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LevelEditorMenu

The Level Editor is a feature in Geometry Dash which allows players to create their own user levels and share them online for others to play.

Description

Titles

The title of a level signifies as its name, having a character limit of 20 characters. Spaces also count as characters when being used for a title name. Level titles are limited to alphanumeric characters. Since the search bar does not permit the use of characters that are not letters or numbers, levels that use dashes at the beginning of their title cannot be searched. Instead, they must be found by searching the creator's levels or scrolling through the options in the search menu. Currently, levels with special characters cannot be uploaded to the server. When the play clicks the plus (+) icon the name writes Unnamed or Level Name.

Lengths

  • Level lengths are determined as follows:
    • Tiny: 0-9 seconds (includes copied levels until edited)
    • Short: 10-29 seconds
    • Medium: 30-59 seconds
    • Long: 60-119 seconds
    • XL: 120+ seconds
    • Plat.: All levels in Platformer game type

Custom songs

NewgroundsAudioNotice

Since Update 1.9, instead of using the soundtracks used in main levels, there is the option to download other music from the Newgrounds Audio Portal.

Since Update 2.2,instead of using the soundtracks used in main levels and the Newgrounds Audio Portal, you can use 6000+ songs in a music library.

If a Newgrounds song is completely verified, it can be used in the game. To do so, a player must select the gear button in the top right corner, select the "Custom" option, then type in the ID of the desired song. They then must download the song and click the Use button, which will use the song in the level. Anything that pulses to a regular song (such as rings and certain decorations) can also pulse to a custom song, if there is a clear beat. If you have downloaded a song, you can also click the saved songs button to quickly use a downloaded song in your level. However, there is a limit to the number of songs you can have saved. Despite this, in the options menu, there is an option to remove this limit.

In the custom songs menu there is a gear to change the start offset, playtest the music and make the music fade in or fade out.

There is a guideline editor that creates guidelines to the song. You can again put the start offset and you can record the guidelines. You can clear them using the Clear button.

Whitelisted artists

When custom music was added to the game, many people uploaded others' music to their Newgrounds page in order to use specific tracks. They then forced others in the community to scout them (Newgrounds' system of verification for allowing users to upload their songs to the audio portal: more info can be found here) and Newgrounds moderators spent hours of their time deleting these songs. To address this, an internal whitelist of artists whose music would be allowed to be used in the game was created. Prior to March 2020, only the developer could add artists to the whitelist, where now elder moderators can also add to the list.

See also: Geometry Dash + Newgrounds Blog Post

Fonts

The level editor contains 60 fonts that the player can choose from:

  • Font 1: Pusab (default)
  • Font 2: TRS Million
  • Font 3: SF Distant Galaxy
  • Font 4: Relish Gargler
  • Font 5: Joystix
  • Font 6: Good Dog
  • Font 7: Dancing Script
  • Font 8: Stencilla
  • Font 9: Xirod
  • Font 10: Minecraftory
  • Font 11: Super Mario 256
  • Font 12: Ketchum
  • Font 13: Gargle
  • Font 14: Amatic
  • Font 15: Cartwheel
  • Font 16: Mothproof Scipt
  • Font 17: Lemon Milk Bold
  • Font 18: Lemon Milk
  • Font 19: Minecraft
  • Font 20: Optimus Princeps
  • Font 21: Autolova
  • Font 22: Karate
  • Font 23: A Annyeong Hayseyo
  • Font 24: Ausweis Hollow
  • Font 25: Gyspy Curse
  • Font 26: Magic School Two
  • Font 27: Old English Five
  • Font 28: Yea Papa
  • Font 29: Ninja Naruto
  • Font 30: Metal Lord
  • Font 31: Drip Drop
  • Font 32: Electroharmonix
  • Font 33: Aladin
  • Font 34: Creepster
  • Font 35: Call Of Ops Duty
  • Font 36: BlocParty
  • Font 37: Astron Boy
  • Font 38: Osaka Sans Serif
  • Font 39: Some Time Later
  • Font 40: Fatboy Slim BLTC
  • Font 41: Moria Citadel
  • Font 42: Rise of Kingdom
  • Font 43: Fantaisie Artistique
  • Font 44: Edge of the Galaxy
  • Font 45: Wash Your Hand
  • Font 46: Bitwise
  • Font 47: Foul Fiend
  • Font 48: Nandaka Western
  • Font 49: Evil Empire
  • Font 50: Comical Cartoon
  • Font 51: Carton Six
  • Font 52: Assassin Ninja
  • Font 53: Public Pixel
  • Font 54: New Walt Disney UI
  • Font 55: Random 5
  • Font 56: Crafting Lesson
  • Font 57: Game Of Squids
  • Font 58: Monster Game
  • Font 59: Lo-sumires
  • Font 60: Gewtymol

The chosen font affects the appearance of the attempt count and all text objects in the level. A level can only have one font, and it cannot be changed mid-level.

