Update 2.2 is the 12th major update of Geometry Dash with no set release date.
Introductions
Potential features
Gameplay features
- New, currently finished game mode with a name yet to be formally confirmed
- At least one new level, confirmed to be called 'Explorers'
- A second level has been indicated but not confirmed officially
- More secrets, including a fourth vault
- A new shop, with a name yet to be confirmed
- A multiplayer mode (known as Challenge Mode) with a chatroom
- FPS option for PC (up to 9999 FPS) and fixed mechanics regardless of FPS
- More chests in the treasure room
- Free fly mode for limited game modes (ship, UFO, wave, etc...)
- Platformer Mode, with a modified "flymode" that excludes the Wave and upcoming form.
- Combat, sword-clashing buttons were found in the Meltdown files
- At least 30 new gauntlets
- New mode codenamed "THE MAP", possibly similar to worlds in Geometry Dash World
- Downwards slope sliding over a certain angle in Platformer Mode
Editor features
- Camera manipulation triggers: Zoom, Static, Offset, Rotate, Edge and Guide
- Reverse feature for all rings and pads (excludes dash rings which may be modified in the future) and triggers
- Screen effect triggers: Gradient, Shader, Shockwave, Shockline, Glitch, Chromatic, Pixelate, Lens Circle, Blur, Bulge, Pinch, Grayscale, Sepia and Invert Colors
- New "No Effect" box for high detail objects e.g. Mirror Portal (used in the SubZero level Nock Em)
- Object limit set to 40.000, 80.000, and infinity
- Levels with more than 80k objects will have a second icon and warning
- Levels will have a max upload size to keep levels from being too large
- Max groups increased to 9999
- A new scale system
- Objects can now be scaled as a whole, or on a specific axis, as well as being able to be stretched and deformed
- New triggers: Pause, Resume, Scale, Random, AdvRand, Options, Reverse, ReverseDir, Song, Timewarp, End, Stop Jump, Don't Fade, Hide Ground and Gravity
- Gravity could also be a block, like Force and Collision blocks
- At least 4 new backgrounds and 2 more grounds
- A new particle editor
- Create loop tool
- New blocks and art
- New option called "ice block" for solid objects which lowers friction
- New option called "untouchable" that makes solid objects untouchable
- Increase in Y limit for building
- Teleportation portals can now be disconnected and moved in all axes
- New option called "passable" that makes solid objects walkable on top but able to jump onto from below
- New pixel art block tab that has around 400-500 blocks, as well as pixel art collectibles
- New "Force Block", that forces movement in the direction of the objects rotation
- Only moves in Y-axis while in Normal mode, and X-axis as well in Platformer mode
- Lock to camera x/y option for move triggers
- RGB and Hex values for color selection
- "Override Count" option for the pickup trigger
- "Fade Time" can now be typed in on the alpha trigger
- "Disable optim" option for the rotate trigger
- Collision trigger can now use the player as the ID for BlockA/B (Displays as "P")
- Several new animated objects
- Ability to trigger the animation of these objects, likely with the Animation trigger
- New intelligent block similar to the "head hit" block but when the block is hit, it switches the gravity
- New editor "auto draw" system that automatically places block designs according to designated templates
- The ability to use transition triggers to use Touch or Spawn triggered
Other features
- Tons of new icons, including Boomlings, Discord, Among Us and Twitch icons as well as never-before-seen contest winners' icons
- Reworked user search
- Fixed leaderboard
- Unlockable death sounds
- Two higher level ratings than 'Epic' which give 4 and 5 creator points, termed 'Legendary' and 'Godlike' respectively
- Loading animation for levels on the play button, as well as a 'cancel' button for when the level takes too long to load
- Optimized game, bug fixes and improved performance and framerate, especially on mobile devices
- New uses for mana orbs, demon keys and diamonds
- 5 new shards, which are named 'Earth', 'Metal', 'Blood', 'Light' and 'Soul'
- The 5 shards named above also have a seperate 'Bonus Unlocks' collection, similar to the shards in 2.1
- Song IDs can be 7 digits long
- Few new fonts
- Custom menu and practice mode music
- New links in the "Follow RobTopGames" section for Twitch and Discord
- Diamond "shards" (unofficial name - will be used for the new shop, spendable diamonds, separate from the diamonds that are on your profile that are permanent)
Removals
- Everyplay support
- Removal of limited objects, goes up to infinity
Geometry Dash Lite introductions
On 21 December 2017, Geometry Dash Lite was updated to 2.2 with the following:
- New level "Electroman Adventures"!
- Bug Fixes and tweaks
- Removed the "record" button from pause menu (that button does not exist in comp)
Trivia
- As of April 15, 2021, Update 2.2 has had the longest wait of any Geometry Dash update, at 4 years 3 months, or about 3 years 5 months if Updates 2.1 and 2.11 are considered separate.
- As of June 21, 2020, the Geometry Dash community has waited for half the game's existence for 2.2, or the waiting time for all other major updates combined.
- If not released before roughly February 20, 2022, this will include the waiting time for 2.11, meaning the main Geometry Dash game will have gone half of its entire existence without any updates to it whatsoever.
- If not released before April 30, 2022, this will also include the release of Geometry Dash SubZero, meaning that Geometry Dash as a franchise will have gone half of its existence without any official content updates whatsoever.
