Geometry Dash Wiki
Geometry Dash Wiki
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**The reason for the change is because the name ''Fingerbang'' could be potentially inappropriate for younger audiences.
 
**The reason for the change is because the name ''Fingerbang'' could be potentially inappropriate for younger audiences.
 
*Fingerdash does not feature the ball form, and is therefore the only level to omit a form as of [[Update 2.1]].
 
*Fingerdash does not feature the ball form, and is therefore the only level to omit a form as of [[Update 2.1]].
*[[Fingerdash]] Is so far the only insane rated level to use the mini wave
+
*Fingerdash is so far the only insane rated level to use the mini-wave.
 
*Fingerdash provides text instructions informing the player to "Hold To Dash" if not holding on the first dash ring of the level.
 
*Fingerdash provides text instructions informing the player to "Hold To Dash" if not holding on the first dash ring of the level.
 
**Unlike other instructional texts, this is with the use of the "On Death" trigger, as it only appears after crashing. The texts used in [[Stereo Madness]] and [[Polargeist]] are programmed to appear after enough fails on a certain point of the level.
 
**Unlike other instructional texts, this is with the use of the "On Death" trigger, as it only appears after crashing. The texts used in [[Stereo Madness]] and [[Polargeist]] are programmed to appear after enough fails on a certain point of the level.

Revision as of 11:05, 11 January 2021

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Fingerdash is the twenty-first level of Geometry Dash and the seventh level with an Insane difficulty.

Description

Fingerdash introduces the spider form, which is similar to the ball form in that tapping switches gravity - however, instead of dropping off of one surface and onto another without a loss in forward momentum, the spider instantly teleports to the nearest opposite solid surface. The level also introduces black rings, which when interacted with sends the player down in the current direction of the player's gravity; green and magenta dash rings, which make the player travel in a straight line for as long as the screen is held with the green retaining gravity and the magenta switching gravity; red jump pads and rings, which launch the player higher than a yellow jump pad or ring; rotating objects, new triggers, lasers, and varieties of new decorations.

A cube sequence takes place from 0% to 37%, a spider sequence takes place from 38% to 49%, a ship sequence from 49% to 58%, with the effects of normal size ceasing at 51% and continuing at 53%, a robot sequence from 58% to 68%, a wave sequence from 68% to 79%, with the effects of the mini and 1x speed portal starting at 71%, ceasing at 73%(to be replaced by the effects of the normal and 2x speed portals), and continuing at 76%, a 2x spider sequence from 79% to 85% a mini wave sequence from 85% to 87%, a 2x mini UFO sequence from 87% to 90%, and a cube sequence from 90% to 100%.

Secret coins

  • The first secret coin is located at 42% and collected as the spider. There will be a gap where the coin is; the player has to time two quick taps to obtain it without crashing into either the walls or the spikes.
  • The second coin is located at 55% and collected as the ship. The player must fly straight between the gap of the fireball hazards and then fall when the coin is obtained to avoid crashing into the fireballs.
  • The third coin is unique as you have to collect 10 mini-coins between 68% and 78%, which are collected as the wave. The player needs to collect all 10 mini-coins in order, and missing one mini-coin will immediately make all the mini-coins and the counter turn red and disappear. Once the player collects 10 mini-coins, in the following spider segment at 79%, the coin will appear in the main path, whilst if the 10 mini-coins are not collected, the coin will move downwards out of sight.

Gameplay

Geometry_Dash_-_Fingerdash

Geometry Dash - Fingerdash

Trivia

  • Geometry Dash World uses a modified build of the main version of the game. At the time the breaching occurred, Fingerdash was present in the build but in an unfinished state. A video of it can be viewed here.
    • The early form of this level showcased a lot of bugs and broken items. The dash rings appeared as a full triangle inside a circle; as of now, they are an arrow inside a slightly larger circle.
  • Fingerdash's soundtrack is actually titled Fingerbang, making it, Clubstep, Blast Processing, and The Challenge the only levels to have their name different from their soundtrack title. The others are DjNate - Club Step, -BlastProcess- (on Newgrounds, the song on YouTube is called Blast Processing) and Random Song 06 by Zhenmuron (Secret level).
    • The reason for the change is because the name Fingerbang could be potentially inappropriate for younger audiences.
  • Fingerdash does not feature the ball form, and is therefore the only level to omit a form as of Update 2.1.
  • Fingerdash is so far the only insane rated level to use the mini-wave.
  • Fingerdash provides text instructions informing the player to "Hold To Dash" if not holding on the first dash ring of the level.
    • Unlike other instructional texts, this is with the use of the "On Death" trigger, as it only appears after crashing. The texts used in Stereo Madness and Polargeist are programmed to appear after enough fails on a certain point of the level.
  • At the ship part, the player can skip the size portal by going downwards and remaining mini-sized without crashing. It is possible to beat the level this way but requires very precise timing on the first wave part.
    • Also, at 66%, the player can hold on the gravity pad at the same time it hits and will allow the player to enter the wave section as a robot. It is possible to continue until the mini-wave part.
  • Fingerdash is currently the first and only official level to use mini-coins to acquire a secret coin.
    • There are technically 11 mini-coins in the level, with one being used in the mini-coin display and therefore impossible to collect.
  • Fingerdash is the only level whose achievement name for Practice Mode is the same as in Normal Mode - the only difference being that the normal mode achievement has an added exclamation point. It is unknown if this is intended or an oversight.
  • Fingerdash takes 85 seconds to complete and requires a minimum of 79 jumps.
  • Fingerdash is the one of only two levels with their full soundtrack not allowed for use in User Levels.
    • It is possible to travel the second coin route without collecting the coin if the ship travels downwards instead of upwards where the coin is located.

Gallery