Board Thread:Off Topic/@comment-29646689-20171007145932/@comment-25406802-20171015215109

=IMPORTANT INFO FOR ALL RFF PLAYERS, PLEASE READ=

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I am so disappointed in how the RFF rounds are turning out to be. I was hoping better since we added rules such as "add logic" and "do not assume things", but it seems that these rules are being abused.



To start, I have been reading some of the above posts, and I DO NOT like what is going on. First of all, ever since about 10 rounds ago, we made a rule called the "use logic rule". This was because some players decided to make illgical attacks that make no sense in which we could dodge or not, as they didn't seem to be realistic in our minds. Though that may seem to be the other user's fault, the attack can be mistaken, and it is not clarified enough, so that's why we made the logic rule.



However, 3 rounds later, a certain user (YOU KNOW WHO YOU ARE) decided to bring up other games' logic. Making an attack and finalizing it that it will kill you is annoying enough, but to mention it is -SOURCE- logic, and you pretty much cannot do anything about it, since they failed to do "something" just makes it worse. What if the user does not know the said attack in which the source of the attack came from? IT IS NOT FAIR TO THEM. This also adds up for the Don't Assume Rule, because you cannot go, "BAM! You are dead from -OBJECT-" as there may be ways the user can counter the attack. Also, to say a user that is not you dies from something because of -sourse- makes the game feel more overwhelming and unfair. Would you like to die numerous times for something you don't know and have it repeatedly? Probably not, because it gets more annoying and you feel more powerless.

Now, I'm not saying to godmod. Thing is, though, you are responsible for your own actions, and you can choose if you die or not. This is something that doesn't happen, though. Users will not say "they have died", but instead counter it. Of course, that is okay, but to survive forever just seems as though it is hopeless enough to do anything to a user because there is no point in fighting them if it won't work all the time.

You can, however, suggest the components of your entity, which is something I've started recently. I've made it clear that the attacks that is usually done to me is not my entity, so you will need to change entities. Examples that are included is, but not limited to Sparky's Shadow Form, 404's ability of Auditor, and some TimewornKaiju's attacks. (BTW this is kind of a dead giveaway on how to attack me so....)

Now, the attacks you guys make, however, need more clarification. I've seen some people say "I use -OBJECT- on -USER-", which may not be clear enough as we may not know what to do. That's why i suggest clarification, so people could have knowledge beforehand.



I suggest that if you are going to use an attack that is from another source, you clarify the attack solely on what it does, and say what is the source of said action. Or, if you are too lazy, the poor man's information is website links, though you need to make a specific one so they know.



Now, this is the part where I am more strict. There are some things that i didn't like, in which i saw now since my "2 day" departure. There was assumption of death, Overpowered Attacks which is to godmodding standards, Logic rules, clarification and controlling other user's attacks.

So, without further ado, I'm issuing warnings to the following people:



<p class="MsoNormal">Type: Sparky:

<p class="MsoNormal">- Breaking rule "Don't assume things"

<p class="MsoNormal">- Controlling others' attacks as well as entities (Assuming death and changing others' attacks, notably Sweg Dragon's)

<p class="MsoNormal">- Abusing -source- logic attacks (unclear clarification)

<p class="MsoNormal">- Continuously loopholing other's attacks by stating your position, which is rather annoying

<p class="MsoNormal">Shenron Weasley: 

<p class="MsoNormal">

<p class="MsoNormal">- Failed clarification of attacks after continuous reminders from us moderators

<p class="MsoNormal">- Attacking at an Overpowered rate, to the point of Godmodding, which is unfair and unequal to the RFF rounds

<p class="MsoNormal">- "Nullifying" actions by ignoring them (I'm not saying you should get hit, but you should at least mention those actions is some way so it doesn't exclude the user in anny way)

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<p class="MsoNormal">Suggestions to everyone:

<p class="MsoNormal">- Clarify your attacks, do not just state attack and someone if they don't know already.

<p class="MsoNormal">- If you are going to use a game's logic, state what the action does and what source it is from.

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<p class="MsoNormal">DO NOTE THAT while you cannot control other people's attacks, you CAN apparently end the attack as long as this action is not abused and is ended by the user of actions, not just a blatant move. You can technically destroy an attack from happening since this is not an RFF rule, but the reason why i say to not abuse it is so you guys can use it in moderation.

<p class="MsoNormal">Let's say someone returned after 3 months and made a new move. But then another user ends it by using something. That would be unfair, because the user just came.This is just one of the numerous examples of unfair destruction of attacks. In fact, all of those "nullification" attacks are unfair unless with a purpose, so if you are going to stop an attack, it has to be a number of actions.

<p class="MsoNormal">Now, i am gonna tell you guys about a rule change. Me and the other moderators have been discussing this, and people seem to abuse the Logic Rule. Now, i do not have the changes yet, but I am letting you know that since the rule is being abused, there will be changes.

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<p class="MsoNormal">Thank you

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<p class="MsoNormal">-

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<p class="MsoNormal">I RUSH BACK TO THE FIELD

<p class="MsoNormal">what did i miss?!

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<p class="MsoNormal">'I decide to start fighting the newest RFF player,  Sergiuszek, and shoot an Explosion Ray at him. The Explosion Ray, if hit, will, as the name suggests, cause object to explode.'