Board Thread:Off Topic/@comment-17897872-20180712203442/@comment-25406802-20180714104144

++ Press Start

-- Fingerdash

-- Airborne Robots

(Pretty much Blast Processing should be the level that deserves to win at this point. Unlike the other levels, it's well made and has a good consistency of deco and gameplay throughout the level, while the deco in others as well as gameplay at times become inconsistent every now and then. Fingerdash felt empty for me near the last 50%, as I'm pretty sure much more could have been added to make it stand out. Airborne Robots... Actually not bad. But I'm smiting it for that one ball part that felt continuous, which I found tedious. I really do like Press Start for it's new 2.2 mechanics, but I do have to admit it's also empty. Nevertheless I hope to see it come second, or third to Geometrical Dominator. That level is one of the levels I enjoyed the most of all the 21 levels to be published)

-- Colorful Overnight

-- I built a Level

(These two levels do not stand out in my mind compared to Hyperio Technia and Mastergame. Hyperio Technia is a MC started by ML500, and includes a number of users who are or were members of this wiki, so I find it pretty significant. MasterGame... do I really need to say anything? Serponge took it upon himself to create a whole new game in Geometry Dash with in-game mechanics and a storyline to it. While it isn't revolutionary since you can't expect other users to follow the same thing as well, it shows how you can pass the boundaries of creating and make something really unique. Torpedo is a pretty good level by CosmicSabre. I don't expect it to win, but I don't think it deserves to be the lowest.)

Brackets are just my opinion. You don't have to agree with me. Just wanted to share.