Alright, its storytime.
So, how did I make my way to this wonderful game? Well, it started when I was in elementary school. I remember I first saw a kid playing it at a YMCA game room. I checked it out, and the kid seemed to be enjoying it and suggested it to me. I didn't think of it again until a friend brought it up when I moved on to middle school, and by then I had completely forgotten what the game was about. (Also, the teacher thought it was a math game, which is most likely a common mistake.) Anyway, after that, I knew I had heard it before somewhere, so I went home and downloaded the lite version. I really enjoyed it and wanted to make my own levels, but no, that's the paid version. So I did the next best thing: drew levels in a notebook I had. I had a lot of notebooks back then, and these GD levels fit right in next to my concepts of Mario levels. Looking back at them, they DEFINITELY wouldn't have done well in execution though. I mean, I didn't even have a song for most of them! Eventually, running out of notebook paper and growing more and more attracted to the fabled level editor, I decided to go ask my dad if I could get the full version. At some point, he said yes, and the full version of GD was mine! I was finally in my own level-making dream, and went on to create amazing masterpieces (that weren't amazing because I didn't know anything about making a proper level) and had a great time. (Unfortunately, all of these have been lost - quite a shame really.)
From here, one thing led to another. "Hey look, GD has a profile system! I should add friends!" I didn't have too many friends at the time who played the game, so where do you go when you need an answer? The internet, of course! Around this time, I was really enjoying Scratch. You know, that coding website you probably used in your youth on the internet. I looked for a GD group on there, and to my surprise, I not only found a GD group, but one focused around slideshow-style stories (which later on in its history became full animations). I met a ton of people there and made plenty of stuff for it too. A few years later and I'm still talking to some of the people from it (not on scratch lol), and still making stuff for it too (somehow still on scratch, but I'll be moving to an actual animation software soon). Somewhere along the way, I made my way to this wiki, and here I am now.