Update 2.2

Update 2.2 is the 12th major update of Geometry Dash, with no set release date.

Geometry Dash Lite Introductions
On 22 December 2017, Geometry Dash Lite was updated to 2.2 with the following:
 * New level "Electroman Adventures"!
 * Bugfixes and tweaks

Trivia

 * RobTop’s last four previews all used the same song (-Sunken Field- by Waterflame), which means that it may be used in the next update somewhere, possibly in the hinted new vault.
 * The scale trigger is the first trigger RobTop has shown what it looks like.
 * This was followed by the random trigger a week later.
 * Most of the triggers can be seen in World and SubZero, but they, of course, feature placeholder graphics of either Colour Change Triggers or Start Position.
 * 2.2 has the longest wait of any Geometry Dash update, at around 2 years, 11 months, or 2 years and 1 month if you count 2.11.
 * As of 5th January 2020, this is longer than the wait times for Updates 2.1, 2.0, 1.9, 1.8, 1.7, and 1.6 combined.
 * The Geometry Dash community has waited longer from 2.1 to 2.2 than from 1.0 to 2.0.
 * As of 13 October 2019, it is been 1000 days since 2.1's release.
 * If 2.2 is not released before June 26, 2020, it will have taken half the game's entire lifespan to be released.
 * As of 21 December 2019, it has been two years since Geometry Dash Subzero was released.
 * If 2.2 is not released before January 16th, 2020, it will have taken 3 years for 2.2 to come out.
 * August 13th, 2019 was the 6th Anniversary of the game, yet nothing was said for a month after this.
 * Update 2.2 is currently the update with the most sneak-peaks and teasers.
 * Update 2.2 was originally going to be a small update, but RobTop said that the "update grew bigger as time went on"
 * An official 2.2 ARG (alternate reality game) began after the premiere of the 2.1 awards.
 * RobTop is associated with it, as a part of the puzzle involved looking at the description in the original Geometry Jump trailer on the RobTopGames YouTube. RobTop is the only person that could change it.
 * The ARG officially came to a close after the 2.1 Award Results were released on Youtube.
 * People dug into the Meltdown game files after Meltdown was put back on the Play Store and found new trigger designs, swing gamemode, platformer mode controls, new sounds, and more.
 * There have been hacked APKs created of Geometry Dash World, Geometry Dash SubZero, Geometry Dash Meltdown, and Geometry Dash Lite that allow usage of new 2.2 features.

Previews
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 * header = Previews
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2016
June=
 * 24th June 2016: RobTop reveals plans to add a trigger that will allow players to manipulate the camera angle.

2017
February=
 * 8th February 2017: Viprin, Etzer, and Michigun announced an icon contest in collaboration with RobTop in which the 10 winners of the respective categories of the contest would get their submissions put into Update 2.2. 1st Place winners got their submissions put into Update 2.11. The rest will be added in future updates.
 * -|March=
 * 8th March 2017: RobTop releases the first teaser image of Update 2.2, showcasing a new game mode.
 * -|July=
 * 20th July 2017: RobTop replies to AdvyStyle's comment on twitter, showing a new comment system.
 * 22nd July 2017: RobTop comments on the respective daily level with the following:
 * "Hmm 2.2 info... Well one thing is it will be out pretty quick after 2.11, that's good."
 * "Secret: In 2.2 I am testing the idea of flymodes without roof or floor, so you have no limits."
 * 23rd July 2017: RobTop comments on the daily level with the following:
 * "Added some more secrets and secret unlocks. eheheheheh"
 * "There is a 'Top Artists' list to help people find custom songs."
 * -|August=
 * 19th and 20th August 2017: RobTop comments on the daily level with the following:
 * "@PlatnumGD - I can add a "select All in GroupID" for 2.2"
 * -|September=
 * 1st September 2017: RobTop comments on the daily level with the following: "@Ocharius - More options for blocking players, timeouts etc will be added in 2.2 :)”
 * -|November=
 * 7th November 2017: RobTop goes on EricVanWilderman's stream and talks about 2.2. He reveals that he may be adding Unlockable Death Sounds and also says Challenge Mode will not yet be featuring Multiplayer capabilities.
 * 21st November 2017: RobTop uploads a video on YouTube about the “Random Trigger”.
 * 29th November 2017: RobTop uploads a video on Youtube showcasing a new desert-like background, camera controls and free-flying.
 * -|December=
 * 1st December 2017: RobTop uploads another video, showcasing cube direction change.
