User:3primetime3

  

 '''[http://candy-crush-saga.wikia.com/wiki/User:3primetime3/Sandbox DO NOT OPEN!! TOP SECRET INFO!!]'''

"There's no need for an umbrella... if we get wet, we can just dry off... after we freeze our butts getting home, dripping on the bus, and catch a nice cold from it. But carry one. You probably won't use it, but it could save a lot of grief if you need it."

~ User:Catinthedark

Heyy everyone! My username is 3primetime3. I’m mainly known for being a bureaucrat and/or administrator on the ever popular Candy Crush Saga Wiki, a Prime Numbers Wiki, where I host the question of the day, Dragonfable Wiki, Diamond Digger Saga Wiki, and My Talking Tom Wiki. I've somewhow also mysteriously gotten different ranks on other wikis I don't contribute too. Strange, isn't it?

Anyways, I have helped many wikis prosper, and I hope to make Geometry Dash Wiki one of the best too! Before clicking that back button or that X because my user page is extremely dull, please answer the poll below!

Do you think that this wiki can improve from where it is now? Yes No Oranges Potatoes

If you answered Yes or Oranges to the above poll, then I know that I’ll be a user you will like. If you answered potatoes… I have to think about that :)

✅ Completed Goals on this Wiki ✅
I see a lot of potential in Geometry Dash wiki. Yes, there are a few typos and grammatical errors here and there that I try to fix, but I would like to proudly state that I have helped contribute to Geometry Dash wiki by successfully completing the following:
 * Removing duplicate links
 * Introducing the Support, Neutral, and Oppose templates (created by User:Wildoneshelper)
 * Introducing the Tick, Half tick, and Cross, Done, and Not done templates (credited to User:Jianhui67, rollbacker of Wikipedia)
 * Fixing the Map Packs page
 * Installing the "Just Released Content" (a.k.a. Template:JR)
 * Organizing Level Editor page - there is still a lot of information to be filled, but the page is now not as cluttered
 * Organizing Levels pages and Updates pages by removing duplicate links and attempting to retain consistency.
 * Introducing the YouTube Player template for users.
 * Running the first Geometry Dash Wiki:Voting Room.
 * Introducing user tags for veteran users (although Nusdan implemented it because I can't code well LOL).
 * Reviving the forums with constant new games!
 * Drafting a version of the Geometry Dash Wiki:Staff page.

Please feel free to see my progress here on my sandbox.

♥ Friends List ♥
Friends= "Good friends care for each other, close friends understand each other. But true friends stay forever. Beyond words, Beyond distance, Beyond time."

Who are my friends, you ask? I am going to post them here (in no particular order): everyone here is my friend. The following are a few extremes on the list. Want to be on it? Please don't beg me. Let’s get to know each other first. I still consider myself as being a newbie on this wiki, not knowing much. The following are a few people that have helped me along this treacherous path: ♥  Nusman to the rescue!: I think the first time that we ever spoke to each other was quite an awkward encounter. I PMed you about someone, and then you responded to me over a message wall. Then...silence. It wasn't long until Hackey suggested for you to become an administrator, and I supported because I knew that you were doing your job as a chat moderator well. And soon after, everything clicked between the two of us. We gradually became close friends (and brothers <3), and I always cherish those relationship-bonding moments. I always look forward for those silly times we will have over chat and PM in the future (so...please don't leave me hanging here XD). It's been an honor to get a chance to meet you during my lifetime. Although we've only met over social media, you've definitely changed my life for the good, whether you know it or not.

♥  Rose: Next to Nusdan, I have to say that we've grown really close to each other these last few months. We've helped each other out during hard times, and it's been a pleasure editing here and the SDSW alongside you, my partner in crime editing! You are the only reason that I'm still staying here :). Everyday, I look forward to logging in at midnight and seeing you on chat (if only you could log on earlier XD).  Our chats are really random, which makes me very thankful in having a friend like you.

♥  Cat: My first impression of you wasn't really good, I have to admit. I thought that you were trying to sound professional when you first joined to get the community to simply like you so you could request for admin ranks early. But after talking to you after Skype and private messages, I was wrong. You are one of the most friendliest people I know, who happens to also be a great coder like Imamadmad XD. I really love chatting with you on Skype, though I always procrastinate on my responses, and I look forward for the great times ahead.

