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Blast Processing is the seventeenth level of Geometry Dash and the fourth level with a Harder difficulty.

Description

Blast Processing introduces 3D decorations. The wave form is also introduced in spacious sequences. Manipulation portals are almost entirely absent throughout the level.

  • A cube sequence takes place from 0% to 14%;
  • A wave sequence from 14% to 28%;
  • A ship sequence from 28% to 35%;
  • A ball sequence from 35% to 42%;
  • A wave sequence from 42% to 58%, while under the effects of the dual portal from 49% to 58%;
  • A cube sequence from 59% to 65%;
  • A UFO sequence from 65% to 73%;
  • A ship sequence from 73% to 76%;
  • A ball sequence from 76% to 80%;
  • A UFO sequence from 80% to 83%;
  • A ship sequence from 83% to 87%;
  • And a cube sequence from 87% to 100%.

Secret coins

  • The first secret coin is located at 52% and collected as the wave. After entering the dual portal, pass two diamond structures and enter the third structure to collect the coin.
  • The second secret coin is located at 69% and collected as the UFO. Slide and drop from the first face structure and hop three times to enter another face structure to collect the coin.
  • The third secret coin is located at 86% and collected as the ship. After passing two square structures, descend underneath the third structure to collect the coin.

Gameplay

Geometry_Dash_-_Blast_Processing

Geometry Dash - Blast Processing

Trivia

  • Blast Processing includes fake slopes as part of collecting the first secret coin, although these are not formally introduced until Theory of Everything 2.
  • There are only 7 manipulation portals throughout the level, including 5 gravity portals and 2 dual portals (activation + deactivation). This is less than the total number of manipulation portals included in Jumper, a level present since the game's initial release.
  • The second wave portal can be entered with certain timing switching from the ball sequence so that the gravity portal at a similar position can be skipped, allowing the sequence to be continued under the effects of antigravity.
  • The deactivation dual portal can be entered using the wave clone so that the sequence can be continued under the effects of antigravity, with it being possible to avoid crashing as the cube to return to the main route in the following sequence. Earlier, the activation gravity portal
  • The soundtrack title as stated on Newgrounds is BlastProcess, although is titled Blast Processing elsewhere.
  • Blast Processing takes 102 seconds to complete (the longest of all main levels) and requires a minimum of 65 jumps.

Gallery

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