This page is for editors to submit edits for staff to review in relation to pages which have been protected (locked) against editing, usually articles marked with the Quality notice.
Contents
Process
Only editors who have had an account on the wiki for at least 4 days will be allowed to edit this page. You will need to complete the three italicised column cells of a row under Editor submission of the table below to submit an edit for review. You will need to:
- Specify the article and any key sections (e.g. a heading, content under a heading, an infobox field, a gallery etc.)
- Provide a description of the edit and why you think it will be a useful addition (Quality articles are usually already regarded as being in a state requiring minimal alteration)
- Provide your username for quick reference (there is no need to link to it)
In addition, it is often easier to show, not tell, so below the table is a sandbox space where you can post the direct contents of the article which you wish to have modified accordingly (it helps us staff if you give a visual indication of exactly where your proposed changes are using bold formatting or asterisks for example).
If it was not obvious, messing around with this page in areas not explicitly stated above, or not making genuine submissions will result in penalties. Refer to site policy for more details.
The remaining three cells of a row under Staff response will be completed by a staff member who may either approve or resolve the submission, complemented by any notes, or a request for more information. It is acceptable to contact that staff member and make further enquiries on their message wall if you feel that you would like to follow up on the matter if the outcome was not to your satisfaction.
Completed reviews will remain present within the table for a while until it is decided to clear them as well as any associated sandbox activity.
Review list
Editor submission | Staff response | ||||
---|---|---|---|---|---|
Article + section(s) | Description | Submitted by | Status | Reviewed by | Notes |
Submit edits for review, review list | Want to include example row for others to refer to | ExampleUser123 | Approved | ExampleAdminXYZ | No problem |
Vault | Want to replace all pronouns referring to Spooky from "it" to "they", as Glubfub was referred to as "he" and not "it" by Spooky. | Aktimoose | Resolved | Hackey5 | After much thought, being animate buttons, each will be referred to as 'it'. |
The Challenge, Trivia | "There is a secret way nearing the end, and to get to it you must avoid going back to normal gravity." | TerrariaBEAST64590 | Approved | Hackey5 | More detail should be owed to the exploit and should have its own trivia point. |
Back on Track Trivia | I want to change the cyan pad part from Dry Out to Polargeist Because no cyan pad is in Dry Out | SplatChris802 | Resolved | Hackey5 | The term ‘respectively’ designates the gravity portal to Dry Out and the gravity pad to xStep. |
Back on Track, Trivia | I want to add something to the trivia: The community sometimes makes “Back on Track jokes”, where someone says that a level or coin is harder or easier than Back on Track | ThreadingKitty | Resolved | Hackey5 | Random jokes are not trivia. |
Clutterfunk, trivia | I wanted to add something to the trivia (not related to community jokes this time): At 24%, it is possible to jump over a blue launchpad and continue until an unmissable sawblade appears. | ThreadingKitty | Resolved | Hackey5 | Minor and inconsequential. Most levels have cracks and leaks. There must be a more significant effect on progression for this to be worthwhile for inclusion. |
The Challenge, Trivia | "It uses an official song, named Secret. Its song number is 25. This can be confirmed by using editor hack." This is the source. * | Anonymoususer12321 | Approved | Hackey5 | Verified through image of level editor song selection. |
Electroman Adventures - Trivia | Electroman Adventures has both the shortest distance between coins (with only 7% passing between the first and second) and the longest (with 72% passing between the seond and third). | FriedEmerald | Resolved | Hackey5 | It’s a rather minuscule detail. Not really noteworthy for viewers. |
Jumper - Trivia | The soundtrack Jumper was originally used in the game Castle Crashers. It is also the oldest soundtrack used in the game, produced in 2005. I want to add "used in the game" (shown in bold), just to be specific. I know, miniscule, but sometimes small things make a big difference. | FriedEmerald | Approved | Hackey5 | You've identified an unclear item. I've updated it so that it should read more clearly. |
Stereo Madness - Trivia | Add "The soundtrack Stereo Madness is still the only soundtrack used in the game that was composed by ForeverBound." I think it's interesting, but it's ok if you don't. The reason why I think it's interesting is because the game is now 5 years old, and this is still the only soundtrack by him in the game. | FriedEmerald | Resolved | Hackey5 | The same could be said of other soundtracks such as Deadlocked and Fingerbang. It's insignificant by means of commonality. Plus, the soundtracks can all be observed on the Geometry Dash article where they can all be compared. |
