Thread:TimewornKaiju/@comment-26336673-20161207205544/@comment-27121914-20170116030231

Sorry for the late reply.

(Nerf if too OP).
 * Phase 2: After it reaches 1500 HP (or 50% of its max HP), it'll lose its machine guns and sunglasses, then it'll transforms into a spider-bot. It'll gain new abilities while retaining some of its old ones, except Shoot-down and Stationary.
 * Evasive Maneuver: (Passive) Gains 15% dodge rate/agility, will stack with Watchful Gaze. Upgrades to Evasive Maneuver+ in Phase 3.
 * Laser Shot: Shoots a laser from its camera lens, 15% chance of immediately killing one player.
 * Homing Missile: Its missiles are designed to destroy weak armors. Can be shot down. Takes 3 turns to recharge.
 * Big Brother is Watching: Increases its accuracy against an entity for 50%, lasts for 3 turns.
 * Smile for the Camera!: Blinds an entity with its flash for 3 turns. Takes 2 turns to recharge.
 * Phase 3: After it reaches 600 HP (or 20% of its max HP), it'll loses its spider legs, but it'll levitates and begins to act more like a drone.
 * Flying: Immune to ground-based attacks.
 * Watchful Gaze: Reduced to 25% and lasts for 2 turns because it can't watch its targets very well if it's moving all the time.
 * Evasive Maneuver+: (Passive) Gains 30% dodge rate/agility, will stack with Watchful Gaze.
 * Illusions: It creates illusions of itself for 1 turn, making its enemies more likely to miss and get confused.
 * Laser Barrage: Shoots 5 lasers at random entities, each laser projectile has 10% chance of immediately killing one player. Can focus on a single entity if it sees that entity as a huge threat.
 * Teleport: Teleports away right before an attack hits it. Can only dodge one attack, and is weak against to multiple attacks at once.Takes 2 turns to recharge. Will not consume an action point.
 * Action Points: Has 2 APs each turn during this phase, meaning, it'll be able to perform 2 moves in 1 turn.
 * Self-Destruct: When it's defeated, it'll explode, dealing heavy damage to unfortunate entities caught in its blast radius, especially the entity that dealt the final blow in close-range.