Thread:Alpha654/@comment-25181180-20161021134743

Below are the list of factions we have so far.

Fox Corp= Leader: Alpha654

Troops:


 * Fox (1000HP)


 * Fox II (1500HP)

Dragon Nest=

Leader: Sweg Dragon

Troops:


 * Dragon Minion: 1500 health. A smallish dragon, but still capable of dealing some good damage. Damage: Small. Defense: Medium.


 * Dragon Soldier: 2000 health. This is your average dragon, and the most common type of troop in my faction. Damage: Medium. Defense: Medium.


 * Dragon Mercenary: 2500 health. These special dragons have been trained to specialize in unique forms of combat. Damage: High. Defense: Medium.


 * Dragon General: 3000 health. The main commanders of all the lesser troops, and the strongest of the main army. Damage: High. Defense: High.


 * Wyvern: 3500 health. Not part of the main army. A colossal dragon with very powerful attacks. SPECIAL ABILITY: Sweg can ride on these when they spawn. Takes orders from nobody except Sweg. Attack: Very High. Defense: High.


 * Hydra: 3500 health. Not part of the main army. A massive, 6-headed dragon capable of some devastating elemental attacks. SPECIAL ABILITY: Can attack using any element due to its multiple heads. Takes orders from nobody except Sweg. Attack: High. Defense: Very High.


 * Ancient Dragon: 5000 health. An incredibly large, powerful dragon wielding ancient powers. Attack: Very High. Defense: Very High. Takes orders from nobody except Sweg.


 * Dragon Mech: 10000 health. By far the rarest of the troops. INCREDIBLY powerful. SPECIAL ABILITY: I can get in the mech and control it, and its weapons arsenal. However it can still attack without anyone in it. Attack: Extremely High. Defense: Extremely High.

Trust


 * Sweg's faction has -10 distrust for anyone who has been corrupted before, but they will not attack the players.


 * Anyone who helps/assists Sweg gains +15 trust in the faction, plus an additional +5 every other time they assist.


 * Sweg's faction has been instructed by me to viciously attack him if he become corrupted. Duder will become their leader until Sweg is purified. They also have orders not to attack my allies, but to simply stop them.
 * Once someone gains 50+ trust, the members of Sweg's faction will occasionally assist said player. Alpha can determine when that happens. Troops tougher than the Dragon Mercenaries CANNOT assist anyone else.


 * Any bad action against Sweg is -20 trust. However if someone's corrupted the trust won't change. The faction will automatically attack anyone who's corrupted though.


 * ALL troops cause the burn effect every time they attack. Troops stronger than Dragon Mercenaries can deal the Dragon's Poison effect as well.

Resident

Mountain and Sky, scattered across realm excluding X Realm and Corruption.

Starting Lineup

10 dragon minions, 10 dragon soldiers, 5 dragon mercenaries, 2 dragon generals, 1 wyvern, 1 hydra.



Robotic Army=

Leader: CyberGamer1539

Troops


 * Mini Bot: (500 HP) Typically attack in large groups.


 * Attack Drone: (1000 HP) Strong attacks, low HP.


 * Defense Drone: (2000 HP) Weak attacks, high HP.


 * Robotic Commander: (2500 HP) Commands groups of Attack and Defense Drones.


 * Cyborg (3000 HP): Very powerful. Don't mess with 'em.


 * Hyper Mech (4000 HP): Giant wrecking machines. These will destroy lots of things.


 * The Motherboard: (4500 HP) Controls the entire Robotic Army. It normally inhabits a highly protected computer, but can take the form of a massive robotic dragon in battle.

The Robotic Army isn't easily reasoned with. The faction starts with -20 trust towards everyone (except me, of course). Every good action towards me or the Robotic Army gains +5 trust. If I or the faction is threatened or outright attacked, the person in question gets -30 trust and -15 trust to everyone else (except me and anyone else with over 50 trust). The Robotic Army declares war at -75 trust. At -100 trust... we'll just have to wait until that happens. Let's just say it won't be pretty.

Trust

The Robotic Army isn't easily reasoned with. The faction starts with -20 trust towards everyone (except the leader). Every good action towards Cyber or the Robotic Army gains +5 trust. If I or the faction is threatened or outright attacked, the person in question gets -30 trust and -15 trust to everyone else (except Cyber and anyone else with over 50 trust). The Robotic Army declares war at -75 trust. At -100 trust... we'll just have to wait until that happens. Let's just say it won't be pretty.



Scientedfc's Faction=

Leader: Scientedfc

Troops


 * Melee Fighter I: 2000 HP
 * Tier 10 Golden Fist
 * A melee fighter who will fight with his fists. Guaranteed hits, but no critical hits; cannot be countered.


 * Gun Fighter I: 2000 HP
 * Tier 10 Golden Laser
 * A gun fighter who will fight with her gun. Chance of missing, but guaranteed crits; cannot be countered, but 50 damage will be sent elsewhere.


 * Sword Fighter I: 2000 HP
 * Tier 10 Golden Sword
 * A sword fighter who will fight with her sword. Chance of missing; chance of crits; can be countered; guaranteed counter when attacked (but still receiving damage)


 * Arrow Fighter I: 2000 HP
 * Tier 10 Golden Bow
 * An arrow fighter who will fight with his bow. Chance of missing; chance of crits; cannot be countered.


 * Magic Fighter I: 2000 HP
 * Tier 10 Golden Magic Hands
 * A magic fighter who will fight with his magic hands. Chance of missing; no crits; cannot be countered; chance of inflicting status


 * Melee Fighter II: 4000 HP
 * Tier 10 Endo Fist
 * An upgraded version of Melee Fighter I.