♥  Elsa: Every time I see you around, I always thank you in my mind for removing the adware and viruses in my computer. How you did it? I don't even know. You're all the way in Vietnam, and I'm all the way here, but my computer is much faster now :). It makes it easier to steal lucky candies XD.  Thank you.

♥  Davy Albert:  I still remember the first day I joined the Geometry Dash Wiki. I took a look around and saw that it was beautiful! Should I join? Or should I not? Although I was full of doubts, I joined anyways. And Hackey was the one to give me a place on this wiki. I'm now so glad that I joined. We still communicate with each other through long messages via message wall with all of these affairs.

♥  Lefty7788:  I know you haven't been on recently because you have things to catch up on in real life, but I miss the times we had on chat. I hope you can come back soon XD.

♥  Real name: It's fun working besides you on the versions pages and chatting with you on SDS with Rose. I hope for more times we can edit together XD.

♥  Chaney: I'm honestly surprised at how you (and Lefty XD) remembered my birthday. I can't remember my own! You're awesome!

♥  3litcandycrushr: Very fun to chat with. I'm glad I can continue seeing you on the Geometry Dash Wiki forums! Keep on not using the letter e there!

♥  Courte: Fun to talk to on chat. And this user also stands out because level 437 is currently my most hated level.

♥  Flockky III: As Nusdan says, "Time has come to make things right." I still feel uncomfortable around you at times, but that will change in the future once we start warming up to each other again. Let's bury the hatchet. Enemies= ¿WAT?

♫ Common Questions for Me ♫
The following are common questions that people usually ask me on every wiki, at least most wikis. I generally don’t give out personal information online, although users can usually piece together my personal life through viewing my wikis.
 * Is that you playing? Yes!
 * Why is your username 3primetime3?
 * Why don't you like being called 3primetime3?
 * What is your real name? I generally don’t give out this information online, but you will see it posted on CCSW.
 * What is your age/birthday? I generally don’t give out this information online, but you will see it posted on PNW.
 * Where are you from? California in North America, PST.
 * What is your favorite music? I go old-style classical.
 * Oh yeah, what level are you on in Candy Crush? I am currently on level 830.
 * What is your favorite number? Guess what? 3!
 * Anything educational? I currently have an average of 3,800,000 points on Khan Academy (although I do not participate in the wiki).
 * Can you fix something for me? I need help with something. Well, I learned all my computer programming through experimenting in CCSW. I am an amateur in programming and generally don’t code big templates.
 * Why are you sometimes known as Prunetune? Prunetune was a name that the founder of Candy Crush Saga Wiki, User:Lefty7788 accidentally typed during chat. His right hand was to the left one letter on the keyboard, so that Primetime became Prunetune. One of the funniest tupos, in my opinion.
 * One last question? How are you doing in Geometry Dash? See below.

☆ My Gaming Progress and Comments ☆
I discovered this game at my grandma’s house on June 2014. Two of my cousins were playing this game and raging every time they crashed into the triple spikes. They asked me to try to jump over the triple spikes, and I failed too. It took so many attempts trying to finish practice mode on Stereo Madness, but it was finally finished. I immediately fell in love with the game and downloaded on my iPad right away. And before you know it, I joined the wiki several months later. Before reading through this section, please note that I’m a beginner and suck. Geometry Dash is a challenging game that I constantly play but never do well on. I suck, and I’m proud!

Beginnings= Stereo Madness – 100% So, the beginning. Let me just start by saying that it took months to complete this level, starting from the time that I tried completing it at my grandma’s house. I kept being stuck at that last part where the background turns red and the two triple-spikes come up together. What is wrong with triple-spikes? It was god-awful. It took 60 tries to get past the level without worrying about coins. After Update 1.6, one of the worst updates that one can do to a perfectionist, it took a whopping 423 times to get the last coin – you know that red means devilish. And guess what? I decided from now, I would decide on getting the entire game for $1.99.

Back on Track – 100% I thought that this track was something that I could not complete. Rated very easy? What the heck? My cousins and I each put in 200 attempts and could not pass it. Even my friends in school had some many problems with this level. Even I was stuck on 634, 635, 636 attempts. I manage to get all three coins every time after the coins update, but could not get pass 95 percent. Then, I magically passed it with a glitch. I tapped and the block didn’t jump! But I won’t complain, because that was the one time I got 100 percent.

