User:Hackey5

Hey, I'm Hackey5. I'm an experienced editor of wikis and and also an administrator here. Leave me a message if you're interested in talking about anything!

I discovered Geometry Dash sometime around August 2014, and as good ol' Robert Topala was hoping, the icon's similarity to The Impossible Game's was what caught my attention in the first place. With GD appearing as the "unofficial sequel", I knew I'd be in for a treat after having built up my skills, and was ready to take it to the next level. Soon enough, I'd knocked out the Lite version and did not hesitate to make the upgrade to the full version. With no regrets, you can see how far I've gotten with my progress below.

I joined the GD Wiki which was in quite a poor state initially without any active administrators and a significant mess of unnecessary pages. I took to the streets of the wiki cleaning things up where I could, improving articles, adding categories and such in attempt to give some sort of order to everything. Soon enough after RaonicHero was signed up as the head bureaucrat, he offered me a promotion and we gave it our best to turn what once was into what you now see before you. We hope the GD Wiki well and truly satisfies.

Probably my finest achievement here is the styling I did for the site. Having learned website coding not too long ago, I've travelled miles in terms of CSS knowledge, with the GD Wiki providing a great deal of skill development. At the end of the day, my wish is you have an enjoyable experience here. Thanks for stopping by.

Progress

 * Total stars: 489
 * From official levels: 112/126
 * From other levels: 377
 * Total coins: 61
 * From official levels: 45/54
 * From map packs: 15 (+1 Demon pack)
 * Completed user levels: 58
 * Completed Demon levels: 3
 * The Nightmare
 * The Lightning Road
 * Crescendo
 * Incomplete official levels:
 * Clubstep: 44% - 1 coin predicted
 * Blast Processing: Unreleased - all coins predicted
 * Theory of Everything 2: Unreleased - at least 1 coin predicted



Created levels
Because I'm incredibly picky with details and smooth functioning, creating levels takes an especially long period of time.

1. Evolution of Time: Unlike "v2" levels which are simply similar (and often harder) compared to the originals, this level actually copies the core layout of Time Machine, but adds additional elements, rearranges portal positions etc. while maintaining the basis you are familiar with. For example, the first antigravity section is replaced with a ball section, you can drop through the regular floor in an unlocked passage of partly missing pillars later on, and one section is almost identical to the official level except most things are virtually invisible. The level will likely rate as Insane when completed, due to the dual section I added towards the end of the level.

2. Jagged Equilbrium: Haven't done much here yet having been busy with other stuff, but I was experimenting with the dual portal combined with other things. Will be my go at getting a ship to fly while a ball is going nuts in the meantime! Electroman Adventures will be playing.

3. Unnamed: This will be a simple Polargeist level mainly focused on jumping a lot.

4. The Frustration: Made within a day, this is the worst level you will ever play. It takes every stupid scenario where you really don't deserve to crash, and packs it into one level you're better off not playing. Its length is short, though. Wondering if it might end up Demon rated.