Jumper, Trivia | The "Jumper" soundtrack is mostly used in Flappy Bird-type user levels. Sometimes it is not. | TerrariaBEAST64590 | Resolved | Hackey5 | Subjective and not accurate. |
Level Editor, Trivia |
I believe this is an important distinction, and provides more detail as to what happens. I have also proposed extra notes I think would be useful to add for beginning creators. The second point may be optionally separated. |
HollowEarth13 | Approved | Hackey5 | Good info. |
Level Editor, Difficulty | Before 1.2 there were only 5 difficulties, Easy, Normal, Hard, Harder, And Insane. However with the introduction of the Demon Level Demon Park, the Demon Difficultly was introduced. Over the updates, and with Update 1.9 and Update 2.0, many people used fan rating, from Very Easy Demon to Extreme Demon. In Update 2.1, Robtop introduced new Demon difficulties, however, since the Extreme Demon is been claimed to be overused, some people like Sea have proposed another Demon difficult. | WikiKansel | Resolved | Hackey5 | This information is more relevant to user levels, where difficulties are already discussed. |
Theory of Everything, Secret Coins | Want to change the method on how to get the first coin from: "After passing above a block structure, hop up past a saw-blade, through a false column by the ceiling and over another saw-blade to collect the coin." to a moore specific/reliable method I found: "*Immediately after your UFO leaves contact fully with a block structure prior to the coin, quickly hop up with your UFO 4 times,* through a false column by the ceiling and over a saw-blade to collect the coin." Put in *asterisks*. | FriedEmerald | Resolved | Hackey5 | Since it is impossible to practically convey how fast one should tap when it comes to forms like the ship and UFO, it is not viable to explicit state the number of taps required for a particular manoeuvre. |
Description Paragraph of Stereo Madness, Back On Track, Cant Let Go, Jumper, Clubstep, The Seven Seas, and Viking Arena | The word "maneuver" is misspelled "manoeuvre". | Mcglasses02 | Resolved | Hackey5 | It is spelled 'manoeuvre' using British English. |
Cycles, xStep, Clubstep's Trivia | It says (in my own words) "Cycles, xStep and Clubstep are the only levels to reward icons for practice mode". Clubstep rewards a ufo, not an icon. I say change "reward icons" to "not reward colours". | LordEvino27 | Resolved | Hackey5 | 'Icon' is the blanket term for all forms, including UFOs. This does not include colours, trails or death effects, which expands to ‘Icon Kit rewards’. 'Cube' is the term used for simply cubes only. |
The Challenge, Trivia | The Challenge is the only main level in the base game to have a default song ID different to the level ID, with the song ID being 25 and the level ID being 3001. | Aktimoose | Approved | Hackey5 | Good info. |
Ultimate Destruction | Second image in gallery looks fake. | AaronReturn2004 | Approved | Hackey5 | It is not fake, but for you to think so means that more detail should be owed in explaining exactly how to view the image source for yourself. |
Geometry Dash Meltdown, trivia | Geometry Dash Meltdown is the first spin-off game, released on December 19, 2015, which is approximately a year before Geometry Dash World. | RyanTheLemonKing | Resolved | Hackey5 | The date is already mentioned. The release date relative to other games is not significant. |
Electroman Adventures, trivia | Update 2.2 for Geometry Dash Lite added Electroman Adventures to the game. | RyanTheLemonKing | Resolved | Hackey5 | Electroman Adventures is already linked to Geometry Dash Lite. Additions to the Lite version are mentioned on the respective update article as well as the game's article itself. |
Clubstep, Trivia | There are 39 demon-face structures throughout the level, made of blocks, spikes, their fake counterparts and jump orbs. | leduyquang753 | Approved | Hackey5 | I found that quite interesting. Will be happy to add this. Follow-up: I was able to count 38, including one upside-down one. For reference, by 60% I counted 20. Feel free to follow me up on this. |
Base After Base, Trivia | When passing through the second coin's location without collecting it, the blue gravity portal for collecting will be revealed to the left as it transitions away from the screen. | leduyquang753 | Resolved | Hackey5 | Considered, however, percentages and other indicators approaching the coins are mentioned. In this case, if the portal is spotted, then it is too late to collect the coin. |
Ultimate Destruction, Trivia | Just thought it felt right for the misspelling of the name (that being Ultiate Destruction) to be mentioned in the trivia. | DizzyJump | Resolved | Hackey5 | It is noted as a caption under the image displaying the error. |
