstarted his own motivation to pursue developing his own games (for reals). In replicating what others have built without directly using copy and paste, you're forcing yourself to train your eye to how the editor works and the ways to make something pleasing to the eye. However you usually naturally add your own element to the design by either intentional modification, or as a workaround from something that you feel you can't accurately replicate. It becomes easier (and more expected) to start including more original ideas as you progress in that sense. In combining those two procedures and doing them well (it's possible not to, not everyone is cut for building and that's fine), it's likely to not only get Creator Points, but some recognition along the way, which is undoubtedly more valuable.

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I'd also recommend getting involved in the community more. As an administrator of the Wiki, you're definitely a part of it already, but it does branch out in more than one place. As a rule of thumb, the most concentrated, populous part of the community tends to settle wherever GeoStorm is, and as of right now, that platform is Discord. I think the GD community is really bigger on Discord now than it ever had been on Skype back in 1.9 and early to mid 2.0. I recommend making a Discord account and joining the Public Mod Server (I can provide a link if necessary as I'm an Owner of it), as it opens more opportunities to interact with other mods and help get recognition for your efforts, which is a really important part of it. The building is half the battle, in that sense. (If you make a Discord, you should totally contact me there as I'm much easier to contact there and would gladly help introduce you around to the community! ;p)

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I can't say I've actually seen anything that you've built, so I'd be glad to look at some examples. Three years is even longer than I had to wait, so I was a bit surprised to hear that. Feel free to share the contents of this message as you wish, as a friend-to-friend thing or even as a public resource. Let me know if you have any concerns.

Best regards. ;)