Board Thread:Off Topic/@comment-28741271-20160423123841/@comment-28234445-20160427224541

(I GO FIRST.)

Inoxis is warmer than Earth. There's no ice on Inoxis. Ice only exists in Inoxian mythology. Ice on that planet is considered sacred by many races. Except the fire-based races, of course.

Also, there are far more poisonous plants there than on Earth. Inoxian grass are mildly poisonous.

But one time, a scientist named Gordon Black went to the deeps of the Inoxis, due to the great interest of this planet. Until one day, he disappeared without a trace. An unknown global group members called 'Firehawks' were dispatched within this planet.

Firestruck •Status: Under development. •This game takes place on the world of Inoxis. •FireStruck is a turn-based free-for-all game where each actions made has a consequence. •A player will start with 30 HP. •You get 5 actions every turn, and each consequence will impact the player(s) greatly, directly or indirectly. •There will be a 'map' written with "code" to track everyone's location and people have the ability to travel somewhere in a certain amount of time using a certain amount of actions. •You roll a dice to fight and 6 numbers are on them. The numbers are 1, 2, 3, 4, 6, and 8. •There is a red line and if you step on it, then you die. That line is known as Brexus Ravine, which is home to ferocious monsters that can emerge from it. •In order to get past the Brexus Ravine, you need teleportation or flying entities. •You can spend actions to charge your attacks, which are blasts of fire that can travel in 16 different directions. These blasts will travel three times the amount they were charged or until obstructed by a wall, player, object, or entity. •If this blast hits a player, you and the player have to roll the dice. If your dice result is greater than thiers, then they take 5-15 damage.

•There are different kinds of regions to go. One of the endgame regions is the volcanic region. •There are items that allow access to elements other than fire. These items are called 'Elemental Orbs'. •Elemental Orbs allow access to a random element upon collection. •Water is the rarest element in the game. Because the main enemies are fire-based.

•There is a Dungeon Master, who will be chosen by the Game Master, that can help players as they go along. •He/She can also punish players if they are mean or disrespectful, but he/she is nice and most likely will not do anything unless needed. •He/She will also keep his/her assists/punishments very, very simple, and not overpowered to make it fair. •His/Her power might be required to clear certain obstacles that block the Players' journey.

•There are 6 elements in the game. Extracted from Airtoum's element system: •Fire: Doubles the damage dealt with fire blasts •Water: Halves the damage taken from fire blasts •Air: Allows flight. •Earth/Plant: Surrounds you with a poison aura. And makes you immune to poison. •Lightning: Add lightning element to fire blasts. And the fire blasts will have a chance to stun the target. •Time: 2 additional actions

•He/She can craft his/her own weapon. He/She can upgrade it, too. There are weapons that are infused with different types of elements. •In order to craft a weapon, you need to have 2 metal bars (found in boxes), and if you want to infuse an element into it, you need to have that element, and give it up. •Weapons require you to be 1 space away from someone to use, but they deal 2 times more damage. •Elemental changes to weapons: •Fire: Chance of burning the target. (Fire entities are immune to burn status.) •Water: Chance of wetting the target. •Air: Chance of knockback. •Earth/Plant: Chance of poisoning the target. (Machines/Robots, golems, and undead are immune to poison. If there are any of those entities.) •Lightning: Chance of stunning the target. •Time: Chance of slowing the target down.

•Each region will have at least 1 boss. •Races: Players can create their own races. Each race will have different special abilities.
 * There are awesome soundtracks like "Follow Me - Tristam"