Jumper is the seventh level of Geometry Dash and Geometry Dash Lite and the first level with a Harder difficulty.
Description
Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.
Ship sequences take place from 25% to 37% and from 62% to 75%.
Secret coins
- The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
- The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
- The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.
Gameplay
Trivia
- Prior to Update 1.9, Jumper possessed an Insane difficulty.
- Jumper contains small spikes, located below the first secret coin, which are not formally introduced until Clutterfunk.
- The soundtrack Jumper is the oldest soundtrack to be featured in Geometry Dash, being released in 2005, and has been used previously in the game Castle Crashers.
- Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
- Skips the second jump ring at 87%.