(Come on guys im robtop i did not change anything (i think)) Tag: Visual edit |
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[[File:GeometryDash.png|thumb|270px]] |
[[File:GeometryDash.png|thumb|270px]] |
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{{Audio|GeometryDash.ogg}} |
{{Audio|GeometryDash.ogg}} |
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− | '''Geometry Dash''' is a |
+ | '''Geometry Dash''' is a rhythm-based platformer game developed and published by [[Robert Topala|RobTop Games]]. It was released for $1.99 USD on August 13, 2013 for [https://itunes.apple.com/au/app/geometry-dash/id625334537 iOS] and [https://play.google.com/store/apps/details?id=com.robtopx.geometryjump Android], and for $3.99 USD on December 22, 2014 for [https://store.steampowered.com/app/322170 Steam]. A [[Geometry Dash Lite|lite]] version of the game is available on mobile devices with fewer features, as well as free expansions, [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]], which include exclusive levels. |
The player takes the form of different entities with unique mechanics such as a cube, a ball or a UFO. Using one-touch gameplay, the player must try to navigate through a series of [[Triggers|interactive]] [[Level Components|obstacles]], movement-shifting [[transporters]] and behaviour-manipulating [[portals]] to reach the end of levels without crashing, all while listening to exciting soundtracks along the way.<br clear="both"> |
The player takes the form of different entities with unique mechanics such as a cube, a ball or a UFO. Using one-touch gameplay, the player must try to navigate through a series of [[Triggers|interactive]] [[Level Components|obstacles]], movement-shifting [[transporters]] and behaviour-manipulating [[portals]] to reach the end of levels without crashing, all while listening to exciting soundtracks along the way.<br clear="both"> |
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!Stars |
!Stars |
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! style="min-width:81px;" |Released |
! style="min-width:81px;" |Released |
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− | ! style="min-width:94px;" | |
+ | ! style="min-width:94px;" |Artist |
!Soundtrack |
!Soundtrack |
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|- |
|- |
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!Stars |
!Stars |
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! style="min-width:65px;" |Released |
! style="min-width:65px;" |Released |
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+ | !Artist |
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− | !Composer |
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!Soundtrack |
!Soundtrack |
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|- |
|- |
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*[[Achievements]] with many rewards. |
*[[Achievements]] with many rewards. |
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*[[User Levels|User level]] downloads. |
*[[User Levels|User level]] downloads. |
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− | *Special [[Map Packs|map pack]] and [[Gauntlets|gauntlet]] levels. |
+ | *Special [[Map Packs|map pack]] and [[Gauntlets|gauntlet]] levels and [[Levels of the Week|levels of the week]]. |
*A [[Level Editor|level editor]] to create and share levels. |
*A [[Level Editor|level editor]] to create and share levels. |
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− | *[[ |
+ | *[[Daily Rewards|Daily rewards]]. |
+ | *[[Quests]]. |
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*Global and friends [[Leaderboard|leaderboards]]. |
*Global and friends [[Leaderboard|leaderboards]]. |
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*A record of player stats, accessed from the main menu using the column chart button. |
*A record of player stats, accessed from the main menu using the column chart button. |
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**The unique mini designs for the cube and ball can appear at the normal size for each. |
**The unique mini designs for the cube and ball can appear at the normal size for each. |
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**The icons exclusive to the Steam version of the game can appear for other platforms. |
**The icons exclusive to the Steam version of the game can appear for other platforms. |
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+ | **Entering and exiting one of the three primary menus will always result in a cube being the next icon to pass by. |
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− | *The ''Geometry Dash Menu Theme'' was composed by the developer, Robert Topala, accessible from his Newgrounds |
+ | *The ''Geometry Dash Menu Theme'' was composed by the developer, Robert Topala, accessible from his Newgrounds profile [https://robtop.newgrounds.com RobTop]. |
*Geometry Dash shares similar elements with ''The Impossible Game'' in terms of basic level components and cube gameplay mechanics. |
