Press Start

Press Start Is the first level of Geometry Dash SubZero and the first level with a Normal difficulty. This level introduces the camera's ability to zoom in, zoom out, and stay in place. It also introduces orbs that can switch the direction you are moving in, causing you to go backwards.

Description
Press Start introduces the basic blocks, forms, jump pads, and orbs. The level also introduces the new camera functions in Geometry Dash, having the ability to be static, zoomed in, or zoomed out, and it also introduces the ability to reverse the movement of the icon.

Secret Coins

 * The first secret coin is located at 68% and collected as the ship. Go through fake slopes marked by the absence of spikes on the slopes to enter a gap in which the coin is located.
 * The second coin is located at 74% and collected as the cube. In the first static camera part, after the second change-direction orb, skip the third on-screen orb. Fall down to the platform beneath and jump immedietly to unlock the coin path.
 * The third coin is located at 92% and collected as the ship. Dodge the second laser by going up near the ceiling to get the coin.
 * Collecting all three secret coins will reward an additional cube.

Trivia

 * When Geometry Dash Meltdown levels and SubZero levels are combined, this is the fourth level that rewards you an icon when collecting three coins.
 * When combined with full version of Geometry Dash, however, this is the seventh level that rewards you an icon when collecting three coins.
 * The pipes and "Level" numbering are a solid reference to Super Mario.
 * This is the second official level with a Boss Fight, The first was Deadlocked.
 * This is just a coincidence, but the same music is used in famous Youtuber DanTDM's intro.
 * This is also the first solo fight. While Deadlocked has 3 Big Beasts attacking, Press Start has only 1 Skull.
 * This is the first level with the new 2.2 features.
 * This level has a minor graphic mistake, When the camera zooms in and text says "Continue" theres a tiny bit of glow missing as well as one outline-less block.
 * When you go hit the jump orbs to go backwards your percentage also goes backwards. This is seen more in Power Trip