Geometry Dash is a horizontal runner-style game developed and published by RobTop Games. It was released for $1.99 USD on 13 August 2013 for Android and iOS, and for $3.99 USD on 22 December 2014 for Steam. A lite version of the game is available on mobile devices with fewer features, as well as free expansions, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, which include exclusive levels.
The player takes the form of different entities with unique mechanics such as a cube, a ball, and a UFO. Using one-touch gameplay, the player must try to navigate through a series of interactive obstacles, movement-shifting transporters and behaviour-manipulating portals to reach the end of levels without crashing, all while listening to exciting music along the way.
Levels
Level | Difficulty | Mana orbs | Stars | Released | Artist | Music |
---|---|---|---|---|---|---|
1. Stereo Madness | Easy | 50 | 1 | Initial release | ForeverBound | |
2. Back On Track | Easy | 75 | 2 | Initial release | DJVI | |
3. Polargeist | Normal | 100 | 3 | Initial release | Step | |
4. Dry Out | Normal | 125 | 4 | Initial release | DJVI | |
5. Base After Base | Hard | 150 | 5 | Initial release | DJVI | |
6. Can't Let Go | Hard | 175 | 6 | Initial release | DJVI | |
7. Jumper | Harder | 200 | 7 | Initial release | Waterflame | |
8. Time Machine | Harder | 225 | 8 | Update 1.1 | Waterflame | |
9. Cycles | Harder | 250 | 9 | Update 1.2 | DJVI | |
10. xStep | Insane | 275 | 10 | Update 1.3 | DJVI | |
11. Clutterfunk | Insane | 300 | 11 | Update 1.4 | Waterflame | |
12. Theory of Everything | Insane | 325 | 12 | Update 1.5 | dj-Nate | |
13. Electroman Adventures | Insane | 275 | 10 | Update 1.6 | Waterflame | |
14. Clubstep (10 secret coin lock) | Demon | 500 | 14 | Update 1.6 | dj-Nate | |
15. Electrodynamix | Insane | 325 | 12 | Update 1.7 | dj-Nate | |
16. Hexagon Force | Insane | 325 | 12 | Update 1.8 | Waterflame | |
17. Blast Processing | Harder | 275 | 10 | Update 1.9 | Waterflame | |
18. Theory of Everything 2 (20 secret coin lock) | Demon | 500 | 14 | Update 1.9 | dj-Nate | |
19. Geometrical Dominator | Harder | 275 | 10 | Update 2.0 | Waterflame | |
20. Deadlocked (30 secret coin lock) | Demon | 500 | 15 | Update 2.0 | F-777 | |
21. Fingerdash | Insane | 325 | 12 | Update 2.1 | MDK | |
22. Dash | Insane | 325 | 12 | Update 2.2 | MDK |
Level | Difficulty | Mana orbs | Moons | Released | Artist | Music |
---|---|---|---|---|---|---|
1. The Tower | Unrated | 150 | 5 | Update 2.2 |
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2. The Sewers | Unrated | 175 | 6 | Update 2.2 |
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3. The Cellar | Unrated | 200 | 7 | Update 2.2 |
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4. The Secret Hollow | Unrated | 200 | 7 | Update 2.2 |
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Level | Difficulty | Mana orbs | Stars | Released | Artist | Music |
---|---|---|---|---|---|---|
The Challenge (200 diamond lock) | Unrated | 100 | 3 | Update 2.1 | RobTop |
- Levels by difficulty
- Easy: 2
- Normal: 2
- Hard: 2
- Harder: 5
- Insane: 8
- Demon: 3
- Unrated: 5
- Total levels: 27
- Rewards
- Mana orbs: 6,700
- Stars: 202
- Moons: 25
- Secret coins: 78
- Icon Kit rewards: 55 (+2 Steam exclusive)
Other features
Geometry Dash includes a number of features such as:
- A practice mode to learn the layout of levels.
- A variety of collectibles.
- An Icon Kit providing many customisation options.
- Achievements with many rewards.
- A Shop, Secret Shop, Community Shop, Mechanic and Diamond Shop to purchase items.
- A special Treasure Room.
- The hidden Vault, Vault of Secrets, Chamber of Time, Wraith and Basement.
- User level downloads and lists.
- Featured gauntlet, map and map pack levels.
- Spotlight daily levels, weekly Demon levels and event levels (can be saved to the Safe).
- An upcoming Versus mode.
- A level editor to create and share levels.
- Daily rewards.
- Paths and quests.
- Global and friends leaderboards.
- A record of player stats, accessed from the main menu using the column chart button.
- User account functionality for social networking and secure data backup.
- Pause menu and settings to customise gameplay.
