Viking Arena

Viking Arena is the second level of Geometry Dash Meltdown and is the first level to be rated as normal.

Description
The Viking Arena was created during the Update 2.0 phase of Geometry Dash, featuring high decorative detail and moving objects. Sometimes, groups of monsters will fly by throughout the map.It is uncertain if they kill you when you attempt to touch them. In the last 10% of the level, you are 'chased' by a lava fall with orange colored monsters sticking out.

Secret Coins

 * The first secret coin is located at 44% and is collected during the first ship sequence. To unlock this coin, the player must jump into a faint, glowing decoration at 8% (in cube form), which appears in the air just before the player passes it. The cube will collect a green key, which appears together with a pair of green "torches", and cause an obstacle at 44% to disappear. Once this is done, the coin is very easy to get, for it is located in a open area. The way in which you obtain this coin is similar to Deadlocked's and Airborne Robots' first secret coin.
 * The second secret coin is located at 54% and is collected during the second cube sequence. When you come across two pillars marked with a down arrow, jump on the first but not the second. This will lead you to an alternate pathway, where the blocks that make up the normal pathway will fade and reveal a secret area beneath with the coin.
 * The third secret coin is located at 72% and is collected during the second ship sequence. After flying through moving columns, you will come across three arrows that point upwards. Instead of following the arrows, fly underneath the following moving column, being wary of the thorns below you. This will lead you to the secret coin.

Trivia

 * Viking Arena is the fifth level to award the player with a ultimate cube.
 * Viking Arena has the closest gap between two secret coins out of all Meltdown levels, being a 10% difference between the first and second coin.
 * Viking arena has taken a few map elements from Back On Track, including jumping over jump pads in order to progress at around 15%, and a very simelar layout from start to around 10% featuring onley a few spikes and block
 * This level, Cycles, Theory of Everything, Electroman Adventures, Theory of Everything 2, Geometrical Dominator and Airborne Robots are the seven levels to play music after completion.
 * Completing this level takes 1 minute and 23 seconds to complete and requires a minimum of 49 jumps.
 * The wall of monsters chasing you at the last 10% of the level may refer to the Wall of Flesh from 'Terraria'