*Geometry Dash shares similar elements with ''The Impossible Game'' in terms of basic level components and cube gameplay mechanics. |
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− | *Geometry Dash |
+ | *The mobile versions of Geometry Dash along with the other games in the series used to have ''Everyplay'' integration, a service where users could record and upload videos of gameplay. It was discontinued on October 1, 2018. |
{{Togglebox |
{{Togglebox |
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|header = Loading screen phrases |
|header = Loading screen phrases |
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− | |body = There are a total of 61 loading screen phrases. |
+ | |body = There are a total of 61 loading screen phrases. |
<div style="columns:2;"> |
<div style="columns:2;"> |
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*A wild RubRub appeared! |
*A wild RubRub appeared! |
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[[fr:Geometry Dash]] |
[[fr:Geometry Dash]] |
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[[it:Geometry Dash]] |
[[it:Geometry Dash]] |
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+ | [[ja:Geometry Dash]] |
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+ | [[ko:Geometry Dash]] |
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[[pl:Geometry Dash]] |
[[pl:Geometry Dash]] |
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[[pt-br:Geometry Dash]] |
[[pt-br:Geometry Dash]] |
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[[ru:Geometry Dash]] |
[[ru:Geometry Dash]] |
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+ | [[uk:Geometry Dash]] |
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+ | [[zh:Geometry Dash]] |
Revision as of 09:30, 5 June 2020
Template:Audio Geometry Dash is a rhythm-based platformer game developed and published by RobTop Games. It was released for $1.99 USD on August 13, 2013 for iOS and Android, and for $3.99 USD on December 22, 2014 for Steam. A lite version of the game is available on mobile devices with fewer features, as well as free expansions, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, which include exclusive levels.
The player takes the form of different entities with unique mechanics such as a cube, a ball or a UFO. Using one-touch gameplay, the player must try to navigate through a series of interactive obstacles, movement-shifting transporters and behaviour-manipulating portals to reach the end of levels without crashing, all while listening to exciting soundtracks along the way.
Levels
Level | Difficulty | Mana orbs | Stars | Released | Artist | Soundtrack |
---|---|---|---|---|---|---|
The Challenge (200 diamond lock) | Unrated | 75 | 3 | Update 2.1 | RobTop | File:TheChallenge.ogg |
Other features
Geometry Dash includes a number of features such as:
- A practice mode to learn the layout of levels.
- A variety of collectibles, some to use at shops and a Treasure Room.
- An Icon Kit providing many customisation options.
- Achievements with many rewards.
- User level downloads.
- Special map pack and gauntlet levels and levels of the week.
- A level editor to create and share levels.
- Daily rewards.
- Quests.
- Global and friends leaderboards.
- A record of player stats, accessed from the main menu using the column chart button.
- The hidden Vault, Vault of Secrets, Chamber of Time and Basement.
- User account functionality for social networking and secure data backup.
- Settings for customisable gameplay.
- Game Center integration for iOS devices.
- Google Play Games integration for Android devices.
Gallery and trailers
Trivia
- The original name of Geometry Dash during its beta phase was Geometry Jump.
- On the main menu, normal or mini icons of any customised combination will travel past randomly. They can be selected, which will destroy them.
- Spiders will only ever be the design that is currently selected in the Icon Kit.
- The unique mini designs for the cube and ball can appear at the normal size for each.
- The icons exclusive to the Steam version of the game can appear for other platforms.
- Entering and exiting one of the three primary menus will always result in a cube being the next icon to pass by.
- The Geometry Dash Menu Theme was composed by the developer, Robert Topala, accessible from his Newgrounds profile RobTop.
- Geometry Dash shares similar elements with The Impossible Game in terms of basic level components and cube gameplay mechanics.
- The mobile versions of Geometry Dash along with the other games in the series used to have Everyplay integration, a service where users could record and upload videos of gameplay. It was discontinued on October 1, 2018.
Loading screen phrases
- A wild RubRub appeared!
- Back for more are ya?
- Build your own levels using the level editor
- Calculating chance of success
- Can you beat them all?
- Collecting scrap metal
- Counting to 1337
- Does anyone even read this?