- Google Play Games integration for Android devices.
- Game Center integration for iOS devices.
Gameplay controls
- Propel icon: spacebar / up arrow / left-click (mouse)
- Place checkpoint: z
- Remove last checkpoint: x
- Move left (platformer): left arrow
- Move right (platformer): right arrow
- Pause: esc
Gallery and trailers
Trivia
- The original planned name for Geometry Dash through to its beta phase was Geometry Jump. According to the developer, it was changed to Geometry Dash because it "sounded better".
- The Geometry Dash Menu Theme was produced by the developer, Robert Topala, accessible from his Newgrounds profile RobTop.
- A level named Active (music by DJVI) was seemingly planned for after Update 1.4, where the incomplete level was present in the game's code. It would have been an Insane difficulty level rewarding 12 stars. It was still present after Update 1.5, being updated to reward 13 stars. The level and references to it throughout the game were removed from the code in subsequent versions.
- On the main menu, normal or mini icons of any customised combination will travel past randomly. They can be selected, which will destroy them.
- The unique mini designs for the cube and ball can appear at the normal size for each.
- The icons exclusive to the Steam version of the game can appear for other versions.
- All main non-platformer levels begin with a regular cube sequence.
- Geometry Dash shares similar elements with The Impossible Game in terms of basic level components and cube gameplay mechanics.
- The mobile versions of Geometry Dash along with the other games in the series used to have Everyplay integration, a service where users could record and upload videos of gameplay. It was discontinued on 1 October 2018.
SFX
Name | Use | Audio |
---|---|---|
achievement_01 | Unlocking an achievement | |
buyItem01 | Unused | |
buyItem03 | Purchasing an item in a shop | |
chest07 | Opening a 50 key Treasure Room chest | |
chest08 | Opening a 100 key Treasure Room chest | |
chestClick | Selecting a chest | |
chestLand | Chest landing | |
chestOpen01 | Chest opening | |
counter003 | Unused | |
crystal01 | Receiving a shard as the highest value reward from a chest | |
door001 | Getting booted from the Shop by Zolguroth | |
door01 | Entering the Tower | |
door02 | Selecting the Tower | |
endStart_02 | Reaching the end of a level | |
explode_11 | Crashing in a level | |
gold01 | Receiving mana orbs as the highest reward from a chest | |
gold02 | Receiving diamonds/stars/moons | |
grunt01 | Selecting the Shopkeeper | |
grunt02 | Selecting the Shopkeeper | |
grunt03 | Selecting the Shopkeeper | |
highscoreGet02 | Receiving a secret coin or user coin at level completion | |
magicExplosion | Collecting mana orbs | |
playSound_01 | Selecting a level to play | |
quitSound_01 | Exiting a level | |
reward01 | Receiving an icon as a reward from a chest | |
secretKey | Receiving a key from a level | |
unlockPath | Unlocking a Path |
Loading screen messages
- 50% of the time, you crash, everytime.
- A wild RubRub appeared!
- Adding bugs, hold on.
- At the end of the day, it is night.
- Back for more are ya?
- Breaking physics...
- Build your own levels using the level editor
- Calculating chance of success
- Can you beat them all?
- Collecting scrap metal
- Counting to 1337
- Customize your character's icon and color!
- Dashing to victory!
- Does anyone even read this?
- Dont Dash. Open Inside.
- Drawing pretty pictures
- Eat. Sleep. Dash. Repeat.
- Fake spikes are fake
- Fixing bugs, hold on.
- Fus Ro DASH!
- Gathering pixels...
- Get ready for big fail
- Go online to play other players levels!
- Here be dragons...
- Hiding rocket launcher
- Hiding secret vault
- Hiding secrets
- Hold down to keep jumping
- Hold on, reading the manual
- Hope the big guy doesn't wake up...
- I am porfesional progarmer
- I don't know how this works...
- I have been expecting you.
- I'm something of a programmer myself.
- If at first you don't succeed, try, try again...
- Impossible geometry!
- It is only game...
- It's about time...
- It's all in the timing
- It's Over 9000!
- It's Rob Toppin Time!
- It's you again. I can smell it.
- Listen to the music to help time your jumps
- Loading awesome soundtracks...
- Loading done. Just waiting.
- Loading Rage Cannon
- Loading Shape Jumper
- Loading the loading screen
- Loading the progressbar
- Loading what, exactly?
- Loading will be finished... soon
- Looking for pixels
- Made by RobTroll
- Most relaxing game ever made
- Now with more colors!
- Only one button required to crash
- Play, Crash, Rage, Quit, Repeat
- Pro tip: Don't crash
- Pro tip: Jump
- Programmer is sleeping, please wait
- Programming amazing AI
- RobTop is Love, RobTop is Life
- RTX OFF
- RubRub was here
- Shhhh! You're gonna wake the big one!
