Board Thread:Geometry Dash Gameplay Discussion/@comment-25769875-20160102102106/@comment-25930937-20170131102645

1. Back on track (easy) - easy rocket parts and no triples 2. Stereo madness (easy) - like bot but with 2 triples 3. Base after base (normal) - not as fast as pg or do 4. Polargeist (normal) - rocket parts and coins are annoying 5. Dry out (hard) - fast paced with annoying coins and a lot of jumps 6. Can't let go (hard) - like dry out but faster 7. Cycles (hard) - annoying rocky parts, but everything else is pretty straight forward 8. Blast processing (hard) - no upside down rockets. Wave parts are easy 9. Jumper (harder) - upside down rockets are my biggest weakness 10. Xstep (harder) - ball and rocket parts are pretty straightforward 11. Time machine (harder) - triples everywhere 12. Electroman adventures (harder) - small rockets are easy 13. Clutterfunk (harder) easy to get the hang of, but upside down rockets 14. Fingerdash (harder) - spider is pretty difficult 15. Geometrical dominator (harder) - blind spots 16. Theory of everything (insane) - too much to memorise easily 17. Electrodynamix (insane) - upside down rockets and high speeds 18. Hexagon force (demon) - too many alternating patterns. Need perfect timing 19. Clubstep (demon) - memorise and you will be ok 20. Theory of everything 2 (demon) - not as fast paced as deadlocked 21. Deadlocked (demon) - very confusing, fast paced and moving objects just throws you completely off