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The Icon Kit is a feature that allows players to change their appearance in Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. A series of icon designs can be selected for each form as well as corresponding primary and secondary colours, although these are applied to all forms and cannot be selected individually. In addition, trail and death effects can be selected, although none of these have any physical effects on gameplay. Customisation options can be unlocked by completing achievements, buying from the shops and finding rewards in various chests from gauntlets, the Treasure Room and Basement.

The Icon Kit is shown in full for all games, but for those other than the full version, their available unlockables are limited. However, data can be transferred from these games using user accounts to the full version, which is required to unlock cubes 65 to 71 from Geometry Dash Meltdown, cubes 72 and 75 from Geometry Dash World, and cubes 143 to 148 from Geometry Dash SubZero.

Icon galleries


  • 1 Available in all games.
  • 2 Available in Geometry Dash Lite.
  • 3 Available in Geometry Dash Meltdown.
  • 4 Available in Geometry Dash World
  • 5 Available in Geometry Dash SubZero.


Geometry Jump - Icon Kit Preview

Geometry Jump - Icon Kit Preview


Update history

Version Cubes Ships Balls UFOs Waves Robots Spiders Trails Death effects Colours
Initial release 13
- - - - - 1
(1-4, 6-8, 10-12, 14, 16)
Update 1.1 1
0 - - - - - 0 0 1
Update 1.2 2
0 1
- - - - 0 0 0
Update 1.3 10
0 0 - - - - 0 0 0
Update 1.4 0 4
0 - - - - 0 0 1
Update 1.5 4
0 1
- - - 0 0 1
Update 1.6 4
- - - 0 0 2
(5, 20)
Update 1.7 4
- - - 1
0 1
Update 1.8 4
- - - 0 0 2
(19, 40)
Update 1.9
Steam exclusive
- - 0 0 4
(25, 27, 29, 31)
Update 2.0 14
- 2
0 4
(21, 33, 35, 38)
Update 2.01 2
0 0 0 1
0 - 0 0 0
Update 2.1 44
(13, 22-24, 26, 28, 30, 32, 34, 36-37, 39, 41-42)
Update 2.11 34
0 4
TBA 6+
? ? ? ? ? ? ? ? ?
Total ≤148 51 43 35 35 26 17 7 17 42