 * Gun Fighter II: 4000 HP
 * Tier 10 Endo Laser
 * An upgraded version of Gun Fighter I.


 * Sword Fighter II: 4000 HP
 * Tier 10 Endo Sword
 * An upgraded version of Sword Fighter I.


 * Arrow Fighter II: 4000 HP
 * Tier 10 Endo Arrow
 * An upgraded version of Arrow Fighter I.


 * Magic Fighter II: 4000 HP
 * Tier 10 Endo Magic Hands
 * An upgraded version of Magic Fighter I.


 * Fighters III: 6000 HP
 * Tier 15 Adamantium weapons
 * Upgraded versions of Fighters II


 * Fighters IV: 8000 HP
 * Tier 20 Legendary weapons
 * Upgraded versions of Fighters III


 * Cowgirl: 10000 HP
 * Hale's Own Rifle, Hale's Own Lasso, Hale's Own Cow Brand
 * A warrior from the Wild West who will stop at nothing to defeat her opponents. Rifle deals high damage that breaks past most defenses; Lasso stuns enemies for 2 turns; Brand burns enemies for 2 turns.

Resident

Tutorial Realm

Trust

They are neutral, but slightly trustful, so everyone starts off with +10. However, because Masterfarkos is dark, he begins with -10. Ted naturally remain at +100. Any attack on their leader will instantly lose 20. Any attack on them will instantly lose 20. Any assistance will gain 20. They do not declare war until -100.

Starting Lineup

Fighters I. Everyone is in the Tutorial Realm for the moment, as they are unaware of the situation. No one can enter the Tutorial Realm unless Ted grant permission.



X Army=

Leader: MASTERFARKOS

Troops

X Scout: 100 HP. X Sarge: 250 HP. X Captain: 500 HP. X General: 1000 HP. X Ninja: 1500 HP. X Tank: 5000 HP. MASTERFARKOS, the X Warrior (Leader)
 * Tier 5 Iron Dagger
 * Tier 7 Laser Pistol
 * Tier 10 Flagstaff
 * Tier 15 Rocket Launcher
 * Tier 20 Rainbow Blade (can change element)
 * Smoke Bombs
 * Driven by X General, X Captain, X Captain
 * X Blade
 * X Armor
 * X Star

Resident

They will reside in the X Realm, which will reform upon the faction being formed. MF's alternate timeline will cease, making him one with the team again.

Trust

Everyone starts with 100 trust within the Faction. The Faction declares war at 0 trust. Any hostile actions will make you lose 25 trust within the faction.

Starting Lineup

MASTERFARKOS

X Scout

X Scout

X Sarge

X Scout

X Scout



Reaper Batallion=

Leader: Rifqitheflipper

Troops


 * Reapers


 * 750HP. Random Tier 3-8 weapon.


 * Common soldiers that appears in groups.


 * Scavengers


 * 1250HP. Tier 7-12 chest carvers.


 * Special troops that deals low damage to enemies and high damage to chests. Has a better chance of obtaining rare weapons.


 * Hellhounds


 * 1500HP. Dark, Fire, and X based attack. Weak to water and vine based attack.


 * Small companions that allies members and those with +20 trust.


 * Necromancers


 * 1850HP. Attacks with magic, thus meaning they conquer all elements.


 * Shadow Reapers


 * 2000HP. Random tier 8-13 weapon.


 * Regular soldiers with formidable attack and defense.


 * Wraths


 * 2750HP. Tier 16 Dark Rapier (melee). Dark elemental.


 * Powerful soldiers that has better chance of immobilizing corrupted enemies. Leads a group of weaker troops.


 * Valkyries


 * 2750HP. Tier 16 Lightbringer (ranged). Light elemental.


 * Powerful soldiers that can purify corrupted enemies once. Leads a group of weaker troops.


 * Shadow Guardians


 * 3500HP. Tier 20 Crystal Glaive (medium-range melee. Attacks two enemies at once)


 * A colossal, armor-engulfed soul. Protects those with +75 trust and the leader. Can heal injured members.


 * Technocrat Merch


 * Various HP. Support troop.


 * Crafts items, weapons, and defenses for the faction. Seals deals if leaders are not present.


 * Blood Executor


 * 8000HP. Trump card. Only follows the leader of the faction.


 * Wields two mythical items, namely the Razor Axe (guaranteed critical hit in the first attacks. Chance of scoring a critical hit increases by 5% for each attack and caps at 30%. 50% chance of dealing bleed effect) and the Demented Reaper (an immortal soul that serves the executor. Can perform any orders for one turn. Recharges after two turns).

Resident

Major troop headquarters in the Ravines. Minor troops scattered across all realms, excluding the Ocean Monument, the X Realm, and the Corruption.

Trust

Everyone start with 10 trust, due to our neutral strance. Attempting to attack other members result in -10 trust points and attempting to attack the leader will decrease trust by -50. Supports gave trust ranging from 5 to 50 points. Lowering any member's health under 150 or having -100 trust means war. In case the leader is corrupted, then the strongest Shadow Guardian takes control of the team. The executor and the Valkyries will also help contain and purify the leader.

Starting Lineup

1 Shadow Guardian (protecting leader). 1 Valkyrie. 1 Wrath. 2 Merch. 2 Scavengers. 5 Necromancers. 5 Shadow Reapers. Hellhounds and Reapers summoned at certain intervals. 