Board Thread:Off Topic/@comment-26877467-20180411053142

I updated a few of the rules.

Rules
You ready for a race?

The first player to reach the finish line wins. There will be obstacles all throughout the race, typically placed every 150m. You all have godmodding abilities, which means you can do anything, but there are some rules in place as to what you can and can't do:

On average, you will run 15m every round. You can change that to be more or less for other players, but you can't make the difference too dramatic. Leniency on the limits will be directly related to the creativity of the move. For example, speed boots will give you a little extra speed. Super speed boots will give you the same amount of speed as regular speed boots. But a rocket powered skateboard would do better then both, since it has a higher uniqueness.
 * No damaging of the race.
 * No obliteration/destruction/damage to the pre-placed obstacles.
 * You can spawn things, and certain ones may remain there until the end of the game.
 * Nothing larger than a cozy, 1 story house.
 * You can't become invincible
 * Avoid time manipulation please
 * You cannot die
 * You cannot force other players to not exist
 * No indestructible objects
 * Avoid creating objects that just block movesets, in other words, "anti-x" devices. If you want to stop other players from using an action, consider what conditions must be true for that action to succeed, and invalidate one of them with an object that's real or fictional. Don't just make one up on the spot to suit the occasion.
 * Nigh-invincibility and nigh-indestructibility will be rounded up to invincibility or indestructibility and will not be permitted.
 * Avoid using terms like "The player ahead of me." If there's a tie, I dont know which one to pick. Also, guessing where players are halfway through an update is hard.
 * Avoid using "at everybody." If this isn't an area of effect attack that would engulf everybody, and you're just doing the same attack to several different people, this will instead be nerfed to just a few people.
 * Just, in general, it is preferred if you say your targets by name.

You can't send anyone back to the start.

Actions will be evaluated in updates, in the order they were posted, unless two actions come from the same person, in which case the order may be jumbled. The results of your actions (eg. hit, miss, interrupt) will be determined by me and the order they are evaluated. Some of your actions will end up having unexpected results. If you post too many actions, you'll rush through them and they will all lose effectiveness, or you'll have to slow down to perform them all.

Certain actions will remain in the game indefinitely, and others will only last for a few turns.

This game has a feature called events. Events are effects that get applied to everyone regardless of their distance. Events will typically be in effect ~10% of the game, and will last around 3 to 9 turns. Gaps in between events will be around 7+ turns.

If you join late, you will be placed 5m before the last person.

@Psychomaniac14 Sure, I'll control you. I'll do low level stuff, like climbing over something. I won't make you summon or attack at all, though.

Actions - 18
Wreewspoorch begins mowing the right grass, extending the width of the racetrack from 210m.

Sonar553 hurls an axe at a tree at 240m. It falls over onto the track.

Btd456Creeper whacks Vaguebuild on the head with a frying pan, knocking them over and making them dazed.

TheContestant437 osijwuqjdnxnuw.

Aggron... Just Aggron becomes a bullet bill. Everyone they pass will get knocked aside.

404 found stops the airspeeder (coincidentally right before crashing into the trees) to plug in an HDMI cord into their eyes. The cable is plugged into a microcomputer that's hooked up to their brain and presumably has a camera for them to see with. This surprisingly works. After the HDMI cables are plugged into their eyes, they set the airspeeder on autopilot while the connect it to the computer, correcting their collision course with the trees.

EpicToast tries to throw EpicToast 2 at Psychomaniac14, but EpicToast is above ground and Psychomaniac14 is underground.

EpicToast tries to ride on their drone, but it's disabled from water damage.

EpicToast clones themself again, creating EpicToast 3.

XXPhoenix888 opens up a bag of waves (Geometry Dash waves) and throws them backwards. They're small, but they all crash into S0mePVZfan, slowing them down. They felt prickly.

Vaguebuild shoots Btd456Creeper. 25% chance to miss...

26! It hits, and slows Btd456Creeper down.