The Icon Kit as of Update 1.8

  • There is a special option available in the Trails section to ‘Enable glow’, which forms an outline of the selected secondary colour to surround the edges of the selected icons. It is unlocked simultaneously when Trail 2 is unlocked.
    • Being introduced in Update 1.7 and prior to Update 2.0, the glow effect was exclusively associated with Trail 2 and did not have an option to independently enable or disable it, meaning that the specific trail had to be used to enable the glow effect.
  • The occurrence of trails is dependent on the form and its interactions with level components. When the player is in ship form or UFO form, the trail will always appear. If the player is in cube form, ball form, robot form, or spider form, the trail will only appear when the player interacts with rings, pads, and gravity portals. If the player is in spider form, an additional trail will appear when the player teleports. In the wave form, the trail is hidden behind the wave line.
  • An unrelated 'trail' which rapidly ghosts primary coloured copies of the player is present in some levels, being a trigger in the level editor.
  • UFO 9 and later releases have smaller domes compared to those released prior.
  • UFO 19 and later releases have larger domes compared to those released prior.
  • The primary colour will also be used in the progress bar if turned on.
  • Choosing black as the primary colour will automatically add a glow around the player's icon, regardless of whether or not you have the "glow" option. Several other changes occur which mostly applies the secondary colour to level components and the progress bar in place of the black.
  • Despite only being able to be unlocked in the Steam version of Geometry Dash, the "SteamStep!" and the "Steamrolling" icons appear traveling across the menu in the mobile versions of the game. The icons can also be acquired in the said versions by loading a Steam-created save.
  • Some ships that are relatively hard to unlock in the full version are easy to unlock in the lite version of the game. For example, the ship unlocked for collecting 600 stars can now be acquired with 15 secret coins.
  • Before Update 1.4, there has been a shading for the secondary colour of the ship and the player was only able to acquire the primary colour.
  • Prior to Update 2.0, the commonly known 'wave' form did not have an in-game name as the name of forms is only given when selecting locked icons; only the default wave was present in Update 1.9 and therefore no form name was given, although it was colloquially referred to as the wave. Update 2.0 saw its name given to be 'dart'. It was changed to 'wave' in Update 2.01.
  • Prior to Update 2.01, two icons, which are "Nice shot!" and "Catch 'em all!", were glitched and almost impossible to get.
    • It was possible to get the "Catch 'em all!" icon by tapping a glitched normal-sized mini icon on the main menu. However, there is a rare chance of this happening.
  • Prior to Update 2.1, the requirement to collect the "Supporter" icon was going to settings and tap the "Rate" button. As for Update 2.1, the player is required to tap the lock of the icon, Scratch will then give the player the icon as a free sample, he will then tell the player to find him when they can.
  • The player can activate the use of the default mini icons by going into settings.
  • A contest has been held by Viprin, Etzer, and RobTop in which people create their own icons using Adobe Photoshop (preferred) and the best are implemented into 2.2 (originally top 10, but the number increases as more entries come in).
    • Release of the winning icons are as follows: 1st place icons will be released in Update 2.11. 2nd, 3rd, judges and Robtop's pick will be released in 2.2.
  • In 1.0 version of Geometry Dash World, there were 8 trails, instead of 7.
    • The eighth trail had four lines, one above another.
    • Also, the fire-like trail that can be purchased in Scratch's Shop had a different design.
  • Some icons require you to be logged in from another version of the game (I.E Geometry Dash Meltdown) and log in, beat the level, get the icon, save your data, and THEN load on the main game.
    • In update 2.11, the icons from other versions won't be transported until 2.2.
  • You can access PC only icons on mobile if you save and load the data.
  • Each crash animation has its own file with each frame next to each other, much like a sprite-sheet.
    • Using this, you can create your own death effects if you paint over the original animation.
  • The GJ_Gamesheet02-uhd file is now 3.43 MB with no edits in 2.11.
  • Every icon and portal is included in the GJ_Gamesheet02 files. Even the outlines!

