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TreasureRoom01
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The Treasure Room is a room in Geometry Dash, Geometry Dash Lite, and Geometry Dash World, being introduced in Update 2.1. It is located through a door in the lower right corner of the creator menu, requiring 5 demon keys to gain access.

Description[]

The first screen contains 3 different chest textures, each leading to a subsection of one type of chest. the first one leads to a room with 400 chests costing one demon key each. the second one leads to a room of 100 chests costing 5 demon keys each. the third one leads to a room with 60 chests costing 10 demon keys each. These chests contain a variety of rewards, including orbs, diamonds, shards, icons and colors. Some chests contain a mix of these rewards, with 10 key chests guaranteeing a combination containing an icon or a color.

The second screen is titled "Tier 2" and, much like the first one, has three different chest textures each leading to a subsection. The first chest leads to a subsection of 24 chests costing 25 demon keys each. The second chest leads to a subsection of 12 chests costing 50 demon keys each. The final chest contains 8 chests costing 100 demon keys each. All of these chests contain one or more icons or colors, alongside other types of rewards, often multiple types of rewards (such as orbs and diamonds in one chest.)

The third screen contains three large chests which are unlocked once enough chests have been opened. They each contain icons, with the first large chest also contains the green key needed to remove the green lock in the Basement.

  • First large chest: 50 chests
  • Second large chest: 100 chests
  • Third large chest: 200 chests

The fourth screen contains a set of twenty gold chests which require one gold key each to be unlocked. There is no subsection; clicking on the gold chest while you have a gold key results in one unlocking immediately.

The last screen contains four ropes, each leading to the different unlockable shops, with access locked until you reach a certain number of Diamonds. In the order that their ropes are placed in the room, they are:





Loot chances

The distribution of chests is as follows (the percentages for each section may add up to over 100% because sometimes you can get multiple rewards from the same chest) (information also may not be 100% accurate but should be):

1 key chest loot chances - 2.2 (400)
Item Probability Percentage Total Reward
Orb (100) 50/400 12.5 % 5000 Orbs
Diamond (10) 48/400 12 % 480 Diamonds
Orb (200) 44/400 11 % 8800 Orbs
Orb (50) 41/400 10.25 % 2050 Orbs
Diamond (5) 33/400 8.25 % 165 Diamonds
Cube Icon 30/400 7.5 % 30 Cube
Diamond (20) 26/400 6.5 % 520 Diamond
Colour 12/400 3 % 12 Colour
Orb (500) 12/400 3 % 6000 Orbs
Tier 1 Shards Fire (1) 10/400 2.5 % 10 of each
Ice (1) 10/400 2.5 %
Poison (1) 10/400 2.5 %
Shadow (1) 10/400 2.5 %
Lava (1) 10/400 2.5 %
Orb (300) 8/400 2 % 2400 Orbs
Tier 2 Shards Earth (1) 6/400 1.5 % 6 of each
Blood (1) 6/400 1.5 %
Metal (1) 6/400 1.5 %
Light (1) 6/400 1.5 %
Soul (1) 6/400 1.5 %
Diamond (30) 4/400 1 % 120 Diamonds
Tier 1 Shards Fire (2) 3/400 0.75 % 6 of each
Ice (2) 3/400 0.75 %
Poison (2) 3/400 0.75 %
Shadow (2) 3/400 0.75 %
Lava (2) 3/400 0.75 %
Tier 2 Shards Earth (2) 3/400 0.75 % 6 of each
Blood (2) 3/400 0.75 %
Metal (2) 3/400 0.75 %
Light (2) 3/400 0.75 %
Soul (2) 3/400 0.75 %
Ship Icon 3/400 0.75 % 3 Ship
Diamond (50) 2/400 0.5 % 1000 Diamonds
Orb (1000) 2/400 0.5 % 2000 Orbs
UFO Icon 2/400 0.5 % 2 UFO
Tier 1 Shards Fire (3) 1/400 0.25 % 3 of each
Ice (3) 1/400 0.25 %
Poison (3) 1/400 0.25 %
Shadow (3) 1/400 0.25 %
Lava (3) 1/400 0.25 %
Tier 2 Shards Earth (3) 1/400 0.25 % 3 of each
Blood (3) 1/400 0.25 %
Metal (3) 1/400 0.25 %
Light (3) 1/400 0.25 %
Soul (3) 1/400 0.25 %
Ball Icon 1/400 0.25 % 1 Ball
Wave Icon 1/400 0.25 % 1 Wave
Robot Icon 1/400 0.25 % 1 Robot
Spider Icon 1/400 0.25 % 1 Spider
Death Effect 1/400 0.25 % 1 Death Effect
Total 437/400 109.25 % 737 Loots
Average of 1,0925 loot / chest

