Board Thread:Off Topic/@comment-27080660-20180301191829/@comment-29646689-20180304224926

Wormship
Head: 99.8% HP (expect a long fight if you don't beat all the tails first)

Head resistance: 78% all (each segment gives 12%, tail tip gives 10%. there is a residual 30% that cannot be lowered.)

Tail:

Segment 1: 91% HP

Segment 2: 92% HP

Segment 3: 86% HP

Segment 4: 77% HP

Segment 5: TERMINATED

Tail tip: TERMINATED

Wormship weapons updated:
 * Black Hole Generator: fires a small purple projectile that turns into a black hole that pulls on players in range.
 * Singularity Cannon: Massive damage in a homing round. No AoE.
 * Heavy Tachyon Beam: Long range Death Star superlaser. Requires charging.
 * Vampiric Ray: damage is converted into health for the Wormship. Low-medium range.
 * Lightning Cannons: low range, very high hitspeed and damage.
 * Heavy Missile Launcher M2: nuclear cruise missile.
 * Heavy Anti-matter Bomb M2: AoE weapon based around the head. Requires charging.
 * M31 drones: the Wormship carries 20 of these small drones that latch onto players and attack them with Lightning Cannons.
 * Heavy Acid Missiles: causes cloud based AoE.
 * Ion Cannon: massive fire rate, but is slightly inaccurate.
 * Plasma Cannon: fires waves of superheated material. Short range.
 * Tractor Beam: Holds selected target in front of the Wormship.

the Wormship, :triggered: at the torpedoes, turn to the ships that fired them. It uses its Tractor Beam to hold several ships in place, then fires a Black Hole Generator directly into them.