You've called inactive, which is alright, but it'd be good to have some idea as to how long you think might be out for. Approaching two months of inactivity, moderator rights come into question. Do you think you'll be needing them in the future for anything?
Do you think you’ll still be checking into the wiki much? Either way, I’m proud to have had you on board as staff and thank you immensely for having contributed so so many image uploads. It’s certainly been a good run!
Hey Rrobertus. It's been a while, hey? I've got a bit of image work for you if you're up to it. Just a few small batches, a few trigger, transporter and trail images. The TTTriple challenge. What do you reckon?
Great. I imagine you still have access to the gamesheet.
First, could you check that the trail images are all correct and are the versions used in game?
Next, I believe you added preliminary versions before Update 2.1 was released. Could you update the newest transporter images to higher quality versions?
Lastly, you helped upload the map components including triggers. The new ones from Update 2.1 were uploaded, but not by you and they are all smallish compared to the ones you did. Could you also replace these with larger high quality versions straight from the gamesheet?
But I don't think I can update and replace those images with a higher quality ones since I only have the HD version of the gamesheet. It's half the size of the UHD version which I used to get the older images.
I'm not sure that I understand. In fact, I haven't a clue where or how you've been getting these images to the wiki other than there being multiple large image templates from somewhere that contain all the game's textures. Please talk me through:
What version of the game you have
How you can access these gamesheets
How many there are
What is contained on each one
What game textures supposedly aren't there
Any differences between updates
How you extract the images using what software
I like to stay informed, so I probably should have asked about these things earlier.
The UHD textures are the high quality versions of the game's files. They are not there because they were not released in the rush of 2.1 and are awaiting release on 2.2. The extraction procedure is the same for everyone, so I will get that.
How can you access these gamesheets
Game root directory. If acquired, the folder "Resources" has everything that is in-game.
How many are there
How many... what? If asking for sheets, a fuckton in all kind of extensions and sizes.
Low quality, medium quality, high quality. As of now, only LQ and MQ are available.
What is contained on each one
Everything, we have sheets uploaded to the wiki if you happen not to remember. Check them out.
What game textures are supposedly aren't there
High quality sheets.
Any differences between updates
I do not think you need an explanation as to why each update has a different sheet.
How do you extract the images using what software
Photoshop. Just delete the white background and drag the image anywhere else in a .PNG format for transparency.
It is 2017. You should not be asking these questions. Hacko, please.
Not everyone is privileged enough to afford the PC version. :P
If that's the case with the gamesheet qualities, the trigger images will have to wait. With regard to the others, you should be able to improve upon the transporter images. I also heard somewhere that there are actually eight trails but one was either removed or changed in-game. Could you look into that? Also, the trail images we have come from different sources and differ in size, so it would be good if you could provide a more consistent lineup.
Some of the newer transporter images (eg. black ring) look a little edgy. Are you sure they're the best versions available?
Hmm, yeah. So why am I also seeing different trail icons in the shops? I'm not sure exactly which trail icons we ought to be using. Do the unreleased trails have icons to upload? You tell me what's going on here.
Also, I was going to ask about dialogue images. It's a newer image series that includes the sprites of characters, the vaultkeepers and shopkeepers. We have 1 for Spooky, 4 for Glubfub, 2 for the Chamber of Time vaultkeeper, 2 for Scratch and 0 for the regular shopkeeper. Are we missing any and if so, could you upload the highest version of them?
Yes, I cannot find anything with higher resolution than the HD one.
I don't understand what you mean by different trail icons. I don't see any other trails other than those seven.
I found 1 for Spooky, 2 for the Chamber of Time keeper, 4 for Glubfub, 7 for Scratch, 2 for the normal shopkeeper, and 2 for the green demon on the dungeon. What should I name the ones for Scratch and the regular shopkeeper?
If you take a look at the Shops article, there are a few trail icons for purchase. These look different to the ones currently uploaded, which has been confusing me, alongside the fact that there are other non-used trails apparently.