Objects

For more information about objects, see Objects.

  • The limit of objects able to be used in a level was initially 4,000 objects.
  • In Update 1.3, the limit was raised to 6,000 objects.
  • In Update 1.6, the limit was raised to 8,000 objects.
  • In Update 1.7, the limit was raised to 10,000 objects.
  • In Update 1.8, the limit was raised to 12,000 objects.
  • In Update 1.9, the limit was raised to 15,000 objects.
  • In Update 1.921, the limit was raised to 20,000 objects.
  • In Update 2.0, the limit was raised to 30,000 objects.
  • In Update 2.1, the limit was raised to 80,000 objects, with a secondary 'limit' at 40,000 objects.
  • In Update 2.2, there is no longer a hard limit on object count. The first 'limit' at 40,000 objects and second 'limit' at 80,000 objects still exist, but both can be removed.

Trivia

  • A level can only be verified if it is completed in normal mode without a Start Position. All user coins, if included, must be collected (although not all in a single attempt).
  • Prior to Update 1.8, level data was stored in base-64 format.
  • An example song ID can be found if the player clicks the "Help" button on the custom music screen. The ID, 568699, is the song ID for "Hexagon Force" by Waterflame.
  • In Update 1.9, the Geometry Dash editor had 5 buttons: Copy, Paste, Copy and Paste, Edit Object, and Deselect. However, in the Geometry Dash Steam trailer, it shows an editor with 4 buttons: Copy and Paste, Edit Object, Deselect, and Edit Group.
    • The Edit Group button was not introduced until Update 1.921, suggesting that the version of Geometry Dash used in the Steam trailer was a development version.
  • In Update 2.1, all of the colour triggers (BG, Ground, Ground2, Line, 3DL, Obj) were merged into one colour trigger. However, original colour triggers are still in-game to keep 2.1 and newer updates compatible with older levels.
    • The only exception is the BG trigger, whose "Tint Ground" feature that also coloured G1 is no longer accessible; though BG triggers from previous updates that had this option selected still work.
  • In Update 2.1, colour channels 1,000 through 1,007 and 1,009 through 1,012 were reserved for BG, Ground, Line, 3DL, Object, Player Color 1, Player Color 2, Light BG, Ground 2, Black, White, and Lighter respectively; attempting to use them would crash the game. Despite the bug being "fixed" in Update 2.11, players can still type in colours past 999, colours after 1,012 crashing the game due to out of bounds edits.
    • In Update 2.2, colour channels 1013 and 1014 are reserved for Middleground 1 and Middleground 2 respectively. Colour channel 1008 remains unused.
  • The version of the orange teleportation portal introduced in Update 2.0 does not have a button in the editor as it is automatically placed above the blue teleportation portal along its y-axis. It is bound to the blue entry portal by necessity of its function and consequently cannot be independently moved along its own x-axis.
    • In Update 2.2, a new orange teleportation portal was introduced, which can be independently placed on the x-axis. A second blue teleportation portal was also introduced which works in tandem with this new variant.
  • The second rainbow 26.5° slope is split up into two blocks for no known reason.
  • All the 2.1 slopes appear in the first tab for no known reason.
  • When the "Dynamic Level Height" option is not selected, the player is killed if they exceed an elevation of roughly 88.5 grid spaces above the ground height.
  • When selecting teleportation portals, the "group parent" option is replaced with a "smooth ease" option. When this option is checked, the camera will slowly pan to the exit portal, rather than panning instantly.
  • The message "You can't create more than 100 custom objects" is misleading as the actual custom object limit is 50.
  • 2.1 uses RGB-4444 for gradients, 2.2 uses RGB-8888 for gradients.
  • As of 2.2, level descriptions have a limit of 180 characters.
    • In 2.1, level descriptions had a limit of 140 characters.

Gallery

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