Board Thread:Off Topic/@comment-31545685-20171204120807/@comment-27383731-20171205004933

The direction change is something that I've always wanted. It means that now, you can make a level where you have to go through it to collect a key, and then go backwards through it to open a door to get further into the level. PUZZLE LEVELS WILL BECOME REVOLUTIONARY!

2.2 is gonna be awesome!

Also, as for the random trigger, that can help when it comes to events that do not involve solid objects. It can help improve decoration, because it now won't always be the same each time. But if it is linked to solid objects, then RIP

I bet that someone will probably make a level where random triggers are used to make it so that you have a 1 in (some large number) chance of beating the level, and the rest of the time you just die