Fingerdash introduces the spider form, which is similar to the ball form in that tapping switches gravity - however, instead of dropping off of one surface and onto another, without a loss in forward momentum, the spider instantly teleports to the nearest opposite solid surface. The level also introduces black orbs, which when interacted with sends the player down in the current direction of the player's gravity; green and magenta dash orbs, which makes the player travel in a straight line for as long as the screen is held (otherwise referred to as "Dash Orbs"), with the green retaining gravity and the magenta switching gravity; red jump pads and orbs, which launch the player higher than a yellow jump pad or orb; rotating objects, new triggers, lasers, and varieties of new decorations.
- The first secret coin is located at 42% and collected as the spider. There will be a gap where the coin is; the player has to time two quick taps to obtain it without crashing into either the walls or the spikes.
- The second coin is located at 55% and collected as the ship. The player must fly straight between the gap of the fireball hazards and then fall when the coin is obtained to avoid crashing into the fireballs. It is possible to travel the coin route without collecting the coin if one's ship travels downwards instead of upwards where the coin is located.
- The third coin is unique as you have to collect 10 mini-coins between 68% and 78%, which are collected as the wave. The player needs to collect all 10 mini-coins in order, and missing one mini-coin will immediately make all the mini-coins and the counter turn red and disappear. Once the player collects 10 mini-coins, in the following spider segment at 79%, the coin will appear in the main path, whilst if the 10 mini-coins are not collected, the coin will move downwards out of sight.
- Geometry Dash World uses a modified build of the main version of the game. At the time the branching occurred, Fingerdash was present in the build but in an unfinished state. A video of it can be viewed here.
- Fingerdash's soundtrack is actually titled Fingerbang, making it, Clubstep, Blast Processing, and The Challenge the only levels to have their name different from their soundtrack title. The other ones are DjNate - Club Step, -BlastProcess- (on Newgrounds, the song on YouTube is called Blast Processing) and Random Song 06 by Zhenmuron (Secret level).
- The reason for the change is because the name Fingerbang could be potentially inappropriate for younger audiences.
- Fingerdash does not feature the ball form, and so is the only level to omit a form as of Update 2.1.
- Fingerdash provides text instructions informing the player to "Hold To Dash" if not holding on the first dash orb of the level.
- At the ship part, it is possible to skip the enlargement portal by going downwards and remain mini-sized without crashing and is possible to continue until the first wave sequence.
- Also, at 66%, The player can hold on the gravity pad at the same time it hits and will allow the player to enter the wave section as a robot. It is possible to continue until the mini-wave part.
- Fingerdash is currently the first and only level to use mini-coins to acquire a secret coin.
- Fingerdash is the only level whose achievement name for Practice Mode is the same as in Normal Mode - the only difference being that the normal mode achievement has an added exclamation point. It is unknown if this is intended or an oversight.
- There are technically 11 mini coins in the level, with one being used in the mini coin display, and is therefore impossible to be collected.
- Fingerdash takes 85 seconds to complete and requires a minimum of 79 jumps.
- An early released form of this level showcased a lot of bugs and broken items. The dash forms appeared different, They appeared as a full triangle inside a circle, as of now, they are an arrow inside a slightly larger circle.