- Update 2.2 is currently the update with the most previews and sneak peeks.
- The Newgrounds song problem with it not allowing 7-digit songs has been fixed as of January 2021.
- Update 2.2 was originally going to be a small update, but RobTop stated that "the update grew bigger as time went on."
- Update 2.11 was originally meant to be a small "pre-update", but it has been the latest update for over three years.
- There have been hacked/modified APKs (Android application packages, used to install and run apps) created by SMJS of Geometry Dash World, Geometry Dash SubZero, Geometry Dash Meltdown, and Geometry Dash Lite that allow usage of new 2.2 features.
- In these hacked versions, the camera triggers such as Static Camera are confirmed, as well as confirming that there is no object limit in 2.2.
- However, these versions don't include features such as the new gamemode, the new gauntlets, the multiplayer feature, or any new secrets, shops, or icons.
- RobTop started to reveal plans for 2.2 before 2.1 was even released, when he teased the new camera controls.
- He also has done this for Update 2.3 during 2.2's development, teasing another new gamemode.
- Update 2.2 will be the fourth consecutive update to feature a new game mode.
- Update 2.2 will be the biggest and probably heaviest update to Geometry Dash so far, with at least 65 new features.
- As of 7 Jan 2021, previews have been revealed of 48 icons, 5 ships, 6 balls, 1 UFO, 4 waves, 1 robot, 2 spiders and 5 of the upcoming form.
- At least one new preview has been revealed for each gamemode, including the new gamemode that is expected to release in 2.2.
- As stated by RobTop, if his plans go as expected, Update 2.2 should release for both Geometry Dash and Geometry Dash World before Christmas 2020, when another Geometry Dash standalone expansion was also talked about being released.
- However, this did not go to plan as expected; as of Christmas 2020 (25 December), 2.2 is apparently still yet to be released on application stores. RobTop has not confirmed if a new plan or deadline exists as of this date.
- The icon contest results for this update have several Easter Eggs referencing the Geometry Dash community, including:
- A number of famous creators and streamers represented by their icons, such as Juniper, Technical, AmorAltra, AeonAir, Viprin, and more.
- A sign labeled "PP" in the first results image, a reference to the level PP by AmorAltra.
- A building covered in yellow hexagons with faces in the first image, referencing C.S.Q.N. by Bluskys.
- A red circle character in the second results image resembling the character Jeremy from the level Your Brain on Drugs by Jayuff.
- A blue and white cube (Rafer) fishing a gray and red cube(Alkali) out of the water in the second image, a reference to the animations made for Rafer's levels In Silico and Sky Tower.
- A computer with a green smiley face in the second image, most likely a reference to Computer Talk by 1374.
- A large cat having a picnic in the second image, referencing Meow by BlowMyPooh.
- A volcano in the third image, representing Magma Bound by ScorchVX.
- The 3D-like wave from the level HOW by Spu7nix in the third image.
- The large lava monster from Haze N Blaze by Unzor in the third image.
- Multiple large characters in the background of the fourth image, referencing popular boss levels such as CastleMania, The Mayhem War, Better Than Reality, and Ultra Violence.
- One of the penguins and a slime from Mastergame by Serponge in the fourth image.
- Many 2.2 triggers and controls have been used in Geometry Dash SubZero.
- Many levels and layouts have had 2.2 features included in them, such as camera controls, reverse orbs and more. The creators of these layouts/levels used hacked APKs of Geometry Dash Subzero, Meltdown, Lite, or world, as mentioned before.
- A modified APK was released by Blaze, where the 2019 version of the 2.2 level editor can be accessed. There are many things inside of this editor which are not inside other 2.2 editors, such as more camera controls, pixel art blocks, and the new gamemode, among others.
- A download link to the modified APK is located inside of Blaze's Discord server.
Previews
2016
- 24th June: RobTop reveals plans to add a trigger that will allow players to manipulate the camera angle.
2017
- 8th February: Viprin, Etzer, and Michigun announced an icon contest in collaboration with RobTop in which the 10 winners of the respective categories of the contest would get their submissions put into Update 2.2. 1st Place winners got their submissions put into Update 2.11. The rest will be added in future updates.
- "Hmm 2.2 info... Well one thing is it will be out pretty quick after 2.11, that's good."
- "Secret: In 2.2 I am testing the idea of flymodes without roof or floor, so you have no limits."
- "Added some more secrets and secret unlocks. eheheheheh."
- "There is a 'Top Artists' list to help people find custom songs."
- "@PlatnumGD - I can add a "select All in GroupID" for 2.2."
2018
- 4th January: RobTop comments on the level "Opalescent" saying that he would add new level editor features to make creating easier, since the new camera toggle is hard to control.
- RobTop also releases a preview on YouTube, showcasing the arrow system to change the direction of the player, as well as a new monster and cube animation.[8]
2019
- 6th January: RobTop comments on the levels God Eater by Knobbelboy and Beastmode by Pipenashho, bringing up the fact that he plans to have a rating above "epic" in 2.2 that gives the player 4 CP, which he refers to as the "epic+ fire". In addition, he says that the maximum number of groups in 2.2 will be raised to 9999.