S0mePVZfan rains down firey rocks on 404 found, XXPhoenix888, Wreewspoorch, and Ointiteoderfla12. TheContestant437 pulls out a fireproof umbrella anyways. XXPhoenix888 uses their Blade of Justice to shield themself from a firey rock.

Psychomaniac14 opens a portal to a universe full of health potions and takes one.

The Ender Dragon attacks a random player. [1-15]

14! Player 14 is Btd456Creeper. They attack with... [1-3]

3! Breath attack! This hits everyone on the same spot as Btd456Creeper as well, being just Vaguebuild.

Psychomaniac14 reaches the end of the cave and resumes the race from 210m.

Sonar553 uses a super-strong magnet to steal XXPhoenix888's Blade of Justice.

TheContestant437 uses a golden musroom repeatedly.

S0mePVZfan uses a buffered analgesic to cure their high impact.

Psychomaniac14 replenishes the oxygen in their aerodynamic shield.

Sonar553 throws a cufflink bomb at Pillar D, dealing 5 damage to it and destroying it, and since they are currently at Pillar D they also deal 5 damage to the Ender Dragon. The hit was done in a way that Obsidian Pillar D topples onto the track.

XXPhoenix888 summons Youtuber's ships (from Geometry Dash) to swarm attack the Ender Dragon. They deal 5 damage, and all crash.

Psychomaniac14 plugs in Aether Energy Converter™ into their Alcubierre drive, draining the Aether Energy from the surrounding environment, creating an area of low pressure in the Aether Energy field, which will increase the risk of natural disasters. There's a new entity now, the Natural Disaster Clock, which will have a chance to decrease every turn, and the chance will increase every turn Psychomaniac14 continues to use the Aether Energy Converter™. The current chance when the NDC reaches 0 will determine the intensity of the natural disaster. (Delaying Natural Disaster for a long time for now, since that'd be another event, and we've already got one and a break time afterwards booked)

Aggron... Just Aggron knocks Oiniteoderfla12 aside.

The Ender Dragon attacks Sonar553 with... [1-3]

1! An ender charge!

Sonar553 stops and shoots an arrow at 404 found's airspeeder, causing a fuel leak.

404 found makes the most of the remaining fuel by flooring it, getting as far as possible before it all spills out.

Sonar553 stops and becomes a Flareon.

404 found crashes into the fallen tree, ruining their airspeeder.

The Ender Dragon regenerates 10 HP from the obsidian pillars.

The caves are still flowing with water, but not strongly enough to provide any boost now.

The fourth obstacle is a flock of vultures, and they seem to be hungry. They probably will be more vicious earlier than later since they will have started eating then.

Current Standings
Players:

'''Aggron... Just Aggron': 210m, 7th place''


 * Mirror armor (loud)
 * Piloting a helicopter (wind interference for those nearby)

XXPhoenix888: 240 m, 1st place
 * Hoverboard (water damage, 3 turns left), on top of another Hoverboard
 * Recovering from high impact (1 turn left)

S0mePVZfan: 225m, 4th place


 * Flaming

Sonar553: 230m, 3rd place


 * Has a flying carpet (soaked, too heavy to fly, 2 turns left)
 * Recovering from high impact (1 turn left)
 * Blade of Justice, helicopting with, capable of launching fireballs and daggers
 * Ender Charge
 * Flareon
 * Safari planned next August

404 found: 240m, 1st place


 * Inertial Dampener with High Energy Focus (water damage, 3 turns left)


 * Extra Inertia
 * Omnikey
 * Mechanical eyes that make Sonar553 look like Invader Zim (water damage, 3 turns left)
 * Blind as a result
 * Plugged into mind-operated microcomputer with camera via HDMI
 * Recovering from high impact (3 turns left)
 * 2nd degree burns

