Board Thread:Off Topic/@comment-25406802-20180605051243

he adventure continues. - =RULES= - The Enigma is a "simulated" storytelling game where it bases off each of your actions. In certain areas you would have to make simple moves on your own to all making one move in unison. This may include the ability to fight and fend off enemies, or the simple movement of teamwork.
 * 1) Abide by the FANDOM policies.
 * 2) No Political References
 * 3) No killing others, especially yourself
 * 4) No altercations
 * 5) Make sure to respect everyone and their actions.

It is possible to die in this forum game. However, death does not eliminate you from the game. Instead, it is counted in your records and will be tallied until the end of the forum game. When does the forum game end? We'll see. - =ITEMS= - Flashlight: Used to see in the dark. There is enough battery for it to sustain 30 turns of leaving the flashlight on. If it is turned off, the 30-turn count will not be used. Requires 3 AAA batteries

Electric Laser Blaster: This is a special firearm that shoots lasers. It requires charge in order to function. The blaster can be charged via plugging into a wall or a spare battery. Requires 3 AAA batteries.

Current Charge: 40% (8 turns)

AAA Batteries (3 in total): Spare batteries to use

Dull Pickaxe: A Pickaxe that has been worn out and isn't very sharp, but still useful. A lot of scratch marks are intact, and a few pieces are missing.

Duct Tape: A tape that can seal strongly.

Mysterious Note: Found stuck to a part of a table. The note seems to be against humanity, and has a pink and white bow placed around it.

Pocket Knife: A somewhat sharp knife that can flip 90 degrees on either side. Seems more like a swiss army knife in that case. =Unnamed Location Rooms= - Room 1: - - - - - - - - - - - - - - - - - - - -                                  - -                                   - -                                   - -                                   2nd -|                               Room -|                                 - -                                   - -                                   - -                                   - -                                   - - - - - - - - - - - - - - - - - - - -

Room 2: - - - - - - - - - - - - - - - - -                            - -                             - -                             - -                             - 1st                           - Room                         - -                            - -                             - -                             - -                             - -                             - -                             - - - - - - _x_ - - - - - - - - - -   STORAGE        - -      ROOM        - -                  -  -                   -  -                   -  - - - - - - - - - - -

LEGEND: ___ : closed door

_x_ : open door

Room 3 - - - - ___ - - - -                                                             N - >               -                                                            W   E -XXXXXXXXXXXXOOXXX-                                                              S -XXXXXXXXXXXXOOXXX- -OOXXXXXXXXXXXXXXX- -OOXXXXXXXXXXXXXXX- -XXXXXXXOOXXXXXXXX- -XXXXXXXOOXXXXXXXX- -                - -     3rd Room   |- -               |- -XXXXXXXXXXXXXXXXX-

> = Lever OO = Platforms XX = "Bottomless" Holes

- =PLAYER LOG=

Player Log:

Airtoum

Deaths: 1

Group Failures: 1

404 found

Deaths: 1

Group Failures: 0

Aggron... Just Aggron

Deaths: 1

Group Failures: 0

Type: Sparky

Deaths: 1

Group Failures: 0

Btd456Creeper

Deaths: 1

Group Failures: 0

Total Failures: 1

Total Deaths: 5 -

3primetime3 inserts the key into the cylindrical pole. It fits in.

The team hears a mechanical hrrr-ing sound. Part of the cylindrical wall flips itself and shows a screen.

A keyboard props out as well. However, they keyboard only contains arrow keys. The rest of the keys, except for Shift and Caps Lock have been removed.

The screen asks: Enter Room Number. 