Electroman Adventures is the thirteenth level of Geometry Dash and Geometry Dash Lite and the fourth level with an Insane difficulty.
Description
Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.
- A cube sequence takes place from 0% to 13%;
- A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
- A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
- A ball sequence from 33% to 40%;
- A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
- A UFO sequence from 46% to 53%;
- A ship sequence from 53% to 60%;
- A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
- A ship sequence from 66% to 73%, with the size portal's effects sustained;
- A cube sequence from 73% to 86%, with the size portal's effects sustained;
- A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
- And a cube sequence from 93% to 100%.
Secret coins
- The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
- The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
- The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.
Gameplay
Trivia
- Prior to Update 1.7, Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
- Electroman Adventures and Clutterfunk are the only levels to reward ships when completed in normal mode.
- Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
- The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal.
- Electroman Adventures and Theory of Everything 2 are the only main levels to use destructible blocks.
- Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.