- So many secrets...
- So, what's up?
- Spikes are not your friends, don't forget to jump
- Spikes... OF DOOM!
- Spooky doesn't get out much
- Starting the flux capacitor
- Stay calm, or panic. Whatever you prefer.
- Such wow, very amaze.
- The spikes whisper to me...
- The Vault Keeper's name is 'Spooky'...
- This seems like a goodnplace to hide a secret...
- Time to crash at 96%
- Troll Headquarters
- Trying to find more FPS
- Unlock new icons and colors by completing achievements!
- Update 2.3 coming soon
- Use practice mode to learn the layout of a level
- Waiting for planets to align
- Wandering around aimlessly
- Warp Speed
- Welcome to Robert Games
- Welcome to the friendliest place on earth
- What are these physics...
- What if the spikes are the good guys?
- What's a Ninja Muffin?
- Where did I put that coin...
- Why are you back? Just to suffer?
- Why can't you just be nice
- Why don't you go outside?
- Why u have to be mad?
- Winner of the Fastest Update award
- You can download all songs from the level select page!
- You got something to eat?
- You know what? I don't know...
- You waited how many years!?
References
- "A wild RubRub appeared!" is a reference to the phrase "A wild <random pokémon> has appeared!" from the game series Pokémon.
- "Fus ro DASH!" is a reference to the phrase "Fus Ro Dah!" from the game Elder Scrolls V: Skyrim.
- "Here be dragons..." is a phrase referring to uncharted territory on medieval maps which were often indicated by depictions of sea monsters.
- "If at first you don't succeed, try, try again..." is quote from Thomas H Palmer's Teacher's Manual published in 1840.
- "It's Over 9000!" is a quote from the television series Dragon Ball Z.
- "Loading Rage Cannon" is a reference to the song Bass Cannon by Flux Pavilion.
- "Play, Crash, Rage, Quit, Repeat" is a reference to the song Eat, Sleep, Rave, Repeat by Fatboy Slim and Riva Starr.
- "RobTop is love, RobTop is life" is a reference to the phrase "Shrek is Love, Shrek is Life" from a YouTube video of the same name.
- "Starting the flux capacitor" is a reference to the movie series Back to the Future.
- "Such wow, Very amaze." is a reference to the Doge meme.
- "Why U have to be mad?" is a reference to the Y U NO meme.
On-crash messages
- ...
- A for effort
- Again? Really?
- Almost...
- BOOM!
- Brutal
- Checkpoints, pls
- Click faster
- Combo Breaker!
- Continue?
- Crushed
- Dead, you are
- Denied
- Did he died?
- Don't quit your day job
- Dont be sad
- Explosion!
- Fail
- Feel the pain
- Game Over
- Geometry Dash'nt
- GGWP
- Give up
- Go again
- Go home
- Go?
- Hang in there
- Hehe...
- Hotel?
- I blame 240fps
- I like that part
- Insert coin
- Is that it?
- Kappa
- liaf uoy
- LOL
- Maybe jump?
- Need a Map?
- New Best'nt
- Nice crash
- Nice try
- Nope!
- Noscope
- Not 100%
- Not even close
- Not like this
- Not ok
- One more?
- Oopsie
- Over 1%!
- Ples omg why no
- PogChamp
- Problem?
- Rage time?
- RIP
- RobTop pls fix!
- RubRub?
- Slow down
- So close
- So far, so bad
- So random
- Spam?
- Spike loves you.
- Spike: 1, You: 0
- Stop testing gravity
- Take a break
- That looked painful
- That's progress for ya
- Time's Up!
- Too slow
- Too slow
- Try again?
- Try harder
- Try jump?
- U no like?
- Unlucky
- VAMOS
- Was that the plan?
- What!?
- Who buffed this?
- Who put that there?
- Who said GO?!
- Why jump there?
- Why tho?
- Wrong button
- Wrong way!
- Y u die?
- You Died
- You Lose
- You ok?
Level completion messages
- Amazing!
- Awesome!
- Brilliant!
- Challenge Breaker!
- Good Job!
- How is this possible!?
- I am speechless...
- Impressive!
- Incredible!
- Not bad!
- Reflex Master!
- Skillful!
- Warp Speed!
- Well Done!
- Y u do dis?
- You are... The One!
- You beat me...
Enabling the Do Not option from the Settings Options menu will use an alternate list of 100 level completion messages.
- AFK
- After a mental breakdown
- Are ya winning son?
- BASED
- BEHOLD, an endscreen comment!
