Board Thread:Geometry Dash Gameplay Discussion/@comment-33834987-20190531230405/@comment-32349266-20190607151113

This is my ranking, GD levels only.

RANKINGS: The higher the level, the harder it is.

Deadlocked (DISGUSTING! TRIPLE SPEED WAVES?! ROBTOP!!!!) Theory of Everything 2 (Everything is fine but the random chances of surviving the 1st ship and the last mini ship make it annoying.) Clubstep (Highly inconsistent, 1st half easier than 2nd half) Hexagon Force (By a slim margin, the duals made it win. Especially the ball dual) Electrodynamix (Slightly easier honestly, the UFO is sorta simple, the rest is manageable for me) Clutterfunk (Annoying gameplay) Theory of Everything (The 1st 2 coin paths put it above Electroman Adventures) Geometrical Dominator (The memory part put it above Electroman Adventures, but the memory part is easy once you're used to it.) Electroman Adventues (Easy Insane Level) Time Machine (Triple spikes make it unfun to play) Cycles (Somehow this was more manageable than Time Machine) Fingerdash (Really easy for an insane, around Xstep difficulty) Xstep (Easier than Cycles) Can't Let Go (The coins are ok to get but the upside down effect near the end still gives it the difficulty it deserves) Blast Processing (Honestly? This is easier than CLG!) Jumper (Stupidly easy except for the 1st coin) Base after Base (Anti-gravity gameplay is extended) Dry Out (Introduced the anti-gravity gameplay Polargeist (Harder than SM for sure) Stereo Madness (Triple spikes put it above BoT) Back on Track (Easiest level, let us put our BoT jokes in the past)