Board Thread:Off Topic/@comment-26877467-20180322053421

I added a few rules. Also, quit trying to find loopholes around the rules. Blatantly overpowered actions will be ignored, because otherwise they would severely tilt the game to be one-sided. One-sided games have no tension, since you know who is going to win. Additionally, overpowered actions bring on power creep.

'Actions posted in the last thread will carry over to the next update. This is not an update.'

Rules
You ready for a race?

The first player to reach the finish line wins. There will be obstacles all throughout the race, typically placed every 150m. You all have godmodding abilities, which means you can do anything, but there are some rules in place as to what you can and can't do:

On average, you will run 15m every round. You can change that to be more or less for other players, but you can't make the difference too dramatic. Leniency on the limits will be directly related to the creativity of the move. For example, speed boots will give you a little extra speed. Super speed boots will give you the same amount of speed as regular speed boots. But a rocket powered skateboard would do better then both, since it has a higher uniqueness.
 * No damaging of the race.
 * No obliteration/destruction/damage to the pre-placed obstacles.
 * You can spawn things, and certain ones may remain there until the end of the game.
 * Nothing larger than a cozy, 1 story house.
 * You can't become invincible
 * Avoid time manipulation please
 * You cannot die or cease to exist
 * No indestructible objects
 * Avoid creating objects that just block movesets, in other words, "anti-x" devices. If you want to stop other players from using an action, consider what conditions must be true for that action to succeed, and invalidate one of them with an object that's real or fictional. Don't just make one up on the spot to suit the occasion.

You can't send anyone back to the start.

Actions will be evaluated in updates, in the order they were posted, unless two actions come from the same person, in which case the order may be jumbled. The results of your actions (eg. hit, miss, interrupt) will be determined by me and the order they are evaluated. Some of your actions will end up having unexpected results. If you post too many actions, you'll rush through them and they will all lose effectiveness.

Certain actions will remain in the game indefinitely, and others will only last for a few turns.

This game has a feature called events. Events are effects that get applied to everyone regardless of their distance. Events will typically be in effect ~10% of the game, and will last around 3 to 9 turns. Gaps in between events will be around 7+ turns.

If you join late, you will be placed 5m before the last person.

Current Standings
Players:

'''Aggron... Just Aggron': 50m, 3rd place''


 * Residual electricity (1 turn left)
 * 1st degree burns
 * Irritated face, especially on the eyes

XXPhoenix888: 50 m, 3rd place
 * Science fair volcano in a 2 liter bottle
 * Recovering from high impact

S0mePVZfan: 50m, 3rd place


 * Covered in fire extinguisher fumes

Sonar553: 50m, 3rd place


 * Energetic
 * High-drag Parachute

404 found: 65m, 1st place


 * Inertial Dampener with High Energy Focus


 * Extra Inertia

Oiniteoderfla12: 55m, 2nd place

CookieCookieNomNom: 45m, 9th place
 * Hoverboard
 * Glue-repelling shoes
 * Force field (breakable)


 * Burned (get this healed)

Vaguebuild: 45m, 9th place


 * Rocket Launcher

TheContestant437: 50m, 3rd place

Psychomaniac14: 50m, 3rd place

EpicToast: 30m, 11th place
 * Covered in fire extinguisher fumes, which are covered in flaming gasoline
 * Alcubierre drive (space compressor)
 * Poorly glued to metric cube of gold
 * Wearing tattered hydrophobic cellulite cloak
 * Momentum device
 * 2nd degree burns

EndermanR169: 30m, 11th place
 * Riding a jetski with wings

 Entities: 
 * SUV (runs over everyone they pass)

EpicToast's Car: 15m

Glue: 25m

Fire wall: 35m

Pit filled with marbles: 50m

Invader Zim: 3.5 lightyears away

Map:

Starting line (0m)

1st obstacle (100m)

...

Finish line (1000m)

This is not an update. One will be posted tomorrow. 