Board Thread:Off Topic/@comment-30759860-20170102151933/@comment-32684847-20170103054757

Do note that Hex Shields are made from mixtures of Quartz and Diamond. And their sharpness scale, I believe, is 7 and 10. (If I am not confusing Quartz with Topaz).

The damage for the hex shield being stabbed at someone by a point is 15 damage per Km/h.

We make km/h the algebruhic sign, n

If we were to multiply the sharpness of the material (which is scaled at 8.5), and add the sharpness of diamond, then dividing the difference of the sharpness from 10 (2.5), you have the formula:

15n(8.5+10)÷2.5

15×1(8.5+10)÷2.5

=15 (18.5)÷2.5

15 × 7.4

=111 damage per km/h

To find out the damage when at 45 km, just multiply 111 by 45.

111×45 =4995

4995 HP

Normally, stab attacks can only reach up to 30, and you have to wait the next 15 turns to use that ability for that speed. For every km, the wait time is ½ of the speed. 50/25, 68/34, etc.

111×30=3330

But considering this is RFF, and not BtC, I don't care about damage.

Oh, and I will mention, that the HP per hex shield is increased to 11500. (Would be only 2500 in BtC but that doesn't exist in there any so there is no point in promoting Hex Shields to BtC)

Don't abuse the Hex Shields, okeh?

I am too lazy to make any more detail about the Hex Shields. Except they are hexagonal in shape.

Oh yeah, 10 Hex Shields = Hex Blockade (surround you like a barrier, protecting 115000 HP., Protecting you from attacks coming from back.)

Get ready for my next weapon invention, coming in the next 50 threads! (Probably not as good) -

I await resistance.