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Transporters are special objects in Geometry Dash levels that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.

There are two types of transporters, pads and orbs, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect (other than the red pad) and orbs emit identically coloured contracting circle effect.

Pads always activate when in contact with the icon, while orbs require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.

As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, blue and pink pads as well as the pink orb.

Transporters are available under the seventh tab in the level editor, along with portals and other components.


Types[]

Pads
Type Transporter First Introduced Description
Geometry Dash GD Lite GD Meltdown GD World GD SubZero General Cube Ship Ball UFO Wave Robot Spider Swing
Jump YellowJumpPad Initial Release: Back On Track Update 1.2: Back On Track Initial Release: Initial Release: Beast Mode Initial Release: Press Start Launches the icon at a medium height 4.533 (3.133) 2.6166 (3.166) 2.85 (1.66) 2 (2.5166) - 4.533 (3.6166) 2.75 (1.6166) 2.85

(2.617)

MagentaJumpPad Update 2.12: Theory of Everything - Initial Release: Monster Dance Off Initial Release: Press Start Launches the icon at a small height 1.933 (1.166) (Slightly less than a jump) 1.166 (0.65) 1.2833 (1.8166) 1.2 (0.65) - 2.1366 (1.3) 1.1833 (0.75) 1.59

(0.70)

RedJumpPad Update 2.1: Fingerdash - - Initial Release:[1] Initial Release: Press Start Launches the icon at a large height 6.533 (4.533) 4.233 (2.2833) 4.533 (2.9) 2.95 (1.466) - 7.433 (4.533) 4.533 (2.833) 6.25
Gravity CyanGravityPad Update 2.10: xStep - Initial Release: Round 1 Initial Release: Press Start Inverts gravity
Spider TeleportationPad - - - - Mimics the behavior of the Spider form. Teleports the player to the nearest surface in the appropriate direction, inverting gravity if necessary.
Orbs
Type Transporter First Introduced Description
Geometry Dash GD Lite GD Meltdown GD World GD SubZero General Cube Ship Ball UFO Wave Robot Spider Swing
Jump YellowJumpRing Initial Release: Polargeist Initial Release: Polargeist Initial Release: Airborne Robots Initial Release: Machina Initial Release: Press Start Launches the player a medium height 2.3833 (1.35) (roughly identical to a jump) 2.85 (3.5) 1.733 (1.1) 2.1 (2.2) - 2.1 (1.2166) 1.633 (1.05) 1.95

(0.91)

MagentaJumpRing Update 2.12: Theory of Everything - Initial Release: The Challenge Initial Release: Press Start Launches the player a small height 1.0833 (0.6833) 0.9 (0.566) 1.0166 (0.65) 0.66 (0.366) - 1.2166 (0.766) 0.7833 (0.5) 1

(0.42)

RedJumpRing RedJumpRingLabelled Update 2.1: Fingerdash - - Initial Release[1] N/A Launches the player a large height 4.533 (2.866) 4.533 (3.5) 3.66 (2.266) 4.3 (2.3166) - 4.433 (2.75) 3.566 (2.133) 3.62

(1.55)

Gravity CyanGravityRing CyanGravityRingLabelled Update 2.10: xStep - Initial Release: Round 1 Initial Release: Press Start Inverts the player's gravity and abruptly forces it towards the opposite gravity that the player was before hitting the ring.
GreenGravityRing GreenGravityRingLabelled Update 2.0: Deadlocked - - Initial Release: The Challenge Initial Release: Nock Em Inverts the gravity of the player and launches the player towards the new direction. The launch height is dependent on the vertical velocity upon hitting the orb and averages to slightly smaller than the yellow orb. 1.9583 (1.2125) ≦2.03 (≦1.1167) TBA TBA TBA TBA
Drop BlackGravityRing BlackGravityRingLabelled Update 2.1: Fingerdash - - Initial Release¹ - Forces the player downward.
Dash GreenDashRing Update 2.1: Fingerdash - - Initial Release: The Challenge - Suspends the player in linear motion.
MagentaDashRing Update 2.1: Fingerdash - - Initial Release: The Challenge - Suspends the player in linear motion (similar to the green dash orb) and additionally inverts the gravity once hit.
Custom ToggleRing Update 2.1: [1] - - Initial Release[1] Update 2.21.3:

Power Trip (2nd coin)