 * 12th December 2017: RobTop unveils a preview for a new Geometry Dash project titled “Geometry Dash SubZero”.https://twitter.com/robtopgames/status/940635897183207425
 * 21st December 2017: RobTop releases "Geometry Dash SubZero" on iOS and Android, revealing the 2.2 triggers and more. Robtop also comments on how the flip trigger and percentage will work in 2.2 in this forum post: http://gdforum.freeforums.net/post/747526
 * 22nd December 2017: 2.2 was added on the lite version of Geometry Dash, with a new level, Electroman Adventures.
 * 23rd December 2017: A hacked Android version of "Geometry Dash SubZero" that allows users to use the 2.2 level editor is released, revealing a reverse trigger, new editor features, and the ability to use Free Fly mode for all game modes. Also, the level copy exploits from GD World now has 2.2 features.
 * 31st December 2017: RobTop comments on the level "Wire Frame" stating that he will add new tools to make using camera triggers easier.

2018
January=
 * 4th January 2018: RobTop comments on the level "Opalescent" saying that he would add new level editor features to make creating easier, since the new camera toggle is hard to control.
 * -|February=
 * 2nd February 2018: RobTop comments on the daily level saying that "2.2 is looking good, got nice stuff for everyone :)" and apologizes for being slow. He also confirms that there will be new monsters in 2.2 along with a trigger that stops the player from jumping at any time, also stating that "Challenge Mode > Multiplayer Mode", probably meaning that a Challenge Mode is more likely to come in 2.2 or other future updates than a Multiplayer Mode.
 * 5th February 2018: RobTop again comments on the daily level and gives a small amount of information, saying that "2.2 does not have all 2.2 stuff", suggesting that not all of 2.2's confirmed features have been added yet. He also says that he will probably add a custom art system in the next update after 2.2, also saying that he is 100% planning for 2.3 to be a small update.
 * 6th February 2018: RobTop comments on the daily level for a third time saying that he might add a new level event occurring every 3 days that will only have Insane difficulty levels in a future update.
 * 10th February 2018: RobTop comments on the daily level, Zim by DanZmen, saying "@Robotic24 - [2.2 is] going well. Playing around with code for challenge mode :)"
 * 12th February 2018: RobTop released the fifth teaser which hints the soundtrack for the new level. The teaser depicts a bucket with a Swedish flag in it and the words "I know". On the right, the teaser shows a planet-like symbol along with two other symbols. Based on this, it is assumed that the song is Hinkik - Explorers.
 * 13th February 2018: RobTop comments on the daily level saying that there are numerous features planned for 2.2 that he hasn't mentioned; saying "Multiplayer = Challenge Mode. Don't get any ideas" and that there will "hopefully be an alpha version of challenge mode in 2.2. We will see :)" He also mentions that he is currently programming lots of fun stuff.
 * 14th February 2018: RobTop comments on the daily level saying that he is coding the challenge mode system with chat and thinks it will be fun. He says that challenge mode "can be multiple players, random level, x attempts, lots of settings", also saying that there will be more chests to open in the Treasure Room in 2.2. RobTop also says "@DrFox - if I get challenge mode working it will be huge tbh" and that he will probably remove the Force Smooth Fix option. He also says that Challenge Mode is the same as Multiplayer Mode.
 * 16th February 2018: RobTop again comments on the daily level with info that "Challenge mode coding is going well. Now I have a lobby that friends can join etc. :)" He also says that he has been building a new ban system and that in 2.2 elder mods will be able to comment ban users temporarily for an unspecified amount of time. RobTop also mentions that elder mods can pick a custom comment text color in 2.2 and that he needs to set aside some time to fix the global leaderboards. Hours later RobTop comments on the new daily (Cobalt) saying that multiplayer/challenge mode is going well and that he should have an alpha version ready to be used in 2.2.
 * 18th February 2018: RobTop goes onto Knobbleboy's stream announcing that the new collaboration system will be delayed due to it being a pain to make.
 * 23rd February 2018: RobTop comments on the daily level saying that he has added a song trigger which can skip to different times in songs while playing levels.
 * 25th February 2018: RobTop appears briefly on the daily level "Cold Fire" saying "Dont worry 2.2 is coming, all going well :)"
 * -|March=
 * 5th March 2018: RobTop comments on the daily level saying "you better not look for my new vault in 2.2. gonna hide it gooooood Kappa", meaning that there will be a new, fourth Vault in 2.2 and its entrance will be harder to find.
 * 6th March 2018: RobTop comments on the daily level saying "@GDGeeDee - Challenge mode has a kind of online/offline indicator for players. Thats something :|"
 * 10th March 2018: RobTop appears on the Demon List stream and says he is considering adding an official FPS (Frames Per Second) option to the game, which would help ease any potential drama over the current FPS bypass.
