Board Thread:Geometry Dash Gameplay Discussion/@comment-26869370-20150826021713/@comment-5722943-20150826023642

My responses to this thread:
 * Stereo Madness -
 * Agree with logic and rating


 * Back on Track -
 * Agree with logic and rating


 * Polargeist -
 * Agree with rating
 * I don't see why consecutive jump rings are that much of a problem, all you need to do is time when you hit them.


 * Dry Out -
 * Dry Out isn't that much harder than Polargeist to be honest. I see that anti-gravity doesn't appear to be an obstacle to you. However, I don't get how the second and third coins are "next to impossible" for you.


 * Base After Base -
 * Agree with rating
 * Triple spikes shouldn't be that much of a problem by this point.


 * Can't Let Go -
 * Rapid tapping is not a good strategy for taking on consecutive jump rings, instead do what I mentioned above in Polargeist. Also, I only see one triple spike set in the entire level, which doesn't make sense. There are only two trick jump rings as well, and they're in the same area.


 * Jumper -
 * I don't get how the ship reminds you of Back on Track or Dry Out, but the gravity flips during the ship and the cube shouldn't be that much of a problem.