Board Thread:Off Topic/@comment-29646689-20180504201658/@comment-32329928-20180509232534

404 found wrote: Time to pull out my box of unused overpowered balance changes.

Halo vs. Star Wars: Battle of the Deep Core
I send the power level of the shields and everything of the Imperial Fleet units to 11.

For context:

an Executor (19km dreadnought) shield can survive 2 Imperial-2s (1.8km each) hitting it at faster than light. That's the unupgraded one.

After an upgrade, it can survive a hit from another Executor.

And at this point, the shields of Starkiller Base and the other Superweapons can survive tne rest of the Imperial Fleet hitting it at faster than light and lose no more than 2%.

As that metal portal opens, Starkiller Base activates its planetary shield. This blocks the nanobots outside of its atmosphere, because the shield block matter as well as energy.

Centerpoint Station selects a barren planet.

Starkiller Base fires its plasma superlaser array at the Halo fleet near my Imperial Fleet. For context, the un-upgraded version can break 4 planets with 1 shot. This upgraded version can hit a chain of 10 star systems (each with a max of 10 targets) at once. So 100 things hit hard enough to turn them into disintegrated matter.

I know what a slipspace bomb is, watched enough EckhartsLadders videos of now. Also, there isn't one hangar for the Imperial Fleet. Your attack would break at max a single Lucrehulk or Venator carrier. And I decide it to be so.

Also, I counter that rain of energy with a giant projector shield made by the planet. And remember the shield upgrades.

Oh, and the planet also has overpowered shields. And so does everything else.

An Eclipse-class Star Dreadnought exits a hole in the Star Forge. Another is sticking out of a different hole. That other one is almost complete.

Mass Shadow Generator creates gravity field amongst Halo ships. take a gravity well, young commander. (I declare this to be a statement)

Oh and BTW, I reveal this planet. Tremble in fear, cross-franchise enemies.

Imperial Superweapons project I66X

Furnace

.....will bring an END to their Senate, to their cherished fleet.....

Furnace, the Superweapon, has awoken.

As of now, it appears to do nothing.

Its surface appears to be covered in all kinds of things, from ElectroCannons to shipyards to droid factories to Clone barracks. And the buffs to the Imperial Fleet comes from here. Meanwhile, it prepares a plasma Superlaser blast.

Additional summons:

The ISS Arc Hammer, a prototype dreadnought, arrives at the scene behind the rest of the Imperial Fleet. it is followed by the ISS Emperor's Eye, another prototype dreadnought. This is how the Emperor's Eye looks like.

Death Star II is orbiting Furnace.

Death Star: BOOMED

Death Star II: relatively untouched

Starkiller Base: sieged

Star Forge: active

Furnace : active

Centerpoint Station: hidden

Sun Crusher: hidden

Sun Razer: hidden

Mass Shadow Generator: repairing

Arc Hammer: active

Emperor's Eye: active

Galaxy Gun: hidden

Molecular Disintegrator: functional

Nova Bomb stolen from Halo: hidden

Ion Pulse Cannon: functional, on a ship

Wormship: in a different dimension

Quick update:

X-70K reaches orbit around Furnace. I activate my Hypercube of UNLIMITED POWER! From 86 Light-years away

The Fleet of Sacred Consecration, The Fleet of Retribution, The High Prophet of Truth, The High Prophet of Regret & The High Prophet of Mercy

"comes through a portal with ritual and dragon tongue- like symbols surrounding them

- The Fleet of Sacred Consecration buffs the group of CSO Supercarriers with Max-Resistance Shields. The Fleet of Retribution buffs The Covenant with High Council power rendering them with a 1000% Damage and with a lot more armor

The High Prophet of Truth uses ritual-like magic to deflect the plasmalaser array back to star killer base with a lot more energy than the original plasmalaser array.

The High Prophet of Regret & The High Prophet of Mercy uses High Council-like powers to destroy the gravity field and uses as a beam of energy to fire at the planet.

After The High Prophet of Truth has deflected the plasmalaser, It uses its magic to transform a CSO Supercarrier into a high-piercing spear which Truth throws at the Death Star II before harvesting a 2/8 of the sun's energy and using a energy bash on The Death Star II --- Let's see you handle The High Council's Prophets.