- 23rd January: RobTop comments on the daily level as well as "Worst LvL Ever Made" with a substantial amount of information. He considers naming the new feature rank as "legendary" as opposed to simply "epic+". He jokingly considers adding a "Why did you do this" rating that takes away 1CP. He also comments that 2.2 is "already too much" and will no longer be adding any new features to it, however he is planning to accept suggestions for 2.3. In addition, he explains that the timewarp trigger can decrease the game's speed down to 0.1x or increase it up to 2.0x. He is planning to implement a trigger that hides the ground as well as a gradient ground. He says that the latter could be made into a plain ground if color 1 and color 2 are chosen to be the same.
- In the video, an FPS counter can be found in the top-left corner, which could be evidence of an FPS option in update 2.2. Also, a new object section and the existence of 27 new objects in the animated objects section were revealed.
- RobTop makes on the same day the platformer mode video public and updates its description, officially referring to the mode by that name. He also clarifies it as a separate mode distinct from normal levels. The timewarp trigger demonstration video was also made public for a while before being unlisted again.
- That there could be a second icon contest after 2.2's release.[11]
- New Map Packs will no longer be released because according to RobTop, gauntlets are "more fun".[12]
- While there will still be warnings for levels with more than 40000+ objects, the limit for objects in a level will be removed after 80000 objects are used. The reason for the change is because RobTop did not like the idea of using hacks for bypassing the object limit. Infinite object levels will have a warning like the 80000 object warning. He also said that there is a new icon for exceeding 80000 objects in a level.[13]
- When levels are played, there will be a loading screen before they load. This was made to let players know that the level is loading, not lagging. There is no loading screen for the editor yet.
- Teleporting Portals can now be moved on the x-axis in Platformer Mode but not Normal Mode yet.
- The FPS bypass will be added to the Windows PC version of the game.
- Humorously, he also states that he might only release 2.2 to iOS/Android only for people to brag about others not having phones for 2.2 (which will not happen).[14]
- The new system could potentially include rotating, too, which wasn't shown in the preview, and therefore might not be accurate.
- There is a new block tab, most likely for all new pixel art blocks.
- There's also a "create loop" tool that automatically builds spawn triggers, which causes the selected triggers to loop.
- When he edits the move trigger, it's also seen that widely requested features, "Lock to camera X" and "Lock to camera Y" have been added.
- The pause menu also shows new "Slow" and "Normal" buttons, as well as an "Info" checkbox.
- From the video it can be concluded that there will be 13-34 new triggers in Update 2.2.
- On the same day he says that new sneak peeks will be coming.
- He says that adding a 5x speed portal or beyond is not a good idea in his opinion, but that it wouldn't take too much work and is still possible if the community wants it, liekly in Update 2.3.[17]**He spoke how the "Ice Block" option works on objects, explaining that the object will have low friction, making it possible to slide on the object.[18]
- He said he has planned an option for itemID's to be connected to attempts, explaining: "if attempts are higher than x activate group y."[19]
- He confirmed that there will be new uses for mana orbs, demon keys and diamonds, stating: "diamonds get much more interesting", as well as stating that there will be 6 new shards.
- Lastly, he posted a picture showcasing new pixel art blocks. These were confirmed to be actual new blocks, and not custom pixel art.[20]
- He also confirms plans for an in-game featured song list that regularly gets updated so unknown NG creators can get noticed.
- He responds to a request for a dark blue jump ring, which would act identically to a green jump ring but with a weaker boost, questioning whether adding more jump rings would make gameplay more confusing. Hours later, he confirms that 2.2 will bring no new jump ring.
- He also revealed a new block called the "Force Block" that pushes players with the selected amount of force in the y-axis in normal mode, and any direction in platformer mode. He states that the player can create "windy" areas in normal mode levels that push the player up or down.
- He also said that rotating objects have a new option called "Smooth" which disables optimization. This makes rotation look smoother, as in 2.1 jitteriness can be noticed with very large objects.
- He said that the robot game mode high jump bug is fixed in 2.2, but also said that there is an option to enable the bug for older levels.
- He later considered adding a "cancel" button when loading levels, if the loading takes too long.
- He also explained that the unlisted levels "fix" is temporary and that the uploader can select if unlisted levels can be found by everyone or just friends in 2.2.
- Challenge mode will be improved in a separate update.
- Unlisted levels will no longer require verification.
- He also said that he is working on allowing teleportation portals to work on the x-axis, and is focusing on working out errors with music sync in the development of this feature.
- He further talked about the idea of 2.3 being an update with mostly ideas made up by the community.
- GD Moderator Alex1304 notified RobTop of Newgrounds soon hitting songID lengths of 7 digits. RobTop said he will change the max digits for songID to be 7.
- He mentioned that the friends limit has been increased to 400.
- He said that he is working on making slopes make the player slide down over a certain angle in Platformer mode, due to the ability of skewing and resizing slopes.
- He also mentioned 2 new triggers that were needed for platformer mode: Pause and Resume.
- GD Moderator mbed suggested RobTop a trigger idea. This trigger would do nothing except spin the player 360 degrees in the ship gamemode, which was an old bug. It is not certain if this will be added as RobTop stated "maybe as an unlockable" followed with an "xD".
