Board Thread:Off Topic/@comment-27121914-20180730044721/@comment-29191679-20180806010219

'''Sparky's fireball ends up causing Head 6 to malfunction. Head 7 then malfunctions from Sparky's rockets''. Heads 3 and 5 will take two more attacks to destroy.'

'''Alpha attacks Anti-Chrono, but is soon knocked back by Sparky's Evilness Laser. He gets back up and uses the Force to collapse the Port-a-Fort, and then uses it to smash Anti-Chrono against a nearby wall. This isn't particularly effective, as the wooden platforms composing the fort are simply smashed, but it does give Alpha some time to do anything he needs to do before Anti-Chrono gets back up.'''

'''It is then that Techentius makes its first attack, firing shards of technetium at Heads 3 and 5. Both heads will take one more attack to destroy.'''

'''Techentius fires an energy ball at Alpha. He traps the energy ball using portals, intending to save it for later, before fighting Anti-Chrono again.'''

However, since no more attacks have been directed at the malfunctioning heads, the repair process completes and the heads reactivate.

(I honestly wanted at least one of them to be destroyed, but those were the only two attacks fired at the heads.)

'''Head 2, having found no use for the pulse laser it has charged, is forced to cancel its attack. It then releases a missile salvo at Techentius.'''

'''Heads 3 and 5 begin charging plasma lasers. ''These are more powerful than normal beam lasers, and also take stronger attacks to cancel. They do, however, increase the heads' overload meter a lot more if cancelled.'



Suggested Targets:

''Heads 6 and 7 are malfunctioning. Head 6 will be destroyed in 2 attacks, and Head 7 will be destroyed in 3.''

''Heads 3 and 5 are charging powerful attacks. If you cancel the attacks, this will greatly increase the Overload meter.''