Thread:Alpha654/@comment-26238535-20161014024101

Attack Scanner: Legendary Weapon. Upon impact, the weapon scans the target and deals 5% more damage next time that target is attacked. This can be increased to 10%, 15%, etc. every time that target is hit.. This caps at 25%

Cyber Cloak: Legendary Armor. Deducts 50% of damage. Can turn invisible for 1 turn, with a 3 turn cooldown. During the cooldown, damage reduction is reduced to 30%.

Energy Capacitor: Legendary Item. Starts at 0 HP. Every turn, the item stores 100 HP, with this increasing every turn until the max of 500 HP is hit. This can be used at any time to restore the amount of HP that is currently stored. After this is used, it resets back to 0 HP.

Hacker: Set Bonus. Can boost weapon and ally damage by 50% for 1 turn, with a 5 turn cooldown. However, this decreases the user's current HP by 200.

Hopefully this isn't too OP. :) If you feel something should be changed, just let me know. 