The Seven Seas

The Seven Seas is the first level of Geometry Dash Meltdown and the first level to hold an Easy difficulty. It was released during the Update 2.0 period of Geometry Dash.

Description
The Seven Seas introduces blocks of many designs, slabs of many designs, spikes of many designs and sizes, fake spikes, fake slopes, animated thorns, monsters, sawblades, lots of cosmetics, triggers, glow feature, keys, cube form, which jumps when being tapped and ship which flies when you hold the screen. The Seven Seas is both a castle themed level and a pirate themed level.

Secret Coins

 * The first secret coin is located at 22% and is collected as the cube. As the player jumps over a set of double spikes, instead of dropping, they will have to jump again. A secret passageway is revealed and inside is the first coin. They must make sure to jump out of the secret route to land on the next block in the normal route, otherwise, the player will fall into the spikes below.
 * The second secret coin is located at 37% and is collected as the ship. A secret passage is located in the sixth pillar hanging from the ceiling. (Prepare to go up at around 34%) The player must fly through this gap to obtain the coin, and then fly back down to the normal route.
 * The third secret coin is located at 80% and is collected as the cube. As the player reaches a third staircase leading upwards, instead of jumping to the following platform, drop to a different route, where the coin is located. Upon collecting the coin, a jump pad will emerge leading back to the main route, in which the player must make a timed jump to reach it.

Trivia

 * The Seven Seas takes 1:36 and to complete requires a minimum of 83 jumps.
 * It is currently the only level that has a key for no real purpose