Board Thread:Off Topic/@comment-27121914-20180609055236/@comment-29646689-20180614211200

Now, I actually got annoyed enough to not respond immediately. Beware of opening the tabbers, for you may receive a large torrent of objections.

Objections
Here goes nothing.

1. Halo FTL DOES NOT cause ramming damage. This is true of Star Wars FTL (Disney did it) but not of Halo. therefore your attempt at a ram fails. Please don't try to argue this point, since I actually read up on Halo FTL and it says it doesn't do any ram damage.

2. Halo FTL /= Star Wars FTL. try not to confuse them. And no, I am not starting that argument of whether Halo FTL is the same as SW FTL. that is an old argument, and I choose not to continue it for my health.

3. How do you expect me to beat a combined nearly 1 million dreadnought-class capital ships? And considering I only have about 1000 such sized ships (logical amount for what a galaxy-spanning Empire can build in several centuries). This is outrageous, it's unfair.

I am probably gonna nuke them all at once.

4. Superlasers are SW origin. m8, where did YOU get them?

Defense
Every single Imperial Fleet ship drops off all their TIEs for defense, while firing flak cannons at full velocity. (Flak cannon is defined as any anti-starfighter weapon, such as the rotary cannons or missile launchers or laser beam cannons.)

I send out a message from the X-70K to an unknown location, and a second one to Kuat Drive Yards which have produced some reinforcements to assist. Said reinforcements are coming. KDY is being defended by an increasing amount of units.

Well, I don't expect 20,000 TIEs to fight 100 times their number. Even if they are well built. But you need to remember that an average TIE is 10 meters long, so all of them smashed into a ball is no larger than an Imperial Star Destroyer. Said ball gets teleported away (since any SRAs within are broken).

I re-activate the OP shields, and those giant cannon shots gets absorbed at the loss of the ships that got hit. (Unless your giant cannons are sprayguns, which you did not state so, then they must be single target and so only 4 ships got hit.)

Those Megalodons are attacked. But only 3 of them die (because you didn't say your attacks pierce). The rest spam every single nuclear missile at the incoming enemies. (These missiles have an average payload of 500 megatons, capable of causing massive seismic shocks to a planet hit by one of these.)

Once again, the space battle is in a different dimension. Your orbital attack won't hit unless you opened a way through.

Offense
The Doomstars are done charging. The 12 of them simultaneously fire their Superlasers™ at those giant cannons of the Harbinger. At this charge, these beams can explode a planet.

The Imperial Fleet is still bombarding away with all weapons firing.

ISS Emperor's Eye repaired the Ion Pulse Cannon. In a single massive blast of EMP, every non-Empire ship on the map is stunned. Smaller fighters are basically destroyed. Your numbers advantage has been weakened.

And for the last time, the X-70K is cloaked against nearly every scanning wavelength. There is no you can find its location instantly. The X-70K proceeds to teleport to a very far point (but still on the map), and turns around. It uncloaks, before firing its fully charged ElectroCannon and a wave of every single missile and torpedo type it carries. At the same time, it deploys all of its droid supports. These droids cloak and go somewhere. Clone 3 within the X-70K considers some options to execute.

The reinforcements arrive, in the forms of a bunch (between 10 and 20 each) of Megalodon missile platforms, Oracle superlaser™ platforms, and Doomstar battle stations. At the same time, an entire naval station arrives behind the Furnace. there, damaged ships are repaired. The Mass Shadow Generator is also being fixed there. Said naval station is guarded by no less than 5 Eclipse IIs and their escorts.

A wave of cloaked Galleon transports and GR-75 Star Freighters reach the various Imperial Fleet capital ships and resupply them. Furnace   extends its defensive deflector shield range to protect some nearer Imperial Fleet units.

ISS Tyranus is charged. It fires its Molecular Disintegrator at the Harbinger. The other Imperial Fleet ships spread out to avoid any chain events. The Molecular Disintegrator fires a beam of energy that creates a field upon impact with a sufficiently sized object. Said field will convert all matter within into energy which will fuel its expansion. The field dissipates when there is not enough matter to sustain itself.

Furnace begins charging its weapon.

Kuat Drive Yards and the Star Forge, both with locations unknown to anyone else, continues producing new ships. The Empire prepares to free up some ships.

Clone 2 send a message into another dimension, and is greeted with a weird sound.

Clone 1 exits the ISS Supremacy on a shuttle towards the surface of Furnace  .

Statuses
Death Star: BOOMED

Death Star II: Fully repaired.

Starkiller Base: Destroyed

Star Forge: active, rebuilding ships

Furnace  : active, shielding Imperial Fleet, rebuilding ships

Centerpoint Station: hidden. recharged.

Sun Crusher: hidden

Sun Razer: hidden

Mass Shadow Generator: Repairing

Arc Hammer: on Furnace

Emperor's Eye: active, defended by Sparky, repairing

Galaxy Gun: hidden. reloaded.

Molecular Disintegrator: operational (survived because it disintegrated its attacker), charging

Nova Bomb stolen from Halo: hidden

Ion Pulse Cannon: Fired, recharging

Wormship: in a different dimension, but heard my message

███████: [DATA EXPUNGED] in Deep Core

Sparky: active, supporting shields

Eclogronio's fleet: active.

Infinite Engine: active, hidden

Phoenix: active.

Took me half an hour to write this.