Board Thread:Off Topic/@comment-24569999-20161013000116/@comment-27677136-20170205071730

JacoBoy21 wrote: EndermanR169 wrote: Well, we have circle decorations, so why not circle platforms? :) Yeah, no...

Although possible, the icon could crash if it hits the base, which would be a straight boundary.

Now my ideas: "If" and "While" triggers.

If: a group is activated/deactivated if the player does a certain action; however, if the player doesn't do that action, a different group is activated/deactivated.

Example - you have an orb that can be easily ignored, reducing difficulty. Using an If trigger, if the player uses the orb, a bunch if spikes below is deactivated. Otherwise, the spikes stay there and subsequently the player crashes.p

While: a group stays activated/deactivated while the player does a certain action.

Example - you have a cube that, when it jumps, has some sort of decoration surround it. Using the While trigger, while the cube is jumping, the decoration is activated, but otherwise is deactivated.

Theses ideas are inspired from programming lol