 * 11th March 2018: RobTop comments on the daily level saying that all is good with 2.2 and that he is still working with some stuff for the challenge mode. RobTop also says that he has added extra steps to stop users from faking account names, and also changed the way the user search system works. Finally, he says "Not sure what I am most excited for. All the new stuff will be big for GD tbh".
 * 13th March 2018: RobTop comments on the daily level with a decent amount of info, saying that he is still planning a reward system for challenge mode and that he is still wondering whether a player will only be able to join games with friends or if the player can join any game - RobTop also says that "Could also make it [challenge mode games] by invitation, so you can invite anyone even if they arent a friend", and that the maximum amount of players in a challenge will probably be 10. He also says "@CircleGMD - New game mode is 100% done" and "There are more chatmods than SirHadoken, but yea more will be added :) Also added some changes :)" RobTop also confirms that the custom art system will probably be in 2.3.
 * 22nd March 2018: RobTop comments on the new daily level saying that he isn't giving any more 2.2 spoilers yet but he is playing with some more ideas. He also says "Working on lots of stuff, today I was drawing icons...".
 * 24th March 2018: RobTop comments on the daily level with: "...2.2 is slow, doing all I can to get it ready :) Sorry to keep everyone waiting :/"
 * 26th March 2018: RobTop comments on the daily level saying "You can use challenge mode in 2.2 as a chatroom if you want", hence confirming a chatroom, and "@MarcoDash - Lots of triggers in 2.2, spicy triggers". He also says that the scale trigger will not be in 2.2 but probably in 2.3. RobTop also reconfirmed the usage of the song/sound trigger with "Sound trigger allows you to skip around in a song. So you can skip boring parts and go to the drop!", also saying "Think you are gonna like the new unlockables in 2.2, lots of things setup :)"
 * 28th March 2018: RobTop comments on the daily level stating: “Nah, you can’t change song with song trigger. Too much lag” and “With the song trigger you can place it where you want, and enter milliseconds to skip the song to.”
 * -|April=
 * 7th April 2018: RobTop tweets a link to an unlisted video called: "TimeWarp test" that showcases a new trigger called the "TimeWarp" trigger, which allows the user to manipulate the level speed. This trigger is expected to be used for better sync with the level song.
 * 19th April 2018: The purpose of the 2 triggers of the beta editor of Geometry Dash World/SubZero — whose purpose was unknown before — was leaked by OmegaFalcon.
 * The first trigger turned out to be a 'no jump' trigger, which stops players from jumping when holding unless they stop holding then hold again.
 * The second one was a 'don't fade' trigger, which deactivated the object's fade transition effect.
 * -|May=
 * 27th May 2018: RobTop comments on the daily level that "2.2 has been slow, but it will be pretty big so atleast thats something :)" and "magic section code is secret :) but it seems to work ok"
 * -|June=
 * 9th June 2018: RobTop replies to a user on Twitter, saying that he can “increase the limit” for the maximum amount of your custom objects in a future update.
 * -|August=
 * 13th August 2018: Viprin confirms that a new sneak peek is coming soon.
 * 16th August 2018: Viprin says that the difficulty of building Challenge Mode, the upcoming multiplayer mode, is the primary reason for the 2.2 delay.
 * -|October=
 * 13th October 2018: RobTop replies to GuitarHeroStyles's video on Future Dash's Adventure Mode saying that he could do the same exact thing in the 2.2 editor.
 * RobTop also releases a preview on YouTube, showcasing the arrow system to change the direction of the player, as well as a new monster and cube animation.
 * 14th October 2018: RobTop replies to Guitar's tweet, confirming that he will add a left-handed option for the newly revealed mode.
 * 27th October 2018: RobTop comments on the daily level chat and explains that he is working hard on 2.2 and that there is new content he has yet to reveal.
 * -|December=
 * 7th December 2018: RobTop joins ChrisCredible's Twitch Livestream, in which he mentions that, although he is working to release 2.2 before Christmas, such a goal is difficult for him to achieve. Regardless, he agrees to do his best to release it as soon as possible. Some other features he brings up include a revamped scale system, which consists of a scale trigger and the potential option to make an object's size smaller than the current minimum. Additionally, he brings up the possibility of hiring others to help him work on future updates after 2.2. He also explains why the update is taking as long as it is, saying that "it grew too big" and that "some features take way longer than expected". He agrees that updates after 2.2 will most likely be smaller and will take less time.
 * 21st December 2018: In the daily chat, RobTop confirms that Challenge Mode will contain a chatroom for players to converse with each other before a match. He also reassures that he is "working non stop on the update."

2019

 * -|January=
 * 6th January 2019: RobTop comments on the levels God Eater by Knobbelboy and Beastmode by Pipenashho, bringing up the fact that he plans to have a rating above "epic" in 2.2 that gives the player 4 CP, which he refers to as the "epic+ fire". In addition, he says that the maximum number of groups in 2.2 will be raised to 9999.