- Discord user NeKit suggested an idea for a trigger which would compare two itemID's. He stated that he will add this. On the topic, he said that he might add division and multiplication to the Count/Pickup trigger. He also said that the Count/Pickup trigger has an override option, to set an itemID to a specific value.
- RobTop revealed that he has made around 500 or so new pixel art pieces, which can be scaled up without becoming blurry.
- He also revealed that there are around 30 new animated objects. These objects animation start can be controlled by the creator.
- He revealed what he first called "Gauntlets +" but then later codenamed it "THE MAP". Other info about this "map" wasn't given.
- He stated that a few new fonts are added in 2.2.
- Viprin announced on his Twitter that the 2.1 Awards Nominees along with the animation "Prelude" prior to Awards will be premiering on YouTube and Twitch on the 14th of December.
- Viprin also hopes that 2.1 Awards Results to come right before New Year, which means we could see an early 2020 release for 2.2, as it only took a little over a month for 2.1 to release after 2.0 Awards.
- Additional information is revealed in the GD Discord server:
- The Challenge Mode chat appears to act more like a regular chat, unlike the daily level chat (which happens inside the daily level). It also states that Challenge Mode can "evolve" overtime, although it is unknown how this works.
- There appears to be a new tab in the editor featuring over 500 pixel art objects, which can be scaled to any size without being blurry.
- There appears to be a new option in the editor pause screen that can slow down in-editor level playtesting.
- Also in this build was a sprite sheet with art for new triggers in the update, and a new icon that can be unlocked by following Geometry Dash on Twitch.
- Later on that day, the leak was confirmed to be true by Viprin in this tweet.
- RobTop acknowledges this later in the GD Discord. He also says "Now I can go back to sneak peek" which means that a new sneak peek for the update is in the works.
- RobTop reveals that the new Meltdown leak of "Firebird" by MDK being a new main level is a prank created to fool dataminers with references to files such as "Firebird.mp3".
- RobTop sends 4 images later on this day, they appear to be from "THE MAP" feature.
- RobTop said he won't add Meltdown/World/SubZero songs into the main game due to file sizes. He said they could be special songs downloadable from the GD server.
- He also reveals the idea for a Platformer Mode exclusive gamemode, sharing a concept picture of the character in GD Server general chat. He said that this may be added into 2.3, depending on the popularity of Platformer Mode.
- "Flymode", which is the ship in the current game, was said to have looked weird as a ship in platformer mode. This resulted in it being graphically changed to a jetpack for the purposes of platformer mode. It is not known if this will be customisable like all other vehicles, however.
- He also said that the Platformer Mode excludes the wave, the new gamemode, and dual mode.
- RobTop reveals another gamemode concept on the Geometry Dash Discord server.
- RobTop said Diamonds will have a lot more value in 2.2.
- He says that scale trigger can be performance heavy at times.
- There are blocks that can be walked on but jumped through, for platformer mode.
- RobTop confirms that Everyplay support is being removed in 2.2.
- Physics are fixed to act the same, regardless of the monitor's refresh rate.
- In the GD Discord, RobTop asks the community if a profile link to Discord should be added (similar to the way you can add YouTube and Twitter accounts). He also shares art of a new Discord themed icon, which most likely would be rewarded for viewing the GD Discord server if a link to it were added to the game in the "Follow RobTopGames" section.
- RobTop mentions that an Everyplay alternative is very unlikely to happen soon due to stability issues, but one is still possible in the future.
- RobTop also says that the future of platformer mode after 2.2 will depend on what the community does with it.
- He jokingly confirms that there will be at least one new icon in the update.
- On Discord, Viprin confirms that "swing will appear in Prelude" when asked if the new gamemode will appear, which may mean the gamemode is simply called "Swing" instead of the popular theory of "Swingcopter". It's in the opening of the animation, at exactly 0:56. While this is a simple Easter egg, it gives what possibly was the first look at gameplay for it, yet it went unnoticed.
- He says that there will be no platformer mode exclusive gamemodes in 2.2, but one is a possibility in the next update.
- He says there are "lots of secrets in 2.2."
- He says that scale is unlocked in 2.2, but can run into issues at higher sizes.
- Earlier, Viprin said that the animation would contain "1 min of ???", which was thought to be 2.2 related. This proved the theory to be false.
- Prelude appears to have started some sort of ARG related to Update 2.2, with a link appearing that leads to https://etzer.itch.io/ski. After reaching a certain point in the game, glitched trees will begin to spawn, these can be touched, which causes the game to crash, giving an error related to a missing or malfunctioning plugin for Unity Engine. Resulting error of touching the glitch tree can be found in this video: https://twitter.com/octopusiton/status/1205975989018345482
- Later on this day, Viprin confirms that so far, the ARG is completed, and that no further action is required until the 28th of December, the day when 2.1 Awards Results premiere. (The 2.1 Awards Results will now take place on the 29th of December due to a video rendering issue).
- RobTop also explains how the new physics work and how old physics worked for different HZ values.
- He also states that it is trickier to make platformer mode levels, mostly referring to music sync and requirement of loops.
- He later said: "Just gonna fix GD World on Google then back to work on sneaky peeky."
