Thread:MasterL500/@comment-5645428-20170203154528/@comment-25006695-20170521151353

Alright, an update to respond what you requested from the Level Editor Images


 * EditGroupMenu, TextEditMenu & CustomRingEditMenu are replaced.


 * Pls no replace the LevelEditorPauseMenu.


 * The "RingEditMenu" applies to all of the regular rings (Except the custom one), the "Allow Multiple Activate" option makes the ring to be tapped Multiple times (Without the option ticked, the ring can only be taped and take its effect once).


 * I can't replace the "InstantCountTriggerEditMenu" because the default form is just what the image looks like, only one of the "Equal, Larger, Smaller" boxes must be checked.

Here are some links for some new/unnoticed features of the level editor:


 * Collision Block Menu - It's the menu about the collision block (The transparent block next to the Collision trigger), this is the place where you assign the ID to the said block or tick if its a "Dynamic block"


 * Triggers Edit Menu - This is the menu when multiple triggers are selected and edited at the same time


 * Move Trigger Menu B - The second part of the Move Trigger Edit Menu when you have the "Use target" option on (Makes the group ID selected on the bottom right go to the position of the "Target Pos Group ID")


 * Pick-Up Item Menu A &  Pick-up Item Menu B   - The full menu of the collectable items (Keys, Hearts, Bottles, Skulls & Mini-coins).


 * Pulse Animation Menu - The menu of the pulsator animations you asked for


 * Sawblade Animation Menu A & Sawblade Animation Menu B - The full menu where you edit the movement (Or spinning animation) of the saws & decorations inside the Sawblades tab, doesn't apply to the Mine-looking things (The ones between the Scythe saw & the clubstep saw).