Thread:Alpha654/@comment-32684847-20170114013052

So, this is the first time I am doing something like this. So... SPAI

=WEAPON=

The Lazer Amplifier!

Self explanatory from the Story Arc, but I will nerf some things. This time, the laser has 4 settings.

1st Setting- Regular Damage of 200. (In story arc it was 150), and I can shoot up to three times. for a damage of 600. If I want to add an electrical charge that can create 75 Damage for the next 2 turns against the enemy, I will have to cool down a turn. If I use the 1st setting ten times at a time, I require 2 cooling turns.

2nd Setting - Blast of a laser for 500 damage, and an elemental attack between electric charge, poison, flame and Ice which will make an extra damage of 150 damage per turn. Requires a cooling turn.

3rd Setting - A full blast of the laser with an Electric charge, the regular damage being 1750, and the electric charge taking 250 per turn for three turns against the enemy. I would have to cool down by three then.

4th Setting- An elemental attack for 350 damage and an extra 150 damage per 3 turns against the target. I choose between Fire, Electrical, Ice and Poison. Requires 3 cooling turns for the fact that the attack is elemental.

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=Armour=

Spy Suit: 750 HP, heals by 150 per two turns. Can have the ability to turn myself invisible, but I can still be attacked if by pure luck. Invisibility lasts 2 turns, which means I cant use the suit again for the next turn.

Reduces any ranged attack damages by 50%, elemental by 35% and critical by 40% ( subtract 20% if the suit is used after a turn of use for invisibility).

The Invisibility more of the suit, however, all the damage preventions down to 5%.

=Item=

Hex Shield!

Imma copy pasta here.

=Damages Prevented by Hex Shields=

Elemental: 35%

Melee and other attacks: 50%

Range attacks (with bows and arrows): 100% unless the attack is elemental.

Lasers: [Can actually deflect lasers, but the Hex Shields can still take the damage if there are elemental effects or the attacks are charged.)

Can be used as a weapon too if commanded, but its intended use is for shielding.

And every damage per Km is 15 if I used the shield as a weapon. The maximum I can reach is 30 km, which will cause 4500 damage, but will require 15 turns of inability to use as a weapon, and 5 turns to not use it as a shield.

Every Km of attack, its state of not using it for attacks requires 1/2 the amount of time compared to the km, and 1/6 turn for inability of use as a shield (Example: 6 km attack [90 HP], 3 turns inability for attack, 1 turn inability for defense)

THE HP OF THE HEX SHIELD: 2000 (subtracted a 500 from the original HP.)

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So, it that good? Is it too OP?

Also I was wondering if I can come up with an idea for a melee or legendary weapon that can be used by others but not me. If you don't want it, I understand. 