- Drawing pretty pictures
- Fake spikes are fake
- Fus Ro DASH!
- Go online to play other player's levels!
- Here be dragons...
- Hiding rocket launcher
- Hiding secret Vault
- Hiding secrets
- Hold down to keep jumping
- Hold on, reading the manual
- Hope the big guy doesn't wake up...
- hsaD yrtemoeG
- I don't know how this works...
- I have been expecting you.
- If at first you don't succeed, try, try again...
- It's all in the timing
- It's Over 9000!
- Listen to the music to help time your jumps
- Loading awesome soundtracks...
- Loading Rage Cannon
- Loading the progressbar
- Loading will be finished... soon
- Looking for pixels
- Only one button required to crash
- Play, Crash, Rage, Quit, Repeat
- Programmer is sleeping, please wait
- Programming amazing AI
- Pro tip: Don't crash
- Pro tip: Jump
- RobTop is love, RobTop is life
- RubRub was here
- Shhhhh! You're gonna wake the big one!
- So many secrets...
- So, what's up?
- Spikes are not your friends, don't forget to jump
- Spikes... OF DOOM!
- Spooky doesn't get out much
- Starting the flux capacitor
- Such wow, Very amaze.
- The spikes whisper to me...
- The Vault Keeper's name is "Spooky"
- This seems like a good place to hide a secret...
- Waiting for planets to align
- Wandering around aimlessly
- Warp Speed
- What if the spikes are the good guys?
- Where did I put that coin...
- Why don't you go outside?
- Why U have to be mad?
- Unlock new icons and colors by completing achievements!
- Use Practice Mode to learn the layout of a level
- You can download all the songs from the Level Select page!
References
- "A wild RubRub appeared!" is a reference to the phrase "A wild <random pokémon> has appeared!" from the game series Pokémon.
- "Fus ro DASH!" is a reference to the phrase "Fus Ro Dah!" from the game Elder Scrolls V: Skyrim.
- "Here be dragons..." is a phrase referring to uncharted territory on medieval maps which were often indicated by depictions of sea monsters.
- "If at first you don't succeed, try, try again..." is quote from Thomas H Palmer's Teacher's Manual published in 1840.
- "It's Over 9000!" is a quote from the television series Dragon Ball Z.
- "Loading Rage Cannon" is a reference to the song Bass Cannon by Flux Pavilion.
- "Play, Crash, Rage, Quit, Repeat" is a reference to the song Eat, Sleep, Rave, Repeat by Fatboy Slim and Riva Starr.
- "RobTop is love, RobTop is life" is a reference to the phrase "Shrek is Love, Shrek is Life" from a YouTube video of the same name.
- "Starting the flux capacitor" is a reference to the movie series Back to the Future.
- "Such wow, Very amaze." is a reference to the Doge meme.
- "Why U have to be mad?" is a reference to the Y U NO meme.
Update log (iOS)
The following table contains the official update information provided by the iOS App Store, only omitting secondary information such as support notices.
Version | Date | Description |
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1.0 | 2 August 2013 | - |
1.1 | 14 September 2013 |
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1.11 | 4 October 2013 |
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1.2 | 21 October 2013 |
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1.3 | 20 November 2013 |
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1.4 | 26 December 2013 |
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1.41 | 28 December 2013 |
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1.5 | 30 January 2014 |
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1.51 | 1 February 2014 |
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1.6 | 25 March 2014 |
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1.61 | 4 April 2014 |
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1.7 | 22 May 2014 |
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1.71 | 3 June 2014 |
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1.8 | 7 August 2014 |
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1.81 | 8 August 2014 |
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1.9 | 9 November 2014 |
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1.91 | 20 November 2014 |
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1.911 | 21 November 2014 |
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1.921 | 29 January 2015 |
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1.93 | 16 February 2015 |
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2.0 | 27 August 2015 |
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2.01 | 7 October 2015 |
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2.1 | 16 January 2017 |
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2.11 | 16 November 2017 |
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2.2 | TBA | - |