Cycles, Trivia | The name "Cycles" is a bit of wordplay. The ball rolls like a wheel on a bicycle, and the word "cycle" in bicycle means wheel. | The Epicness9000 | Resolved | Hackey5 | I’m sure I’m not the only one who gets triggered from reading this kind of trivia. :/ |
xStep, Trivia | This is the only level in a series from Time Machine to Electroman Adventures that does not use mirror portals. Since Clubstep they stop being used entirely. | leduyquang753 | Resolved | Hackey5 | It is a fairly specific observation of a pattern |
Polargeist, Trivia | The song as it is heard in-game is slightly faster when compared to the original version uploaded by Step. It is the only official level song to have its speed edited. | RoboDragn | Resolved | Hackey5 | This was mentioned in the past before. We decided to rempve trivia relating to modifications made to soundtracks after we started providing the actual audio for direct reference. |
Electroman Adventures, Trivia | I want to add a new part: "This level is the first main level where the number of stars awarded for completing the level in Normal Mode does not correspond with the level number. The level is the 13th main level, and awards 10 stars when completed in Normal Mode." Stereo Madness through Theory of Everything all award the amount of stars equal to their level number. Feel free to change any wording. | Yoob409 | Resolved | Hackey5 | It is a plain observation, not particularly interesting to be useful trivia. |
Update 1.6, Trivia | I want to add a piece of trivia which states that Update 1.6 was the first update to feature a sneak peek | PeacefulPotato8 | Resolved | Hackey5 | There were other kinds of video preview previously so it is slightly misleading to mention this. |
Update 1.5, Sneak Peek | This should be reworded or deleted as there was no sneak peek for Updates 1.5 and earlier. The video provided as the sneak peek shows the whole level. | PeacefulPotato8 | Approved | Hackey5 | Yep. |
Update 1.1, Sneak Peek | This should also be reworded or deleted for the same reasons as Update 1.5 | PeacefulPotato8 | Approved | Hackey5 | Yep. |
Achievements, Achievement Data, Geometry Dash Lite | You can't get the "Geometry Jumper!", "Jump, you must", and "Geometry Master!", achievements anymore. For the achievements "Clutterfunk!", "Maybe behind that block?", "I.. NEED... MORE!", "We wants it!", and "We needs it!", the icon kit rewards are now equivalent to those given in the full version. The same applies to the achievements regarding total jumps and attempts. These changes only apply to devices where Geometry Dash Lite was installed after version 2.2 was released (possibly earlier) | PeacefulPotato8 | Approved | Hackey5 | Evidence does suggest that all the games are receiving a build based off of the main version, and only a matter of time that stragglers will follow. |
Change the title for the page "Ultimate Destruction" to "Ultiate Destruction" | In the trailer or wherever the level was shown, you can actually see that the title of the level was "Ultiate Destruction", not 'Ultimate Destruction" | "king" kingofpronoobs | Resolved | Hackey5 | 'Ultiate Destruction' is a clear typo when the soundtrack is indeed Ultimate Destruction. Such is mentioned under the image depicting it. In terms of presentation and navigation, it is would appear clumsy for the title to be 'correctly' incorrect. |
Electroman Adventures, Trivia | "Prior to Update 1.7, Electroman Adventures possessed a Harder difficulty." Add "Additionally, Electroman Adventures is the only level to have its difficulty raised." | The-Jumper-GD | Approved | Hackey5 | Yeah, fair enough. |
Theory of Everything, Trivia | Add into trivia: "This is the only level to have a direct sequel, that being Theory of Everything 2." | King Sea Dragon | Resolved | Hackey5 | This one has been coming up for years. The matter of it (not the level, but the soundtrack) being a sequel is entirely insignificant in relation to the game. The name relationship is so clearly apparent that it does not warrant even mentioning. |
Clubstep, Trivia | When starting the level, if you hold down the jump button right when the player spawns, it's possible to jump over the spikes and then the yellow jump pad, then onto the box with a triangle on it (if done right, it shouldn't kill you), then to the first jump ring (may be hard to understand what I mean, you can try to do it for yourself by holding the jump button right at the start of the level) | The Red Supergiant | Resolved | Hackey5 | Not particularly interesting. |
Time Machine, Trivia | When starting the level, if you hold down the jump button right when the player spawns, you can skip the first percent or so (shouldn't kill you if you do it right). | The Red Supergiant | Resolved | Hackey5 | Not particularly interesting. |
Electrodynamix, Hexagon Force, Trivia | In Trivia, it mentions that the 0.5x (slow) and 1x (normal) speed portals are unused, but I would like to have this added: However, then they are actually introduced in Hexagon Force. | The-Jumper-GD | Resolved | Hackey5 | This is discussed in the Portals article. However, trivia of this nature is subject to be reviewed for consistency between articles in the future. |
