Board Thread:Off Topic/@comment-28741271-20151122085315/@comment-5645428-20151130120334

The eight element system works so that two elements counteract each other, or are each others' weakness. Pokemon types never made any sense. What relationship does fire have to bug have to psychic? And then, aren't grass, ground and rock practically the same thing? With that, I propose we adopt the eight element system in order to maintain simplicity in terms of what deals more damage against what.
 * Fire and ice
 * Light and darkness
 * Energy and water
 * Wind and earth

Another thing I think should be refined is performing the overly general action "I attack using everything I've got." Do you even know what you have? Have you even bothered to read up on your current inventory? With that in mind, it should be necessary to state all the actions you intend to take per turn. You can't just leave Steven to have to interpret a broad command you've given as he obviously has enough going on with writing his replies. I also think that you should only be able to attack as many times as you have companions and yourself, and you shouldn't be allowed to use five weapons for yourself at once. There is a lot of room for creativity, which is what limitations force you to resort to should they be logically applied.