Polargeist – 100% After learning what those glowing things do from a hint that Geometry Dash gave me after 6 failed attempts, I found Polargeist very easy. Do you know why? I finally found out that the jumps correspond to the music played in the background. Seriously, it took that long. After 70 flat-out attempts, I got it. But then the update came with the coins, and being the perfectionist I am, I had to do it again. That third coin was a disaster. 7 attempts to get it, and then failed. Another 8 to get it, and then failed. Then I completed the level without getting it. 302 attempts later, victory to get that pretty sticker on the top.

Dry Out – 100% Normal difficulty now? I had trouble timing the jumps on those upside down portals. I thought there was a glitch in the game the first time I saw this thing. I probably crashed into spikes in every place on that upside down part. But after finding out where to jump, this level was a piece of pie. And I found the nice little Easter egg achievement on home page by accident right before completing the level that same day!

Base After Base – 100% Heh, that first coin. I mistakenly gotten it by forgetting to jump. But I still don’t get the logic of running through a wall and not dying. Shouldn’t I have crashed while being in there in the first place? Jump! Splat…..Attempt 62..… Yeah, I suck. The upside down part is really confusing, and the shadowing of the cube made it worse. Even now, I can’t pass this area without difficulty. But I somewhat enjoyed this song so much, though my favorite is still Back on track.

Can't Let Go – 100% After passing the previous levels, I took a month’s break before attempting this level even one time. HAH! And it was worth it. The tight spikes guarding the first coin took a while, but the rest was fine. A nice little break does a long way after all, or I’m just getting better at Geometry Dash. I could now beat Stereo Madness and Back on Track without any fails! Something great is happening to my gameplay! As I got three stars and 100 percent in less than 200 times (7 of them failing at the last 10 percent), I quickly started the next level, Jumper.

Jumper – 100% This level is fun to try upside down. Especially that beginning part gets confusing. The upside “flying” section is introduced, my worst nightmare. I know that the game started out pretty easily to manage the controls of the section, but the first coin’s passage was too narrow. I kept crashing onto the bottom spikes, missing it, or kept crashing the top ceiling. And every time I got the coin, I crashed into some other area by some stupid mistake. The whole level wasn’t too difficult after a lot of practice, but that first coin was illusive. It took a month trying to get it. And after, guess what? I stopped playing for a long time. After getting that coin and completing the level, I felt that nothing could ever be harder and better. Bragging rights at school earned for me! Updates 1.1-1.5= Time Machine – 100% No offense, but I hated this soundtrack with a burning passion, just like Polargeist. There was personally nothing hard about this level, except for the fact that the second coin was difficult to get, located right in between two spikes. I lost many attempts trying to get it; and usually if I get it, I end up dying somewhere else. I finally finished this level on the same day I started this level, unlike the other tracks, but in hundreds of attempts. But the difficulty was rising, and there were more obstacles (and definitely more cursing!) to face in the later levels.

Cycles – 100% Did anyone notice that this soundtrack was repetitive. Okay, the fun melody, but it started to get sick! I kept dying at any triple spikes (luckily they were more compact than usual) and the part where the flyer flips upside down and back forth over and over, let alone the second coin hidden there. After passing it, I never played it again for fun after. I moved on to xStep and never looked back. Let's see how many attempts I took to beat this demonic level before I passed it: 837 FREAKING ATTEMPTS...

X Step – 100% Let's see...first time I played this level, I got to 2 percent! I kept getting tricked by the fact that you have to jump over some of those bouncy things so you don't get smashed by the spikes. After getting 12 percent and then 14 percent, I had to take a break. This was the first time where Geometry Dash starting becoming colorful for me, and it gave me major headaches after a while. This was also a time when my friend broke my phone (and never paid for it), so I put off Geometry Dash for a while. When I got it fixed (technically by buying another phone and using my user account system), I lost progress back to 2 percent. Not too much of a setback, but still. Slowly, I chipped percent by percent until I got the 100 percent with three coins. But it still alludes me how I got the third coin on the first try (never could get it again). Nice soundtrack, RobTop, by the way. 736 attempts of headbanging fun! Not to mention that one of the worst levels were coming up. Luckily, this was a break from that upside down flying part in Cycles...