Acts as a customizable toggle for user levels that activates a trigger upon hit by the player.
Spider TeleportationRing Update 2.2: Dash - - Initial Release¹ - Mimics the behavior of the Spider form. Teleports the player to the nearest surface in the appropriate direction, inverting gravity if necessary.
Teleport LinkedTeleportationRing Update 2.2[1] - - Teleports the player to an object in a target group, chosen at random if more than one exists.
Notes

Trivia[]

  • In non-Platformer levels, a dash orb can be rotated to direct the icon in an angled direction up to ±70°, with horizontal velocity remaining unchanged. Horizontally flipping or using a rotate trigger on a dash orb so that it points backwards or in another direction only changes its visual appearance but not its functional axis.
  • Interacting with any type of orb counts as a jump regardless of if the player’s form can jump. This includes orbs that launch the icon in the direction of gravity or don't affect its movement.
  • The custom orb and the teleport orb are the only two orbs that aren't dependent on a pulse trigger or the paste color function to have their colors changed.
  • and the teleport orb are the only type of transporters whose colour can be altered without the assistance of the Pulse trigger.
  • The pink pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
  • The blue orb and the spider orb are the only non-jump orbs that have a pad equivalent.
    • The custom orb's automatic equivalent is merely a (touch-activated) trigger on its own.
    • The green and drop orbs do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity.
      • The player can crash from hitting the ground if they hit the green orb or theoretical pad too low to the ground.
      • No effect applies if the player hits the drop orb or theoretical pad if they have already landed.
      • These can be recreated in the level editor using combinations of multiple pads.
    • The dash orbs do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
    • The teleport orb's automatic equivalent is the teleportation portal or, in rare cases, the teleport trigger
  • The red pad is the largest of all jump pads, slightly clipping below its 1x1 grid unit.
  • The effect of the dash orb can be sustained indefinitely until either crashing or coming into contact with an S-block. Entering a gravity portal applies its effect only after the dash orb's effect has ceased on release.
  • Using a drop orb while not airborne will have no effect on the icon.
  • The player can crash from hitting the ground if they hit a green orb too low to the ground.
  • Due to naturally unchanging momentum, the wave does not respond to jump pads or orbs while gravity pads and orbs flip gravity on contact without further effect on momentum. Dash orbs and spider pads/orbs work as normal as they override the current momentum of the icon.
    • These jump pads and orbs still trigger their pulse animation, however.
  • Prior to Update 2.1, the yellow jump orb emitted white particles instead of yellow.
  • The red pad displays the wrong particle colours when used: the red pad produces a yellow or pink circle when hit.
  • "Edit Special" with one non-custom orb selected will pop-up "Setup Object" menu.
    • Multi-activation allows the same jump orb to be activated multiple times. This is mainly for reusing moving rings.
      • Pads can also be multi-activate but there is no "Edit Special" for pads.
  • "Edit Special" with multiple drop orbs selected will pop-up "Edit Rotate Action" menu.
  • Other than the green jump orb (which will crash the player into the ground), there are no differences between orbs on the ground and in midair, as demonstrated in Deadlocked and many user levels.
  • Before 2.11, the drop orb made the ship and UFO go downward regardless of gravity. This is a patched oversight.
    • When either touches a dash orb, it will not show any glow regardless if the player has the glow effect on or not.
  • When the UFO hits a drop orb, it has no terminal velocity until it lands on a surface or jumps again.
  • When a player glides over a orb without activating it, it will show an expanding orb effect indicating its availability.
    • The same orb may play the effect multiple times if a setup allows the orb to be passed multiple times, as seen on one of the orbs in the first cube sequence of Cycles.
    • In older versions, 2 orbs show instead of 1. The reason the second orb effect was removed is unknown.
  • While the official name of the black-colored orb is the "Drop Orb" as per the Event Trigger's Select Event menu, the community usually calls it the black orb based on its color and prior orbs officially being referred to by color.
  • While the official name of the square recolorable orb is the "Custom Orb" as per the Event Trigger's Select Event menu, the community usually calls it the toggle orb based on its default functionality being to toggle a group.
  • By jumping onto the top left side of a block under a blue pad, you can clip through the block and be launched in a wonky angle.
  • In Platformer Mode, by placing a dash orb facing downward, the fire trail faces upward, this is probably a visual glitch.
  • Prior to Update 2.2, the official name of orbs was rings. This was likely changed due to most players calling them orbs.
    • The old name can still be observed in the help text that appears when you die twice at the start of Polargeist. ("Click while touching a ring to jump mid air")

Gallery[]

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