Oiniteoderfla12: 205m, 11th place

CookieCookieNomNom: 150 + 50m (192.9m), 14th place
 * Hoverboard (water damage, 3 turns left)
 * Glue-repelling shoes
 * The Rocket (half-water damage, 3 turns left)
 * Expresses emotions throught the Geometry Dash difficulty icons.
 * Current face: Normal
 * Motivation: Fellowship
 * Medic
 * From Team Fortress 2
 * Heals
 * Gun has water damage (3 turns left)
 * 100% Übercharge
 * Recovering from high impact (1 turn left)
 * 2nd degree burns
 * Has to get back on the track next round


 * Burned (get this healed)
 * 3rd degree burns
 * In caves
 * Drowning (1 turn of air)

Vaguebuild: 185m, 15th place


 * Rocket Launcher
 * Only in underwear
 * Ate something spicy
 * Zim ability (flight and lasers)
 * Missing intestines
 * Has slinkies within abdominal area
 * Recovering from high impact (3 turns left)

TheContestant437: 200m, 12th place


 * 2nd degree burns
 * 3rd degree burn
 * Jetpack (water damage, 3 turns left)
 * Jetpack (waterproof)
 * Toaster (water damage, 3 turns left)
 * Fireproof umbrella
 * Recovering from high impact (1 turn left)

Psychomaniac14: 225m, 4th place

EpicToast: 210m, 7th place
 * Alcubierre drive (space compressor) with EMP armor and Aether Energy Converter™
 * Wearing hydrophobic cellulite cloak
 * Aerodynamic shield (10 turns of oxygen left)

EpicToast 2: 210m, 7th place
 * Has a drone (water damage, 4 turns left)
 * Mirror (cracked)
 * Recovering from high impact (2 turns left)

EpicToast 3: 210m, 7th place
 * Recovering from high impact (2 turns left)

EndermanR169: 195m, 13th place Btd456Creeper: 185m, 15th place
 * Recovering from high impact (2 turns left)
 * Train-SUV-TankMech with lasers capable of flight (175/200 HP)
 * 2nd degree burns
 * 3rd degree burn
 * Bungled up

Wreewspoorch: 220m, 6th place
 * Shot
 * Banana peel
 * 15 meters


 * Recovering from high impact (2 turns left)
 * Mowing
 * 2nd degree burns

 Entities: 

Marble pit: 50m

Fake finish line (experienced by 1 player): 55m

Crater: 75m

Obsidian pillar group (off to the side) (at pillar + attack = 5 damage to Ender Dragon):

Submarine: 165m (60/80 HP)
 * Pillar B: 170m (5/5 HP)
 * Pillar D: 235m (destroyed, blocking path)
 * Pillar E: 265m (10/10 HP)
 * Pillar F: 290m (5/5 HP)
 * Pillar G: 275m (5/5 HP) (waterproof)
 * Pillar H: 220m (10/10 HP) (waterproof)
 * Pillar I: 310m (5/5 HP) (waterproof)
 * Pillar J: 245m (5/5 HP) (waterproof)

Ender Dragon: 80/80 HP (current pillar: E)

Mowed right grass: (210m-225m)

Fallen tree: 240m

Natural Disaster Clock: 10 turns (10% chance, +5% each turn)

Event:

Ender Dragon: Will do 2 attacks each turn. Attacks can be Ender Charge, charge, or breath attack. Ende Charge and breath attack do splash damage, and breath attack lingers for 1/3 turn. 1-4 pillars, 5 regen; 5-8 pillars, 10 regen; 9+ pillars, 15 regen. If current pillar is destroyed, 10 damage.

Map:

Starting line (0m)

1st obstacle (100m)

2nd obstacle (150m-160m)


 * Caves (70m long, reconnects at 210m)

3rd obstacle (200m)

4th obstacle (250m)
 * Ballistic Shield blocker

...

Finish line (1000m)

You guys are gonna want to focus your efforts on the pillars rather than the Ender Dragon itself for now.

Wreewspoorch stops and launches a grenade back at Pillar B. 