Board Thread:Wiki General Discussion/@comment-5645428-20160522083319

Rrobertus02 has done an excellent job at uploading a bunch of new map component images, more than I had in mind and beginning a very substantial collection to organise. He's done such a good job in fact, that I am actually at a loss at how to go about managing all of it.

If you check out the latest uploaded images, you'll see the standard block types and each of their variants. For example, the xStep tile block type has seven different variants for lone blocks, corners, pillars etc. The tile block type itself is one of seven types that are currently uploaded, equating to a large amount of files, and even then, that's nowhere near the insane total amount that's included in-game. Trying to present this on the map components article is a challenge whichever approach is taken. Yet, I'm not even sure what that approach should be.

Judging by the updated layout of the map components article, it's appearing impractical to have to upload everything from the game files. Individual map components are not as relevant as icons and many are quite similar to each other. Viewers should get a fine enough impression seeing just a few prominent examples, but seeing everything laid out at once may be just as desirable. It's conflicting here in deciding not to include content that is present in-game. I feel we won't be losing significant value of quality in the process of dropping a few similar images here and there, although looking at what's already been uploaded, I'm uncertain if it's a good idea getting rid of bunch of them.

As part of working the community, I'm now looking to you guys to hear out your opinion on the matter.

To what extent should map component images be included on the wiki? Only special components (eg. pads, rings, keys, etc.) Only prominent physical objects (eg. lone blocks, full sized spikes, large saws, etc.) Prominent components (eg. short spikes, all sized fading saws, pulsating beacons, etc.) All variants of physical objects and distinctive decorations (eg. all eight grid blocks, animated water, decorative gears, etc.) All types of blocks, hazards and non-redundant decorations (eg. all rainbow blocks, angled pits, vine decorations, etc.) Every. Last. Image.

More importantly, your feedback would be most helpful. This is a major project which requires careful planning and serves to be done right the first time. Revising decisions costs time and effort which is far from anything to look forward to and is in no way fun. So, do take the time to think this over and provide some thoughtful insight about what you think should be done in terms of managing this vast collection of images. 