Stereo Madness

Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and is the first of two levels to be rated easy.

Description
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship form. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.

Secret Coins

 * The first secret coin is located immediately after the first ship sequence by jumping twice up the first two columns, sliding through a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is purple where the coin is found.
 * The second secret coin is located roughly midway through the section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.
 * The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.

Trivia

 * Stereo Madness is the only level not to contain manipulation portals, pads or rings, and is also the only level to introduce two forms, being the cube and ship.
 * Stereo Madness is the first level to end with ship.
 * Of the first nine levels, Stereo Madness was the only level to have its difficulty retained while the others were downgraded in Update 1.9.
 * Stereo Madness is one of two levels (the other being Polargeist) to provide text instructions, saying "Tap to jump over the spikes" if colliding twice with the first spike in the level.
 * Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.
 * The third secret coin passage was made easier in Update 1.9, having the part with spikes both above and below changed to only have spikes below, and is the only significant edit made to a level since secret coins were introduced in Update 1.6.
 * Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 78 jumps.