Icon references

  • The icons from Geometry Dash are used from the Oxygene 1 font, like "Stereo Madness!", "Dry Out!", "Jumper!", "Base After Base!", "Supporter", and the icon from Geometry Dash and its spinoff's logos.
  • The "Geometry Dash", "Practice Complete", "New Best!", "Level Complete!", "More Games", "Hall of Fame", and the "Featured" texts are also made with the same font.
  • The icon unlocked for obtaining 60 user coins resembles BamBam, a boom from the game Boomlings, made by RobTop as well.
  • The icon unlocked by completing Hexagon Force in Normal Mode resembles a Creeper, a popularized aggressive and explosive mob from the game Minecraft.
  • The UFO unlocked for completing 30 map packs is based on Bowser's Clown Car in Super Mario World.
  • The Steam exclusive icon for beating 3 main levels is an obvious reference to Valve's Portal series Companion Cube. It is also related since Valve also owns Steam and is the same developer for "Portal".
  • The other Steam icon for beating Clubstep (SteamStep!) has special glasses that look exactly like the official Steam logo.
  • The icon unlocked for collecting 10 user coins resembles the sprite of a mushroom from Super Mario Bros. 3.
  • However, the icon has a squared top, unlike when it was first seen in the second WIP image for Update 2.0. In the WIP image, it had a rounded top, which made it resemble the mushroom sprite better.
  • The icon unlocked for typing 'Lenny' in the vault references a Lenny face, a popular meme created using Unicode characters.
  • The icon unlocked for typing 'spooky' in the vault resembles a Shy Guy, an enemy in the Super Mario and Yoshi's Island series.
  • The icon unlocked for rating the stars on 2000 online levels appears to be a spin-off on Batman, hence the name, "Justice".
  • The icon unlocked for collecting all three coins on Deadlocked loosely appears to be a spin-off on Wolverine. It could also be a reference to Gengar, a character from the Pokemon series.
  • The icon unlocked for collecting 150 user coins resembles Marvel's Iron Man.
  • The icon unlocked for receiving 3000 stars appears to be a direct reference to Super Meat Boy.
  • The icon unlocked for collecting 110 secret coins resembles Deadpool.
  • The ship unlocked for getting 3,500 stars resembles the Mon Calamari, a ship from the Star Wars franchise.
  • The ball unlocked for collecting 140 user coins resembles the Yin-Yang symbol.
  • The UFO unlocked for getting a star feature level resembles Stitch from the movie Lilo and Stitch.
  • The icon unlocked for collecting 110 user coins appears to be the head of Robocop, the main character in the movie Robocop.
  • The icon for the achievement "Nice Shot!" references the Rotating Block from Super Mario World.
  • The icon unlocked for collecting all three coins on Theory of Everything 2 resembles a Boo, a ghost-like character from the Mario franchise.
  • The robot unlocked for collecting 200 user coins appears to be a medieval helmet.
  • The robot unlocked for collecting 100 user coins appears to be a helmet that resembles Master Chief from Halo.
  • The ship unlocked for collecting 75 secret coins resembles Porygon from the Pokemon franchise.
  • The wave unlocked for typing the numbers from the TV show Lost in order separately into the vault (8-16-30-32-46-84), resembles the Illuminati or the All-Seeing Eye.
  • The icon unlocked for typing the player's username into the vault appears to resemble an eye.
  • The waves unlocked for acquiring 2,500 stars and typing "Ahead" into the vault resemble a Metroid, the main enemies of the Metroid series of video games.
  • The cube unlocked for destroying 200 players also has the same face as the "Robin Hood" UFO.
  • The icon unlocked for beating Jumper resembles Ogmo, the main character of the game Jumper by Matt Thorson.
  • The ship unlocked for completing 1,000 user created levels directly looks like a seahorse.
  • The robot unlocked for completing Deadlocked in normal mode resembles Marvel's Iron Man.
  • The ship unlocked for collecting 30 user coins resembles Elliott from Disney's movie Pete's Dragon.
  • The icon unlocked for collecting 15 Lava Shards resembles a Thwomp from Super Mario.
  • The ship unlocked for 35 bonus shards resembles a Chain Chomp, from the Super Mario franchise.
  • The ship unlocked for collecting 800 user coins bears a resemblance to the Scarran Hierarchy Decimator, from Farscape.
  • One of the UFOs that can be purchased in the shop resembles the "Look of Disapproval" emoticon.
  • One of the icons that can be purchased in the shop resembles the (._.) emoticon.
  • One of the icons that can be purchased in the secret shop resembles Kratos from God of War.
  • The icon unlocked for collecting 2000 diamonds resembles Kirby, a popular video game character.
  • One of the spiders that can be found in the Treasure Room faintly resembles Shoop Da Whoop, an internet meme. As does Cubes 104 and 105.
  • The icon unlocked for typing "seven" into the Vault of Secrets is a direct reference to Finn the Human from Adventure Time.
  • The ball's face unlocked by collecting 15 Fire Shards resembles the face on Dex Arson's logo. This could be a direct reference to him, since he is a very well-known composer in the community and various songs of his have been used in the official GDW levels.
  • The cube for getting all of the keys (Chaos, Chest, and Time) resembles the logo for Marvel's Punisher.
  • One of the spiders you get from the community shop resembles Stakataka from the Pokémon franchise.
  • Four of the ships and one of the balls, all from the Community Shop, resemble dragons.
  • A ship and a spider from the Community Shop resemble sharks.
  • One of the robots that can be purchased from the community shop resembles Stormfly from DreamWorks' movie How to Train Your Dragon.
  • One of the icons that can be found in a golden chest in the treasure room resembles the skull from the Doom Gauntlet picture.
  • One of the robots in the community shop resembles Zero from the Mega Man series.

Character selection quotes

  • Player used tap. It's not very effective.
  • Prove that you are worthy.
  • You must do something.
  • ehehehehehe...
  • That wont work.
  • It cannot be done.
  • A wild lock appeared!
  • You are not ready.
  • Need. More. Power.
  • The Player used tap. It's not very effective...
  • A demon guards it. Find him.
  • A key... My kingdom for a key...
  • The lock wont budge.
  • A key, you must have.
  • Nothing happened.
  • Forget about this one.
  • Without a key, it cannot be.
  • You have no power here.
  • You are not yet ready.
  • Why you click?
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