User:ZOptic

What's up? My name is...well, you already know it, considering it's in big letters on a blue bar, but welcome to my page. I'm usually on chat from 4:00 P.M to 9:30 P.M on weekdays, and I'm on a lot during the weekends. Feel free to shoot me a message if you have any questions. If I think you're actions are awesome or you're just a good person overall, you may be awarded an awesome coin similar to the banner above the intro. Believe me, it's a noble honor. ;)

MY THOUGHTS ON LEVELS IN GEOMETRY DASH:

Stereo Madness: The very first level my thumb ever touched...it still blows me away to this day. The level perfectly introduced the basic know-how of Geometry Dash, with its simplicity and its great soundtrack.

Back on Track: Basically Stereo Madness on steroids.

Polargeist: Great soundtrack, great level design, but most of all, WHAT ARE THOSE YELLOW THINGIES?!

Dry Out: Imagine the fact that I could barely jump and fly a ship, and they decide to THROW ME UPSIDE-DOWN LIKE I WASN'T ALREADY TERRIBLE AT THIS GAME. Great soundtrack, I could always listen to it, love the intro.

Base After Base: Eh, this one was okay. There was really nothing special about it.

Can't Let Go: Oh, baby, that piano still gives me chills after all these months. Perfect level design, always a good challenge for anyone. Back in the day, getting past the upside down section was a myth at my school!

Jumper: This level is okay, it's still fun to play through every once in awhile.

Time Machine: Oh boy, even getting halfway through was impossible to the people at my school. You even got 40% on this level, you were the most popular kid at school for a day. And who wouldn't want to compete it? The music just makes you want more. The level is sublime! What else can I say? This level set the bar to what the full version had to offer when people completed the lite version. Those mirrors could make anyone dizzy and wonder how you ever got past that part. We would be passing around our phones at lunchtime trying to get farther than the other. I was that one kid who did it first. Not only is the music memorable, the level itself is great!

Cycles: TRIPLE. SPIKES. EVERYWHERE...for the first 20 percent or so. The music is pretty good, and it had me scratching my head at what that weird spiky ball thing is. It's pretty much straight forward after you master that ship part.

xStep: Why this is rated Insane, I have no clue. Cycles was harder than this level. The soundtrack is okay, probably a 4/10. The level is pretty challenging, but as I've said before, Cycles is harder.

Clutterfunk: Oh man, that clarinet at the beginning...What was I talking about again? Oh yes. This level gives anyone a good challenge. I still can't complete it on my first try. I just love the level in general. The soundtrack always makes me come back, and this level's music drops more than my balls do.

Theory of Everything: Dang this level is freaking hard...for the first 15 seconds. Everything after that, just put on a bit of practice and you're good. Not much else to say. Could be rerated as "Harder"

Electroman Adventures: I'm a sucker for 16-Bit music, and Waterflame freaking nails it with his score this level. The level is sooooo in sync with the music it's mortifying! Anyone can just pop in some headphones and listen to yourself dominate this level, because it's really not that hard once to put a couple hours of practice into it.

Clubstep: Alrighty then, when we first unlocked this level the first difference we say was that angry demon on the left side of the level name. What did that mean? Once we gone through 1000 attempts everyone knew what it meant. It's not too hard, it is a pretty hard level though. It's just a lot of patterns you need to memorise.

Member of Interstellar Geometricians.

 My status:  Sort of active