Board Thread:Off Topic/@comment-27121914-20180102123704/@comment-26822753-20180110174228

The dust settles.

All of the CR Troops are gone, but so is the Colossal Hog Rider.

Also, I wake up. I exit the Star Destroyer and Super Wing Dragon Boost straight into SCP-001 for huge damage. It never see it coming...

I deploy a Zappy unit to permastun it. ''Your API does nothing, because it's not actually a permastun, it's just that three Zappies can fire in such a way that as soon as the tempstun on one ends, another one shoots, thus initiating another stun. TROLOLOL #1''

Simple solution is to use an air unit or another entity to kill one, and then there's only just long but not permastun.

I deploy some Teslas that pop up and cause electrical damage to the SCP. And also some Electro Wizards. Kill the Zappies and the Wizards fast!

I give the Sparky Army Force Shields, and then the Sparky Army fires. ''It's locked on to its target -- no changing it! Unless you play CR and know a Sparky's weakness, that is... TROLOLOL #2''

Which is a huge dose of damage to the Broken God's whatever. Also, it took the damage of the Army earlier, because, well, AoE. TROLOLOL #3 (or #0 because chronology)

I use the recoil of the Boost (still in the air) to use a Dragon Cyclone (new moves y0y) and keep me aloft... before landing on Zerach Maxar. The AoE of the attack should kill any clones relatively quickly due to the amount of collisions/attack it does. Then I set the Evilness Laser to Splash and fire away.

(Also, I Zap Dark Side to do the 164 damage. TROLOLOL #4)