Board Thread:Geometry Dash Gameplay Discussion/@comment-25769875-20160102102106/@comment-32136031-20170218192358

Won't do Meltdown/World levels, from hardest to easiest


 * Deadlocked - Straight up hardest level by far, requires loads of skill and memorization because of its moving obstacles, confusing gameplay, and tight spaces. Only level I haven't beat as of now (90%).


 * Clubstep - Very challenging level with skill-based gameplay and a lot of clever tricks. The level is fairly easy until around 66%, then it becomes confusing. Only level I haven't rebeaten since Update 2.1 (95%).


 * Electrodynamix - Definitely challenging enough for me to consider it a demon. This level requires intense focus, fast reaction, memorization and high competency with the game modes (particularly the ship). When Electrodynamix 2 comes out, if that crap gets in the game, I'm screwed.


 * Theory of Everything 2 - Honestly the easiest demon, but still fairly challenging. The gameplay isn't all that confusing (unlike Clubstep, which gives no warnings and requires lightspeed reaction), and the only real annoyances are the constant form/speed shifts.


 * Hexagon Force - Fairly chalenging, although not terribly much. It just requires good competency with Dual mode and its capabilities, and other than that, doesn't require much. Besides the Dual mode segments, the level is pretty easy.


 * Clutterfunk - Not as hard as most people describe it, it just requires good reaction and staying calm under pressure. It does involve tight gameplay and intense segments (with them getting harder with each segment) but it's not horrible.


 * Cycles - I don't know why this was re-rated as Harder, this level is definitely Insane. It has loads of triple spikes, gravity changes, tricks, and confusing segments. A lot of memorization and skill is needed for this level.


 * Fingerdash - Honestly not that hard for an Insane level, but it's going higher than the other ones because of its confusing way to introduce 2.1 mechanics. The first spider segment is very sudden and mildly confusing; subsequent segments require predictions, making players think about what decisions will result in victory and which won't. For the most part, the level is very easy though (fastest I've ever beaten an official level, in 10 minutes).


 * Time Machine - Like Cycles, this probably should've stayed Insane. This level remains true to 1.0/1.1's gameplay expectations and is a perfect example of its capabilities; the triple spikes ;-; Nonetheless though, this level's pretty challenging (2nd coin ;-;)


 * Theory of Everything - Honestly pretty easy for an Insane level, the early segments just require synchronization as they are very tight and difficult to navigate. After the first UFO segment the level is pretty easy.


 * Geometrical Dominator - This is a pretty challenging level to those not used to 2.0's mechanics (the Robot took some time to learn!) although is pretty easy throughout. It's just some segments (dear god the black background cube segment) that really cause issues.


 * Electroman Adventures - This level is definitely Harder rated (don't know why it was changed to begin with), the coins are all ridiculously easy and the level itself is also very easy, and does not require much ability. The gameplay is just buggy, that's all.


 * xStep - Pathetically easy for an Insane level. It requires little skill, and the only really challenging part is the first Ship segment, with the rest being pathetically easy. I beat xStep before both levels preceeding it.


 * Blast Processing - Not very challenging at all, honestly. The level just requires capability of handling constant form changes, and the gameplay itself is very simple.


 * Jumper - Pretty difficult from a beginner's stance, constantly switches gravity and makes gameplay very confusing. However, once the gameplay is memorized, it's a piece of cake.


 * Cant Let Go - Not terribly hard, just the last half of the level is. Everything before that is very easy and requires not much from the player.


 * Base After Base - Not very hard at all. The upside-down segment at the end caught me a few times when I first started GD but everyting else is easy.


 * Dry Out - Very easy overall, just hard coins (besides the second one).


 * Polargeist - Exceptionally easy level. Requires very little competency and I consider it as easy as the first two levels sometimes.


 * Stereo Madness - Living hell, it has two three-spikes! In all seriousness though, tremendously easy, and for obvious reasons. All three coins are very easy to acquire as well.


 * Back on Track - Honestly easier than Stereo Madness, not a lot of skill is required and it has no triple-spikes, unlike SM. Except Back on Track is an extreme demon...