Board Thread:Off Topic/@comment-27121914-20180724111548/@comment-32329928-20180728101510

404 found wrote:

Defenses


So, you send 60 super dreadnaughts to attack starfighters? Very well. I use your tactical error to order these TIEs to go onto a spontaneous strafing run at your ships, interweaving so that shooting them may result in friendly fire.

Megalodons are reloading.

Actually, I will not let all of the Doomstars die. To be fair, I will allow half of them to die. The remainder continues charging.

also, isn't that dome an indestructible barrier

You claim that exactly three starfighters drop off of your flagship and somehow bombards an unknown number of my ships more effectively than my trench runs are. The problem is that you state no specific target. And three starfighters can be easily dispatched via flak cannon. So I won't count this.

The giant EMP gets absorbed at the cost of moderate Furnace shield damage.

I activate a spontaneous upgrade, combining the current TIEs with the Delta-7 Aethersprite space superiority fighter. This streamlines the new TIE/ae, or "AetherTIE"s, further. It also eliminates more weakpoints, increasing effectiveness and power.

Offense
You fail to counter the torpedoes headed for your X-17, since you never mention any countermeasures. I will have to count that as damage.

The Oracle Superlaser™ Platforms charge, along with surviving Doomstars.

The Imperial Fleet pauses the bombardment for a few seconds.

The Galleon and GR-75 freighters resupply the Imperial Fleet and return to Furnace to be loaded. Shuttles carrying injured crew head to various unarmed orbital stations over Furnace. These are labeled as Medicals, and attacking them with the intent to kill its patients or crew is considered a war crime and will result in various morale buffs to the Imperial Fleet.

You fail to counter the Molecular Disintegrator hit to your Harbinger. It has already impacted, and the disintegration field is expanding. No, you can't shoot it back.

Furnace charging 2/???.

Kuat Drive Yards and Star Forge (hidden) produces more reinforcements. Meanwhile, a large mining droid arrives to outside the unbreakable barrier ( cheater ) and tries to break it.

The Wormship has heard my signal and is preparing itself.

Clone 1 arrives at Furnace. Clone 2 is on the Supremacy. Clone 3 is in the X-70K Shadow.

Centerpoint Station selects another barren planet and is accelerating it into Hyperspace.

Mass Shadow Generator (in the naval station behind Furnace) is repaired. It is sent to Furnace.

Galaxy Gun tries to fire a Molecular Disintegrator missile at FTL at the unbreakable shield.

Status


Death Star: BOOMED

Death Star II: Fully repaired. Charging.

Starkiller Base: Destroyed

Star Forge: active, rebuilding ships, hidden.

Furnace: active, shielding Imperial Fleet, rebuilding ships.

Centerpoint Station: hidden. recharged.

Sun Crusher: hidden.

Sun Razer: hidden, rebuilding ships.

Mass Shadow Generator: Repairing.

Arc Hammer: on Furnace

Emperor's Eye: active, defended by Sparky, repairing

Galaxy Gun: hidden. reloaded.

Molecular Disintegrator: operational (survived because it disintegrated its attacker), fired, recharging.

Nova Bomb stolen from Halo: hidden

Ion Pulse Cannon: Fired, recharging

Wormship: in a different dimension, but heard my message. preparing.

███████: [DATA EXPUNGED] in Deep Core.

Reminders


1. Scranton Reality Anchors exist on every Empire-controlled structure, entity and location. Scranton Reality Anchors prevent the following:


 * Teleportation


 * entering other dimensions, FTL or not


 * Magic (including The Force)


 * Reality bending.


 * And others.

Scranton Reality Anchors can be overwhelmed by a massive amounts of the above. However, the SRAs of the Imperial Fleet are very powerful. Their area of effect covers all the parts of the ships they are in. They are hidden and shielded. And defended.

2. The Imperial Fleet possesses some recently gained overpowered shields.

An Executor star dreadnaught before the shield upgrade can withstand 3 destroyers hitting it at lightspeed and lose no more than 40%.

After the upgrade, it can withstand another Executor ramming it and lose only about 5%.

And at this point, the Furnace can survive the entire rest of the Imperial Fleet hitting it at lightspeed and lose no more than 2%.

3. The battle currently occurs in a pocket universe. Btd456creeper placed the entire battle in said pocket universe a couple of threads ago. If your attack originates outside said pocket universe, try finding a way through.

4. The Imperial Fleet is upgraded from the older version. I am too lazy to write the full thing, but tl;dr ships got more weapons, starfighters are streamlined and made less squishy, ships got less weak points and less over exposed spots.

UPDATE AHOY The 4 special blue supercarriers release thousands of banshees which forms into a fist formation and attempt to punch into the oracle platforms as upon impact, the fist blows up in a medium sized explosion. The Harbinger unleashes 9 halo rings from underneath it as it circles around the harbinger applying an unknown defensive move.

The remaining CSO Supercarriers surround the harbinger as they go into fleet position. A monumental carrier named "Seeker of Truth" can be seen far away as it looks like twice the size of harbinger. Seeker of Truth has comms offline so harbinger cannot send it into battle.

2 EMP looking carriers attempt to absorb the disintegration field off the harbinger as service classed ships prepare to heal and repair the harbinger's lost armour plating. AEGIS Battlestation is informed of the harbinger is being attacked and uses a secured comms line to inform the Seeker of Truth

(1/2) -- Harbinger: 71% and Repairing

Falco Maxime: Centcom: 100% (undiscovered and hidden)

Covenant Remaining: 42%

Predator X17: 76%

Predator X18: 100% (undiscovered and hidden)

AEGIS Battlestation: 100% (undiscovered and hidden)