Board Thread:Off Topic/@comment-27080660-20180301191829/@comment-29646689-20180303030011

now since I don't want this to die so quickly, it's gonna take damage but not a lot at a time.

Wormship
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Wormship:

Head: 100% HP

Head resistance: 100% all

Tail:

Segment 1: 97% HP

Segment 2: 98% HP

Segment 3: 97% HP

Segment 4: 89% HP

Segment 5: 66% HP

Tail tip: 23% HP

Wormship weapons updated:


 * Black Hole Generator: fires a small purple projectile that turns into a black hole that pulls on players in range.


 * Singularity Cannon: Massive damage in a homing round. No AoE.


 * Heavy Tachyon Beam: Long range Death Star superlaser. Requires charging.


 * Vampiric Ray: damage is converted into health for the Wormship. Low-medium range.


 * Lightning Cannons: low range, very high hitspeed and damage.


 * Heavy Missile Launcher M2: nuclear cruise missile.


 * Heavy Anti-matter Bomb M2: AoE weapon based around the head. Requires charging.


 * M31 drones: the Wormship carries 20 of these small drones that latch onto players and attack them with Lightning Cannons.


 * Heavy Acid Missiles: causes cloud based AoE.


 * Ion Cannon: massive fire rate, but is slightly inaccurate.


 * Plasma Cannon: fires waves of superheated material.

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Retaliation:

The Wormship slowly turns towards MM (tail is long and annoying) and charges its plasma cannon for a wide spray.