Jumper

Jumper is the seventh level of both Geometry Dash versions and the first level to be rated "Harder" as of Update 2.0.

Description
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting simple jumps, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in harder levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, before expanding once again, and being immediately followed by a ship sequence containing scattered spiked blocks. The final cube sequence initiates with jumps similar to the beginning, before another switch to antigravity, and one final switch to normal gravity at the very end.

Secret Coins

 * The first secret coin is located in the second upside-down ship segment at 36%. Instead of avoiding the first spiked tower, aim for the centre, and slip through the one-block gap to receive the coin. This coin may be difficult for new players not familiar with the upside-down ship.
 * The second secret coin is located at 43%. After completing the first ship segment, you must complete numerous successful jumps. You will eventually see an alternate route raised above the normal route at 42%, and instead of dropping down at this section, jump through a transparent block. After passing it, jump twice to receive the coin at, and drop safely as to not hit the spikes back on the normal route.
 * The third secret coin is located in the second and final ship segment at 68%. You will encounter numerous blocks with spikes facing towards you which you must avoid. Fly low, and after two mid-air spikes on the bottom layer, go under the third spike of a similar placement (or 13th spike in total) and collect the final coin.

Trivia

 * Jumper's difficulty was insane until Update 1.9.
 * Jumper is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
 * Jumper has the most amount of background colour changes out of all the original levels, totalling to roughly 18 changes.
 * The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper, created by Matt Thorson.
 * Completing the level takes 1:29.