Board Thread:Geometry Dash Gameplay Discussion/@comment-24917829-20150417210958

So I'll start from somewhere:

EDITOR IMPROVEMENTS:

- Changing default colors for certain object type, so you don't have to change the color for every single object of that type.

- Deselect a single object of selection, instead of deselecting the entire selection.

- Swipe mode not working for certain objects (start pos, background color...) - sometimes it gets annoying...

- Rotate/flip every object of selection instead of rotating/flipping the entire selection (A separate function, keep the old rotate/flip function rotate/flip the entire selection as it does)

NEW OBJECTS:

- Dash Ring (Orange or green; Forces you in the direction of current gravity, making you instantly start falling in the max falling speed)

- Dash Pad / Sticky Pad (Same color as the Dash ring; prevents you from jumping)

- One-Way Platform (The platform you can jump on from down, without dying on head-hit...)

- Combined Portal (Edit object will show menu similiar to Start Pos' menu (+ mirror if it's not in it). Checkbox will have three states: Checked - the portal will change this to what checkbox says (flip gravity, big size); Unchecked - the portal will ignore this; Crosed - the portal will change this to the opposite of what the checkbox says (normal gravity, big size). The portal's appearence will be based on its settings)

SOCIAL:

While these are absolutely unneccesary, I'll post them:

- Friends list (Add friends to the list, see if they're just playing, message with them, anything you can think of)

- Ranks (Based on star count, followed by I, II, III, IV ..., X based on the star %s left to next rank. Not useful, but might be nice... And let's give out "The Geometrized One" for 50k stars!)

- Teams (Haven't thought too much about this... Just like guilds/clans/anything in other games.)

- Duels (Challenge your friend! Choose one of duel types: "Conquerors" - Who can first reach certain percentage (100% by default)?; "Survival" - who can last longer with certain amount of attempts? (Based on average percentage, to prevent connection errors affecting results); "Long run" - who can get more far in certain amount of attempts / certain time?)

ULTIMATE SOLUTION:

I think that I can solve both advertisement comments flood and losing cool levels just because authors can't beat them in normal mode. And practice mode is enough to prove that it's possible, so...

- Judgement mode - Upload a level that has been verified in practice mode. The difficulty icon will be banhammer. The first player to finish it in normal mode will be "Tester" of that level, and his name will be in level info (Which also partially solves the advertisement problem.)

The level flood is caused by 1-object-like-begging-thing-called-levels-by-their-authors. So this shouldn't cause even more stupid flood...

''This is how far I was able to get. I have much more things to share, but I can't think of anything right now.'' 