5 key chest loot chances - 2.2 (100)
Item Probability Percentage Total Reward
Cube Icon 17/100 17 % 17 Cube
Orb (1000) 11/100 11 % 11000 Orbs
Diamond (10) 10/100 10 % 100 Diamonds
Orb (2000) 9/100 9 % 18000 Orbs
Diamond (20) 6/100 6 % 120 Diamonds
Orb (500) 5/100 5 % 2500 Orbs
Orb (3000) 4/100 4 % 12000 Orbs
Ball Icon 3/100 3 % 3 Ball
Wave Icon 3/100 3 % 3 Wave
UFO Icon 3/100 3 % 3 UFO
Diamond (30) 3/100 3 % 90 Diamonds
Orb (1500) 2/100 2 % 3000 Orbs
Orb (2500) 2/100 2 % 5000 Orbs
Tier 1 Shards Fire (5) 2/100 2 % 10 of each
Ice (5) 2/100 2 %
Poison (5) 2/100 2 %
Shadow (5) 2/100 2 %
Lava (5) 2/100 2 %
Tier 2 Shards Earth (5) 2/100 2 % 10 of each
Blood (5) 2/100 2 %
Metal (5) 2/100 2 %
Light (5) 2/100 2 %
Soul (5) 2/100 2 %
Diamond (40) 2/100 2 % 80 Diamonds
Diamond (50) 2/100 2 % 100 Diamonds
Ship Icon 2/100 2 % 2 Ship
Robot Icon 2/100 2 % 2 Robot
Death Effect 2/100 2 % 2 Death Effect
Orb (4000) 1/100 1 % 4000 Orbs
Orb (5000) 1/100 1 % 5000 Orbs
Diamond (60) 1/100 1 % 60 Diamonds
Diamond (70) 1/100 1 % 70 Diamonds
Diamond (80) 1/100 1 % 80 Diamonds
Diamond (90) 1/100 1 % 90 Diamonds
Diamond (100) 1/100 1 % 100 Diamonds
Spider Icon 1/100 1 % 1 Spider
Total 116/100 116 % 116 Loot
Average of 1.16 loot / chest

10 key chest loot chances - 2.2 (60)
Item Probability Percentage Total Reward
Cube Icon 30/60 50 % 30 Cube
Colour 9/60 15 % 9 Colour
Diamond (50) 8/60 13.3 % 400 Diamonds
Orb (1500) 7/60 11.7 % 10500 Orbs
Diamond (15) 6/60 10 % 90 Diamonds
Diamond (30) 6/60 10 % 180 Diamonds
Diamond (20) 5/60 8.3 % 100 Diamonds
Orb (2000) 4/60 6.7 % 8000 Orbs
Orb (4000) 4/60 6.7 % 16000 Orbs
Ball Icon 4/60 6.7 % 4 Ball
Ship Icon 4/60 6.7 % 4 Ship
Spider Icon 3/60 5 % 3 Spider
Swing Icon 3/60 5 % 3 Swing
UFO Icon 3/60 5 % 3 UFO
Diamonds (40) 2/60 3.3 % 80 Diamonds
Tier 1 Shards Fire (5) 2/60 3.3 % 10 of each
Ice (5) 2/60 3.3 %
Poison (5) 2/60 3.3 %
Shadow (5) 2/60 3.3 %
Lava (5) 2/60 3.3 %
Tier 2 Shards Earth (5) 2/60 3.3 % 10 of each
Blood (5) 2/60 3.3 %
Metal (5) 2/60 3.3 %
Light (5) 2/60 3.3 %
Soul (5) 2/60 3.3 %
Robot Icon 2/60 3.3 % 2 Robot
Wave Icon 2/60 3.3 % 2 Wave
Diamond (10) 1/60 1.7 % 10 Diamonds
Total 132/60 200 % 132 Loot
Average of 2.2 loot / chest

25 key chest loot chances - 2.2 (24)
Item Probability Percentage Total Reward
Colour 24/24 100 % 24 Colors
Diamond (100) 14/24 58.3 % 1400 diamonds
Diamond (50) 10/24 41.7 % 500 diamonds
Cube Icon 6/24 25 % 6 Cube
UFO Icon 6/24 25 % 6 Ufo
Ship Icon 3/24 12.5 % 3 Ship
Swing Icon 3/24 12.5 % 3 Swing
Ball Icon 2/24 8.3 % 2 Ball
Robot Icon 2/24 8.3 % 2 Robot
Wave Icon 2/24 8.3 % 2 Wave
Tier 1 Shards Fire (5) 1/24 4.2 % 5 of each
Ice (5) 1/24 4.2 %
Poison (5) 1/24 4.2 %
Shadow (5) 1/24 4.2 %
Lava (5) 1/24 4.2 %
Tier 2 Shards Earth (5) 1/24 4.2 % 5 of each
Blood (5) 1/24 4.2 %
Metal (5) 1/24 4.2 %
Light (5) 1/24 4.2 %
Soul (5) 1/24 4.2 %
Total 82/24 362.5 % 82 loots
Average of 3.4 loot / Chest

