User:SyntaxTsundere

Hello there! I am SnufflesTheDog, a Geometry dash player and a absolute lover of the game! I am a Geometry dash frequenter, Featured level player and Everyplay user (https://everyplay.com/snufflesthedog/home) I have a huge array of Icons, Ships, Balls and Ufos, but despite that, I only use Cube icon 11 as my icon, with White and Electro blue as my primary and secondary respectively. I do have shared levels, but as this page is WIP, it is currently not there. I will also list some of my WIP levels alongside them.

Flying Garden has been released! It's ID is 11509841. I will further update this page with more information later on.

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Stereo Madness: The first level I ever beat. It's an absolute breeze, and a great start to the game. The first two coins are also easy, but the third one was originally demon. This changed in 1.9, and now I can say that I have joined the club. Agree with its rating.

Back on Track: I seriously don't get why people joke about this level being a demon. I'll be honest though: I got to 80% on Polargeist before I beat this level. When I got the full version, I did ten attempts on practice, and then somehow skated through the level with one more attempt like a boss. Agree with its rating.

Polargeist: This level was a challenge when I started, but now-days I can laugh it off. I spent more time focusing on this level than I did with Back on Track when I started, but I still bet it's predecessor first. Also, that third coin is EVIL. Agree with its rating.

Dry Out: Why RubRub? For some odd reason, I beat Base after Base before I beat this. It seems to be more unpredictable than it's successor. When I beat it, I kept its icon and used it when I went to defeat Can't let go, Jumper and Time machine. Despite this, I can see why it is rated as normal. Could pass as Hard.

Base after Base: This is one easy level when compared to Can't let go, and (in some ways) is easier than Dry out. This level was beaten before Dry out, and I agree with those people who think that this could have a different rating. Could pass as Normal.

Can't let go: This level was the very first level that I uploaded to Everyplay. It was a big challenge back when I started, so much that I flipped the iPad I played on Upside-Down just to get past the reverse-gravity segments. Now-days, I can beat said segment without that, but it isn't exactly the easiest level either. Agree with its rating.

Jumper: Similar in difficulty to Can't let go, if not slightly easier or harder. That first coin is not easy to get AT ALL, but the second and third coins are greasier than grease. This level is a harder, but an easy one at that. Could pass as Hard.

Time Machine: There was nearly NO TIME to flip the iPad in the gravity segments in this level, and you know what? I didn't bother for most of the level! This level is a harder in-game, but I personally question that. This difficulty might just be because I am not the best player. Also way to many triple spikes. Could pass as Insane.

Cycles: Such a fun level! Cycles is that kind of level that is easily enjoyable once you get to know it. The only real problem I have with it is the fact that the ship segment might be a bit too tricky for beginners. Unlike Time Machine, I believe that this level is a definate harder. Agree with its rating.

xStep: Why is this level an Insane? Unlike Cycles, this level has no majorly tricky parts, and there are NO MIRROR SEGMENTS! It is important in Geometry Dash's timeline, however. xStep marked the transition from very little decoration to a huge amount of decoration, a transition that I believe has ended with update 2.0's Geometrical Dominator. This level is not insane, but rather it is harder. Should be rated as Harder.

Clutterfunk: ...I beat Hexagon Force before this. No kidding! Clutterfunk is a much more worthy candidate for first insane level than xStep is. Sure, it only has two mirror portals, but it's the actual design that makes it hard. The introduction of mini-mode here changed up the gameplay of Geometry Dash forever, and it's effects, both good and bad, are still apparent in the community and the levels. This level has some pretty hard segments in it, for example: The mini-ship is infuriatingly hard to handle and is inside a narrow corridor. The coin positions are also a thing to rage at: The first coin has such a small margin of error! Agree with its rating.

Theory of Everything: Honestly, this level is a JOKE. the entire first cube segment can be done by repeatedly jumping. However, i can see that this level is not as easy as say, Stereo madness. Congrats on the coin placements RobTop, I hope you can never make coins this difficult.Should be rated as Harder.

Electroman Adventures: Here's a level that is more difficult than TOE, but somehow has less stars. Interesting story: This level was originally a Harder, Ala Blast Processing and Geometrical Dominatior, but for whatever reason got upgraded to Insane. I personally would restore the original rating of this level, as it is much more fitting for not only the star count, but also the difficulty.Should be rated as Harder.

Clubstep: OH.

This level is one of those annoying levels that starts easy-ish, but then throws a brick at your head and goes hyper-hard. The first time I beat Clubstep was in a power outage, so... I HAD TO BEAT IT AGAIN. Playing it back then, it felt like the hardest thing ever. Playing it now, I feel that the demonness was a bit overblown. Then again, I have to oblige with the rating. This is many peoples first demon, and I feel that taking it away from them would be a massive pain.Agree with its rating.