Board Thread:Off Topic/@comment-26877467-20180329052738

Remember to check your player stats!

Rules
You ready for a race?

The first player to reach the finish line wins. There will be obstacles all throughout the race, typically placed every 150m. You all have godmodding abilities, which means you can do anything, but there are some rules in place as to what you can and can't do:

On average, you will run 15m every round. You can change that to be more or less for other players, but you can't make the difference too dramatic. Leniency on the limits will be directly related to the creativity of the move. For example, speed boots will give you a little extra speed. Super speed boots will give you the same amount of speed as regular speed boots. But a rocket powered skateboard would do better then both, since it has a higher uniqueness.
 * No damaging of the race.
 * No obliteration/destruction/damage to the pre-placed obstacles.
 * You can spawn things, and certain ones may remain there until the end of the game.
 * Nothing larger than a cozy, 1 story house.
 * You can't become invincible
 * Avoid time manipulation please
 * You cannot die or cease to exist
 * No indestructible objects
 * Avoid creating objects that just block movesets, in other words, "anti-x" devices. If you want to stop other players from using an action, consider what conditions must be true for that action to succeed, and invalidate one of them with an object that's real or fictional. Don't just make one up on the spot to suit the occasion.
 * Nigh-invincibility and nigh-indestructibility will be rounded up to invincibility or indestructibility and will not be permitted.

You can't send anyone back to the start.

Actions will be evaluated in updates, in the order they were posted, unless two actions come from the same person, in which case the order may be jumbled. The results of your actions (eg. hit, miss, interrupt) will be determined by me and the order they are evaluated. Some of your actions will end up having unexpected results. If you post too many actions, you'll rush through them and they will all lose effectiveness.

Certain actions will remain in the game indefinitely, and others will only last for a few turns.

This game has a feature called events. Events are effects that get applied to everyone regardless of their distance. Events will typically be in effect ~10% of the game, and will last around 3 to 9 turns. Gaps in between events will be around 7+ turns.

If you join late, you will be placed 5m before the last person.

Actions
XXPhoenix888 decides that The Rocket is useless and takes it off. The Rocket is glad to be away from XXPhoenix888.

Vaguebuild uses an Electromagnetic pulse, disabling EndermanR169's Mech. It tumbles to the ground, bungling EndermanR169 and damaging the mech for 5 HP.

S0mePVZfan flame dashes again, this time doing it continuously.

Sonar553 freezes the next 10m of the ground, however, S0mePVZfan's flame dashing melts a section of it into water.

XXPhoenix888 has a 75% of being on ice.

42! XXPhoenix888 has a 50% chance of slipping and falling over.

25! XXPhoenix888 slips and falls over!

404 found launches a missile and jumps on it, riding it, like a total badass, giving them a 5m boost. As they are flying, they throw a thruster onto the Osmium block on top of Oiniteoderfla12 to assist them in getting it off them.

Oiniteoderfla12 uses their one arm that didn't get crushed like a sheet of paper in an attempt to push the block off them. However, the result is insufficient to counteract the weight of the block.

The Rocket decides to get revenge on XXPhoenix888 and joins Oiniteoderfla12 in their attempt to get the block off them. This succeeds! However, Oiniteoderfla12's body is utterly destroyed from the shoulders to the thighs.

TheContestant437 pulls on the door, and runs through it.

EpicToast 2 pushes on the door, opening it.

EpicToast pulls on the door, but it's a push door.

XXPhoenix888 starts using a hoverboard. (no boost since Oiniteoderfla12 already got a boost from a hoverboard, not fresh) However, they no longer have to deal with the ice.

The Rocket pushes Oiniteoderfla12 as best they can, but have too much trouble with Oiniteoderfla12's small remaining bits at the end of the ice to move them much further.

Vaguebuild pushes on the door, but it needs to be pulled!

EpicToast pushes on the door, making it through.

Oiniteoderfla12 grabs onto their hoverboard with their one intact arm, and lets it pull them forward.

Aggron... Just Aggron has a 75% chance of running over ice.

76! Aggron... Just Aggron splashes through the puddle.

CookieCookieNomNom pushes on the door, but it's a pull door!

Vaguebuild pulls on the door and runs through it.

Psychomaniac14 flies over the ice and water.

'Invader Zim arrives! 'This is an event. Every turn, Invader Zim will shoot two random people with lasers or missiles, until Invader Zim is defeated or gotten rid of by other means. Invader Zim will appear as an event and as an entitiy.

Current Standings
Players:

'''Aggron... Just Aggron': 120m, 6th place''


 * Fresh
 * Not over ice

XXPhoenix888: 130 m, 4th place
 * Recovering from high impact (3 turns left)
 * Hoverboard

S0mePVZfan: 135m, 2nd place


 * Flame-dashing

Sonar553: 135m, 2nd place


 * Energetic
 * Second degree burns
 * One small third degree burn
 * Riding a flying carpet
 * Safari planned next August

404 found: 140m, 1st place


 * Inertial Dampener with High Energy Focus


 * Extra Inertia
 * Omnikey
 * Badass (50% cockiness, 50% adrenaline)

Oiniteoderfla12: 130m, 4th place

CookieCookieNomNom: 100m, 12th place
 * Hoverboard
 * Glue-repelling shoes
 * Ultra-crushed
 * The Rocket
 * Expresses emotions throught the Geometry Dash difficulty icons.
 * Current face: Harder
 * Motivation: Revenge
 * Past ice


 * Burned (get this healed)
 * 3rd degree burns

Vaguebuild: 105m, 10th place


 * Rocket Launcher (disabled, 2 turns left)
 * Only in underwear and a bandage on leg
 * Ate something spicy
 * Fire flower (can throw fireballs and will save you from one hit)

TheContestant437: 110m, 9th place


 * 2nd degree burns
 * 3rd degree burn

Psychomaniac14: 120m, 6th place

EpicToast: 105m, 10th place
 * Alcubierre drive (space compressor) with EMP armor (disabled, 1 turns left)
 * Wearing hydrophobic cellulite cloak
 * Flying
 * Aerodynamic shield (9 turns of oxygen left)

EpicToast 2: 115m, 8th place
 * Averting eyes

EndermanR169: 95m, 13th place
 * Averting eyes
 * Trapped within Mech with lasers capable of flight (90/100 HP) (disabled, 3 turns left)
 * 2nd degree burns
 * 3rd degree burn
 * Bungled up

 Entities: 

EpicToast's Car: 15m

Glue: 25m

Fire wall: 35m

Pit filled with marbles, trains, vans, and fire: 50m

Invader Zim: 150/150 HP

Fake finish line (experienced by 1 player): 55m

Fire trail: 70m

Crater: 75m

Asteroid: 140m

¾ Ice, ¼ Water: 120m-130m

Event

Invader Zim: Every turn, Invader Zim will attack two random people with lasers or missiles, and Zim will get a turn to do something else.

Map:

Starting line (0m)

1st obstacle (100m)

2nd obstacle (150m)

...

Finish line (1000m)

Also, Invader Zim arrived. If you didn't read the update. 