 * 23rd January 2019: RobTop comments on the daily level as well as "Worst LvL Ever Made" with a substantial amount of information. He considers naming the new feature rank as "legendary" as opposed to simply "epic+". He also comments that 2.2 is "already too much" and will no longer be adding any new features to it, however he is planning to accept suggestions for 2.3. In addition, he explains that the timewarp trigger can decrease the game's speed down to 0.1x or increase it up to 2.0x. He is planning to implement a trigger that hides the ground as well as a gradient ground. He says that the latter could be made into a plain ground if color 1 and color 2 are chosen to be the same.
 * -|February=
 * 21st February 2019: RobTop confirms in the daily level chat that the chat in Challenge Mode will be "real-time", implying that it will automatically update without needing to refresh it. However, he clarifies that level comments will not do this.
 * 22nd February 2019: Robtop uploads a new video showcasing the new particle editor for 2.2, which contains a variety of new customization options.
 * In the video, an FPS counter can be found in the top-left corner, which could be evidence of an FPS option in update 2.2. Also, a new object section and the existence of 27 new objects in the animated objects section were revealed.
 * RobTop makes on the same day the platformer mode video public and updates its description, officially referring to the mode by that name. He also clarifies it as a separate mode distinct from normal levels. The timewarp trigger demonstration video was also made public for a while before being unlisted again.
 * -|March=
 * 9th March 2019: RobTop comments on the level "shuriken" by Drob3 that 2.2 will have even more gauntlets. He says that they also won't be released at the same time.
 * 10th March 2019: After joining the official Geometry Dash discord at 8th March, RobTop posts new information on 2.2, including:
 * That there could be a second icon contest after 2.2's release.
 * New Map Packs will no longer be released because according to RobTop, gauntlets are "more fun".
 * While there will still be warnings for levels with more than 40000+ objects, the limit for objects in a level will be removed after 80000 objects are used. The reason for the change is because RobTop did not like the idea of using hacks for bypassing the object limit. Infinite object levels will have a warning like the 80000 object warning. He also said that there is a new icon for exceeding 80000 objects in a level.
 * When levels are played, there will be a loading screen before they load. This was made to let players know that the level is loading, not lagging. There is no loading screen for the editor yet.
 * Teleporting Portals can now be moved on the x-axis in Platformer Mode but not Normal Mode yet.
 * The FPS bypass will be added to the Windows PC version of the game.
 * Humorously, he also states that he might only release 2.2 to iOS/Android only for people to brag about others not having phones for 2.2 (which will not happen).
 * 15th March 2019: RobTop announced that:
 * Particles are now 70% faster
 * FPS bypass has a limit of 9999 FPS
 * The game has now the same mechanics regardless of FPS
 * He will fix the leaderboards
 * Mid-air jumps bug is fixed
 * Geometry Dash is now optimized.
 * -|April=
 * 12th April 2019: RobTop tweets the icons of 30 upcoming gauntlets, all with various themes.
 * -|May=
 * 12th May 2019: RobTop uploads an unlisted video called "Uhm..." that reveals the new scale system. It can change a group of objects in different dimensions so that they can be stretched in a variety of ways. He also shows the scale trigger, which can change the dimensions of an object in-level.
 * The new system could potentially include rotating, too, which wasn't shown in the preview, and therefore might not be accurate.
 * There seem to be no new blocks added.
 * There's also a "create loop" tool that automatically builds spawn triggers, which causes the selected triggers to loop.
 * 13th May 2019: RobTop makes the video public a day after uploading.
 * 24th May 2019: RobTop uploads an unlisted video called "Better random trigger" that shows a new, more advanced random trigger which can have more than 2 groups inputted.
 * When he edits the move trigger, it's also seen that widely requested features, "Lock to camera X" and "Lock to camera Y" have been added.
 * The pause menu also shows new "Slow" and "Normal" buttons, as well as an "Info" checkbox.
 * From the video it can be concluded that there will be 13-34 new triggers in Update 2.2.
 * -|July=
 * 6th July 2019: Robtop announces on the daily level "Aumetras Wrath" by Cirtrax by that there will be new blocks and art in 2.2. He says he will add "cartoony" and pixel art and it will be more vector-ish.
 * On the same day he says that new sneak peeks will be coming.
 * 11th July 2019: RobTop shows up on the Official GD discord server talking about a few things:
 * He suggested adding 5x and/or 6x speed portals if people want them for 2.2, if not, then for 2.3
 * He spoke how the "Ice Block" option works on objects, explaining that the object will have low friction, making it possible to slide on the object.
