Board Thread:Off Topic/@comment-27080660-20170823000831/@comment-27080660-20170830145155


 * Alright, I'll let that attack pass after this.
 * Also, make sure you read everything so you know what's about to happen.


 * Now, with its last breath, Holo-Leviathan EX   uses a modified version of the Stasis Pulse,  also known as the Stasis Claw.  It does the exact same thing as the Stasis Pulse,  except it's a melee attack.
 * It rinses and repeats the same thing it did last turn after this. The ruby's sent to subspace (Hopefully), where Sparky may choose to retrieve it if he wishes.
 * However...
 * All of those attacks were simply too exhausting for the Holo-Leviathan EX , and it topples over!
 * It lets out an ear-piercing roar!
 * Convulsions rip through its body!
 * Suddenly it stops, collapsed on the ground.
 * Holo-Leviathan EX  was rekt! (For real this time).
 * Suddenly, in the distance, something rises up from the ground, next to a massive, spiraling pit with a strange obelisk in the middle of it.
 * It's the Draconic Reactor!  Time for you guys to destroy it, and disable my Off Waves! 
 * Everyone in my universe's investigating the Draconic Reactor  (I know that's what you'll do, believe me).
 * Suddenly, the ground starts to shake with untold amounts of force.
 * Remember that spiraling pit?
 * Well, with the appearance of the immense energy being emitted by the Draconic Reactor,  the creature stuck in the pit has awoken from its slumber!
 * Slowly, the ground at the bottom of the pit gives way, revealing a pit of pure shadows.
 * Out of that pit, a massive, abominable creature emerges.
 * Meet...

The Imprisoned 


 * With a massive, distorted roar, the dark, scaly creature wiggles its way out of the ground, and emerges completely, ready for battle!


 * Alright, now let me explain how this works.


 * The Imprisoned (As shown in the image), just like in the game it's from, will slowly start climbing towards its target, which in this case, is the Draconic Reactor. 
 * If it reaches the reactor, it's all over. It'll instantly destroy it, preventing its disabling.
 * Now, there is NO way to destroy The Imprisoned.  Don't even bother trying. I mean it, you'll waste your time attempting to destroy it. Seriously.
 * So how do you beat it?


 * Simple. The Imprisoned  draws its power from the Dark World, and it can't survive in the regular conditions of this universe for long. So, after 10 of my posts, it'll automatically return to its pit, where the obelisk will trap it back in its seal, imprisoning it once more.
 * That means, in the 10 turns it's free, all you have to do is MAKE SURE IT DOESN'T REACH THE REACTOR. Otherwise, it's over. Hold it back through any means necessary. You can't destroy it, but you can certainly hurt it. Push it back, and search for its weak spots. If hit there, it'll topple over, slowing it down by a good amount.
 * (P.S. It's bound to the seal in the pit, so it can't be warped away.)
 * This is the final line of defense before the reactor. 
 * Lastly, the reactor can't be disabled until The Imprisoned's  been re-sealed. It has an impenetrable shield around it, and said shield won't deactivate until The Imprisoned  leaves. Don't even try to break through this as well.
 * Just don't... Let it... Reach.... The reactor! Otherwise you won't get to face me, and what fun is that?
 * <span style="color:black;text-shadow:0 0 1px red, 1px 1px 1px purple, 1px 1px 1px black">The Imprisoned   starts slowly walking up the pit.
 * Distance to reactor: 100