Board Thread:Geometry Dash Update Discussion/@comment-25995945-20150410151357/@comment-25651575-20150410153555

Before I start ranting, FIRST

Alright, down to business.

There's hardly anything I think could be improved about the game at this point in time, bar performance improvements and fixing the Everyplay recording bugs. The only improvement I'd like to see that hasn't already been confirmed by RobTop is the "help" section. It's the same help section as it was in 1.0, and there's been so much added to the game since then that newcomers are going to be absolutely overwhelmed by the SIX different gamemodes in 2.0. Yes, six, and that's not counting all the other portals: dual, anti-gravity, mirror etc. The help section only tells you how to use cube mode, ship mode and jump pads/rings, which isn't really helpful at all.

Even a more experienced player like myself would benefit from this: when I first encountered the Wave portal during Blast Processing, it was annoying trying to work out the control scheme. I died there about 7 times before I got the hang of it. Yes, I understand that the levels are designed so that you can learn through gameplay, but if you learn as you go along, why have all the levels unlocked at the start (save for the two Demon levels)? I know to most this is going to be absolutely useless, but Rob should at least be trying to better teach newcomers, otherwise people are going to rage and abandon the game during their trial, before they buy the full version.

In summary: Everyone can benefit at least somewhat from the help being updated, and it's not exactly time-intensive. It's a few explanations and pictures, for Rob's sake.