 * He said he has planned an option for itemID's to be connected to attempts, explaining: "if attempts are higher than x activate group y".
 * He confirmed that there will be new uses for mana orbs, demon keys and diamonds, stating: "diamonds get much more interesting", as well as stating that there will be 6 new shards.
 * Lastly, he posted a picture showcasing new pixel art blocks. These were confirmed to be actual new blocks, and not custom pixel art.
 * He also confirms plans for an in-game featured song list that regularly gets updated so unknown NG creators can get noticed.
 * 12th July 2019: RobTop reveals plans for a profanity filter that hides comments with inappropriate words.
 * 13th July 2019: RobTop rejects the idea for a "green jump pad", which would act like a blue jump pad which would not launch the player up forcefully.
 * He responds to a request for a dark blue jump ring, which would act identically to a green jump ring but with a weaker boost, questioning whether adding more jump rings would make gameplay more confusing. Hours later, he confirms that 2.2 will bring no new jump orbs.
 * He also revealed a new block called the "Force Block" that pushes players with the selected amount of force in the y-axis in normal mode, and any direction in platformer mode. He states that the player can create "windy" areas in normal mode levels that push the player up or down.
 * He also said that rotating objects have a new option called "Smooth" which disables optimization. This makes rotation look smoother, as in 2.1 jitteriness can be noticed with very large objects.
 * He said that the robot game mode high jump bug is fixed in 2.2, but also said that there is an option to enable the bug for older levels.
 * He later considered adding a "cancel" button when loading levels, if the loading takes too long.
 * He also explained that the unlisted levels "fix" is temporary and that the uploader can select if unlisted levels can be found by everyone or just friends in 2.2.
 * Challenge mode will be improved in a separate update.
 * Unlisted levels will no longer require verification.
 * He also said that he is working on allowing teleportation portals to work on the x-axis, and is focusing on working out errors with music sync in the development of this feature.
 * -|September=
 * 19th September 2019: RobTop joined the GD Fanmade ideas server "Collar". There he confirmed that nothing new is being added anymore and that he is cleaning and polishing the update.
 * He further talked about the idea of 2.3 being an update with mostly ideas made up by the community.
 * 20th September 2019: RobTop elaborated on an option for objects, called "Untouchable". These options disable an object's hitbox and allows previously non-rotatable objects to have the ability to rotate.
 * GD Moderator Alex1304 notified RobTop of Newgrounds soon hitting songID lengths of 7 digits. RobTop said he will change the max digits for songID to be 7.
 * He mentioned that the friends limit has been increased to 400.
 * He said that he is working on making slopes make the player slide down over a certain angle in Platformer mode, due to the ability of skewing and resizing slopes.
 * He also mentioned 2 new triggers that were needed for platformer mode: Pause and Resume.
 * GD Moderator mbed suggested RobTop a trigger idea. This trigger would do nothing except spin the player 360 degrees in the ship gamemode, which was an old bug. It is not certain if this will be added as RobTop stated "maybe as an unlockable" followed with an "xD".
 * Discord user NeKit suggested an idea for a trigger which would compare two itemID's. He stated that he will add this. On the topic, he said that he might add division and multiplication to the Count/Pickup trigger. He also said that the Count/Pickup trigger has an override option, to set an itemID to a specific value.
 * RobTop revealed that he has made around 500 or so new pixel art pieces, which can be scaled up without becoming blurry.
 * He also revealed that there are around 30 new animated objects. These objects animation start can be controlled by the creator.
 * He revealed what he first called "Gauntlets +" but then later codenamed it "THE MAP". Other info about this "map" wasn't given.
 * He stated that a few new fonts are added in 2.2
 * -|October=
 * 6th October 2019: RobTop commented on daily level 'RobTop' confirming that Platformer Mode will be a toggleable setting like 2-player mode, but can't be used normally like dual mode with portals.
 * Viprin announced on his Twitter that the 2.1 Awards Nominees along with the animation "Prelude" prior to Awards will be premiering on YouTube and Twitch on the 14th of December.
 * Viprin also hopes that 2.1 Awards Results to come right before New Year, which means we could see an early 2020 release for 2.2, as it only took a little over a month for 2.1 to release after 2.0 Awards.
 * -|November=
 * 23rd November 2019: The soundtrack for Prelude premieres on YouTube and Soundcloud. Along the tracks there is one mysteriously named "2.2... is out?". The nature of the track suggests that the release date for 2.2 will be revealed in the 2.1 Awards, even possibly releasing the same time as the 2.1 Awards.