- Big brain moment
- Boy that's cap
- BUT BRO, DO YOU EVEN LIFT!?
- Cool, now beat it with your eyes closed
- Did we win?
- do it again I wasn't looking
- Does anyone read this?
- Don't forget to thank the bus driver
- Dr. Click
- DROP THE BEAT
- E
- el pepe
- EMERGENCY MEETING!!!
- F in the chat
- Fluked
- Harder than FNF
- Have you just... DASHED it???
- Haxxor?
- he protec
- Hmmmmmmmmmmm
- HOW
- HOW!?
- huhu yo
- I am Batman
- I am not not impressed
- I can't believe you've done this
- I cant hear the music.
- I have the highground
- I like ya cut G
- Kappa
- kinda sloppy but ok u win
- L
- LET'S ROCK IT!
- Listen here you little...
- lol is lol backwards
- Never before have I seen such skill
- Never Gonna Give You Up
- Nice song
- NOICE
- Not 1 attempt but ok
- Not impressive I beat that in like 2 seconds
- ok boomling
- OMG Poggers
- pogchamp
- poggie woggie
- Press alt + f4 for secret way
- Pump. It. Up.
- QUACK
- Robala Topala approves
- Robert Game
- RobTop said funny messages, not cringe
- Ropert Topert disapproves
- RubRub Approves
- RubRubRubRubRubRub
- She's in love with the concept...
- Ship part was cool
- SO FAST
- Some doubted... it happened
- Sorry I fell asleep. Do it again?
- Speedrun complete
- Take a break!
- Take a break.
- Task failed successfully
- Teach me oh great one
- That doesnt count
- That's Sus
- these nuts
- This is why you have no friends
- Time to go outside
- Timing could be better
- To be continued...
- Took you long enough...
- Tripple spikes?
- u have winned
- Uh oh, forgot to record
- Update 2.3 coming soon
- We're making balls ladies and gentleman
- Well done... Now try to complete it without any checkpoints!
- Well yes, but actually no.
- What the BEEP was that?
- why am i argentina
- Why am I spending time on these messages
- Why are we here, just to suffer?
- YEEEEEEEEEEEEEEEEEEES!
- You are fuk map
- You are inevitable
- You can now play as Luigi!
- You cannot level a verify if the start pos has a checkpoint.
- YOU CANNOT VERIFY A LEVEL IF IT HAS A START POSITION!
- You got the W
- You popped off fr.
- You were not the Impostor
- You're a pro? Name every Demon then
- You're cheating aren't you?
- youre going to brazil
Application
Game data is stored locally in two encoded save files. CCGameManager.dat
stores all game data (saved levels, settings, account ID, username, password, etc.), with the exception of data of created levels saved from the level editor, which is stored separately in CCLocalLevels.dat
. These files are located as follows (root permission is required to access on Android):
- Geometry Dash (Windows):
%LOCALAPPDATA%\GeometryDash\
- Geometry Dash (macOS):
~/Library/Application Support/GeometryDash/
- Geometry Dash (Android):
/data/com.robtopx.geometryjump/
- Geometry Dash Lite (Android):
/data/com.robtopx.geometryjumplite/
- Geometry Dash Meltdown (Android):
/data/data/com.robtopx.geometrydashmeltdown/
- Geometry Dash World (Android):
/data/data/com.robtopx.geometrydashworld/
- Geometry Dash SubZero (Android):
/data/data/com.robtopx.geometrydashsubzero/
Update log (iOS)
The following table contains the official update information provided by the iOS App Store, only omitting secondary information such as support notices.
Version | Date | Description |
---|---|---|
1.0 | 2 August 2013 | - |
1.1 | 14 September 2013 |
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1.11 | 4 October 2013 |
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1.20 | 21 October 2013 |
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1.30 | 20 November 2013 |
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1.40 | 26 December 2013 |
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1.41 | 28 December 2013 |
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1.50 | 30 January 2014 |
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1.51 | 1 February 2014 |
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1.60 | 25 March 2014 |
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1.61 | 4 April 2014 |
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1.70 | 22 May 2014 |
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1.71 | 3 June 2014 |
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1.80 | 7 August 2014 |
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1.81 | 8 August 2014 |
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1.90 | 9 November 2014 |
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1.91 | 20 November 2014 |
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1.911 | 21 November 2014 |
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1.921 | 29 January 2015 |
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1.930 | 16 February 2015 |
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2.00 | 27 August 2015 |
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2.01 | 7 October 2015 |
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2.10 | 18 January 2017 |
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2.11 | 16 November 2017 |
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2.2 | 20 December 2023 |
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2.205 | 22 January 2024 |
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2.21 | TBA |