- On the same day, SMJS on his Discord, after a source-code investigation a message from the Keymaster would show up if you clicked on Firebird, hinting it might be an actual in-game level: "The Demon Guardian is the only one that can unlock this level. Maybe he has a special key?"
- RobTop stops by the GD Discord server and reveals that diamonds are a currency that are useable in a new special shop. However, unlocks for diamonds in achievements are based on total amount collected still, so getting diamond based achievements isn't changed. RobTop says that diamonds are split into 2 different types, one type that stays and one that is spendable.
- He says that the joke "Firebird" leak "is or is not going to one day maybe not be a level".
- An update was released for Geometry Dash on Steam. This update consisted of RobTop changing the tags in the Steam page of the game, possibly updating them ready for 2.2.
- RobTop says that when you upload an unlisted level to the servers, you can filter the level so only your friends can see it or you can set it so everyone can see it.
- He confirms that there will be a few icons from one of his previous games "Boomlings", requested by GDColon.
- You can now input numbers with the Alpha Trigger.
- He says that you can see if a level is a platformer level from the menu.
- He talks about new running animations for both Robot and Spider gamemodes.
- Platformer mode has checkpoints you can place, presumably in the editor, that are exclusive to the mode. Normal practice mode is disabled in Platformer Mode.
- RobTop wants to add a Boomlings inspired icon as a secret unlock.
- Hex Codes and RGB for colors.
- A "Disable Optimization" option for the Rotate Trigger, as was mentioned months earlier.
- The name of the monster seen in the Platformer Mode reveal, "Spikeball".
- Move Trigger can now lock to the position of the camera.
- The number inputting with Alpha Triggers was found.
- Collision Blocks let you use the player instead of a dynamic block.
- Previewing the music in the Song Trigger at the selected timestamp.
- A Camera Rotation trigger.
- He says that account registration is now performed on a web page, which means you can no longer make accounts in the game itself.
- RobTop confirms that you get the newly-implemented Discord icon by following him on Discord.
- RobTop confirms that he is not adding anything else to the update once again.
- RobTop mentions hiring a development team again for future updates.
- RobTop talks about possible notifications for future updates. He says that they could be used for when Quests and Daily Chests are ready.
- He mentions a potential "GD Tournament" with prizes.
- He says that you mark blocks "untouchable" which makes the block unable to kill the player, sort of like a "noclip" for specific blocks.
- He says that the Y limit in the editor is increased.
- RobTop says that he wants Update 2.3 to take under 6 months.
- He makes another comment on the possibility of a developer team in the future, saying he should probably have one.
- RobTop mentions that the level editor should be restructured but that he doesn't have time to make changes to it in 2.2.
- He turns down the idea of using the "-" symbol in searches, saying that the symbol shouldn't be usable in level names in the first place.
- When asked which update he thinks had the biggest effect on the game, he says that adding custom songs will likely always be the biggest change. However, he mentions that "2.2 has A LOT of new gameplay stuff."
- Only one song can be used in Platformer Mode at a time, but more may be allowed in the future.
- RobTop says, "No, 2.2 isn't coming out tomorrow. Haven't even released sneaky peaky. ;)"
- At exactly 8:55, a glitch was shown again which reveals a cryptogram filled with letters and numbers. This is the beginning of the second part of the 2.2 ARG.
- Later on this day, the ARG is confirmed to be completed by Viprin. Another official summary is released, as well as the rewards - a code for the new Vault, and some new icons which would presumably be rewarded for putting in the code.
- RobTop reappears in the GD Discord and confirms that 2.2 will update support so GD works on the latest iPad Pro.
- He says that the update will hopefully be released on all platforms at the same time, but it might release a few days earlier on Steam compared to mobile, so bugs are easier to fix.
- RobTop turns down the idea of GD on Linux.
- He says that he'll rework the Mac version of GD after Update 2.2.
- FPS bypass is a PC exclusive feature and isn't on mobile.
2020
- 3rd January: RobTop talks about the many new animations in the GD Discord. He shares a video showcasing the new animations.
- RobTop gives an update on the sneak peek, saying that it's going well so far.
- He says that animated objects are triggerable in 2.2.
- 4th January: RobTop reappears on Discord and says he is adding more animations that are electricity themed.
- He says he wants to add a simpler method to browse Newgrounds songs, but it won't be coming yet.
- He says again that multiple songs in a level are not usable yet, but might be in the future, mentioning the usefulness of this feature in Platformer Mode.
- Parts of a song can be looped with the Song trigger.
- RobTop says again that there is a gradient ground that allows for solid ground colors in 2.2, but also mentions that ground is hideable.
- Objects cannot be placed in front of the ground.
- RobTop says that the Robot gamemode has an idle animation in 2.2 for Platformer Mode.
- He says that he was "playing with the idea" of unlockable custom animations, but hasn't done anything with it yet.
- RobTop confirms again that he isn't adding anything new, with the only exception being a new block added a short time ago when bored.
- This new block is based on a video by EricVanWilderman that showed a fan gamemode called "Switch mode".
- If you would like to try the block for yourself before it's released, the level ID in the video is 58961357.
- RobTop says "it's like the 'allow head hit' block, but if you hit your head it switches gravity."
- This new block is based on a video by EricVanWilderman that showed a fan gamemode called "Switch mode".
