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Theory of Everything 2 is the eighteenth level of Geometry Dash and the second level with a Demon difficulty. 20 secret coins are required to unlock the level.

Description[]

Theory of Everything 2 introduces fading saw-blades and invisible slopes, as well as fake slopes. Utilizing this, the level contains many difficult parts requiring memory. It also introduces many decorations and uses the mini-wave for the first time.

Sequences[]

  • A cube sequence takes place from 0% to 11%
  • A mini ship sequence, under the effects of the fast speed portal, takes place from 11% to 16%
  • A UFO sequence, under the effects of the slow speed portal, from 16% to 19%
  • A ball sequence, under the effects of the fast speed portal, from 19% to 24%
  • A UFO sequence from 24% to 28; with the effects of a mini portal at 26%
  • A cube sequence from 28% to 36%
  • A ship sequence (featuring common gravity changes) from 37% to 44%
  • A cube sequence from 44% to 51%
  • A wave sequence, under the effects of the fast speed portal, from 51% to 56%
  • A ball sequence from 56% to 61%, with the fast speed portal's effects sustained
  • Another wave sequence from 61% to 66%, with the fast speed portal's effects still sustained
  • A mini ship sequence from 66% to 70%, still under the fast speed portal
  • A cube sequence from 71% to 78%, under the effects of the slow speed portal
  • A ship sequence from 78% to 82%
  • A cube sequence from 82% to 87%, under the effects of the fast speed portal
  • A mini UFO sequence from 87% to 92%, with the fast speed portal's effects sustained
  • A mini wave sequence from 92% to 95%, under the effects of the slow speed portal
  • A cube sequence from 96% to 100%, under the effects of the fast speed portal

Secret coins[]

  • The first secret coin is located at 13% and collected as the ship. After entering the yellow gravity portal, the player must hold down to make the ship go under a pile of invisible blocks and retrieve the secret coin, before returning to the normal route.
  • The second secret coin is located at 65% and collected as the wave. In the third diagonal hallway, the player must enter the fake slope to collect the coin, then return onto the normal route.
  • The third secret coin is at 84% and collected as the cube. The player must hit two jump rings and then the one with the "cross" decoration on it. Then, the player must jump late to collect the coin, then jump once more at the edge of the last platform.
  • Collecting all three secret coins will reward an additional cube.

Gameplay[]

Geometry_Dash_-_Theory_of_Everything_2

Geometry Dash - Theory of Everything 2

Trivia[]

  • Prior to Update 2.0, Theory of Everything 2 required 30 secret coins to be unlocked.
  • The name Theory of Everything 2 exceeds the maximum of 20 characters for user-level titles by 2 characters.
  • The level was ranked #71 in GDToday's 100 Greatest Levels of All Time list.
  • It is possible to bypass the second anti-gravity portal in the first ship segment by going just under it. Similarly, it is also possible to bypass the 0.5x speed portal after the first ship segment by doing the same.
    • This also happens at the mini wave part, as you could just go under the speed change and continue with 2x speed. This will make that part a lot harder, but also break the sync.
    • It is also possible to bypass the cube and size portals at 70% if the player goes between the top of the portals and the roof. This greatly reduces the difficulty of the following cube and ship sections, although the second cube section after is impossible due to the mini icon not being able to jump high enough.
  • If you hit a blue ring at 7% late enough, you will fall between the yellow and magenta rings and onto the saws at 9%.
  • Theory of Everything 2 is the first main level in the full version to end under the effects of the fast speed portal, the other one being Dash.
  • Theory of Everything 2 has duplicate speed portals at 70% and 92%, placed in an attempt to prevent skipping speed changes. Despite this, the speed portals at those locations are still able to be skipped.
  • Theory of Everything 2 and Electroman Adventures are the only levels to use destructible blocks.
  • Theory of Everything 2 takes 92 seconds to complete and requires a minimum of 90 jumps.
  • At 75%, there is a small bug where you can touch the first yellow ring and still survive. This is because of the faulty hitboxes, but requires precise late timing.
  • Theory of Everything 2 is the first main level to feature a mini wave.
  • At the beginning of the level, it is possible to hit the fake orb without crashing into the spike immediately after, although this must be properly timed. However, it has no actual use.

Gallery[]

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