Board Thread:Off Topic/@comment-32684847-20170720192342/@comment-27121914-20170722133638


 * Type: Sparky: "Hey 404 and Kaiju, whose ship is being invaded?"
 * My ship, of course. Since you asked this question, do you wanna help 404 found to fight against me? Or are you just curious/confused?
 * I'm not demanding you to help him, I'm just curious. After all, demanding everyone to fight me inside the ship would just increase the size of my walls of text.

Invasion of SIS Conqueror

 * Type: Sparky: "I fly into the ship in my X-Bomber, and speed to wherever the command room is (max speed, can't catch me ;D). Then I OPEN FIRE on it all!!!!!"
 * The only way for a strike craft to get inside is through the Hangar.
 * ...but the Hangar is closed!
 * Anyway, the command center of a ship is called the Bridge. This room is where the ship is commanded by various commanders. A single commander is a formidable foe in direct combat, so make sure you can defeat all of them.
 * "Clone 1 and 2: in SIS Conqueror. Clone 3: fighting alien via Lightsaber. Clone 4: sneaking in Conqueror. Clone 5: in X-34 Gunship. Clone 6: disappeared"
 * Acknowledged.
 * "I absorb ALL the dead bodies, turning 50ft tall. (Clone 2)"
 * Guess what? I looked up the Madness Combat wiki.
 * While Clone 2 is absorbing dead bodies, the Kerbal Kommander teleports to the room Clone 2 is in, then he summons Tricky's corpse and throws it at him.
 * "Invasion (I swear the wall of text will become a planetary shield of text)"
 * Indeed!
 * "seeing that the extra sabotage teams failed, I (Clones 3 and 4) decide to direct troops to other places."
 * Acknowledged.
 * "the Sun Crusher, light years away, fires at a random star. except a very short lived Hypergate aimed it right at the power core."
 * Uh oh.
 * The Kerbal Kommander used Time Stop!
 * Time stops for everyone, but me and my summons! I have 10 seconds before the time resume to normal.
 * The Constructor  remotely creates a black hole near the Sun Crusher. (From what I've read on this page, the Sun Crusher was destroyed by being sucked into one of the Maw's black holes). 4 SECONDS HAVE PASSED!
 * (Again, freezing the Torpedo while the Constructor is still in SIS Conqueror, he can do it just by thinking about it).
 * After that, he creates an immobile, miniature sun right in front of the Hypergate, which will explode once the torpedo hits it, but will probably destroy the torpedo as well. The unmelting ice around it won't melt, since that ice can't be melted. 6 SECONDS HAVE PASSED!!
 * And in case that doesn't work, the Kerbal Kommander gives the Neptunian Cryomancer a FTL Potion, making him be able to react against something that's travelling faster than light, but the potion's effect only lasts for 1 minute. 8 SECONDS HAVE PASSED!!
 * The Neptunian Cryomancer gets ready for the incoming torpedo. 10 SECONDS HAVE PASSED!!!
 * Time resumes to normal!
 * If the previous defense measures don't work, then the Neptunian Cryomancer fires a Freeze Ray at the Torpedo at faster-than-light speed, and then he shatters the frozen torpedo like it was entirely made of ice, without making it explode.
 * Defense measures: Time Stop, destroying the Sun Crusher with a black hole to prevent future torpedoes, blocking the Hypergate with a mini-sun, giving the Neptunian Cryomancer a FTL Potion, and commanding the Neptunian Cryomancer to freeze and shatter the torpedo.
 * "(too bad the ship is not big enough for me to bring in armored vehicles and artillery, or else it would be a total massacre.)"
 * Yep, since this is still just a ship and not an entire planet.
 * "the Hex shields disintergates the Force Shield wielders, and in response Clone 1 teleports to the SSC clone and fights him, distracting him and allowing the troops to continue."
 * The Shadow of the Incarnate  has engaged battle with Clone 1!
 * The Shadow of the Incarnate used Electric Crusher! (Electricity is the only thing that can make the Auditor feel pain).
 * Electric Crusher: Surrounds the target with an electrified Crusher Barrier, and crushes the surrounded entity with it. Other elemental forms of this attack also exists, and will be called as "[Element Name] Crusher."
 * Soldiers will continue invading once my player clones are distracted? Acknowledged.
 * "(same thing with the Alpha clone, except I used Clone 5 and he blew up the wave motion gun.)"
 * The Constructor  has engaged battle with Clone 5!
 * The Constructor  builds a Super Sparky and zaps Clone 5 with it.