Vault, Trivia | In 2.0, the vault used to say "d*mnit," (except uncensored) but in 2.01 it was changed to "nevermind..." I remember that there used to be a huge debate on this wiki as to whether or not to censor the word "d*mnit," so I'm surprised there's no mention of it now. ( If I remember correctly, in the end, the word was censored, so I've also censored it here ) | LikktBotto =) | Resolved | Hackey5 | Minor changes of this nature are not usually regarded as significant enough to mention. Any such changes can of course be identified by checking page histories. |
Clutterfunk, Trivia | "Clutterfunk is the only main level to end with the mini cube." Reason for adding this: I just felt like adding another fact, since the Clutterfunk "Trivia" section only has two facts. :/ | Djdigga1 | Resolved | Hackey5 | Getting rather specific here. Again, it seems like another case of trivia for the sake of trivia, which is not a bad thing, but in terms of being interesting to viewers, not so much. |
Theory of Everything, both edits are for Trivia | I have 2 edits to add:
1) It says that the level requires a minimum of 62 jumps. This seems like an oversight. But if that was true, then Theory of Everything would put an end to having Blast Processing's career as the "lowest-jumps-needed" level. 2) I want to add "Prior to Update 2.0, the level had a major bug. During the end of the second UFO sequence, you could rapidly click to become a cube fall to the ground, and skip ⅕ of the level." |
The-Jumper-GD | Resolved | Hackey5 | On the first point, 62 jumps has indeed been determined as the minimum through a jailbreak at 83%. Trivia relating to jump counts and completion times are due to be tidied up between articles, and possibly extended to detail such instances that are drawing scepticism. On the second point, that is another case of a historic change that is not really significant enough to include. |
Icon Kit, Icon References, Other Media | There is an icon reference that has gone unnoticed:
One of the robots in the community shop (eighth page for 4000 mana orbs) resembles the mask of Daft Punk member "Guy-Manuel" de Homem-Christo. |
BooBoy456 | Resolved | Hackey5 | It does not. |
Almost Evrything. | The word color was misspelled as "colour" on every page that it appeared on. I fixed a couple pages but someone needs to check it all. | liqhtsouls | Resolved | Hackey5 | British English is used here. The correct spelling is 'colour'. |
Geometry Dash Meltdown, Gallery and videos | The gallery is broken because of the UCP shit, fucking fix it already, I suggest removing the videos for now.
Additionally since this wiki uses British English put periods outside quotation marks, not inside (Last trivia) |
Parkour2906 | Resolved | Hackey5 | Ease up. Only a null edit is required to refresh pages to fix any issues with their galleries. |
Airborne Robots, Trivia | There is an hidden spike at the beginning of the level, you can see it on vertical screen (got a pic to reference). Most people don't know it existence | CyanProphecy | Approved | Hackey5 | These kinds of discoveries will be investigated further and will in some way be detailed in the respective articles. |
Map Packs, Update History | This section states that the Turbo Packs (1 and 2) were added in 1.6. However, this seems impossible when you consider that multiple of the levels in these two packs contain 1.6 elements. (For example, Electric Freeze in Turbo Pack 1). It also seems unlikely that these were added later in 1.61, which seems to just be a bugfix update. Unless some of these creators were given early access to the update, or the map packs were somehow added later than the rest of 1.6, then it seems most likely that these two map packs were actually added in 1.7. | GB Guy | Resolved | Hackey5 | These were documented correctly at the time. Levels in older map packs can and have been updated to use components from later updates. |
Theory of Everything, Trivia | I think it would be good to describe precisely what the secret way is, and how to do it. Something along the lines of "There exists a jailbreak route at 87%. After hitting the two yellow orbs, instead of falling off of the next platform onto the yellow pad, perform an extremely precise jump off the platform between two sawblades. If this is executed correctly, it allows the player to skip the last 13% of the level." And maybe "Additionally, Theory of Everything and Power Trip are the only RobTop levels to have secret ways." It probably needs a bit of clarification, but I think this addition would be beneficial. (Edit: they're not. Monster Dance Off has a secret way, which RobTop probably knew about, since there is a spike in the path. Additionally, Hexagon Force has an extremely complicated way which I don't want to explain here.) | StarlineZ | Approved | Hackey5 | An updated format for these trivia items is long due to better facilitate explanations for how to conduct skips of varying degrees of complexity. This will be implemented across all level articles. |