- RobTop says that the "chicken will be tasty."
- He says that he's fixing a lot of bugs in the update, but new bugs have shown up as well.
- 17th January: RobTop reappears in the GD Discord after more than a week of inactivity.
- He says that he was working on the sneak peek but ran into annoying level building issues, so he has been working on a new system for it. He says "If I get this thing to work u guys are gonna love it."
- "I liked the new system so much I thought about making a video, but I think people will go berserk if I dont release the sneak peek first."
- He says the new feature helps builders on both PC and mobile.
- A video could come for it in a few days if RobTop finishes it soon.
- RobTop considers adding moving objects while playtesting music in the editor in 2.3.
- There are many new achievements "for everything".
- He admits that the update has been "way too slow, I understand anyone who is frustrated", but that he's working on it every day.
- He says that "3d objects are almost obsolete now with the scale tools."
- RobTop says there's an option in 2.2 on saved levels so you can select and delete all levels on a page without entering each level individually first.
- He says that he was working on the sneak peek but ran into annoying level building issues, so he has been working on a new system for it. He says "If I get this thing to work u guys are gonna love it."
- 18th January: RobTop stops by Discord and says that the new system for level editing is complete and a video demonstrating it will likely arrive tomorrow.
- He says that since the system is done he's going to go back to work on the sneak peek.
- RobTop says he'll be doing more videos on new features in Update 2.2 to help explain them.
- 19th January: RobTop has uploaded a video showing the new editor feature. The video can be found here.
- In the video, 3 new tabs for items in the editor are visible. These 3 tabs are speculated to be one tab specifically for the "monsters", one for the new pixel art blocks, and the last one for the particles.
- Also in the video, the edit button to rotate a selection 45 degrees isn't grayed out when static blocks are selected. This likely means that static blocks are rotatable now.
- RobTop explains his reason for adding the system was because of a new block that needs to be placed in a correct order along with edge variations.
- He also says that templates can be mixed, and different variations of pieces can be created.
- The new block he mentioned is actually an "old stone block".
- 20th January: RobTop goes on Discord and shows a small update he made to the auto build system. The update allows for the system to select a random one of several options for a design, to create details easier.
- 23rd January: RobTop revealed on Discord that he has added an "Options Trigger" earlier, saying that the trigger can "Hide P1, Hide P2, On/Off wave streak blending, Hide Ground / Show Ground".
- When asked about a "z-trigger" that could move objects between layers, RobTop says that it would be easy to add but will likely not be in 2.2.
- RobTop reveals that color triggers in 2.2 have options for RGB and hex code values for colors.
- RobTop confirms that Map Packs won't be removed.
- If you scale objects too big, it will begin to glitch out. This technically adds a limit to how big you can scale objects. However, shrinking objects don't have a limit.
- Most things in Platformer Mode are finished. He is fixing bugs such as "when you get squeezed between moving objects".
- He says, "Sneak peek going well, just coding a lot".
- He states that "sync for start position is worse in 2.2".
- The saving and loading bug will be fixed in 2.2.
- Account creation in Update 2.2 is moved entirely to the website and is no longer in-game.
- He reconfirms that the sneak peek is going well, and that he has run into a few problems with the preview system.
- RobTop says "you guys have no idea the stuff added."
- He says that the issue with the preview system mentioned earlier has to do with a new feature added that requires the preview to "play left to right, then jump back and continue playing". This is stated to be similar to teleportation along the x-axis.
- RobTop says that challenge mode is hosted on a separate server than the other online features.
- He explains auto-build some more, saying that it's based on squares. Objects placed in the squares create a design, and template squares use the other template squares around them to decide which designs should go where.
- He says that the sneak peek has been going well aside from one issue.
- RobTop says that mana orbs will have more use in 2.2.
- He says that 2.2 will be "the buggiest update ever".
- He mentions that in the future RobTop will address these issues, and that Update 2.2 will have fixes for common issues of frame skips and stuttering.
- He confirms a few new features in the editor.
- Dual mode will not be available in Platformer Mode.
- New glow pieces have been added, specifically for slopes.
- The custom object limit has been increased.
- He continues to say that 2.2 "will have the most bugs ever seen in a videogame."
- He also mentions a possible autosave feature for Steam, although it would not be added until 2.3.
- He clarifies that global ranking will be fixed after 2.2's release.
- He says that there's a lot to explain about Challenge Mode and that he'll explain all of it at a later time.
- Once again, he talks about a Platformer Mode exclusive gamemode.
- He talks about how he got an in-game FPS Bypass to work for PC.
- He says that UHD Textures for mobile are not a thing yet, but he said he'll add them in a future update.
- You can now spawn particles on command.
- He states that he is "still fixing a few bugs" before releasing the sneak peek.
- He also states that 2.2 will fix some lag, particularly on Android.
- He says that there will more special end messages when the player completes a level with the "Just don't" option, such as "Speedrun complete," "YEEEEEEEEEEEEEEEEEEES!" and "Why are we here, just to suffer?"
- When asked, he said that it is possible to add support for music producers (presumably through a Newgrounds button on a player's profile page) if enough people want it.
- He talks about possibly hosting a creator contest after the release of 2.2, with prizes for winning such as an iPad or a gauntlet entry.