50 key chest loot chances - 2.2 (12)
Item Probability Percentage Total Reward
Colour 12/12 100 % 12 Colour
Diamond (100) 12/12 100 % 1200 Diamonds
Cube Icon 9/12 75 % 9 Cube
Ship Icon 4/12 33.3 % 4 Ship
UFO Icon 3/12 25 % 3 UFO
Ball Icon 2/12 16.7 % 2 Ball
Wave Icon 2/12 16.7 % 2 Wave
Robot Icon 2/12 16.7 % 2 Robot
Spider Icon 2/12 16.7 % 2 Spider
Tier 1 Shards Fire (5) 1/12 8.3 % 5 of each
Ice (5) 1/12 8.3 %
Poison (5) 1/12 8.3 %
Shadow (5) 1/12 8.3 %
Lava (5) 1/12 8.3 %
Tier 2 Shards Earth (5) 1/12 8.3 % 5 of each
Blood (5) 1/12 8.3 %
Metal (5) 1/12 8.3 %
Light (5) 1/12 8.3 %
Soul (5) 1/12 8.3 %
Tier 1 Shards Shadow (10) 1/12 8.3 % 10 of each
Lava (10) 1/12 8.3 %
Total 60/12 500 % 60 Loot
Average of 5 loot / Chest

100 key chest loot chances - 2.2 (8)
Item Probability Percentage Total Reward
Cube Icon 8/8 100 % 8 Cube
Diamond (500) 8/8 100 % 4000 Diamonds
Ship Icon 7/8 87.5 % 7 Ship
Spider Icon 4/8 50 % 4 Spider
UFO Icon 4/8 50 % 4 UFO
Swing Icon 3/8 37.5 % 3 Swing
Ball Icon 2/8 25 % 2 Ball
Robot Icon 2/8 25 % 2 Robot
Wave Icon 2/8 25 % 2 Wave
Tier 1 Shards Fire (10) 1/8 12.5 % 10 of each
Ice (10) 1/8 12.5 %
Poison (10) 1/8 12.5 %
Tier 2 Shards Earth (10) 1/8 12.5 % 10 of each
Blood (10) 1/8 12.5 %
Metal (10) 1/8 12.5 %
Light (10) 1/8 12.5 %
Soul (10) 1/8 12.5 %
Total 48/8 600 % 48 Loot


Average of 6 loot / chest

Loot of Large chest requiring 50 chests opened
Item Probability Percentage Total Loot
Ball Icon 1/1 100 % 1 Ball
Green Key 1/1 100 % 1 Green Key
Average of 2 loot / chest

Loot of Large chest requiring 100 chests opened
Item Probability Percentage Total Loot
Cube Icon 1/1 100 % 1 Cube
Average of 1 loot chest

Loot of Large chest requiring 200 chests opened
Item Probability Percentage Total Loot
UFO Icon 1/1 100 % 1 UFO
Average of 1 loot chest

Gold chests always give their rewards in a specified order.

Gold chest total loot - 2.207 (20)
Items
Cube 157
Ship 133 1000 mana orbs
Cube 170 20 diamonds
Ship 165 30 diamonds
Swing 5 1500 mana orbs 15 diamonds
Cube 183 2000 mana orbs
Wave 095 1000 mana orbs 10 diamonds
Cube 258 30 diamonds
Ball 100 30 diamonds
UFO 43 2000 mana orbs
Cube 357 2000 mana orbs
Swing 24 30 diamonds
Spider 33 30 diamonds
Ship 139 30 diamonds
Cube 283 30 diamonds
Wave 88 2000 mana orbs
Ball 74 1000 mana orbs 10 diamonds
Ship 147 2000 mana orbs
UFO 66 30 diamonds
Spider 31 30 diamonds


Rewards

Trivia[]

  • Prior to Update 2.2, there were only 1-key and 5-key chests, which were individually displayed in 4x3 arrays across numerous screens.
  • The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys.
    • Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys.
    • Collecting this many demon keys requires you to collect a total of 1,750,000 orbs (as one key is obtained every 500), which is more than enough to unlock all paths and buy all icons in all shops except the Diamond Shop.
  • The music that plays in the Treasure Room is Random Song 01 and was produced by Robert Topala. It is also used in the Vault.
  • The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required.

General messages

When trying to open a silver chest without a demon key:
  • The Keymaster: You need a key to open this chest.

When trying to open a larger chest with an insufficient number of demon keys:

  • The Keymaster: You need <number> more keys to open this chest

When trying to open a large chest with an insufficient number of chests opened:

  • The Keymaster: Unlock # more Chest(s), and you can collect this bonus.

When trying to open a gold chest without a gold key:

  • The Keymaster: You need a Gold Key to unlock this chest.

When trying to open a gold chest when all gold chests have been opened:

  • All out of Gold Chests right now. Come back later.

Introductory dialogue

When trying to access the Treasure Room with an insufficient number of keys:
  • The Keymaster: Bring me 5 keys, and I will let you pass.
  • The Keymaster: Collect 4-1 more key(s), and I will let you pass.

After trying to access the Treasure Room with at least 5 keys:

  • The Keymaster: Well, well, well. Look who it is.
    • I see you have the keys. But what comes next?
    • The door is open. Time to find out...

Gallery[]

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