Thread:Hackey5/@comment-26869370-20150927133017/@comment-5645428-20151002010636

I've played games with a psycho difficulty and don't think it's too bad an idea. However, difficulties are just there as a relative guide. It's not like there's a certain criteria which makes a level a certain difficulty based on its design elements. I do think Topala should use the difficulties more creatively in terms of level selection prerequisites.