 * -|December=
 * 5th December 2019: In a tweet on the official RobTop Games twitter, Robtop states that Geometry Dash Lite and Meltdown have been removed from the Google Playstore, with the Lite version being suspended as well, making him unable to update the Lite version. He also explicitly stated that "2.2 is getting closer, doing my best :)"
 * 8th December 2019: Viprin joins Npesta's YouTube stream and tells him to beat Kenos within 5 days. Considering Npesta has explicitly stated his goal of beating Kenos before the release of 2.2 numerous times, there is a possibility that Viprin is implying that 2.2 will release alongside the Prelude animation and the 2.1 Awards nominations. He also says the following: ​"the animation is about 11 minutes, awards nominees is about 20 min, and then we have 1 min of ???" The last part may be referring to the release date of 2.2 itself.
 * Additional information is revealed in the GD Discord server:
 * The Challenge Mode chat appears to act more like a regular chat, unlike the daily level chat (which happens inside the daily level). It also states that Challenge Mode can “evolve” overtime, although it is unknown how this works.
 * There appears to be a new tab in the editor featuring over 500 pixel art objects, which can be scaled to any size without being blurry.
 * There appears to be a new option in the editor pause screen that can slow down in-editor level playtesting.
 * 10th December 2019: Geometry Dash Meltdown and Lite return to the Google Play Store and are now available for download again.
 * 11th December 2019: It's discovered that RobTop mistakenly ported a few 2.2 features into the Android version of Geometry Dash Meltdown, namely the new game mode (Called "Swing" in game files) on the main screen, and the level loading animation. This was patched almost immediately.
 * Also in this build was a sprite sheet with art for new triggers in the update, and a new icon that can be unlocked by following Geometry Dash on Twitch.
 * Later on that day, the leak was confirmed to be true by Viprin in this tweet.
 * RobTop acknowledges this later in the GD discord. He also says "Now I can go back to sneak peek" which means that a new sneak peek for the update is in the works.
 * RobTop reveals that the new Meltdown leak of "Firebird" by MDK being a new main level is a prank created to fool dataminers with references to files such as "Firebird.mp3".
 * Robtop sends 4 images later on this day, they appear to be from "THE MAP" feature.
 * RobTop said he won't add Meltdown/World/Subzero songs into the main game due to file sizes. He said they could be special songs downloadable from the GD server.
 * He also reveals the idea for a Platformer Mode exclusive gamemode, sharing a concept picture of the character in GD Server general chat. He said that this may be added into 2.3, depending on the popularity of Platformer Mode.
 * "Flymode", which is the ship in the current game, was said to have looked weird as a ship in platformer mode. This resulted in it being graphically changed to a jetpack for the purposes of platformer mode. It is not known if this will be customisable like all other vehicles, however.
 * He also said that the Platformer Mode excludes the wave, the new gamemode, and dual mode.
 * Robtop reveals another gamemode concept on GD Server.
 * Robtop said Diamonds will have alot more value in 2.2.
 * He says that scale trigger can be performance heavy at times.
 * There are blocks that can be walked on but jumped through, for platformer mode.
 * Robtop confirms that Everyplay support is being removed in 2.2.
 * Physics are fixed to act the same on 60hz and 144hz.
 * 12th December 2019: SMJS created a hacked APK of the Geometry Dash Meltdown version mentioned above, swapping out the ship for the new gamemode, giving the first look at gameplay for it. This APK also unlocks online levels, although the editor doesn't open. SMJS had been previously responsible for his successful SubZero private server, "Geometry Dash 2.2 Unlocked".
 * In the GD Discord, RobTop asks the community if a profile link to Discord should be added (similar to the way you can add Youtube and Twitter accounts). He also shares art of a new Discord themed icon, which most likely would be rewarded for viewing the GD discord server if a link to it were added to the game in the “Follow RobTopGames” section.
 * Rob mentions that an Everyplay alternative is very unlikely to happen soon due to stability issues, but one is still possible in the future.
 * Rob also says that the future of platformer mode after 2.2 will depend on what the community does with it.
 * He jokingly confirms that there will be at least one new icon in the update.
 * On Discord, Viprin confirms that “swing will appear in Prelude” when asked if the new gamemode will appear, which may mean the gamemode is simply called “Swing” instead of the popular theory of “Swingcopter”. It’s in the opening of the animation, at exactly 0:56. While this is a simple Easter egg, it gives what possibly was the first look at gameplay for it, yet it went unnoticed.
 * 13th December 2019: RobTop reappears in the GD discord and gives more information:
 * He says that there will be no platformer mode exclusive gamemodes in 2.2, but one is a possibility in the next update.
 * He says there are “lots of secrets in 2.2”.
 * He says that scale is unlocked in 2.2, but can run into issues at higher sizes.
