User:Glaceon Dragon

Levels=

Stereo Madness-100% 3 coins 1 attempt for me. The coins are easy too. The last coin was sort of annoying though. My rating:

Back on Track-100% 3 coins I find this easier than Stereo Madness. No annoying spikes, no annoying coins. My rating:

Polargeist- 100% 3 coins This level was like a little bit hard at first, but I got the hang of it and beat it. The third coin was so annoying. My rating:

Dry Out- 100% 3 coins This level was ok. It took awhile, and the third coin at first was painful. My rating:

Base after Base- 100% 3 coins I remember the first time trying this and getting stuck at the first part. This level also took awhile, but after beating the previous levels, got easier to beat. My rating:

Cant Let Go- 100% 3 coins This one took a while. The only reason I kept going was because of the music. This track was one of my favorites. The last upside down cube was kind of annoying. I give this a.

Jumper- 100% 3 coins Back when everybody played lite version, Jumper was like Clubstep. People who beat it would brag about it. This took a while. Up, Down, Up, Down. Eventually, I beat it. What a relief! My rating:

Time Machine- 100% 3 coins Annoying. 3 spikes everywhere. It took a lot of time to beat this and one advice: practice,practice,practice. Annoying ways to die everywhere. My rating:

Cycles- 100% 3 coins Triple spikes everywhere. Cycles and cycles of triple spikes. When I got to the last ball part I was freaking out! But the last ball part was fairly easy. This is definitely easier than Time Machine. My rating:

Xstep-100% 3 coins The first ship is what killed me the most. After getting over that, the rest of the level was just memorization. My rating:

Clutterfunk-100% 3 coins Ok. Definitely one of the hardest robtop insane levels out there. (behind electrodynamix) The tight ship before the mini ball, the mini ball, the mini ship section after that, small jumps at the last section of mini cube. Painful. Lots of attempts to complete. The coins are hard to get too. Tight ships. UPDATE: Finally beat with 3 coins. Took a while. Practicing helps. My rating:

Theory of Everything-100% 3 coins Easier than Clutterfunk and stuff. The trick I came up with for the first coin is at the platform before the coin and the saw blade, go 1 tap, then 3 fast tap shortly after. It works. The second coin is also annoying. Tight mini ship. But the level mainly isn't that hard. Just intimidating. My rating:

Electroman Adventures-100% 3 coins A hard-isn level with awesome music! Coins are super easy, and the level itself is pretty fun to play. There is one annoying mini ship mirror part that sometimes throws me off. My rating:

Clubstep-68% no coins Still cannot beat this. Full of tricks. No "X"s to tell you. This is pure memorization unlike Toe2. For some reason, everytime I play it, I always get the first coin. Easier than not getting it. Towards the end of the level is the hardest. Flying through demons, and that last part with the ship. Cant beat this, but making progress. My rating:

Electrodynamix-97% no coins Ok. Here we go. HARDEST NON DEMON ROBTOP LEVEL TO EXIST!!! Flying at double speed, a UFO pattern to memorize, painful hard to get coins, and the triple speed mini ship. If you survive that, then a narrow space made for waves ship to the end of the level. Yup. 97%. I was like "NOOOOOOOOO!!!!!" This level is 2hard4me. My rating:

Hexagon Force-100% 3 coins The buggy level. First, at the dual cube, there is a super annoying part at 37% and I always die on the 40%. In fact I failed so long, that the rest of the level became a breeze. But after hours of time wasted throughout months, I got past it. As they say, practice makes perfect, it only works sometimes, but it works to beat the Hexagon Force. My rating: Annoying Dual Cube+Rest of the level is easy=

Blast Processing-100% 3 coins Easy. When I was a beginner, I got to 40% and was like OMG!!! 40% ON LAST LEVEL!!!(I hadn't unlocked Toe2 yet and it was 1.9) Soon enough, I beat it. I play it for fun. The only tricky part is at the end. My rating:

Theory of Everything 2-79% no coins Toe2. Way harder than Toe1. It doesn't have as much memorizing to do because of the "X"s being there, it's just skill. Navigating through all the ship parts(the last ship is the most annoying one), UFO in the beginning, I've gone pretty far in this level. Close to finishing. If not for that last Ship. My rating:

Geometrical Dominator- 100% 3 coins Very fun level to play through. I remember before 2.0 was out, people were like guessing the song and were like "Geometrical Dominator!" and Robtroll was like "I can't tell you" But the song turned out to be Geometrical Dominator. Lol. Anyway, coins are ish. The hardest part is the cube with the lazer lights. Memorization and practice. Then follows a random wave, then a ufo. There is a glitch I found with the ufo, that sometimes it doesn't change to slow speed and continues the double speed, concluding to a crash. It happened to me a lot. My rating:  leaning towards

Deadlocked-73% No coins I've watched the Deadlocked sneak peek so many times that when I first tried it, I went all the way to the wave. The wave took a while to perfect. The moving heads, was easy memorization. Deadlocked is a combination of memorization and skill. The ball part looks intimidating, but just a sequence of taps. The "I like this part" part is still tricky for me. UFO Dragons is memorizing when to tap. I'm glad Rubrub still knows what a dual portal is and added it in, but dual wave.... Insanely Hard! Moving blocks is memorization. Well Its pretty obvious what My rating is,



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Favorite Gamemode? Cube Ship Ball UFO Wave Robot



About Me=

Hi, my name is Ricky, and I've been on this wiki for a while. I just started editing and chatting recently, and I've been playing Geometry Dash since December 2014. I also enjoy games like pokemon, minecraft, and clash of clans. I have a YouTube channel where I post Pokemon Videos. I also have a Everyplay for geometry dash videos. YouTube: Glaceon Dragon Everyplay: Glaceon Dragon