Board Thread:Off Topic/@comment-29646689-20180504201658/@comment-32329928-20180507231156

404 found wrote: The time has come to bring down this phantom menace of the Empire.

The Imperial Fleet utilized Hyperspace (even as I prepare a dissertation on the topic) to reach the area those 60k dreadnoughts are. Due to a problem of numbers, the Imperial Fleet has taken up a concentric shell defensive formation. They approach from a distance of 20AU.

The capital ships of the Imperial Fleet combine shield output to form a massive frontal shield. Smaller frigates and cruisers stay near the sides to defend against any missiles.

BTW, this frontal shield forms a hemisphere that wraps around the entire Imperial Fleet.

The dreadnoughts and battleships, along with the Supremacy-class battle station and both Death Stars, are at the center, (also, both Death Stars are fully built and lack any weakpoints like on the one blown up over Yavin 4.)

The starfighter carriers remain in the rear, preparing to drop off their TIE-M and various other models of fighters.

Oh, incase you wondered about my ship strengths:

(following are upgrades on the various ships from their originals, open div if you want to see):

1. Imperial-3 Star Destroyer, Resurgent Star Cruiser: received Point Defense, bridge is much less prominent, over 100,000 weakpoints fixed, less trenches to be attacked.

2. Executor Star Dreadnought: removed cityscape, added more weapons. Bridge buried into ship body to be less visible.

3. ships with Superlasers: made Superlaser more efficient. Eclipse Star Dreadnought received more weapons and engines.

4. Mandator 4 Star Dreadnought: massively reduced bridge visibility, added field of turbolasers and Point Defense on both sides, removed weak point, Orbital Cannons built into long axis.

5. All Destroyer class and above ships: built-in axial Orbital Cannon capable of breaching most shields and dealing between 10 and 500 megatons of explosive damage. Can be fired in bursts.

6. Some dreadnoughts: built in axial superlaser capable of vaporizing planets.

7. TIE fighter series: pilot pit made more aerodynamic with window on top. large solar panels collapsed into itself and made into airfoil wings. Additional wingtip laser cannons, as well as small Hyperdrive. Advanced models also have S-foils like the ones on the ARC-170. TIE Bomber receives enlarged ship body, with bomb bay tube underneath. TIE Heavy Bomber receives 2 bomb bay tubes to the left and right of the ship body, connecting it to wings. TIE Super Bomber has 2 double bomb bay tubes instead. TIE Defender has smaller third non-airfoil wing above the 2 given for extra firepower.

8. Praetor III Battlecruiser: added more weapons.

9. Lucrehulk droid fighter carrier, Venator star carrier: additional point defense and turbolasers.

10. All capital ships: Added projectile weapons e.g. mass drivers, railguns, gauss guns, giant rotary cannons. Added missiles e.g. anti-starfighter missile pods, nuclear missile tubes (limited by ship size), EMP missile launchers. Added additional energy weapons e.g. long range lasers, plasma proton and EMP torpedo launchers, ElectroCannons. Made bridge and shield generator less exposed. Shield generators uses Mon Calamari blueprints allowing for 200% shield strength. Multiple redundant shields.

11. Death Stars: less trenches, more weapons and Point Defense, increased energy storage and regeneration for quick shots.

Game time started.

Bring it on™. 42 Phantoms combined into a shield fist and forces its way into the imperial fleet as well as a secondary group of cloaked supercarrier shoot behind the imperial fleet as well as supported disintegration rounds at the cruisers.

The Covenant prepares an all-out strike by jetting into the enemy and surrounding them with EMP like devices.

Thousands of suicide banshees drive into the imperial fleet with every one having the Oblivion Protocol. -- Your turn "Admiral"