Board Thread:Off Topic/@comment-29646689-20180627165125/@comment-29646689-20180630005044

Notes:

1. I will be inactive for some time in the near future. I will allow moderators to advance the storyline for me if they wish.

2. List of types of events below


 * Ship encounter (abandoned ship, can be scavenged by android boarding party)


 * Ship encounter 2 (AI ship)


 * Artifact Encounter (abandoned space stations, Warp Gates, other items of interest)


 * Planet encounter (may contain sentient life or other colonies or ships, hostile or friendly)


 * Collision encounter (asteroid, micrometeorite, artificial structure)


 * Intelligent Life encounter (usually on planet, sonetimes as fellow colony ships)


 * Intelligent Machines encounter (self replicating nanobots, androids that survived the Cataclysm, AI space stations, etc)


 * Non-intelligent Life encounter (usually as plants or non-sentient animals, sometimes massive beasts)


 * Beacon encounter (distress beacon, leads to either friendly damaged AI ships, a trap, hostile AI ships fighting each other, or wreckage.)


 * Astronomical Events encounter (supernova flare, black holes, protoplanet formation (gives possible scanner upgrade)

Ships can be of any size (not unreasonably large) and from any franchise.

Some things, like the datatbases, can be made to be >100%. Others, like Hyperfuel or surface probes, can increase in number.

Some encounters require the users to choose between 2 systems to be damaged (fast meteorite). Some require users to choose between a certain damage to a system or a possible damage to another system (supernova). Some require users to choose between a reward with a risk or nothing (ship encounters) or between confirmed damage on a system or a quick fix with a chance of more damage (nanobots). These are examples.

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