- When asked about adding a new speed portal, he states that "I don't think 5x speed portal is a good idea."
- He says he is trying to get the update done, adding that "I understand 100% of people are fed up with waiting."
- He also says that he will look into adding higher graphical and FPS settings for iPads.
- He hints at the possibility of adding a trigger that activates after a certain number of global or local attempts.
- He confirms that Geometry Dash Lite will also receive an update.
- He says his ideal plan is to release Update 2.2, update Geometry Dash Lite and Geometry Dash World, and then make another free expansion app around Christmastime.
- There are new death effects, but an exact number is not given.
- FPS Bypass is built into the game, so there is no longer any need for external hacks.
- He confirms once again that the leaderboards will be fixed after 2.2 is released.
- One of the animations shows the "head" of the robot bobbing up and down while running, while the other shows this combined with the robot's legs spinning around its entire body.
- Additional information is confirmed in the Geometry Dash Discord server:
- After 2.2 is released, a fix for the global leaderboard will be searched for.
- 2.2's editor will have many improvements.
- The in-game story will be expanded on.
- More chests are on the way.
- The cube gamemode alone has about 100 new icons.
- Filters for platformer mode levels will be available.
- New items will be available for purchase, presumably in the shops.
- New achievements will be added.
- The corrupt save bug has been fixed in 2.2.
- The wave trail bug is planned to be fixed.
- RobTop says that if top lists are fixed, more lists could be added in the future, such as top demons or even top clans.
- This possibly means that a sort of "clan" implementation could be planned for a future update.
- Challenge mode will be improved after 2.2.
- RobTop also says "Now that I fixed the bug I am finishing up the preview, but I'm not sure its explorers..." hinting that the new level may not use Explorers by Hinkik, or that the preview is of something other than the anticipated level.
- 2.2 will continue the in-game story.
- The notorious robot jump bug is fixed for new levels (it can be enabled on old levels, which are using that bug for gameplay).
- Profiles, messaging or the friend system can be updated in 2.3 or 2.21 patch.
- You'll no longer have to delete everything in a text box to fix something in the start/mid.
- We will see few new editor examples levels.
- Teleporters in 2.2 can be disconnected and moved.
- There will be another Icon Contest.
- Among Us icon
- Banana ship
- Bunny icon
- Troll face something
- Amazon box spider
- Donut ball
- Ahegao Ball
- Hot dog something
- Paper plane ship
- Square wave
- Cyclic rabbit
- Carrot wave
- The ahegao ball was later removed from the list as a result of problems and debate related to the term referring to something inappropriate.
- Later that day, RobTop showcased the first effect in a series of effects that distorted the screen when playing a user level.
- In one of the videos, the level select screen is briefly seen with 24 dots at the bottom of the page, two more than there are in the current game. This could mean there are two new official levels in Update 2.2.
- This may be linked to the presence of data for a Firebird level found in prior leaks, either implying its continued existence as a red herring Rob is yet to actually remove, or that Firebird indeed is an upcoming level.
- Presumably, since Legendary awards 4 CP, Godlike will likely give 5 CP.
- RobTop also confirms that the previously mentioned Among Us and Cyclic rabbit icons will be added.
- We can see at the start that there are some triggers named End, Stop Jump, Options, & Gradient.
- RobTop also reveals the icon for the Challenge mode in the menu. It is noted that the new mode will allow you to race others to finish in-game levels and may be renamed to Versus mode in the future.[22]
- He shows off some artwork for new blocks in-game.[23]
- RobTop also shows a new icon that resembles a castle.[24]
- He says that the camera rotation trigger is planned to have an option to add to the current camera rotation as an alternative to setting a degree for it to move to.[25]
- 21st October: RobTop says that he may do coding streams in 2.3, where he will take requests for new features.[26]
- He reveals that a bug has been fixed in adventure mode (likely a potential new name for platformer mode). The change causes the player to die when they are squished between blocks. [27]
- 23rd October: A new icon and ship are revealed, (image?) along with plans for the game after 2.2. After Update 2.2 is released, Update 2.21 (likely a smaller update similar to Update 2.11), a new free game, and Update 2.3 will follow in this order. [28]
- He also showcased gameplay of Jetpack Mode and revealed 5 new shards.
- 24th October: Several new features are revealed in a stream by RobTop, including:
- A new background, two new icons, and new level completion messages (shown with the "Just, Don't..." setting enabled, presumably)[29]
- The ability to move the text cursor when typing comments.[30]
- This is not known to apply to any other areas where text can be entered, such as level names and descriptions.
- Screen effects for Bulge [31], Sepia, and another effect that tints the screen color[32].