Clutterfunk – 100% I've definitely beat Theory of Everything at least twice before considering to even try to finish the level. What's up with it? An 11-star level harder than a 12-star level? Clutterfunk itself is a demon, not to mention the first coin making everything worse. In all previous levels, I was able to beat it managing to get three coins in one run-through, but I had to finish this stupid level three times for three coins after 1269 attempts. Not to mention that the soundtrack is kind of queer for me compared to others. Anyways, after I got the third coin, I stopped playing for ages to get my patience back after raging for hours on it. After beating Electroman Adventures, I tried playing this level again and crashed at around 20 percent or so. Nope, never doing it again! Out of sight, out of mind.

Theory of Everything – 100% So this level was really fun actually. I liked the new idea of the UFO introduced in this level. Reminded me a lot about Flappy Bird. This level wasn't hard compared to Clutterfunk, completing it after about 600 attempts, 400 of them being from practice mode. The first and second coins were a pain in the behind, but after getting them once, I never attempted getting them again. However, I still play this level from time to time since it was my favorite level until Hexagon Force came out :) Updates 1.6-1.9= Electroman Adventures – 100% This soundtrack sounded as if it came straight out of a videogame. I honestly don't know why I had some trouble with this level after passing Theory of Everything and Clutterfunk, but this level was tons easier.  Completing it after 300 attempts with three coins felt really good.  However, after completing this level, a new update from Plants vs. Zombies 2 came out, and I spent much of my time there, not really committing myself to Geometry Dash as much.  I don't know why, I lost interest after completing this level, only to get it back right before Update 2.0 comes out.

Clubstep –100% This level had me raging for such a long time. After taking a thousand attempts to just get over practice mode, I skipped to Electrodynamix and all of the other levels. Usually once a week, I would play this level for fun to pass at 30 percent. But soon after, I passed every level except for the demon ones. I thought, I would never want to play this level or Theory of Everything 2. So I took a humongous break from this game to earn 109 gems on Plants vs. Zombies 2 for the Dandelion. After getting it, I thought to give this level another chance. After failing a thousand attempts at 29 percent, 53, 66, 67, and 92, I finally passed it and finished this stupid level. Clubstep was definitely the hardest level for me to play - completed it in 6514 attempts! Now I get the double black cube color!

Electrodynamix – 100% If Robtop thought that this level was just as easy as Theory of Everything, they were wrong. On practice mode, it took me a longer time to complete it than Clubstep. The coins weren't difficulty, but by around 66 percent, I got so dizzy with all the speed and colors that I had to take a break in between. Talk about a noob Geometry Dash player. Only one time did I get lucky making it really far to hit the last spike at 99 percent to get that achievement (ON ACCIDENT!). That...was a big rage quit...A few weeks later, out of boredom, I continued to play this in practice mode until I could pass practice mode in about 5 attempts. Then...VOILA...4307 attempts later. I never play this level again for fun.

Hexagon Force – 100% For some reason, I loved this soundtrack so much. I don't know why. Although I kept dying at 40 percent for some reason, I wanted to keep hearing the rest of the song. After practice, I could listen to the whole thing over and over by playing it all the time. This level became one of my all time favorites. I feel so professional being able to control two different cubes (although most of the time they were symmetrical). This level was much easier than that hell Electrodynamix, although it is also only 12 stars.

Blast Processing – 100% The new idea of the wave was really good. Sure, I liked the UFO better, but who knows that RobTop had more ideas in mind? It took me about 20 attempts to figure out how the wave actually worked, but this level was easy peasy. Maybe one of the coins were hard to get, but I found this level cute. I completed it in under 100 attempts! 100! That's better than Stereo Madness? WHAT??!!! I thought...maybe the next demon level will use this wave against me. And it did.

Theory of Everything 2 – 80% Yeah...another demon level. I'm skipping this one too. Updates 2.0-=

Geometrical Dominator - 0% Deadlocked - 0%

If you have any questions/concerns regarding the game, please feel free to ask me on my message wall, and I will respond to you ASAP. Just remember that I’m not a member of RobTop, so don’t ask me to nerf levels! So...hope to see you editing on this wiki soon!

-3primetime3- (talk)