Board Thread:Geometry Dash Gameplay Discussion/@comment-26364254-20150503164230/@comment-5645428-20151011031945

Dry Out out should be upped to Hard, while Jumper should be downed to Hard. Dry Out, Base After Base, Can't Let Go and Jumper vary slightly in difficulty, but are all generally the same intensity.

xStep, Theory of Everything and Electroman Adventures could all be downed to Harder. They're certainly not easy, but they're neither an exceptional challenge and can all beaten with persistence.

Blast Processing is not Harder. It is completely straightforward, and I'm sure all us experienced players suffered the most crashes learning how the wave worked for the first time. Other than that, It's just A to B, and unlike all the earliest levels, it does in fact deal with different forms, but with nothing particularly outstanding.

While I wouldn't dispute any of the above, Geometrical Dominator seems to me to be a little bit more than Harder. It was really hard to judge this as both the game and my skill level have developed far from when I first intently started at the more difficult levels. Sure, it has pretty easy sequences to start off with, but so does just about every level. There is a noticeable amount of 'padding', particularly during the early ship and UFO sequences, but take into account the speed changes, the moving obstacles, and man, that cube sequence, you can't guess it no matter how good you are. You have to learn it, and your memory can't fail you for a moment because there's no visual cues until you have to act, and that's similar to Electrodynamix at its very fast speed where you just don't have the time to. The level could very well be rated Insane, especially if comparing it to Electroman Adventures and Theory of Everything.