Ah, good finds. They've so far been named '[name]Dialogue##'. I can always fix this if you make a mistake. For the missing images, for now you can name them 'Creature', 'Scratch' and 'Shopkeeper'. Uploading all these effectively means having successfully uploaded every recognisable image to the wiki (with the exception of countless map components). That would be a fantastic achievement. Get us there, man!
Hackey5 wrote: If you take a look at the Shops article, there are a few trail icons for purchase. These look different to the ones currently uploaded, which has been confusing me, alongside the fact that there are other non-used trails apparently.
I had not noticed this, these trails uploaded to the wiki do not even exist and the size difference is noticeable. For the records (and because I know you quite a lot already you kangaroo addict), the "legit" trails in the game as of now are:
...and they need better sizes. All of them can be re-made in some sort of drawing except for the fire trail, which can easily be proportional in terms of size to the rest of the trails, only if these are drawn within the fire trail's size.
The remaining 3 in the [] page are severely unsettling and need a replacement for the actual trails, and deletion for improvement.
Kudos, Nusdan, if there was a kudos button for message wall.
Okay, so I think I've figured out the trail situation. Previews of the trails 5 and up revealed that four new ones were planned. Trails 5 (sustained single continuous line) and Trail 6 (sustained single dashed line) made it into the release. Prerelease Trail 7 (sustained skinny continuous lines) and Trail 8 (same but even thinner) did not make it into the release and were replaced with the fire trail for Trail 7 only.
I never understood the graphics that the wiki has been using to represent the trails, since yes, they have all been inconsistently sized between themselves. Rrobertus, exactly what trails are being given on the gamesheet, for the Icon Kit, shops, and whatever else?
Unlike icons, trails images are definitely less usable in general. In mind of this, I think it would make more sense to people if we replaced the current trails with the icons displayed above in that image, which I'm supposing are also sized consistently. That should be the end of our trail woes, I reckon.
Feel free to replace the current trails with the icon versions, Rrobertus. All I can really ask now is when do you think a UHD version of the gamesheet will be released so you can finish the transporter and trigger images? If there's anything else I can think of in terms of high significance map components we ought to include from Update 2.1, I think the bats and fireballs would be worthwhile additions, granted that both of them are listed under the Special tab in the level editor. Are the any others that may be worth considering?
And to cram as much into this as possible so I don't ever have to go on image sprees again after this, would you be able to replace Star.png with a version that lacks a surrounding shadow?
Being thorough never hurt anyone. I am intent on achieving the highest quality possible and will ask as many questions as I can to have a clear understanding of the situation, and Rrobertus has proven he can tolerate it. Kudos, Rrobby.
I was thinking that you might be able to access some previous version corresponding with Update 2.0 or lower that contains a UHD star. The image is used quite a bit around the wiki so a large one would be nice. Alternatively, you could take the UHD shadow star which is still in the file history and use editing software to remove the shadow. I've tried before but couldn't get a clean cut. You might have better luck.
EDIT: I inspected the transporter images. It seems you weren't the one to upload the Update 2.1 versions so you might be able to provide unedited ones.
Once again, see if you can provide replacements for the current transporter images not uploaded by yourself (the Update 2.1 ones).
After doing some image work with Master, he's uploaded a series of new menus which suggests that there are other 'trigger' type components that haven't been uploaded. I wouldn't know what's what, so correct if I'm mistaken. In terms of map components I think should be uploaded to the wiki, anything new in Update 2.1 that arrived under the Special or trigger tabs, and any other non-design configuration objects, are significant enough to include.
You know what? I reckon we should postpone uploading those new specials, not until the UHD version of the gamesheet becomes available. Do upload those last six triggers since the rest have already been uploaded.
When you have access to the UHD gamesheet, let me know and we can carry on replacing the triggers, transporters, portals and specials. For now, your job is just about finished.