Thread:Mew Pur Pur/@comment-26822753-20171220185700/@comment-26498914-20171221002451

You must be mistaken, I never really mean it when I talk harsh like that. But as much as you have written, I hate it when people look randomly at the stats and think they are "a bit too much for this elixir". It's just as illogical as comparing counters to how strong the card is, or comparing the concept of the card to how strong it is. Graveyard is countered by everything, does this matter? Night Witch is a spawner of flying troops, but as we saw, this doesn't break her for she was balanced eventually. Same with Hog. Looking through the stats and considering them doesn't give much more than what a random guess about the balance of a new card does (and we have been right about the balance of new cards only like 45% of the time: That's barely better than guessing). So, this-as always-leaves the word to effectiveness of the card, and that leads us to its win and use rates. Use rates are high and win rates are ideal. The last nerf wasn't very necessary, but fine given the very high use rates and I'm happy with it. Looking through battles, I constantly see situations when the hog would have got another hit if it wasn't needed.