 * 14th December 2019: 'RobTop' appears in the Prelude animation by Viprin, and announces the release of 2.2. However, RobTop runs out of the stage immanently after announcing 2.2 and gets mobbed, followed by another player finding out it's "fake" after checking his phone.
 * Earlier, Viprin said that the animation would contain "1 min of ???", which was thought to be 2.2 related. This proved the theory to be false.
 * Prelude appears to have started some sort of ARG related to Update 2.2, with a link appearing that leads to https://etzer.itch.io/ski. After reaching a certain point in the game, glitched trees will begin to spawn, these can be touched, which causes the game to crash, giving an error related to a missing or malfunctioning plugin for Unity Engine. Resulting error of touching the glitch tree can be found in this video: https://twitter.com/octopusiton/status/1205975989018345482
 * Later on this day, Viprin confirms that so far, the ARG is completed, and that no further action is required until the 28th of December, the day when 2.1 Awards Results premier. (The 2.1 Awards Results will now take place on the 29th of December due to a video rendering issue)
 * 15th December 2019: Viprin releases an official summary of the first part of the ARG, in this document
 * 16th December 2019: RobTop joins the discussion in GD Discord and explains that World has been taken down, possibly for the same reason as Meltdown and Lite. He also notes that Subzero might also be removed for the same reasons soon.
 * RobTop also explains how the new physics work and how old physics worked for different HZ values.
 * He also states that it is trickier to make platformer mode levels, mostly referring to music sync and requirement of loops.
 * He later said: "Just gonna fix GD World on Google then back to work on sneaky peeky"
 * 16th December 2019: RobTop discusses and confirms several features in a voice chat in the GD Discord. This includes a replay system that records your inputs, a chicken that can be found in-game, and more. He also debunks the belief that the new gamemode is called the "swingcopter", despite being named "swing" in the game files.
 * On the same day, SMJS on his Discord, after an source-code investigation a message from the Keymaster would show up if you clicked on Firebird, hinting it might be an actual in-game level: "The Demon Guardian is the only one that can unlock this level. Maybe he has a special key?"
 * 17th December 2019: Geometry Dash World returns to the Google Play Store and is now available for download again. In the source code, "Firdbird" has been replaced by "StopHackingMe" and as-for the mp3 file, "thisisnotthedroidyouarelookingfor", a reference to a Star Wars quote.
 * 18th December 2019: SMJS creates a hacked APK of the Geometry Dash World version mentioned above. This version is similar to the hacked Meltdown mentioned above with the addition of playable daily levels (after completing Toxic Factory) and the ability to save stats.
 * Robtop stops by the GD Discord server and reveals that diamonds are a currency that are useable in a new special shop. However, unlocks for diamonds in achievements are based on total amount collected still, so getting diamond based achievements isn't changed. Robtop says that diamonds are split into 2 different types, one type that stays and one that is spendable.
 * 19th December 2019: Robtop stops by the GD Discord again and considers adding an ingame noclip, however it would be limited to creator levels and show a text watermark (Similar to the "Testmode" watermark for start positions).
 * He says that the joke "Firebird" leak "is or is not going to one day maybe not be a level".
 * An update was released for Geometry Dash on Steam. This update consisted of RobTop changing the tags in the steam page of the game, possibly updating them ready for 2.2.
 * 20th December 2019: It's confirmed in the GD Discord server that a link to the server will be added in Update 2.2, and that the discord themed icon will be rewarded for joining.
 * RobTop says that when you upload an unlisted level to the servers, you can filter the level so only your friends can see it or you can set it so everyone can see it.
 * He confirms that there will be a few icons from one of his previous games "Boomlings".
 * You can now input numbers with the Alpha Trigger.
 * He says that you can see if a level is a platformer level from the menu.
 * He talks about new running animations for both Robot and Spider gamemodes.
 * 21st December 2019: RobTop makes an appearance in the GD Discord once again and drops some new info:
 * Platformer mode has checkpoints you can place, presumably in the editor, that are exclusive to the mode. Normal practice mode is disabled in Platformer Mode.
 * RobTop wants to add a Boomlings inspired icon as a secret unlock.
 * 22nd December 2019: SMJS releases hacked Geometry Dash Lite APK, similar to the creator's previous ones, promising it will be the last one. In the promo video, he also reveals new information on 2.2 triggers that he had found in the source code over the past week.
 * Hex Codes and RGB for colors
 * A "Disable Optimization" option for the Rotate Trigger, as was mentioned months earlier
 * The name of the monster seen in the Platformer Mode reveal, "Spikeball".
