Board Thread:Off Topic/@comment-26869370-20151126220615/@comment-25651575-20151129180940

I charge my Scientist one last time. (3/3) With a fully charged nerd ready to go, I assign him the task of developing a cure for Lavaitis. (1/10)

I charge my Turret Tower upgrade. (2/2)

I begin upgrading my Pulse Wave. (1/2)

(Let's say development of a medicine takes 10 charges the first time, and 5 to produce it again afterwards. Let's also say the charges required decrease with upgrades. Furthermore, let's say when an area is taken over, the invader gets the medicines that the invaded player had. IDK, sounds like a decent idea to me. If it turns out this is against the non-existent rules, I'll just make him an attack troop that throws Molotovs at people or something.)