Comments

 * Stereo Madness: Total of five attempts to win on normal mode. Yep, The Impossible Game sure paid off!
 * Back on Track: Should be rated as easy. Seriously not difficult, not to mention having the easiest coins to collect.
 * Polargeist: Legitimate one attempt total to win on normal mode. Personal rating is normal, though. I would probably hand the hardest coin to collect in the Lite version to this level, the third one where you have to pretty well guess the jump. And give the soundtrack an applause.
 * Dry Out: I remember when I used to call this a challenge. Really, a hard rating would do it.
 * Base After Base: Somewhat easier than the previous, but still hard rated.
 * Can't Let Go: It only gets harder from here, but nonetheless was quite a task at the time! Nah, only the upside-down bit. A very good soundtrack too.
 * Jumper: I rate this as harder, but it'd probably not have been as difficult if I was more experienced. At least we were given the chance to learn how to fly the ship with antigravity before dumping it on us in the midst of serious difficulty.
 * Time Machine: This is a great level of balanced challenges and with soundtrack among my favourites. Overall harder rated.
 * Cycles: Least liked soundtrack, and annoying triple spikes at the start which took a while to figure out. At least the introduction of the ball was easy and it's rather straightforward afterwards. Once more, another harder rating.
 * xStep: This level was again made out to be more difficult than it should have been because of my initially poor ship handling ability. It's no massive struggle nowadays, with a harder rating to match.
 * Clutterfunk: Oh boy, now I actually have a few worthwhile things to say for this one: damn hard level, definitely surpassing the next two. Starts easy, followed by the annoying but manageable shrunk cube, but from that pont, the level relentlessly makes everything frustrating. See that first coin up there? You better be prepared to crash in every discernible situation before you drag that thing to the finish, which is what I spent many hours doing. But let's not get ahead with the fact that just winning is enough to ask. Hardest ship section up until that point in levels, regardless of whether the blasted coin is there or not, before struggling with a mini-ball against the soundtrack which stops caring about you too. It's still cool. Anyhow, the mini-ship through the blade passage just continues to escalate the difficulty. A calm before the storm when the ship turns big again (and another annoying coin), although frustration still prevails with the cube again. I was lucky, going from 75% to 100% because I saved myself with diligence on practice mode, but that didn't matter when a quest for all three coins pushed me to my limits. Harder? Insane rated, man!
 * Theory of Everything: When I first played this level, I couldn't fathom how I'd ever figure out the gravity rings launching me everywhere, and then learn to fly the mini-ship through a tiny passage. Of course, I won this before Clutterfunk because it wasn't that hard once you knew what to do and where you kept going wrong. But that second coin... possibly the hardest in the game to get with nothing more than perfect entry required to reach it and flawlessness to pull it out from under that rock and progress safely to the end of the level. Anyhow, a harder rating will do nicely. Medal for mini-ship handling, medal for excellent soundtrack, medal for great level.
 * Electroman Adventures: I don't think this level is a huge thing to deal with, or other people think so, but for some reason my performance takes a toll on this level and I never really came to grasp it fully, despite rating it as harder. I don't know. I do know I like the soundtrack, the layout, and whatnot, but eh, maybe using vehicles so often ain't my style. One thing I am proud of is the fact I legitimately discovered the sneakily hidden first coin without using this wiki. Really, I don't think there was an explanation or an image at the time. And to you, good readers, do you do anything in games without checking the Internet first these days? Ha ha, of course you don't.


 * Clubstep: Hmm. I think we all know what the go is here. Ridiculous? Shouldn't be allowed? Goes beyond reasonable human limit? That's pretty well Clubstep; move it or lose it. I probably won't win this, at the the most, anytime soon. But even practice mode? I tried to win it the first time without placing additional checkpoints… couldn't, and gained over 1000 attempts as a result. And I have a feeling I won't be going home with all three coins this time around. It will likely stand as the final challenge between me and ultimate domination.


 * Electrodynamix: To be honest, this could pass with a Demon rating - an easier-ish Demon compared to Clubstep, but certainly beyond Hexagon Force (I beat that first) and of course Theory of Everything with the same number of stars. The catchy beat does make up for it, though, and keeps you beat-bound within safety at times too, take the UFO bit for instance (and probably the worst way to introduce antigravity with it). Up to the 3x speed bit isn't even that hard, but from then on, it just gets a little tricky when you can no longer judge distances ahead of you when travelling so fast. What annoys me is that Topala seems to have dropped having a UFO at 3x speed and instead totalled three fast and terrifying ship sequences, just to drive me insane. What I went through to win this was painstaking - sheer madness.  This level was truly the death of me, with so very many, many failures. Relentless struggle, all the way to 95% before I defeated this creature once and for all.
 * Hexagon Force: This level was a real test, and to finally conquer it... the moment... so most beautifully satisfying. To get to that stage took dilligent practise and much frustration too. As one of the few levels I think was rated correctly, probably the hardest thing was learning how the dual segments worked. 2x speed meant there was a greater amount of level passing by to remember compared to challenges before, but it didn't stop me. Well, I did crash in almost all possible locations, so let's not get too far ahead. Every part isn't too difficult alone, just hope when you put them all together you can pull it off. And I commend the soundtrack here, because within the heart of it there is that ever so slight spirit of rock. Probably wouldn't have beaten it without it.
 * Blast Processing: Unreleased, and looks pretty damn easy. I wonder how low I can keep the amount of attempts if it's supposedly rated as harder.
 * Theory of Everything 2: Unreleased, supposedly rated as Demon. Just when Clubstep was the last thing I had left...