 * Move Trigger can now lock to the position of the camera
 * The number inputing with Alpha Triggers was found
 * Collision Blocks let you use the player instead of a dynamic block
 * Previewing the music in the Song Trigger at the selected timestamp
 * A Camera Rotation trigger
 * 23rd December 2019: Robtop mentions some information on the Official GD Discord:
 * He says that Account Registration is moved to online, which means you can no longer make accounts in the game itself.
 * Robtop confirms that you get the newly-implented Discord icon by following him on Discord.
 * 24th December 2019: Robtop appears on the Official GD Discord again and mentions a couple of things:
 * Robtop confirms that he is not adding anything else to the update once again.
 * Robtop mentions hiring a development team again for future updates
 * Robtop talks about possible notifications for future updates. He says that they could be used for when Quests and Daily Chests are ready.
 * He mentions a potential "GD Tournament" with prizes.
 * He says that you mark blocks "untouchable" which makes the block unable to kill the player, sort-of like a No-Clip for specific blocks
 * He says that the Y limit in the editor is increased.
 * 27th December 2019: The servers for Geometry Dash go down,and RobTop stops by and confirms that the servers are overloaded. He says that server issues might be present in 2.2 if many people are playing at once, likely referring to challenge mode. However these issues are mostly server-side and will be fixed.
 * RobTop says that he wants Update 2.3 to take under 6 months.
 * He makes another comment on the possibility of a dev team in the future, saying he should probably have one.
 * Rob mentions that the level editor should be restructured but that he doesn't have time to make changes to it in 2.2.
 * He turns down the idea of using the "-" symbol in searches, saying that the symbol shouldn't be usable in level names in the first place.
 * 28th December 2019: RobTop appears on Discord and shows art of the new Boomlings themed icon.
 * When asked which update he thinks had the biggest effect on the game, he says that adding custom songs will likely always be the biggest change. However, he mentions that “2.2 has A LOT of new gameplay stuff”.
 * Only one song can be used in Platformer Mode at a time, but more may be allowed in the future.
 * Robtop says, "No, 2.2 isn't coming out tomorrow. Haven't even released sneaky peaky. ;)
 * 29th December 2019: The Geometry Dash 2.1 Award Results premiered on Viprin's YouTube channel.
 * At exactly 8:55, a glitch was shown again which reveals a cryptogram filled with letters and numbers. This is the beginning of the second part of the 2.2 ARG.
 * Later on this day, the ARG is confirmed to be completed by Viprin. Another official summary is released, as well as the rewards - a code for the new Vault, and some new icons which would presumably be rewarded for putting in the code.
 * RobTop reappears in the GD discord and confirms that 2.2 will update support so GD works on the latest iPad Pro.
 * 30th December 2019: RobTop swings by the GD Discord and reveals that the new gamemode is in fact called the Swing.
 * He says that the update will hopefully be released on all platforms at the same time, but it might release a few days earlier on Steam compared to mobile, so bugs are easier to fix.
 * RobTop turns down the idea of GD on Linux.
 * He says that he’ll rework the Mac version of GD after Update 2.2.
 * FPS bypass is a PC exclusive feature and isn’t on mobile.
 * 31st December 2019: RobTop states on the GD discord "sneaky peeky almost" meaning the level sneak peek for 2.2 is almost ready.

2020
}}
 * -|January=
 * 3rd January 2020: RobTop talks about the many new animations in the GD Discord. He shares a video showcasing the new animations.
 * Robtop gives an update on the sneak peek, saying that it's going well so far.
 * He says that animated objects are triggerable in 2.2.
 * 4th January 2020: RobTop reappears on Discord and says he is adding more animations that are electricity themed.
 * He says he wants to add a simpler method to browse Newgrounds songs, but it won’t be coming yet.
 * He says again that multiple songs in a level are not usable yet, but might be in the future, mentioning the usefulness of this feature in Platformer Mode.
 * Parts of a song can be looped with the Song trigger.
 * RobTop says again that there is a gradient ground that allows for solid ground colors in 2.2, but also mentions that ground is hideable.
 * Objects cannot be placed in front of the ground.
 * RobTop says that the Robot gamemode has an idle animation in 2.2.
 * He says that he was “playing with the idea” of unlockable custom animations, but hasn’t done anything with it yet.
 * RobTop confirms again that he isn’t adding anything new, with the only exception being a new block added a short time ago when bored.
 * This new block is based on a video by EricVanWilderman that showed a fan gamemode.
 * Rob says “it’s like the ‘allow head hit’ block, but if you hit your head it switches gravity”
 * RobTop says that the “chicken will be tasty”.
 * He says that he’s fixing a lot of bugs in the update, but new bugs have shown up as well.
 * Rob says that the level for the update is still in the works, with new features being tested in it along the way. He says that “building the level is like the beta where I test that everything works”