Board Thread:Level Sharing and Reviewing/@comment-7395353-20161113135008/@comment-25407271-20161208161913

I'd like to know what mathematical processes you are taking in consideration for the calculations.

I personally suggest you start to use physics. As in, let's say, you put a block at $$x$$ seconds away from the cube measured by the song that is playing, setting a clock/timer to check how much time it took the cube to reach said block (let's assume it took the cube 4 seconds to reach the block from its start position) and then applying that $$V = d/t$$. You are missing distance as the game does not really have an accurate measure built in, but count it by pixels. By doing this on a computer, you are able to measure with a ruler: from the exact point the cube starts to move, to the initial position of the block that you've put into the cube's way, so you would get, let's say, 56px of distance. Given all I've said above, let's run a test example:

$$V = distance/time$$

$$V = 56px/4seconds$$

$$V = 14px/sec$$

Where V is equal to the cube's speed at 'normal' velocity.

This way, you get 'exact' results, and the process can be repeated with each speed portal. Just an idea, and I'm sure it'll work.