Board Thread:Off Topic/@comment-28741271-20160423123841/@comment-28741271-20160504032657

Overview
This game's setting will be Science Fantasy. Since the title sounded too modern for a fantasy game.

This game won't be serious all the time. It'll have some comedy in it.

This game will have Magitek.

There will be humans that are interested to this planet mainly because the want to study about magic.

Humans are mastered in technology. Inoxians are mastered in magic.

It'll involve some time-travelling since there's time element.

Inoxis is warmer than Earth. In Inoxis, ice only exists underground. Ice is considered sacred by Inoxians.

Also, there are far more poisonous plants there than on Earth. Inoxian grass are mildly poisonous.

There's a mineral in Inoxis called Phlebotinum. Organisms that touch this crystal will be able to harness magical powers.

Plot
Year 2100.

Humanity has colonized Inoxis.

The Inoxians welcomed them to their homeworld. Mainly because they possess something that the Inoxians doesn't understand: Technology. And because they want to share something with Humanity: Magic.

One day, a scientist named Gordon Black went to the deeps of the Inoxis, due to the great interest of this planet. Until one day, he disappeared without a trace.

Members of an organization called 'Firehawks' were dispatched within this planet. The group consisted of both humans and Inoxians.

And then they found him, he was absorbed by an unusual Ignis.

The Firehawks engaged him in a battle, but they were was easily defeated. And then the entity escaped.

Fortunately, the Firehawks survived.

An Inoxian member of the Firehawks began telling their teammates Inoxian mythology.

The entity is identified as a mythological figure named  Zadimus, the Corruptor.

It turns out that Gordon accidentally released him by getting too close to the Phlebotinum crystal that imprisoned him.

Zadimus is known as the most powerful spellcaster in Inoxis. He has completely mastered magic. He can control fire, water, air, earth, plant, lightning and time. And he can mutate organisms at his very own will, turning them into his mindless slaves.

He learned that his power was not enough to travel to other planets. Thus, he looks forward into learning about technology. And thus, he will absorb humans he come across to gain knowledge about technology and to gain more power.

Unlike other Ignes,  Zadimus is immune to water. However, his only weaknesses are ice and cold temperature, which are very rare in Inoxis.

However, there's a legendary Ice Orb called Gelu. It's said that it has enough power to defeat Zadimus.

And because of that, the Firehawks must find Gelu in order to defeat him without sealing him.

However, Zadimus will stop at nothing to defeat those who oppose him.

Gameplay

 * Status: FINI SHED
 * This game takes place on the world of Inoxis.
 * Firestruck is a turn-based game where each actions made has a consequence.
 * Players will start as a member of Firehawks.
 * Players will start with 30 HP.
 * You get 5 actions every turn, and each consequence will impact the player(s) greatly, directly or indirectly.
 * There will be a 'map' written with "code" to track everyone's location and people have the ability to travel somewhere in a certain amount of time using a certain amount of actions.
 * You roll a dice to fight and 6 numbers are on them. The numbers are 1, 2, 3, 4, 6, and 8.
 * There is a red line and if you step on it, then you die. That line is known as Brexus Ravine, which is home to ferocious monsters that can emerge from it.
 * In order to get past the Brexus Ravine, you need teleportation or flying entities.
 * You can spend actions to charge your attacks, which are blasts of fire that can travel in 16 different directions. These blasts will travel three times the amount they were charged or until obstructed by a wall, player, object, or entity.
 * If this blast hits a player, you and the player have to roll the dice. If your dice result is greater than theirs, then they take 5-15 damage.
 * There are different kinds of regions to go. Some of the endgame regions are the volcanic region and Gelu Caverns.
 * Each region will have at least 1 boss.
 * There are items that allow access to elements other than fire. These items are called 'Elemental Orbs'.
 * Elemental Orbs allow access to a random element upon collection.
 * There are 7 elements in the game. (Excluding ice.) They are ineffective against themselves. Strong = +100% damage. Weak = -50% damage. Extracted from Airtoum's element system:
 *  Fire : Doubles the damage dealt with fire blasts. Strong against Plant and Air. Weak against Water and Earth.
 *  Water : Halves the damage taken from fire blasts. Strong against Fire and Earth. Weak against Plant and Air.
 *  Air : Allows flight. Strong against Water. Weak against Lightning.
 *  Earth / Plant : Surrounds you with a poison aura. And makes you immune to poison. Earth is strong against Lightning. Plant is strong against Water.
 *  Lightning : Add electricity to fire blasts. And the fire blasts will have a chance to stun the target. Strong against Water. Weak against Earth and Plant
 *  Time : 2 additional actions. Strong against none. Weak against none.
 * Players can craft their own weapon. They can upgrade it, too. There are weapons that are infused with different types of elements.
 * In order to craft a weapon, you need to have 2 metal bars (found in boxes), and if you want to infuse an element into it, you need to have that element, and give it up.
 * Weapons require you to be 1 space away from someone to use, but they deal 2 times more damage.
 * Elemental changes to weapons: (For elemetal strengths and weaknesses, see above.)
 *  Fire : Chance of burning the target. Lots of extra damage.
 *  Water : Chance of wetting the target. (Lightning damage increased. Fire damage decreased.) Wetted targets's fire blasts are 1/3 the length they normally are.
 *  Air : Chance of knockback. (Knock the target 1-5 spaces away from the attacker.)
 *  Earth / Plant : Chance of poisoning the target. (Machines/Robots, golems, and undead are immune to poison.)
 *  Lightning : Chance of stunning the target. Extra damage.
 *  Time : Chance of immobilizing the target or slowing it down. (Auto crits ;Evasion/dodge rate decreased.)
 * Races: Players can create their own races. Each race will have different special abilities. Upon choosing your race, if it has not already been created by any of the other players, you get to create it. If you create a race, include its strengths and weaknesses in mathematical terms (45% chance to stun with fire blast, lightning damage recieved deals 4 extra damage, water damage dealt deals 4 extra damage, etc.) The races shouldn't be too OP.
 * Players can side with anyone or any factions. They can betray their teammates. They can even side with Zadimus.
 * Game Master = Airtoum

@Sweg

Nah. Since Dungeon Master's role is to keep players together, so I removed it. I think players should have more free will.

I think it's ready.

Agree?