- 25th October: RobTop reveals on Discord that Practice Mode is being reworked to rely on time rather than position. This rework has caused some issues with triggers. [33]
- He rejects the idea of adding a way to switch between two player and normal mode for the dual portal, referring to gameplay concerns. [34]
- RobTop also considers adding an auto-save function to the editor. [35]
- He explains the new "Options" trigger, which allows for control over various level elements such as player control and the blending of the wave's trail. [36]
- Icons are revealed to be reworked in the game code, with each icon being an individual file rather than one sheet. [38]
- RobTop considers adding inverted blending in Update 2.2, and also says that additive blending is added in the update. [39]
- The ability to change the music download folder on the PC version is considered for a future update. [40]
- Custom menu and practice mode songs are revealed to be unlockable in some way. [42]
- RobTop says that the app size will not increase too much from what it currently is. [43]
- He says that Geometry Dash on game consoles "would be cool" but that he isn't sure how to do it. [44]
- RobTop says that levels from the free games such as Geometry Dash Subzero and Meltdown will not be added to the main game, because the advertisement money that they create allows for more free games.[45]
- He considers adding a "Mega Palette" that would unlock after unlocking all colors. [46]
- He also shows off some screenshots of the new icon selection menu for 2.2. The new color selection is revealed here.[54]
- It’s discovered that the four images posted by RobTop can be arranged to form a seamless picture together. This is not the "MAP" that is speculated to be in the game in 2.2, as it was created by a third party.
- RobTop considers adding the ability to scale the editor grid in Update 2.3. [58]
- Contest icons are unlockable "everywhere", spread across several areas of the game. [59]
- Two new icons are unveiled on Discord. [60][61]
- RobTop says that Discord Rich Presence for the game will be implemented in Update 2.3. [62]
- He says that a new trigger will allow you to hide only one of the players in dual mode. [64]
2021
- 3rd January: RobTop previews new icons on Discord. He also claims that the amount of new icons in 2.2 is more than all icons in 2.1 combined, allowing for hundreds of new icons.
- 30th January: When asked about how it was impossible to enter more than 6 digits for the Newgrounds song ID (the number of songs on Newgrounds had recently surpassed 1 million), Robtop said that it will be fixed in 2.2.
- He says that account security will be improved in Update 2.2, mentioning HTTPS as something that would possibly be implemented. [67]
- 31st January: When asked about the song trigger Robtop said there was a fade option.
- He considers the addition of a "noclip" trigger, but mentions stability issues as a reason not to add it. [68][69]
- A search filter for song artists is considered for a future update, possibly in Update 2.3. [70]
- RobTop acknowledges the leaked versions of Update 2.2 and says that he doesn't mind them and that they are older versions. He says that some 2.2 levels created with them have been useful in finding bugs and gameplay problems. [71]
Level examples
Editor previews
References
- ↑ https://twitter.com/robtopgames/status/940635897183207425
- ↑ https://www.youtube.com/watch?v=XYq34YjmBU8
- ↑ https://www.youtube.com/watch?v=C2JNJlta5F8
- ↑
- ↑ https://twitter.com/vipringd/status/1029059372981342209
- ↑ https://twitter.com/vipringd/status/1030196630664953856
- ↑ https://twitter.com/RobTopGames/status/1051153807290314752
- ↑ https://www.youtube.com/watch?v=g4r6BTdU2M0&feature=youtu.be
- ↑ https://twitter.com/RobTopGames/status/1051518047553499136
- ↑ https://www.twitch.tv/videos/346090725
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/554062863455748096
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/554063273343844484
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/554280109738164246
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/554283514091274240
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/555897542534234132
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/555899098511835154
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/598844754457002007
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/598846130435915787
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/598845984843497474
- ↑ https://cdn.discordapp.com/attachments/427893900594774026/599174925097631744/image0.png
- ↑
- ↑ https://twitter.com/GDDiscord/status/1318585957696720898
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/768255909440389121
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/768252170025304104
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/768249237531525150
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/768394038846947328
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/768389683956416552
- ↑ https://twitter.com/GDDiscord/status/1319668913739763718
- ↑ https://twitter.com/GDDiscord/status/1320132856174186496
- ↑ https://twitter.com/GDDiscord/status/1320142300169728000
- ↑ https://twitter.com/GDDiscord/status/1320141133360492544
- ↑ https://twitter.com/GDDiscord/status/1320135849355276288?s=20
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/769911763701203024
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/769912601013911602
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/769912858934771713
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/769913554227953694
- ↑ https://discordapp.com/channels/398627612299362304/650172434846187521/772932928987725855
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/772926029999898624
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/772927438413496320
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/772927663978840064
- ↑ https://discordapp.com/channels/398627612299362304/650172434846187521/773269274873430076
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/773188784422518794
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/773191007683477525
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/773192426125918269
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/773192964984799237
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/773265369016172564
- ↑ https://twitter.com/RobTopGames/status/1324564490151747585/photo/1
- ↑ https://twitter.com/RobTopGames/status/1325100299116277767/photo/1
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/775227659252137996
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/777585444845387796
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/777585618044977192
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/779539261770039356
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/779539573360951306
- ↑ https://discordapp.com/channels/398627612299362304/398627612299362306/779551438229471232
- ↑ https://twitter.com/RobTopGames/status/1335754745101869056
- ↑ https://twitter.com/RobTopGames/status/1336404126327058433/photo/1
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/788095528163344475
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/788095658707517480
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/788096099177070592
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/788098258522079233
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/788098722869018654
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/788099087450767391
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/790219573373829161
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/790222106402095105
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/790822317294223390
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/791758419756580887
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/805146881021181952
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/805577912312266762
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/805577961406332928
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/805578725487280158
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/805583202475442219
- ↑ https://discord.com/channels/398627612299362304/398627612299362306/807296911991635998