 * "(all clones are in Auditor mod.)"
 * Acknowledged.
 * "I teleport in SCP-001-5 into the area with most metal. (a giant machine that eats metal and screws with minds)"
 * It's the Ammo Storage, of course!
 * This thing proceed to eats so many of my giant bullets, but I still have reserves!
 * The Kerbal Kommander teleports SCP-001-5 to Earth, and then he equips a cube that summons SCP-2399 (the SCP that defeated Mekhane the Broken God, aka SCP-001-5).
 * Then the Kerbal Kommander uses the Cube to summon SCP-2399 to destroy SCP-001-5.
 * After summoning, SCP-2399 descends from the sky and proceeds to annihilate SCP-001-5 into pieces.
 * "the first Black Ops team disintegrates into smoke to avoid the nuke, appears behind the Uranian and sprays corrosive nanobots at it, before heading off to the ammo storage. (to avoid further battles)"
 * The nuke misses its targets and accidentally hits the floor, making it explode!
 * And then he uses Fission to disintegrate the nanobots! (By making them keep splitting into smaller and smaller particles with no signs of stopping).
 * To avoid further battles? Well, the Venusian Incinerator is guarding this room! Or you meant further battles with the Uranian?
 * Black Ops Team 1 has arrived at the Ammo Storage!
 * The Venusian Incinerator transforms into an Infernal Dragon and shoots homing Hellfire Spheres at Black Ops Team 1.
 * "the second Black Ops team head for the Hangar. (I have a really evil plan.)"
 * Black Ops Team 2 has arrived at the Hangar!
 * EEEEEVIL!!
 * The Mercurian Manipulator shoots Frostfire Spheres at Black Ops Team 2, inflicting them with Frostburn!
 * Meanwhile, Type: Sparky is piloting his X-Bomber, trying to get inside SIS Conqueror through the Hangar, and if he gets in, then he'll quickly runs to the Ship Bridge, AKA the command center of a ship.
 * The reason he can't get in is because the Hangar is closed after the Shadow Blast's explosion. Also, those 5 Zephyr fighters are inside this room.
 * "as for the SCPs that your system got rid of:"
 * Oh no, not this again.
 * "I teleport SCP-682 (unkillable lizard) into an area that has lots of enemies and no airlocks."
 * SCP-682 adapts to whatever attacks it... just like Sweg Dragon. This ability is called "Adaptive Ability".
 * The Kerbal Kommander teleports SCP-682 to its home dimension, where it can live in peace without having to encounter those "disgusting" creatures again... unless someone summons him again. (This guy found all life on Earth disgusting, including some other SCPs).
 * "I teleport SCP-076 (coffin and OP guy) back in, but the coffin is Superglued to the ground and the OP guy now has OP gear to go with it."
 * The Kerbal Kommander equips a spray bottle of acetone and sprays some acetone at the Superglue, ungluing the coffin from the ground!
 * Then he cuts Able/Abel's (SCP-076-2) gear/armor with cutting lasers. And then, he sets SCP-076-2 on Hellfire.
 * After that, he teleports the unglued coffin to an empty void.
 * "the clone fighting the alien uses a Binary Saber Spin followed by Force Lightning and a Spartan kick."
 * The Saturnian Shieldbearer realized that he seriously underestimated his opponent, and proceeds to begin using his abilities.
 * The Saturnian Shieldbearer pushes Clone 3 away with a Gravity Wave before you get to do that spin!
 * And then he counters Clone 3's Force Lightning with his own!
 * After that, he shields himself from the Spartan kick! (This is not Spartan, this is madness!)
 * "on the other side of the SIS Conqueror, more Hypergates open. except instead of soldiers, swarms of zombies come running through it. here's the zombies. there are A LOT of them.and of course, a zombie Mag Agent."
 * The Kerbal Kommander draws some energy from the Power Core, and then uses that energy to... plant? This is basically Plants vs. Zombies!
 * The Kerbal Kommander uses every single plants in PvZ games against those zombies, and he never runs out of Sun, which is a currency used to plant plants against zombies.
 * "since the corridors can't fit vehicles, the invasion format goes as: [...]"
 * Acknowledged.
 * The Martian Troopers asks the Uranian Destructor for help, who responds by fusing them together, creating Elite Martian Troopers!
 * The elite troopers shoot the invading army with death beams. They don't need a ray gun anymore!
 * Writing more details about this would cause me to lengthen this wall of text, and I would rather wait for the soldiers' actions against the troopers first.